Script Canvas, replace the text replacement system to a JSON file based one (#5228)

It is now possible to right click on nodes on the node palette to navigate to the file that holds the text data for any given node, this way it is easy to update and improve the naming of titles, subtitles, categories, tool tips and slots.
This commit is contained in:
Luis Sempé
2021-11-11 11:53:51 -08:00
committed by GitHub
parent 9d93282e42
commit 9e2a3226fd
1382 changed files with 209123 additions and 1515 deletions
@@ -0,0 +1,45 @@
{
"entries": [
{
"key": "LyShineExamplesCppExampleBus",
"context": "EBusSender",
"variant": "",
"details": {
"name": "LyShineExamplesCppExampleBus",
"category": "UI/LyShine Examples"
},
"methods": [
{
"key": "CreateCanvas",
"entry": {
"name": "In",
"tooltip": "When signaled, this will invoke Create Canvas"
},
"exit": {
"name": "Out",
"tooltip": "Signaled after Create Canvas is invoked"
},
"details": {
"name": "Create Canvas",
"tooltip": "Creates a canvas using C++"
}
},
{
"key": "DestroyCanvas",
"entry": {
"name": "In",
"tooltip": "When signaled, this will invoke Destroy Canvas"
},
"exit": {
"name": "Out",
"tooltip": "Signaled after Destroy Canvas is invoked"
},
"details": {
"name": "Destroy Canvas",
"tooltip": "Destroys a canvas using C++"
}
}
]
}
]
}