Script Canvas, replace the text replacement system to a JSON file based one (#5228)
It is now possible to right click on nodes on the node palette to navigate to the file that holds the text data for any given node, this way it is easy to update and improve the naming of titles, subtitles, categories, tool tips and slots.
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{
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"entries": [
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{
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"key": "AudioSwitchComponentRequestBus",
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"context": "EBusSender",
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"variant": "",
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"details": {
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"name": "AudioSwitchComponentRequestBus",
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"category": "Audio"
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},
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"methods": [
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{
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"key": "SetState",
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"entry": {
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"name": "In",
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"tooltip": "When signaled, this will invoke Set State"
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},
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"exit": {
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"name": "Out",
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"tooltip": "Signaled after Set State is invoked"
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},
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"details": {
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"name": "Set State",
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"tooltip": "Sets the specified state of the default switch"
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},
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"params": [
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{
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"typeid": "{3AB0037F-AF8D-48CE-BCA0-A170D18B2C03}",
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"details": {
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"name": "State Name",
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"tooltip": "Name of the state to set"
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}
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}
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]
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},
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{
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"key": "SetSwitchState",
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"entry": {
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"name": "In",
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"tooltip": "When signaled, this will invoke Set Switch State"
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},
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"exit": {
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"name": "Out",
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"tooltip": "Signaled after Set Switch State is invoked"
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},
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"details": {
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"name": "Set Switch State",
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"tooltip": "Sets a specified switch to a specified state"
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},
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"params": [
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{
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"typeid": "{3AB0037F-AF8D-48CE-BCA0-A170D18B2C03}",
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"details": {
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"name": "Switch Name",
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"tooltip": "Name of the switch to set"
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}
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},
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{
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"typeid": "{3AB0037F-AF8D-48CE-BCA0-A170D18B2C03}",
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"details": {
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"name": "State Name",
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"tooltip": "Name of the state to set"
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}
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}
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]
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}
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]
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}
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]
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}
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