Script Canvas, replace the text replacement system to a JSON file based one (#5228)
It is now possible to right click on nodes on the node palette to navigate to the file that holds the text data for any given node, this way it is easy to update and improve the naming of titles, subtitles, categories, tool tips and slots.
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{
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"entries": [
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{
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"key": "UiTextInputNotificationBus",
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"context": "EBusHandler",
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"variant": "",
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"details": {
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"name": "UI Text Input",
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"category": "UI"
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},
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"methods": [
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{
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"key": "OnTextInputChange",
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"details": {
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"name": "On Text Input Change",
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"tooltip": "Executes when a character is added, removed, or changed"
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},
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"params": [
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{
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"typeid": "{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}",
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"details": {
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"name": "Text",
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"tooltip": "The new text string"
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}
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}
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]
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},
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{
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"key": "OnTextInputEndEdit",
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"details": {
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"name": "On Text Input End Edit",
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"tooltip": "Executes when edit of text is completed"
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},
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"params": [
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{
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"typeid": "{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}",
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"details": {
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"name": "Text",
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"tooltip": "The text string"
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}
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}
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]
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},
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{
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"key": "OnTextInputEnter",
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"details": {
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"name": "On Text Input Enter",
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"tooltip": "Executes when \"Enter\" is pressed on the keyboard"
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},
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"params": [
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{
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"typeid": "{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}",
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"details": {
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"name": "Text",
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"tooltip": "The text string"
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}
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}
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]
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}
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]
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}
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]
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}
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