Script Canvas, replace the text replacement system to a JSON file based one (#5228)
It is now possible to right click on nodes on the node palette to navigate to the file that holds the text data for any given node, this way it is easy to update and improve the naming of titles, subtitles, categories, tool tips and slots.
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{
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"entries": [
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{
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"key": "SimpleStateComponentNotificationBus",
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"context": "EBusHandler",
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"variant": "",
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"details": {
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"name": "Simple State",
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"category": "Gameplay"
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},
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"methods": [
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{
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"key": "OnStateChanged",
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"details": {
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"name": "On State Changed",
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"tooltip": "Notifies that the state has changed from state oldName to state newName"
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},
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"params": [
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{
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"typeid": "{3AB0037F-AF8D-48CE-BCA0-A170D18B2C03}",
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"details": {
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"name": "Old State",
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"tooltip": "Name of the old state"
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}
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},
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{
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"typeid": "{3AB0037F-AF8D-48CE-BCA0-A170D18B2C03}",
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"details": {
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"name": "New State",
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"tooltip": "Name of the new state"
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}
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}
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]
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}
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]
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}
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]
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}
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