Script Canvas, replace the text replacement system to a JSON file based one (#5228)
It is now possible to right click on nodes on the node palette to navigate to the file that holds the text data for any given node, this way it is easy to update and improve the naming of titles, subtitles, categories, tool tips and slots.
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{
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"entries": [
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{
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"key": "EntityBus",
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"context": "EBusHandler",
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"variant": "",
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"details": {
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"name": "Game Entity",
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"category": "Entity"
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},
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"methods": [
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{
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"key": "OnEntityActivated",
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"details": {
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"name": "On Entity Activated",
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"tooltip": "Signals that an entity was activated"
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},
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"params": [
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{
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"typeid": "{6383F1D3-BB27-4E6B-A49A-6409B2059EAA}",
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"details": {
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"name": "Entity",
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"tooltip": "The ID of the entity that was activated"
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}
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}
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]
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},
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{
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"key": "OnEntityDeactivated",
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"details": {
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"name": "On Entity Deactivated",
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"tooltip": "Signals that an entity is being deactivated"
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},
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"params": [
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{
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"typeid": "{6383F1D3-BB27-4E6B-A49A-6409B2059EAA}",
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"details": {
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"name": "Entity",
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"tooltip": "The ID of the entity that is being deactivated"
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}
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}
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]
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}
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]
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}
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]
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}
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