Script Canvas, replace the text replacement system to a JSON file based one (#5228)
It is now possible to right click on nodes on the node palette to navigate to the file that holds the text data for any given node, this way it is easy to update and improve the naming of titles, subtitles, categories, tool tips and slots.
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@@ -51,9 +51,8 @@ namespace GraphCanvas
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const QBrush& GetBorderColorOverride() const;
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void ClearBorderColorOverride();
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void SetLabel(const AZStd::string& label, const AZStd::string& translationContext = AZStd::string(), const AZStd::string& translationKey = AZStd::string());
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void SetLabel(const TranslationKeyedString& value);
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AZStd::string GetLabel() const { return AZStd::string(m_labelText.toStdString().c_str()); }
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void SetLabel(const AZStd::string& value);
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AZStd::string GetLabel() const { return AZStd::string(m_labelText.toUtf8().data()); }
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void SetSceneStyle(const AZ::EntityId& sceneId, const char* style);
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void SetStyle(const AZ::EntityId& entityId, const char* styleElement);
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