Script Canvas, replace the text replacement system to a JSON file based one (#5228)
It is now possible to right click on nodes on the node palette to navigate to the file that holds the text data for any given node, this way it is easy to update and improve the naming of titles, subtitles, categories, tool tips and slots.
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@@ -140,7 +140,6 @@ namespace GraphCanvas
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Styling::DefaultSelector::Reflect(serializeContext);
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Styling::CompoundSelector::Reflect(serializeContext);
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Styling::NestedSelector::Reflect(serializeContext);
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TranslationKeyedString::Reflect(serializeContext);
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Styling::Style::Reflect(serializeContext);
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AssetEditorUserSettings::Reflect(serializeContext);
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}
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@@ -218,6 +217,9 @@ namespace GraphCanvas
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AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::RegisterSourceAssetType, azrtti_typeid<TranslationAsset>(), TranslationAsset::GetFileFilter());
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m_translationAssetWorker.Activate();
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m_assetHandler = AZStd::make_unique<TranslationAssetHandler>();
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m_assetHandler->Register();
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}
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}
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@@ -376,8 +378,7 @@ namespace GraphCanvas
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// Find any TranslationAsset files that may have translation database key/values
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AZ::Data::AssetCatalogRequests::AssetEnumerationCB collectAssetsCb = [this](const AZ::Data::AssetId assetId, const AZ::Data::AssetInfo& assetInfo)
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{
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const auto assetType = azrtti_typeid<TranslationAsset>();
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if (assetInfo.m_assetType == assetType)
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if (AZ::StringFunc::EndsWith(assetInfo.m_relativePath, ".names", false))
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{
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m_translationAssets.push_back(assetId);
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}
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@@ -405,7 +406,7 @@ namespace GraphCanvas
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for (const AZ::Data::AssetId& assetId : m_translationAssets)
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{
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AZ::Data::AssetBus::MultiHandler::BusConnect(assetId);
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AZ::Data::AssetManager::Instance().GetAsset<TranslationAsset>(assetId, AZ::Data::AssetLoadBehavior::Default);
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AZ::Data::AssetManager::Instance().GetAsset<TranslationAsset>(assetId, AZ::Data::AssetLoadBehavior::Default);
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}
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}
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}
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