Script Canvas, replace the text replacement system to a JSON file based one (#5228)
It is now possible to right click on nodes on the node palette to navigate to the file that holds the text data for any given node, this way it is easy to update and improve the naming of titles, subtitles, categories, tool tips and slots.
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@@ -337,12 +337,9 @@ namespace GraphCanvas
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{
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m_connectionType = slotRequests->GetConnectionType();
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TranslationKeyedString slotName = slotRequests->GetTranslationKeyedName();
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m_slotText->SetLabel(slotRequests->GetName());
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m_slotText->SetLabel(slotName);
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TranslationKeyedString toolTip = slotRequests->GetTranslationKeyedTooltip();
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OnTooltipChanged(toolTip);
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OnTooltipChanged(slotRequests->GetTooltip());
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const SlotConfiguration& configuration = slotRequests->GetSlotConfiguration();
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@@ -393,12 +390,12 @@ namespace GraphCanvas
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AZ::SystemTickBus::Handler::BusConnect();
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}
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void DataSlotLayout::OnNameChanged(const TranslationKeyedString& name)
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void DataSlotLayout::OnNameChanged(const AZStd::string& name)
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{
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m_slotText->SetLabel(name);
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}
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void DataSlotLayout::OnTooltipChanged(const TranslationKeyedString& tooltip)
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void DataSlotLayout::OnTooltipChanged(const AZStd::string& tooltip)
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{
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AZ::Uuid dataType;
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DataSlotRequestBus::EventResult(dataType, m_owner.GetEntityId(), &DataSlotRequests::GetDataTypeId);
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@@ -406,7 +403,7 @@ namespace GraphCanvas
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AZStd::string typeString;
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GraphModelRequestBus::EventResult(typeString, GetSceneId(), &GraphModelRequests::GetDataTypeString, dataType);
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AZStd::string displayText = tooltip.GetDisplayString();
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AZStd::string displayText = tooltip;
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if (!typeString.empty())
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{
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@@ -486,7 +483,7 @@ namespace GraphCanvas
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if (!iconPath.empty())
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{
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m_textDecoration = new GraphCanvasLabel();
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m_textDecoration->SetLabel(iconPath, "", "");
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m_textDecoration->SetLabel(iconPath);
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m_textDecoration->setToolTip(toolTip.c_str());
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ApplyTextStyle(m_textDecoration);
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