From 9dee92a7089a53e057e9a5c26700368dd6b6f479 Mon Sep 17 00:00:00 2001 From: smurly Date: Mon, 11 Oct 2021 16:09:11 -0700 Subject: [PATCH] Mateiral component P0 tests editor script (#4585) Signed-off-by: Scott Murray --- .../Atom/TestSuite_Main_Optimized.py | 4 + ...ydra_AtomEditorComponents_MaterialAdded.py | 205 ++++++++++++++++++ 2 files changed, 209 insertions(+) create mode 100644 AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_AtomEditorComponents_MaterialAdded.py diff --git a/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Main_Optimized.py b/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Main_Optimized.py index 90436fbe27..ec3d76758c 100644 --- a/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Main_Optimized.py +++ b/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Main_Optimized.py @@ -59,5 +59,9 @@ class TestAutomation(EditorTestSuite): class AtomEditorComponents_MeshAdded(EditorSharedTest): from Atom.tests import hydra_AtomEditorComponents_MeshAdded as test_module + @pytest.mark.test_case_id("C32078123") + class AtomEditorComponents_MaterialAdded(EditorSharedTest): + from Atom.tests import hydra_AtomEditorComponents_MaterialAdded as test_module + class ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges(EditorSharedTest): from Atom.tests import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module diff --git a/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_AtomEditorComponents_MaterialAdded.py b/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_AtomEditorComponents_MaterialAdded.py new file mode 100644 index 0000000000..32cd5471f2 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_AtomEditorComponents_MaterialAdded.py @@ -0,0 +1,205 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. +For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT +""" + +class Tests: + creation_undo = ( + "UNDO Entity creation success", + "UNDO Entity creation failed") + creation_redo = ( + "REDO Entity creation success", + "REDO Entity creation failed") + material_creation = ( + "Material Entity successfully created", + "Material Entity failed to be created") + material_component = ( + "Entity has a Material component", + "Entity failed to find Material component") + material_disabled = ( + "Material component disabled", + "Material component was not disabled.") + actor_component = ( + "Entity has an Actor component", + "Entity did not have an Actor component") + actor_undo = ( + "Entity Actor component gone", + "Entity Actor component add failed to undo") + mesh_component = ( + "Entity has a Mesh component", + "Entity did not have a Mesh component") + material_enabled = ( + "Material component enabled", + "Material component was not enabled.") + enter_game_mode = ( + "Entered game mode", + "Failed to enter game mode") + exit_game_mode = ( + "Exited game mode", + "Couldn't exit game mode") + is_visible = ( + "Entity is visible", + "Entity was not visible") + is_hidden = ( + "Entity is hidden", + "Entity was not hidden") + entity_deleted = ( + "Entity deleted", + "Entity was not deleted") + deletion_undo = ( + "UNDO deletion success", + "UNDO deletion failed") + deletion_redo = ( + "REDO deletion success", + "REDO deletion failed") + + +def AtomEditorComponents_Material_AddedToEntity(): + """ + Summary: + Tests the Material component can be added to an entity and has the expected functionality. + + Test setup: + - Wait for Editor idle loop. + - Open the "Base" level. + + Expected Behavior: + The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components. + Creation and deletion undo/redo should also work. + + Test Steps: + 1) Create a Material entity with no components. + 2) Add a Material component to Material entity. + 3) UNDO the entity creation and component addition. + 4) REDO the entity creation and component addition. + 5) Verify Material component not enabled. + 6) Add Actor component since it is required by the Material component. + 7) Verify Material component is enabled. + 8) UNDO add Actor component + 9) Verify Material component not enabled. + 10) Add Mesh component since it is required by the Material component. + 11) Verify Material component is enabled. + 12) Enter/Exit game mode. + 13) Test IsHidden. + 14) Test IsVisible. + 15) Delete Material entity. + 16) UNDO deletion. + 17) REDO deletion. + 18) Look for errors. + + :return: None + """ + + import azlmbr.legacy.general as general + + from editor_python_test_tools.editor_entity_utils import EditorEntity + from editor_python_test_tools.utils import Report, Tracer, TestHelper + + with Tracer() as error_tracer: + # Test setup begins. + # Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level. + TestHelper.init_idle() + TestHelper.open_level("", "Base") + + # Test steps begin. + # 1. Create a Material entity with no components. + material_name = "Material" + material_entity = EditorEntity.create_editor_entity(material_name) + Report.critical_result(Tests.material_creation, material_entity.exists()) + + # 2. Add a Material component to Material entity. + material_component = material_entity.add_component(material_name) + Report.critical_result( + Tests.material_component, + material_entity.has_component(material_name)) + + # 3. UNDO the entity creation and component addition. + # -> UNDO component addition. + general.undo() + # -> UNDO naming entity. + general.undo() + # -> UNDO selecting entity. + general.undo() + # -> UNDO entity creation. + general.undo() + general.idle_wait_frames(1) + Report.result(Tests.creation_undo, not material_entity.exists()) + + # 4. REDO the entity creation and component addition. + # -> REDO entity creation. + general.redo() + # -> REDO selecting entity. + general.redo() + # -> REDO naming entity. + general.redo() + # -> REDO component addition. + general.redo() + general.idle_wait_frames(1) + Report.result(Tests.creation_redo, material_entity.exists()) + + # 5. Verify Material component not enabled. + Report.result(Tests.material_disabled, not material_component.is_enabled()) + + # 6. Add Actor component since it is required by the Material component. + actor_name = "Actor" + material_entity.add_component(actor_name) + Report.result(Tests.actor_component, material_entity.has_component(actor_name)) + + # 7. Verify Material component is enabled. + Report.result(Tests.material_enabled, material_component.is_enabled()) + + # 8. UNDO component addition. + general.undo() + general.idle_wait_frames(1) + Report.result(Tests.actor_undo, not material_entity.has_component(actor_name)) + + # 9. Verify Material component not enabled. + Report.result(Tests.material_disabled, not material_component.is_enabled()) + + # 10. Add Mesh component since it is required by the Material component. + mesh_name = "Mesh" + material_entity.add_component(mesh_name) + Report.result(Tests.mesh_component, material_entity.has_component(mesh_name)) + + # 11. Verify Material component is enabled. + Report.result(Tests.material_enabled, material_component.is_enabled()) + + # 12. Enter/Exit game mode. + TestHelper.enter_game_mode(Tests.enter_game_mode) + general.idle_wait_frames(1) + TestHelper.exit_game_mode(Tests.exit_game_mode) + + # 13. Test IsHidden. + material_entity.set_visibility_state(False) + Report.result(Tests.is_hidden, material_entity.is_hidden() is True) + + # 14. Test IsVisible. + material_entity.set_visibility_state(True) + general.idle_wait_frames(1) + Report.result(Tests.is_visible, material_entity.is_visible() is True) + + # 15. Delete Material entity. + material_entity.delete() + Report.result(Tests.entity_deleted, not material_entity.exists()) + + # 16. UNDO deletion. + general.undo() + Report.result(Tests.deletion_undo, material_entity.exists()) + + # 17. REDO deletion. + general.redo() + Report.result(Tests.deletion_redo, not material_entity.exists()) + + # 18. Look for errors or asserts. + TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0) + for error_info in error_tracer.errors: + Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}") + for assert_info in error_tracer.asserts: + Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}") + + +if __name__ == "__main__": + from editor_python_test_tools.utils import Report + Report.start_test(AtomEditorComponents_Material_AddedToEntity)