add ATTENUATION_RADIUS_MODE constant with its 2 available options of automatic or explicit

Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
This commit is contained in:
jromnoa
2021-12-06 16:38:42 -08:00
parent ad3148ece5
commit 9d6dc1ac63
2 changed files with 18 additions and 3 deletions
@@ -78,7 +78,7 @@ def AtomGPU_LightComponent_AreaLightScreenshotsMatchGoldenImages():
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper
from Atom.atom_utils.atom_constants import AtomComponentProperties, LIGHT_TYPES
from Atom.atom_utils.atom_constants import AtomComponentProperties, ATTENUATION_RADIUS_MODE, LIGHT_TYPES
from Atom.atom_utils.atom_component_helper import (
initial_viewport_setup, create_basic_atom_rendering_scene, enter_exit_game_mode_take_screenshot)
@@ -138,10 +138,12 @@ def AtomGPU_LightComponent_AreaLightScreenshotsMatchGoldenImages():
light_component.get_component_property_value(AtomComponentProperties.light('Intensity')) == 0.0)
# 7. Set the Attenuation Radius Mode property of the Light component to 1 (automatic).
light_component.set_component_property_value(AtomComponentProperties.light('Attenuation Radius Mode'), 1)
light_component.set_component_property_value(
AtomComponentProperties.light('Attenuation Radius Mode'), ATTENUATION_RADIUS_MODE['automatic'])
Report.result(
Tests.light_component_attenuation_radius_property_set,
light_component.get_component_property_value(AtomComponentProperties.light('Attenuation Radius Mode')) == 1)
light_component.get_component_property_value(
AtomComponentProperties.light('Attenuation Radius Mode')) == ATTENUATION_RADIUS_MODE['automatic'])
# 8. Enter game mode and take a screenshot then exit game mode.
enter_exit_game_mode_take_screenshot("AreaLight_2.ppm", Tests.enter_game_mode, Tests.exit_game_mode)