NvCloth automated tests use default renderer to be more stable and complete (#1850)
Signed-off-by: moraaar <moraaar@amazon.com>
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@@ -513,7 +513,7 @@ namespace ScriptCanvasEditor
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if (memoryAsset->GetFileAssetId() == m_scriptCanvasAssetHolder.GetAssetId())
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{
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auto assetData = memoryAsset->GetAsset();
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AZ::Entity* scriptCanvasEntity = assetData->GetScriptCanvasEntity();
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[[maybe_unused]] AZ::Entity* scriptCanvasEntity = assetData->GetScriptCanvasEntity();
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AZ_Assert(scriptCanvasEntity, "This graph must have a valid entity");
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BuildGameEntityData();
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AzToolsFramework::ToolsApplicationNotificationBus::Broadcast(&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_EntireTree_NewContent);
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