NvCloth automated tests use default renderer to be more stable and complete (#1850)

Signed-off-by: moraaar <moraaar@amazon.com>
This commit is contained in:
Aaron Ruiz Mora
2021-07-05 16:52:24 +01:00
committed by GitHub
parent 1dfe65a3ef
commit 9d5a9ff925
5 changed files with 12 additions and 18 deletions
@@ -513,7 +513,7 @@ namespace ScriptCanvasEditor
if (memoryAsset->GetFileAssetId() == m_scriptCanvasAssetHolder.GetAssetId())
{
auto assetData = memoryAsset->GetAsset();
AZ::Entity* scriptCanvasEntity = assetData->GetScriptCanvasEntity();
[[maybe_unused]] AZ::Entity* scriptCanvasEntity = assetData->GetScriptCanvasEntity();
AZ_Assert(scriptCanvasEntity, "This graph must have a valid entity");
BuildGameEntityData();
AzToolsFramework::ToolsApplicationNotificationBus::Broadcast(&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_EntireTree_NewContent);