Fix Mac Editor crash when adding PhysX Collider component to an entity. (#1930)
Signed-off-by: amzn-sj <srikkant@amazon.com>
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@@ -504,7 +504,7 @@ namespace Physics
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}
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}
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const AZ::Data::Asset<Physics::MaterialLibraryAsset>& MaterialSelection::GetMaterialLibrary()
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AZ::Data::Asset<Physics::MaterialLibraryAsset> MaterialSelection::GetMaterialLibrary()
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{
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if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
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{
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@@ -516,7 +516,7 @@ namespace Physics
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return s_invalidMaterialLibrary;
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}
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const AZ::Data::AssetId& MaterialSelection::GetMaterialLibraryId()
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AZ::Data::AssetId MaterialSelection::GetMaterialLibraryId()
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{
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return GetMaterialLibrary().GetId();
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}
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@@ -306,8 +306,8 @@ namespace Physics
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void SyncSelectionToMaterialLibrary();
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static const AZ::Data::Asset<Physics::MaterialLibraryAsset>& GetMaterialLibrary();
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static const AZ::Data::AssetId& GetMaterialLibraryId();
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static AZ::Data::Asset<Physics::MaterialLibraryAsset> GetMaterialLibrary();
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static AZ::Data::AssetId GetMaterialLibraryId();
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bool AreMaterialSlotsReadOnly() const;
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