basic refactor of assets (#6467)
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
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@@ -153,11 +153,10 @@ TEST_F(ScriptCanvasBuilderTests, ScriptCanvasWithAssetReference_GatherProductDep
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graphEntity->AddComponent(assetComponent);
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ScriptCanvas::RuntimeData runtimeData;
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//runtimeData.m_graphData.m_nodes.emplace(graphEntity);
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AZ::Data::Asset<ScriptCanvas::RuntimeAsset> runtimeAsset;
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runtimeAsset.Create(AZ::Uuid::CreateRandom());
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runtimeAsset.Get()->SetData(runtimeData);
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runtimeAsset.Get()->m_runtimeData = runtimeData;
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AZStd::vector<AssetBuilderSDK::ProductDependency> productDependencies;
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AssetBuilderSDK::ProductPathDependencySet productPathDependencySet;
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