basic refactor of assets (#6467)
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
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@@ -30,8 +30,8 @@ namespace ScriptCanvasEditor
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// over to the override data to simulate build step that does this when building prefabs
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AZ_INLINE void CopyAssetEntityIdsToOverrides(RuntimeDataOverrides& runtimeDataOverrides)
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{
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runtimeDataOverrides.m_entityIds.reserve(runtimeDataOverrides.m_runtimeAsset->GetData().m_input.m_entityIds.size());
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for (auto& varEntityPar : runtimeDataOverrides.m_runtimeAsset->GetData().m_input.m_entityIds)
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runtimeDataOverrides.m_entityIds.reserve(runtimeDataOverrides.m_runtimeAsset->m_runtimeData.m_input.m_entityIds.size());
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for (auto& varEntityPar : runtimeDataOverrides.m_runtimeAsset->m_runtimeData.m_input.m_entityIds)
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{
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runtimeDataOverrides.m_entityIds.push_back(varEntityPar.second);
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}
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@@ -281,14 +281,14 @@ namespace ScriptCanvasEditor
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#endif //////////////////////////////////////////////////////////////////////////////////////
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loadResult.m_scriptAsset = luaAssetResult.m_scriptAsset;
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loadResult.m_runtimeAsset.Get()->GetData().m_script = loadResult.m_scriptAsset;
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loadResult.m_runtimeAsset.Get()->GetData().m_input = luaAssetResult.m_runtimeInputs;
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loadResult.m_runtimeAsset.Get()->GetData().m_debugMap = luaAssetResult.m_debugMap;
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loadResult.m_runtimeAsset.Get()->m_runtimeData.m_script = loadResult.m_scriptAsset;
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loadResult.m_runtimeAsset.Get()->m_runtimeData.m_input = luaAssetResult.m_runtimeInputs;
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loadResult.m_runtimeAsset.Get()->m_runtimeData.m_debugMap = luaAssetResult.m_debugMap;
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loadResult.m_runtimeComponent = loadResult.m_entity->CreateComponent<ScriptCanvas::RuntimeComponent>();
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CopyAssetEntityIdsToOverrides(runtimeDataOverrides);
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loadResult.m_runtimeComponent->TakeRuntimeDataOverrides(AZStd::move(runtimeDataOverrides));
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Execution::Context::InitializeActivationData(loadResult.m_runtimeAsset->GetData());
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Execution::InitializeInterpretedStatics(loadResult.m_runtimeAsset->GetData());
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Execution::Context::InitializeActivationData(loadResult.m_runtimeAsset->m_runtimeData);
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Execution::InitializeInterpretedStatics(loadResult.m_runtimeAsset->m_runtimeData);
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}
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else
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{
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