Renamed osx_gl to mac and es3 to android for cache folders (#949)
This commit is contained in:
@@ -163,11 +163,11 @@ def add_shaders_types():
|
||||
shaders.append(gl4)
|
||||
|
||||
gles3 = _ShaderType('GLES3', 'GLSL_HLSLcc')
|
||||
gles3.add_configuration('Android', 'es3')
|
||||
gles3.add_configuration('Android', 'android')
|
||||
shaders.append(gles3)
|
||||
|
||||
metal = _ShaderType('METAL', 'METAL_LLVM_DXC')
|
||||
metal.add_configuration('Mac', 'osx_gl')
|
||||
metal.add_configuration('Mac', 'mac')
|
||||
metal.add_configuration('iOS', 'ios')
|
||||
shaders.append(metal)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user