Renamed osx_gl to mac and es3 to android for cache folders (#949)

This commit is contained in:
Terry Michaels
2021-05-26 19:17:17 -05:00
committed by GitHub
parent d1863c6c5b
commit 9b1be43367
232 changed files with 733 additions and 733 deletions
@@ -99,7 +99,7 @@
"CMAKE_NATIVE_BUILD_ARGS": "/m /nologo",
"ASSET_PROCESSOR_BINARY": "bin\\profile\\AssetProcessorBatch.exe",
"ASSET_PROCESSOR_OPTIONS": "/zeroAnalysisMode --regset=\"/Amazon/AssetProcessor/Settings/Exclude Android/pattern=.*/DiffuseGlobalIllumination/.*precompiledshader\"",
"ASSET_PROCESSOR_PLATFORMS":"es3"
"ASSET_PROCESSOR_PLATFORMS":"android"
}
},
"release": {
+1 -1
View File
@@ -86,7 +86,7 @@
"CMAKE_TARGET": "AssetProcessorBatch",
"ASSET_PROCESSOR_BINARY": "bin/profile/AssetProcessorBatch",
"ASSET_PROCESSOR_OPTIONS": "/zeroAnalysisMode",
"ASSET_PROCESSOR_PLATFORMS": "osx_gl"
"ASSET_PROCESSOR_PLATFORMS": "mac"
}
},
"periodic_test_profile": {
+2 -2
View File
@@ -163,11 +163,11 @@ def add_shaders_types():
shaders.append(gl4)
gles3 = _ShaderType('GLES3', 'GLSL_HLSLcc')
gles3.add_configuration('Android', 'es3')
gles3.add_configuration('Android', 'android')
shaders.append(gles3)
metal = _ShaderType('METAL', 'METAL_LLVM_DXC')
metal.add_configuration('Mac', 'osx_gl')
metal.add_configuration('Mac', 'mac')
metal.add_configuration('iOS', 'ios')
shaders.append(metal)