Renamed osx_gl to mac and es3 to android for cache folders (#949)
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@@ -99,7 +99,7 @@
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"CMAKE_NATIVE_BUILD_ARGS": "/m /nologo",
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"ASSET_PROCESSOR_BINARY": "bin\\profile\\AssetProcessorBatch.exe",
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"ASSET_PROCESSOR_OPTIONS": "/zeroAnalysisMode --regset=\"/Amazon/AssetProcessor/Settings/Exclude Android/pattern=.*/DiffuseGlobalIllumination/.*precompiledshader\"",
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"ASSET_PROCESSOR_PLATFORMS":"es3"
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"ASSET_PROCESSOR_PLATFORMS":"android"
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}
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},
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"release": {
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@@ -86,7 +86,7 @@
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"CMAKE_TARGET": "AssetProcessorBatch",
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"ASSET_PROCESSOR_BINARY": "bin/profile/AssetProcessorBatch",
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"ASSET_PROCESSOR_OPTIONS": "/zeroAnalysisMode",
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"ASSET_PROCESSOR_PLATFORMS": "osx_gl"
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"ASSET_PROCESSOR_PLATFORMS": "mac"
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}
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},
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"periodic_test_profile": {
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@@ -163,11 +163,11 @@ def add_shaders_types():
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shaders.append(gl4)
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gles3 = _ShaderType('GLES3', 'GLSL_HLSLcc')
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gles3.add_configuration('Android', 'es3')
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gles3.add_configuration('Android', 'android')
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shaders.append(gles3)
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metal = _ShaderType('METAL', 'METAL_LLVM_DXC')
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metal.add_configuration('Mac', 'osx_gl')
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metal.add_configuration('Mac', 'mac')
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metal.add_configuration('iOS', 'ios')
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shaders.append(metal)
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