Renamed osx_gl to mac and es3 to android for cache folders (#949)
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@@ -24,13 +24,13 @@
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"Platform pc": {
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"tags": "tools,renderer,dx12,vulkan,null"
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},
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"Platform es3": {
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"Platform android": {
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"tags": "android,mobile,renderer,vulkan"
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},
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"Platform ios": {
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"tags": "mobile,renderer,metal"
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},
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"Platform osx_gl": {
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"Platform mac": {
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"tags": "tools,renderer,metal,null"
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},
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// this is an example of a headless platform that has no renderer.
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@@ -42,10 +42,10 @@
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// 'enabled' is AUTOMATICALLY TRUE for the current platform that you are running on, so it is not necessary to force it to true for that platform
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// To enable any additional platform, just uncomment the appropriate line below.
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"Platforms": {
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//"pc": "enabled",
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//"es3": "enabled",
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"pc": "enabled",
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//"android": "enabled",
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//"ios": "enabled",
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//"osx_gl": "enabled",
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"mac": "enabled",
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//"server": "enabled"
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},
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// ---- The number of worker jobs, 0 means use the number of Logical Cores
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@@ -95,11 +95,11 @@
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// "exclude": "(comma seperated platform tags or identifiers)"
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// }
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// For example if you want to include a scan folder only for platforms that have the platform tags tools and renderer
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// but omit it for platform osx_gl, you will have a scanfolder rule like
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// but omit it for platform mac, you will have a scanfolder rule like
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// "ScanFolder (unique identifier)": {
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// "watch": "@ROOT@/foo",
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// "include": "tools, renderer",
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// "exclude": "osx_gl"
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// "exclude": "mac"
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// }
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"ScanFolder Game": {
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