Renamed osx_gl to mac and es3 to android for cache folders (#949)

This commit is contained in:
Terry Michaels
2021-05-26 19:17:17 -05:00
committed by GitHub
parent d1863c6c5b
commit 9b1be43367
232 changed files with 733 additions and 733 deletions
+7 -7
View File
@@ -24,13 +24,13 @@
"Platform pc": {
"tags": "tools,renderer,dx12,vulkan,null"
},
"Platform es3": {
"Platform android": {
"tags": "android,mobile,renderer,vulkan"
},
"Platform ios": {
"tags": "mobile,renderer,metal"
},
"Platform osx_gl": {
"Platform mac": {
"tags": "tools,renderer,metal,null"
},
// this is an example of a headless platform that has no renderer.
@@ -42,10 +42,10 @@
// 'enabled' is AUTOMATICALLY TRUE for the current platform that you are running on, so it is not necessary to force it to true for that platform
// To enable any additional platform, just uncomment the appropriate line below.
"Platforms": {
//"pc": "enabled",
//"es3": "enabled",
"pc": "enabled",
//"android": "enabled",
//"ios": "enabled",
//"osx_gl": "enabled",
"mac": "enabled",
//"server": "enabled"
},
// ---- The number of worker jobs, 0 means use the number of Logical Cores
@@ -95,11 +95,11 @@
// "exclude": "(comma seperated platform tags or identifiers)"
// }
// For example if you want to include a scan folder only for platforms that have the platform tags tools and renderer
// but omit it for platform osx_gl, you will have a scanfolder rule like
// but omit it for platform mac, you will have a scanfolder rule like
// "ScanFolder (unique identifier)": {
// "watch": "@ROOT@/foo",
// "include": "tools, renderer",
// "exclude": "osx_gl"
// "exclude": "mac"
// }
"ScanFolder Game": {