Renamed osx_gl to mac and es3 to android for cache folders (#949)
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@@ -46,7 +46,7 @@ namespace Audio::Wwise
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~PlatformMapping() = default;
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// Serialized Data...
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AZStd::string m_assetPlatform; // LY Asset Platform name (i.e. "pc", "osx_gl", "es3", ...)
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AZStd::string m_assetPlatform; // LY Asset Platform name (i.e. "pc", "mac", "android", ...)
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AZStd::string m_altAssetPlatform; // Some platforms can be run using a different asset platform. Useful for builder worker.
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AZStd::string m_enginePlatform; // LY Engine Platform name (i.e. "Windows", "Mac", "Android", ...)
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AZStd::string m_wwisePlatform; // Wwise Platform name (i.e. "Windows", "Mac", "Android", ...)
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