Renamed osx_gl to mac and es3 to android for cache folders (#949)
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@@ -54,7 +54,7 @@ namespace UnitTestUtils
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{
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void SleepForMinimumFileSystemTime()
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{
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// note that on OSX, the file system has a resolution of 1 second, and since we're using modtime for a bunch of things,
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// note that on Mac, the file system has a resolution of 1 second, and since we're using modtime for a bunch of things,
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// not the actual hash files, we have to wait different amount depending on the OS.
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#ifdef AZ_PLATFORM_WINDOWS
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int milliseconds = 1;
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