Renamed osx_gl to mac and es3 to android for cache folders (#949)
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@@ -40,14 +40,14 @@ namespace AssetBundler
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TEST_F(AssetBundlerBatchUtilsTest, SplitFilename_MacFile_OutputBaseNameAndPlatform)
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{
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AZStd::string filePath = "assetInfoFile_osx_gl.xml";
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AZStd::string filePath = "assetInfoFile_mac.xml";
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AZStd::string baseFilename;
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AZStd::string platformIdentifier;
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AzToolsFramework::SplitFilename(filePath, baseFilename, platformIdentifier);
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ASSERT_EQ(baseFilename, "assetInfoFile");
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ASSERT_EQ(platformIdentifier, "osx_gl");
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ASSERT_EQ(platformIdentifier, "mac");
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}
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TEST_F(AssetBundlerBatchUtilsTest, SplitFilename_PcFile_OutputBaseNameAndPlatform)
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@@ -64,14 +64,14 @@ namespace AssetBundler
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TEST_F(AssetBundlerBatchUtilsTest, SplitFilename_MacFileWithUnderScoreInFileName_OutputBaseNameAndPlatform)
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{
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AZStd::string filePath = "assetInfoFile_test_osx_gl.xml";
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AZStd::string filePath = "assetInfoFile_test_mac.xml";
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AZStd::string baseFilename;
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AZStd::string platformIdentifier;
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AzToolsFramework::SplitFilename(filePath, baseFilename, platformIdentifier);
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ASSERT_EQ(baseFilename, "assetInfoFile_test");
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ASSERT_EQ(platformIdentifier, "osx_gl");
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ASSERT_EQ(platformIdentifier, "mac");
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}
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TEST_F(AssetBundlerBatchUtilsTest, SplitFilename_PcFileWithUnderScoreInFileName_OutputBaseNameAndPlatform)
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