Renamed osx_gl to mac and es3 to android for cache folders (#949)
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@@ -120,14 +120,14 @@ namespace AzToolsFramework
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/**
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* Query to see if a specific asset platform is enabled
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* @param platform the asset platform to check e.g. es3, ios, etc.
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* @param platform the asset platform to check e.g. android, ios, etc.
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* @return true if enabled, false otherwise
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*/
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virtual bool IsAssetPlatformEnabled(const char* platform) = 0;
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/**
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* Get the total number of pending assets left to process for a specific asset platform
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* @param platform the asset platform to check e.g. es3, ios, etc.
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* @param platform the asset platform to check e.g. android, ios, etc.
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* @return -1 if the process fails, a positive number otherwise
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*/
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virtual int GetPendingAssetsForPlatform(const char* platform) = 0;
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@@ -312,7 +312,7 @@ namespace AzToolsFramework
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inline const char* GetHostAssetPlatform()
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{
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#if defined(AZ_PLATFORM_MAC)
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return "osx_gl";
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return "mac";
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#elif defined(AZ_PLATFORM_WINDOWS)
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return "pc";
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#elif defined(AZ_PLATFORM_LINUX)
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