Renamed osx_gl to mac and es3 to android for cache folders (#949)
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@@ -372,15 +372,15 @@ mac_remote_filesystem=0
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-- We need to know this before we establish VFS because different platform assets
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-- are stored in different root folders in the cache. These correspond to the names
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-- In the asset processor config file. This value also controls what config file is read
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-- when you read system_xxxx_xxxx.cfg (for example, system_windows_pc.cfg or system_android_es3.cfg)
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-- when you read system_xxxx_xxxx.cfg (for example, system_windows_pc.cfg or system_android_android.cfg)
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-- by default, pc assets (in the 'pc' folder) are used, with RC being fed 'pc' as the platform
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-- by default on console we use the default assets=pc for better iteration times
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-- we should turn on console specific assets only when in release and/or testing assets and/or loading performance
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-- that way most people will not need to have 3 different caches taking up disk space
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assets = pc
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android_assets = es3
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android_assets = android
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ios_assets = ios
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mac_assets = osx_gl
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mac_assets = mac
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-- Add the IP address of your console to the white list that will connect to the asset processor here
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-- You can list addresses or CIDR's. CIDR's are helpful if you are using DHCP. A CIDR looks like an ip address with
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@@ -438,9 +438,9 @@ mac_wait_for_connect=0
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ConfigFileParams::SettingsKeyValuePair{"/ios_remote_filesystem", AZ::s64{0}},
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ConfigFileParams::SettingsKeyValuePair{"/mac_remote_filesystem", AZ::s64{0}},
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ConfigFileParams::SettingsKeyValuePair{"/assets", AZStd::string_view{"pc"}},
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ConfigFileParams::SettingsKeyValuePair{"/android_assets", AZStd::string_view{"es3"}},
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ConfigFileParams::SettingsKeyValuePair{"/android_assets", AZStd::string_view{"android"}},
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ConfigFileParams::SettingsKeyValuePair{"/ios_assets", AZStd::string_view{"ios"}},
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ConfigFileParams::SettingsKeyValuePair{"/mac_assets", AZStd::string_view{"osx_gl"}},
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ConfigFileParams::SettingsKeyValuePair{"/mac_assets", AZStd::string_view{"mac"}},
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ConfigFileParams::SettingsKeyValuePair{"/connect_to_remote", AZ::s64{0}},
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ConfigFileParams::SettingsKeyValuePair{"/windows_connect_to_remote", AZ::s64{1}},
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ConfigFileParams::SettingsKeyValuePair{"/android_connect_to_remote", AZ::s64{0}},
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@@ -478,20 +478,20 @@ test_asset_processor_tag = test_value
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[Platform pc]
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tags=tools,renderer,dx12,vulkan
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[Platform es3]
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[Platform android]
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tags=android,mobile,renderer,vulkan ; With Comments at the end
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[Platform ios]
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tags=mobile,renderer,metal
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[Platform osx_gl]
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[Platform mac]
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tags=tools,renderer,metal)"
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, AZStd::fixed_vector<ConfigFileParams::SettingsKeyValuePair, 20>{
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ConfigFileParams::SettingsKeyValuePair{"/test_asset_processor_tag", AZStd::string_view{"test_value"}},
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ConfigFileParams::SettingsKeyValuePair{"/Platform pc/tags", AZStd::string_view{"tools,renderer,dx12,vulkan"}},
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ConfigFileParams::SettingsKeyValuePair{"/Platform es3/tags", AZStd::string_view{"android,mobile,renderer,vulkan"}},
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ConfigFileParams::SettingsKeyValuePair{"/Platform android/tags", AZStd::string_view{"android,mobile,renderer,vulkan"}},
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ConfigFileParams::SettingsKeyValuePair{"/Platform ios/tags", AZStd::string_view{"mobile,renderer,metal"}},
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ConfigFileParams::SettingsKeyValuePair{"/Platform osx_gl/tags", AZStd::string_view{"tools,renderer,metal"}},
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ConfigFileParams::SettingsKeyValuePair{"/Platform mac/tags", AZStd::string_view{"tools,renderer,metal"}},
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}}
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)
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);
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