Renamed osx_gl to mac and es3 to android for cache folders (#949)
This commit is contained in:
@@ -19,7 +19,7 @@ namespace AZ
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{
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inline namespace PlatformDefaults
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{
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static const char* PlatformNames[PlatformId::NumPlatformIds] = { PlatformPC, PlatformES3, PlatformIOS, PlatformOSX, PlatformProvo, PlatformSalem, PlatformJasper, PlatformServer, PlatformAll, PlatformAllClient };
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static const char* PlatformNames[PlatformId::NumPlatformIds] = { PlatformPC, PlatformAndroid, PlatformIOS, PlatformMac, PlatformProvo, PlatformSalem, PlatformJasper, PlatformServer, PlatformAll, PlatformAllClient };
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const char* PlatformIdToPalFolder(AZ::PlatformId platform)
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{
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@@ -31,11 +31,11 @@ namespace AZ
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{
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case AZ::PC:
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return "PC";
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case AZ::ES3:
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case AZ::ANDROID_ID:
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return "Android";
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case AZ::IOS:
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return "iOS";
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case AZ::OSX:
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case AZ::MAC:
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return "Mac";
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case AZ::PROVO:
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return "Provo";
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@@ -66,11 +66,11 @@ namespace AZ
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}
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else if (osPlatform == PlatformCodeNameMac)
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{
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return PlatformOSX;
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return PlatformMac;
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}
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else if (osPlatform == PlatformCodeNameAndroid)
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{
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return PlatformES3;
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return PlatformAndroid;
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}
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else if (osPlatform == PlatformCodeNameiOS)
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{
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@@ -207,13 +207,13 @@ namespace AZ
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platformCodes.emplace_back(PlatformCodeNameWindows);
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platformCodes.emplace_back(PlatformCodeNameLinux);
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break;
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case PlatformId::ES3:
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case PlatformId::ANDROID_ID:
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platformCodes.emplace_back(PlatformCodeNameAndroid);
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break;
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case PlatformId::IOS:
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platformCodes.emplace_back(PlatformCodeNameiOS);
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break;
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case PlatformId::OSX:
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case PlatformId::MAC:
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platformCodes.emplace_back(PlatformCodeNameMac);
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break;
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case PlatformId::PROVO:
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@@ -27,9 +27,9 @@ namespace AZ
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inline namespace PlatformDefaults
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{
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constexpr char PlatformPC[] = "pc";
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constexpr char PlatformES3[] = "es3";
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constexpr char PlatformAndroid[] = "android";
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constexpr char PlatformIOS[] = "ios";
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constexpr char PlatformOSX[] = "osx_gl";
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constexpr char PlatformMac[] = "mac";
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constexpr char PlatformProvo[] = "provo";
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constexpr char PlatformSalem[] = "salem";
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constexpr char PlatformJasper[] = "jasper";
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@@ -54,9 +54,9 @@ namespace AZ
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AZ_ENUM_WITH_UNDERLYING_TYPE(PlatformId, int,
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(Invalid, -1),
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PC,
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ES3,
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ANDROID_ID,
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IOS,
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OSX,
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MAC,
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PROVO,
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SALEM,
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JASPER,
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@@ -73,9 +73,9 @@ namespace AZ
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{
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Platform_NONE = 0x00,
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Platform_PC = 1 << PlatformId::PC,
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Platform_ES3 = 1 << PlatformId::ES3,
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Platform_ANDROID = 1 << PlatformId::ANDROID_ID,
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Platform_IOS = 1 << PlatformId::IOS,
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Platform_OSX = 1 << PlatformId::OSX,
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Platform_MAC = 1 << PlatformId::MAC,
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Platform_PROVO = 1 << PlatformId::PROVO,
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Platform_SALEM = 1 << PlatformId::SALEM,
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Platform_JASPER = 1 << PlatformId::JASPER,
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@@ -87,7 +87,7 @@ namespace AZ
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// A special platform that will always correspond to all non-server platforms, even if new ones are added
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Platform_ALL_CLIENT = 1ULL << 31,
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AllNamedPlatforms = Platform_PC | Platform_ES3 | Platform_IOS | Platform_OSX | Platform_PROVO | Platform_SALEM | Platform_JASPER | Platform_SERVER,
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AllNamedPlatforms = Platform_PC | Platform_ANDROID | Platform_IOS | Platform_MAC | Platform_PROVO | Platform_SALEM | Platform_JASPER | Platform_SERVER,
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};
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AZ_DEFINE_ENUM_BITWISE_OPERATORS(PlatformFlags);
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@@ -28,8 +28,8 @@ namespace AZ
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return "Android64";
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case PlatformID::PLATFORM_APPLE_IOS:
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return "iOS";
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case PlatformID::PLATFORM_APPLE_OSX:
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return "OSX";
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case PlatformID::PLATFORM_APPLE_MAC:
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return "Mac";
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#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
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#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
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case PlatformID::PLATFORM_##PUBLICNAME:\
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@@ -23,7 +23,7 @@ namespace AZ
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PLATFORM_WINDOWS_64,
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PLATFORM_LINUX_64,
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PLATFORM_APPLE_IOS,
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PLATFORM_APPLE_OSX,
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PLATFORM_APPLE_MAC,
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PLATFORM_ANDROID_64, // ARMv8 / 64-bit
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#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
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#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
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@@ -937,7 +937,7 @@ void ScriptSystemComponent::Reflect(ReflectContext* reflection)
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->Enum<static_cast<int>(PlatformID::PLATFORM_LINUX_64)>("Linux")
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->Enum<static_cast<int>(PlatformID::PLATFORM_ANDROID_64)>("Android64")
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->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_IOS)>("iOS")
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->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_OSX)>("OSX")
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->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_MAC)>("Mac")
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#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
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#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
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->Enum<static_cast<int>(PlatformID::PLATFORM_##PUBLICNAME)>(#CodeName)
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@@ -372,15 +372,15 @@ mac_remote_filesystem=0
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-- We need to know this before we establish VFS because different platform assets
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-- are stored in different root folders in the cache. These correspond to the names
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-- In the asset processor config file. This value also controls what config file is read
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-- when you read system_xxxx_xxxx.cfg (for example, system_windows_pc.cfg or system_android_es3.cfg)
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-- when you read system_xxxx_xxxx.cfg (for example, system_windows_pc.cfg or system_android_android.cfg)
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-- by default, pc assets (in the 'pc' folder) are used, with RC being fed 'pc' as the platform
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-- by default on console we use the default assets=pc for better iteration times
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-- we should turn on console specific assets only when in release and/or testing assets and/or loading performance
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-- that way most people will not need to have 3 different caches taking up disk space
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assets = pc
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android_assets = es3
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android_assets = android
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ios_assets = ios
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mac_assets = osx_gl
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mac_assets = mac
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-- Add the IP address of your console to the white list that will connect to the asset processor here
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-- You can list addresses or CIDR's. CIDR's are helpful if you are using DHCP. A CIDR looks like an ip address with
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@@ -438,9 +438,9 @@ mac_wait_for_connect=0
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ConfigFileParams::SettingsKeyValuePair{"/ios_remote_filesystem", AZ::s64{0}},
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ConfigFileParams::SettingsKeyValuePair{"/mac_remote_filesystem", AZ::s64{0}},
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ConfigFileParams::SettingsKeyValuePair{"/assets", AZStd::string_view{"pc"}},
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ConfigFileParams::SettingsKeyValuePair{"/android_assets", AZStd::string_view{"es3"}},
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ConfigFileParams::SettingsKeyValuePair{"/android_assets", AZStd::string_view{"android"}},
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ConfigFileParams::SettingsKeyValuePair{"/ios_assets", AZStd::string_view{"ios"}},
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ConfigFileParams::SettingsKeyValuePair{"/mac_assets", AZStd::string_view{"osx_gl"}},
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ConfigFileParams::SettingsKeyValuePair{"/mac_assets", AZStd::string_view{"mac"}},
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ConfigFileParams::SettingsKeyValuePair{"/connect_to_remote", AZ::s64{0}},
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ConfigFileParams::SettingsKeyValuePair{"/windows_connect_to_remote", AZ::s64{1}},
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ConfigFileParams::SettingsKeyValuePair{"/android_connect_to_remote", AZ::s64{0}},
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@@ -478,20 +478,20 @@ test_asset_processor_tag = test_value
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[Platform pc]
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tags=tools,renderer,dx12,vulkan
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[Platform es3]
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[Platform android]
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tags=android,mobile,renderer,vulkan ; With Comments at the end
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[Platform ios]
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tags=mobile,renderer,metal
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[Platform osx_gl]
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[Platform mac]
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tags=tools,renderer,metal)"
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, AZStd::fixed_vector<ConfigFileParams::SettingsKeyValuePair, 20>{
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ConfigFileParams::SettingsKeyValuePair{"/test_asset_processor_tag", AZStd::string_view{"test_value"}},
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ConfigFileParams::SettingsKeyValuePair{"/Platform pc/tags", AZStd::string_view{"tools,renderer,dx12,vulkan"}},
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ConfigFileParams::SettingsKeyValuePair{"/Platform es3/tags", AZStd::string_view{"android,mobile,renderer,vulkan"}},
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ConfigFileParams::SettingsKeyValuePair{"/Platform android/tags", AZStd::string_view{"android,mobile,renderer,vulkan"}},
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ConfigFileParams::SettingsKeyValuePair{"/Platform ios/tags", AZStd::string_view{"mobile,renderer,metal"}},
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ConfigFileParams::SettingsKeyValuePair{"/Platform osx_gl/tags", AZStd::string_view{"tools,renderer,metal"}},
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ConfigFileParams::SettingsKeyValuePair{"/Platform mac/tags", AZStd::string_view{"tools,renderer,metal"}},
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}}
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)
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);
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