Renamed osx_gl to mac and es3 to android for cache folders (#949)
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@@ -729,7 +729,7 @@ protected: // -------------------------------------------------------------
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CCmdLine* m_pCmdLine;
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string m_currentLanguageAudio;
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string m_systemConfigName; // computed from system_(hardwareplatform)_(assetsPlatform) - eg, system_android_es3.cfg or system_android_opengl.cfg or system_windows_pc.cfg
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string m_systemConfigName; // computed from system_(hardwareplatform)_(assetsPlatform) - eg, system_android_android.cfg or system_windows_pc.cfg
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std::vector< std::pair<CTimeValue, float> > m_updateTimes;
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