Add EntityContextId argument to focus interface functions that don't deal with entityIds.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
This commit is contained in:
@@ -60,7 +60,7 @@ namespace AzToolsFramework::Prefab
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return FocusOnPrefabInstance(focusedInstance);
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}
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PrefabFocusOperationResult PrefabFocusHandler::FocusOnPathIndex(int index)
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PrefabFocusOperationResult PrefabFocusHandler::FocusOnPathIndex([[maybe_unused]] AzFramework::EntityContextId entityContextId, int index)
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{
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if (index < 0 || index >= m_instanceFocusVector.size())
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{
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@@ -115,12 +115,13 @@ namespace AzToolsFramework::Prefab
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return AZ::Success();
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}
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TemplateId PrefabFocusHandler::GetFocusedPrefabTemplateId() const
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TemplateId PrefabFocusHandler::GetFocusedPrefabTemplateId([[maybe_unused]] AzFramework::EntityContextId entityContextId) const
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{
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return m_focusedTemplateId;
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}
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InstanceOptionalReference PrefabFocusHandler::GetFocusedPrefabInstance() const
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InstanceOptionalReference PrefabFocusHandler::GetFocusedPrefabInstance(
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[[maybe_unused]] AzFramework::EntityContextId entityContextId) const
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{
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return m_focusedInstance;
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}
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@@ -143,12 +144,12 @@ namespace AzToolsFramework::Prefab
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return instance.has_value() && (&instance->get() == &m_focusedInstance->get());
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}
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const AZ::IO::Path& PrefabFocusHandler::GetPrefabFocusPath() const
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const AZ::IO::Path& PrefabFocusHandler::GetPrefabFocusPath([[maybe_unused]] AzFramework::EntityContextId entityContextId) const
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{
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return m_instanceFocusPath;
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}
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const int PrefabFocusHandler::GetPrefabFocusPathLength() const
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const int PrefabFocusHandler::GetPrefabFocusPathLength([[maybe_unused]] AzFramework::EntityContextId entityContextId) const
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{
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return aznumeric_cast<int>(m_instanceFocusVector.size());
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}
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@@ -32,12 +32,12 @@ namespace AzToolsFramework::Prefab
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// PrefabFocusInterface overrides ...
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PrefabFocusOperationResult FocusOnOwningPrefab(AZ::EntityId entityId) override;
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PrefabFocusOperationResult FocusOnPathIndex(int index) override;
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TemplateId GetFocusedPrefabTemplateId() const override;
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InstanceOptionalReference GetFocusedPrefabInstance() const override;
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PrefabFocusOperationResult FocusOnPathIndex(AzFramework::EntityContextId entityContextId, int index) override;
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TemplateId GetFocusedPrefabTemplateId(AzFramework::EntityContextId entityContextId) const override;
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InstanceOptionalReference GetFocusedPrefabInstance(AzFramework::EntityContextId entityContextId) const override;
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bool IsOwningPrefabBeingFocused(AZ::EntityId entityId) const override;
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const AZ::IO::Path& GetPrefabFocusPath() const override;
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const int GetPrefabFocusPathLength() const override;
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const AZ::IO::Path& GetPrefabFocusPath(AzFramework::EntityContextId entityContextId) const override;
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const int GetPrefabFocusPathLength(AzFramework::EntityContextId entityContextId) const override;
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// EditorEntityContextNotificationBus overrides ...
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void OnEntityStreamLoadSuccess() override;
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@@ -11,6 +11,8 @@
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#include <AzCore/Interface/Interface.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzFramework/Entity/EntityContext.h>
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#include <AzToolsFramework/Prefab/Instance/Instance.h>
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#include <AzToolsFramework/Prefab/Template/Template.h>
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@@ -30,13 +32,13 @@ namespace AzToolsFramework::Prefab
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//! Set the focused prefab instance to the instance at position index of the current path.
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//! @param index The index of the instance in the current path that we want the prefab system to focus on.
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virtual PrefabFocusOperationResult FocusOnPathIndex(int index) = 0;
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virtual PrefabFocusOperationResult FocusOnPathIndex(AzFramework::EntityContextId entityContextId, int index) = 0;
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//! Returns the template id of the instance the prefab system is focusing on.
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virtual TemplateId GetFocusedPrefabTemplateId() const = 0;
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virtual TemplateId GetFocusedPrefabTemplateId(AzFramework::EntityContextId entityContextId) const = 0;
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//! Returns a reference to the instance the prefab system is focusing on.
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virtual InstanceOptionalReference GetFocusedPrefabInstance() const = 0;
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virtual InstanceOptionalReference GetFocusedPrefabInstance(AzFramework::EntityContextId entityContextId) const = 0;
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//! Returns whether the entity belongs to the instance that is being focused on, or one of its descendants.
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//! @param entityId The entityId of the queried entity.
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@@ -45,10 +47,10 @@ namespace AzToolsFramework::Prefab
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//! Returns the path from the root instance to the currently focused instance.
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//! @return A path composed from the names of the container entities for the instance path.
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virtual const AZ::IO::Path& GetPrefabFocusPath() const = 0;
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virtual const AZ::IO::Path& GetPrefabFocusPath(AzFramework::EntityContextId entityContextId) const = 0;
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//! Returns the size of the path to the currently focused instance.
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virtual const int GetPrefabFocusPathLength() const = 0;
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virtual const int GetPrefabFocusPathLength(AzFramework::EntityContextId entityContextId) const = 0;
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};
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} // namespace AzToolsFramework::Prefab
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