Fixed NvCloth assets, NvCloth automated test scripts, ModelAsset cloning and UI reverse overrides menu crash (#3851)
- Fixed cloth asset, which stopped working due to Updated skeleton logic: #2957 which changes how fbx graph nodes are collected (affecting its names, which is used by cloth modifier). - Fixed cloth test suite active call to base's run_test function. It stopped working when its signature was changed here: 182d410#diff-3f5d93b0a76c838893693f19f2eacfe3e67040d445d6463c5c425ef5075cb409 - Renamed nvcloth TestSuite_Active.py to TestSuite_Main.py to be consistent with the other test folders. - Fixed ModelAsset creator clone function. It was missing to copy the material slots, ultimately causing Material Component to show 0 material slots. - Fixed crash where the revert overrides menu was not created when checking changes for selected component and selected entities. Signed-off-by: moraaar moraaar@amazon.com
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@@ -44,11 +44,7 @@ def C18977330_NvCloth_AddClothSimulationToActor():
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.utils import Report
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# Helper file Imports
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.utils import Tracer
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@@ -84,7 +80,5 @@ def C18977330_NvCloth_AddClothSimulationToActor():
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helper.close_editor()
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C18977330_NvCloth_AddClothSimulationToActor)
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