Fixed NvCloth assets, NvCloth automated test scripts, ModelAsset cloning and UI reverse overrides menu crash (#3851)
- Fixed cloth asset, which stopped working due to Updated skeleton logic: #2957 which changes how fbx graph nodes are collected (affecting its names, which is used by cloth modifier). - Fixed cloth test suite active call to base's run_test function. It stopped working when its signature was changed here: 182d410#diff-3f5d93b0a76c838893693f19f2eacfe3e67040d445d6463c5c425ef5075cb409 - Renamed nvcloth TestSuite_Active.py to TestSuite_Main.py to be consistent with the other test folders. - Fixed ModelAsset creator clone function. It was missing to copy the material slots, ultimately causing Material Component to show 0 material slots. - Fixed crash where the revert overrides menu was not created when checking changes for selected component and selected entities. Signed-off-by: moraaar moraaar@amazon.com
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@@ -45,10 +45,6 @@ def C18977329_NvCloth_AddClothSimulationToMesh():
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.utils import Report
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# Helper file Imports
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.utils import Tracer
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@@ -84,7 +80,5 @@ def C18977329_NvCloth_AddClothSimulationToMesh():
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helper.close_editor()
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C18977329_NvCloth_AddClothSimulationToMesh)
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-6
@@ -44,11 +44,7 @@ def C18977330_NvCloth_AddClothSimulationToActor():
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.utils import Report
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# Helper file Imports
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.utils import Tracer
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@@ -84,7 +80,5 @@ def C18977330_NvCloth_AddClothSimulationToActor():
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helper.close_editor()
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C18977330_NvCloth_AddClothSimulationToActor)
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@@ -12,7 +12,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
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TEST_SUITE main
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TEST_REQUIRES gpu
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TEST_SERIAL
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PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Active.py
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PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
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RUNTIME_DEPENDENCIES
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Legacy::Editor
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AZ::AssetProcessor
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@@ -1,11 +0,0 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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def init():
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import os
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import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
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Executable → Regular
+2
-3
@@ -22,12 +22,11 @@ from base import TestAutomationBase
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class TestAutomation(TestAutomationBase):
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use_null_renderer = False # Use default renderer (needs gpu)
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extra_cmdline_args = []
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def test_C18977329_NvCloth_AddClothSimulationToMesh(self, request, workspace, editor, launcher_platform):
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from . import C18977329_NvCloth_AddClothSimulationToMesh as test_module
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self._run_test(request, workspace, editor, test_module, self.extra_cmdline_args, self.use_null_renderer)
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self._run_test(request, workspace, editor, test_module, use_null_renderer = self.use_null_renderer)
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def test_C18977330_NvCloth_AddClothSimulationToActor(self, request, workspace, editor, launcher_platform):
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from . import C18977330_NvCloth_AddClothSimulationToActor as test_module
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self._run_test(request, workspace, editor, test_module, self.extra_cmdline_args, self.use_null_renderer)
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self._run_test(request, workspace, editor, test_module, use_null_renderer = self.use_null_renderer)
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