More string fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -1185,8 +1185,7 @@ void UiTextInputComponent::UpdateDisplayedTextFunction()
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// NOTE: this assumes the uint32_t can be interpreted as a wchar_t, it seems to
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// work for cases tested but may not in general.
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wchar_t wcharString[2] = { static_cast<wchar_t>(this->GetReplacementCharacter()), 0 };
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AZStd::string replacementCharString;
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AZStd::to_string(replacementCharString, AZStd::wstring(wcharString));
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AZStd::string replacementCharString(CryStringUtils::WStrToUTF8(wcharString));
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int numReplacementChars = LyShine::GetUtf8StringLength(originalText);
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@@ -1478,7 +1477,7 @@ bool UiTextInputComponent::VersionConverter(AZ::SerializeContext& context,
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// - Need to convert Color to Color and Alpha
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// conversion from version 1 or 2 to current:
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// - Need to convert CryString ActionName elements to AZStd::string
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AZ_Assert(classElement.GetVersion() <= 2, "Unsupported UiTextInputComponent version: %d", classElement.GetVersion());
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AZ_Assert(classElement.GetVersion() > 2, "Unsupported UiTextInputComponent version: %d", classElement.GetVersion());
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// conversion from version 1, 2 or 3 to current:
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// - Need to convert AZStd::string sprites to AzFramework::SimpleAssetReference<LmbrCentral::TextureAsset>
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