remove shadowmap size calls to fix test, clean up some property value assignments for component tests
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
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+4
-10
@@ -46,9 +46,6 @@ class Tests:
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light_component_outer_angle_property_set = (
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"Outer angle property was set",
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"Outer angle property was not set")
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light_component_shadowmap_size_property_set = (
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"Shadowmap size was set",
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"Shadowmap size was not set")
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material_component_material_asset_property_set = (
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"Material Asset property was set",
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"Material Asset property was not set")
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@@ -186,7 +183,8 @@ def AtomGPU_LightComponent_SpotLightScreenshotsMatchGoldenImages():
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AtomComponentProperties.material('Material Asset'), ground_plane_material_asset.id)
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Report.result(
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Tests.material_component_material_asset_property_set,
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light_component.get_component_property_value(AtomComponentProperties.material('Material Asset')))
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ground_plane_material_component.get_component_property_value(
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AtomComponentProperties.material('Material Asset')) == ground_plane_material_asset.id)
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# 9. Enter game mode and take a screenshot then exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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@@ -248,16 +246,12 @@ def AtomGPU_LightComponent_SpotLightScreenshotsMatchGoldenImages():
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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TestHelper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
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# 16. Change the Light component Enable shadow and Shadowmap size property values then move Spot Light entity.
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# 16. Change the Light component Enable shadow and slightly move Spot Light entity.
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light_component.set_component_property_value(AtomComponentProperties.light('Enable shadow'), True)
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light_component.set_component_property_value(AtomComponentProperties.light('Shadowmap size'), 256.0)
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spot_light_entity.set_world_rotation(azlmbr.math.Vector3(0.7, -2.0, 1.9))
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Report.result(
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Tests.light_component_enable_shadow_property_set,
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light_component.get_component_property_value(AtomComponentProperties.light('Enable shadow')) is True)
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Report.result(
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Tests.light_component_shadowmap_size_property_set,
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light_component.get_component_property_value(AtomComponentProperties.light('Shadowmap size')) == 256.0)
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spot_light_entity.set_world_rotation(azlmbr.math.Vector3(0.7, -2.0, 1.9))
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# 17. Enter game mode and take a screenshot then exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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