Hook up the "Use Ground Plane" toggle.
The "Use Ground Plane" toggle is now functional. When disabled, the terrain layer spawner will say "terrain exists = false" for any point in its bounds unless there's also a Terrain Height Gradient List component with a valid entry. When enabled, it will always say "terrain exists = true", and it will return the min height of the spawner box as the ground plane if there's no valid Terrain Height Gradient List height provider. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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@@ -222,20 +222,31 @@ float TerrainSystem::GetHeightSynchronous(float x, float y, Sampler sampler, boo
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float TerrainSystem::GetTerrainAreaHeight(float x, float y, bool& terrainExists) const
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{
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AZ::Vector3 inPosition((float)x, (float)y, m_currentSettings.m_worldBounds.GetMin().GetZ());
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float height = m_currentSettings.m_worldBounds.GetMin().GetZ();
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const float worldMin = m_currentSettings.m_worldBounds.GetMin().GetZ();
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AZ::Vector3 inPosition(x, y, worldMin);
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float height = worldMin;
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terrainExists = false;
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AZStd::shared_lock<AZStd::shared_mutex> lock(m_areaMutex);
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for (auto& [areaId, areaBounds] : m_registeredAreas)
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for (auto& [areaId, areaData] : m_registeredAreas)
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{
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inPosition.SetZ(areaBounds.GetMin().GetZ());
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if (areaBounds.Contains(inPosition))
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const float areaMin = areaData.m_areaBounds.GetMin().GetZ();
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inPosition.SetZ(areaMin);
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if (areaData.m_areaBounds.Contains(inPosition))
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{
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AZ::Vector3 outPosition;
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Terrain::TerrainAreaHeightRequestBus::Event(
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areaId, &Terrain::TerrainAreaHeightRequestBus::Events::GetHeight, inPosition, outPosition, terrainExists);
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height = outPosition.GetZ();
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if (!terrainExists)
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{
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// If the terrain height provider doesn't have any data, then check the area's "use ground plane" setting.
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// If it's set, then create a default ground plane by saying terrain exists at the minimum height for the area.
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// Otherwise, we'll set the height at the terrain world minimum and say it doesn't exist.
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terrainExists = areaData.m_useGroundPlane;
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height = areaData.m_useGroundPlane ? areaMin : worldMin;
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}
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break;
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}
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}
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@@ -395,12 +406,12 @@ AZ::EntityId TerrainSystem::FindBestAreaEntityAtPosition(float x, float y, AZ::A
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AZStd::shared_lock<AZStd::shared_mutex> lock(m_areaMutex);
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// The areas are sorted into priority order: the first area that contains inPosition is the most suitable.
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for (const auto& [areaId, areaBounds] : m_registeredAreas)
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for (const auto& [areaId, areaData] : m_registeredAreas)
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{
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inPosition.SetZ(areaBounds.GetMin().GetZ());
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if (areaBounds.Contains(inPosition))
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inPosition.SetZ(areaData.m_areaBounds.GetMin().GetZ());
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if (areaData.m_areaBounds.Contains(inPosition))
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{
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bounds = areaBounds;
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bounds = areaData.m_areaBounds;
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return areaId;
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}
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}
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@@ -548,7 +559,12 @@ void TerrainSystem::RegisterArea(AZ::EntityId areaId)
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AZStd::unique_lock<AZStd::shared_mutex> lock(m_areaMutex);
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AZ::Aabb aabb = AZ::Aabb::CreateNull();
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LmbrCentral::ShapeComponentRequestsBus::EventResult(aabb, areaId, &LmbrCentral::ShapeComponentRequestsBus::Events::GetEncompassingAabb);
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m_registeredAreas[areaId] = aabb;
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// Cache off whether or not this layer spawner should have a default ground plane when no other terrain height data exists.
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bool useGroundPlane = false;
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Terrain::TerrainSpawnerRequestBus::EventResult(useGroundPlane, areaId, &Terrain::TerrainSpawnerRequestBus::Events::GetUseGroundPlane);
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m_registeredAreas[areaId] = { aabb, useGroundPlane };
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m_dirtyRegion.AddAabb(aabb);
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m_terrainHeightDirty = true;
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m_terrainSurfacesDirty = true;
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@@ -565,10 +581,10 @@ void TerrainSystem::UnregisterArea(AZ::EntityId areaId)
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m_registeredAreas,
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[areaId, this](const auto& item)
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{
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auto const& [entityId, aabb] = item;
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auto const& [entityId, areaData] = item;
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if (areaId == entityId)
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{
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m_dirtyRegion.AddAabb(aabb);
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m_dirtyRegion.AddAabb(areaData.m_areaBounds);
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m_terrainHeightDirty = true;
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m_terrainSurfacesDirty = true;
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return true;
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@@ -585,10 +601,10 @@ void TerrainSystem::RefreshArea(AZ::EntityId areaId, AzFramework::Terrain::Terra
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auto areaAabb = m_registeredAreas.find(areaId);
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AZ::Aabb oldAabb = (areaAabb != m_registeredAreas.end()) ? areaAabb->second : AZ::Aabb::CreateNull();
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AZ::Aabb oldAabb = (areaAabb != m_registeredAreas.end()) ? areaAabb->second.m_areaBounds : AZ::Aabb::CreateNull();
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AZ::Aabb newAabb = AZ::Aabb::CreateNull();
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LmbrCentral::ShapeComponentRequestsBus::EventResult(newAabb, areaId, &LmbrCentral::ShapeComponentRequestsBus::Events::GetEncompassingAabb);
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m_registeredAreas[areaId] = newAabb;
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m_registeredAreas[areaId].m_areaBounds = newAabb;
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AZ::Aabb expandedAabb = oldAabb;
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expandedAabb.AddAabb(newAabb);
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