Hook up the "Use Ground Plane" toggle.
The "Use Ground Plane" toggle is now functional. When disabled, the terrain layer spawner will say "terrain exists = false" for any point in its bounds unless there's also a Terrain Height Gradient List component with a valid entry. When enabled, it will always say "terrain exists = true", and it will return the min height of the spawner box as the ground plane if there's no valid Terrain Height Gradient List height provider. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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@@ -161,14 +161,17 @@ namespace Terrain
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// make this list a prioritized list from top to bottom for any points that overlap.
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for (auto& gradientId : m_configuration.m_gradientEntities)
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{
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// If gradients ever provide bounds, or if we add a value threshold in this component, it would be possible for terrain
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// to *not* exist at a specific point.
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terrainExists = true;
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if (gradientId.IsValid())
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{
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// If gradients ever provide bounds, or if we add a value threshold in this component, it would be possible for terrain
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// to *not* exist at a specific point.
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terrainExists = true;
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float sample = 0.0f;
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GradientSignal::GradientRequestBus::EventResult(
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sample, gradientId, &GradientSignal::GradientRequestBus::Events::GetValue, params);
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maxSample = AZ::GetMax(maxSample, sample);
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float sample = 0.0f;
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GradientSignal::GradientRequestBus::EventResult(
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sample, gradientId, &GradientSignal::GradientRequestBus::Events::GetValue, params);
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maxSample = AZ::GetMax(maxSample, sample);
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}
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}
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const float height = AZ::Lerp(m_cachedShapeBounds.GetMin().GetZ(), m_cachedShapeBounds.GetMax().GetZ(), maxSample);
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