Add skeleton class for atom render plugin

Signed-off-by: rhhong <rhhong@amazon.com>
This commit is contained in:
rhhong
2021-08-10 22:28:42 -07:00
parent 4767d2a891
commit 975589c0c4
4 changed files with 103 additions and 0 deletions
@@ -88,6 +88,7 @@
# include <EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupsPlugin.h>
# include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
# include <EMotionStudio/Plugins/RenderPlugins/Source/OpenGLRender/OpenGLRenderPlugin.h>
# include <EMotionStudio/Plugins/RenderPlugins/Source/AtomRender/AtomRenderPlugin.h>
# include <Editor/Plugins/HitDetection/HitDetectionJointInspectorPlugin.h>
# include <Editor/Plugins/SkeletonOutliner/SkeletonOutlinerPlugin.h>
# include <Editor/Plugins/Ragdoll/RagdollNodeInspectorPlugin.h>
@@ -794,6 +795,7 @@ namespace EMotionFX
pluginManager->RegisterPlugin(new EMStudio::NodeGroupsPlugin());
pluginManager->RegisterPlugin(new EMStudio::AnimGraphPlugin());
pluginManager->RegisterPlugin(new EMStudio::OpenGLRenderPlugin());
pluginManager->RegisterPlugin(new EMStudio::AtomRenderPlugin());
pluginManager->RegisterPlugin(new EMotionFX::HitDetectionJointInspectorPlugin());
pluginManager->RegisterPlugin(new EMotionFX::SkeletonOutlinerPlugin());
pluginManager->RegisterPlugin(new EMotionFX::RagdollNodeInspectorPlugin());