Add skeleton class for atom render plugin
Signed-off-by: rhhong <rhhong@amazon.com>
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@@ -88,6 +88,7 @@
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# include <EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupsPlugin.h>
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# include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
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# include <EMotionStudio/Plugins/RenderPlugins/Source/OpenGLRender/OpenGLRenderPlugin.h>
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# include <EMotionStudio/Plugins/RenderPlugins/Source/AtomRender/AtomRenderPlugin.h>
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# include <Editor/Plugins/HitDetection/HitDetectionJointInspectorPlugin.h>
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# include <Editor/Plugins/SkeletonOutliner/SkeletonOutlinerPlugin.h>
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# include <Editor/Plugins/Ragdoll/RagdollNodeInspectorPlugin.h>
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@@ -794,6 +795,7 @@ namespace EMotionFX
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pluginManager->RegisterPlugin(new EMStudio::NodeGroupsPlugin());
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pluginManager->RegisterPlugin(new EMStudio::AnimGraphPlugin());
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pluginManager->RegisterPlugin(new EMStudio::OpenGLRenderPlugin());
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pluginManager->RegisterPlugin(new EMStudio::AtomRenderPlugin());
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pluginManager->RegisterPlugin(new EMotionFX::HitDetectionJointInspectorPlugin());
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pluginManager->RegisterPlugin(new EMotionFX::SkeletonOutlinerPlugin());
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pluginManager->RegisterPlugin(new EMotionFX::RagdollNodeInspectorPlugin());
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