From e1829ac05238797da5245a3b9392003e5812ea62 Mon Sep 17 00:00:00 2001 From: AMZN-AlexOteiza Date: Fri, 10 Sep 2021 11:19:58 +0200 Subject: [PATCH 1/9] Added EntityExists for automation Signed-off-by: AMZN-AlexOteiza --- .../AzToolsFramework/API/ToolsApplicationAPI.h | 3 +++ .../Application/ToolsApplication.cpp | 14 ++++++++++---- .../Application/ToolsApplication.h | 1 + 3 files changed, 14 insertions(+), 4 deletions(-) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/API/ToolsApplicationAPI.h b/Code/Framework/AzToolsFramework/AzToolsFramework/API/ToolsApplicationAPI.h index d4707a3e8c..c037747a08 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/API/ToolsApplicationAPI.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/API/ToolsApplicationAPI.h @@ -414,6 +414,9 @@ namespace AzToolsFramework //! Gets an existing entity id from a known id. virtual AZ::EntityId GetExistingEntity(AZ::u64 id) = 0; + //! Returns if an entity with the given id exists + virtual bool EntityExists(AZ::EntityId id) = 0; + /*! * Delete all currently-selected entities. */ diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.cpp index 6de529e456..0a6022eeba 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.cpp @@ -378,6 +378,7 @@ namespace AzToolsFramework ->Event("CreateNewEntityAtPosition", &ToolsApplicationRequests::CreateNewEntityAtPosition) ->Event("GetCurrentLevelEntityId", &ToolsApplicationRequests::GetCurrentLevelEntityId) ->Event("GetExistingEntity", &ToolsApplicationRequests::GetExistingEntity) + ->Event("EntityExists", &ToolsApplicationRequests::EntityExists) ->Event("DeleteEntityById", &ToolsApplicationRequests::DeleteEntityById) ->Event("DeleteEntities", &ToolsApplicationRequests::DeleteEntities) ->Event("DeleteEntityAndAllDescendants", &ToolsApplicationRequests::DeleteEntityAndAllDescendants) @@ -483,7 +484,7 @@ namespace AzToolsFramework EBUS_EVENT_RESULT(serializeContext, AZ::ComponentApplicationBus, GetSerializeContext); AZ_Assert(serializeContext, "No serialization context found"); - const AZ::Entity::ComponentArrayType& editorComponents = source.GetComponents(); + const AZ::Entity::ComponentArrayType& editorComponents = source.GetUserComponents(); // Propagate components from source entity to target, in preparation for exporting target. for (AZ::Component* component : editorComponents) @@ -493,15 +494,15 @@ namespace AzToolsFramework if (asEditorComponent) { - const size_t oldComponentCount = target.GetComponents().size(); + const size_t oldComponentCount = target.GetUserComponents().size(); asEditorComponent->BuildGameEntity(&target); // Applying same Id persistence trick as we do in the slice compiler. Once we're off levels, // this code all goes away and everything runs through the slice compiler. - if (target.GetComponents().size() > oldComponentCount) + if (target.GetUserComponents().size() > oldComponentCount) { - AZ::Component* newComponent = target.GetComponents().back(); + AZ::Component* newComponent = target.GetUserComponents().back(); AZ_Error("Export", asEditorComponent->GetId() != AZ::InvalidComponentId, "For entity \"%s\", component \"%s\" doesn't have a valid component id", source.GetName().c_str(), asEditorComponent->RTTI_GetType().ToString().c_str()); newComponent->SetId(asEditorComponent->GetId()); @@ -783,6 +784,11 @@ namespace AzToolsFramework return AZ::EntityId{id}; } + bool ToolsApplication::EntityExists(AZ::EntityId id) + { + return FindEntity(id) != nullptr; + } + void ToolsApplication::DeleteSelected() { if (IsPrefabSystemEnabled()) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.h index e7fa543faf..d05ec5728d 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.h @@ -115,6 +115,7 @@ namespace AzToolsFramework AZ::EntityId CreateNewEntity(AZ::EntityId parentId = AZ::EntityId()) override; AZ::EntityId CreateNewEntityAtPosition(const AZ::Vector3& pos, AZ::EntityId parentId = AZ::EntityId()) override; AZ::EntityId GetExistingEntity(AZ::u64 id) override; + bool EntityExists(AZ::EntityId id) override; void DeleteSelected() override; void DeleteEntityById(AZ::EntityId entityId) override; void DeleteEntities(const EntityIdList& entities) override; From 0f0812c198b3e337d8976610281f6205cf00c65c Mon Sep 17 00:00:00 2001 From: AMZN-AlexOteiza Date: Fri, 10 Sep 2021 11:25:51 +0200 Subject: [PATCH 2/9] Reverted unintended change Signed-off-by: AMZN-AlexOteiza --- .../AzToolsFramework/Application/ToolsApplication.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.cpp index 0a6022eeba..75d31321c2 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.cpp @@ -484,7 +484,7 @@ namespace AzToolsFramework EBUS_EVENT_RESULT(serializeContext, AZ::ComponentApplicationBus, GetSerializeContext); AZ_Assert(serializeContext, "No serialization context found"); - const AZ::Entity::ComponentArrayType& editorComponents = source.GetUserComponents(); + const AZ::Entity::ComponentArrayType& editorComponents = source.GetComponents(); // Propagate components from source entity to target, in preparation for exporting target. for (AZ::Component* component : editorComponents) @@ -494,15 +494,15 @@ namespace AzToolsFramework if (asEditorComponent) { - const size_t oldComponentCount = target.GetUserComponents().size(); + const size_t oldComponentCount = target.GetComponents().size(); asEditorComponent->BuildGameEntity(&target); // Applying same Id persistence trick as we do in the slice compiler. Once we're off levels, // this code all goes away and everything runs through the slice compiler. - if (target.GetUserComponents().size() > oldComponentCount) + if (target.GetComponents().size() > oldComponentCount) { - AZ::Component* newComponent = target.GetUserComponents().back(); + AZ::Component* newComponent = target.GetComponents().back(); AZ_Error("Export", asEditorComponent->GetId() != AZ::InvalidComponentId, "For entity \"%s\", component \"%s\" doesn't have a valid component id", source.GetName().c_str(), asEditorComponent->RTTI_GetType().ToString().c_str()); newComponent->SetId(asEditorComponent->GetId()); From ddd662f6b9bebcb32a88b7d0835bfe5a68492073 Mon Sep 17 00:00:00 2001 From: AMZN-AlexOteiza Date: Fri, 10 Sep 2021 14:28:40 +0200 Subject: [PATCH 3/9] rename to tmp name --- .../Gem/PythonTests/{physics => physics_}/CMakeLists.txt | 0 .../PythonTests/{physics => physics_}/TestSuite_InDevelopment.py | 0 .../Gem/PythonTests/{physics => physics_}/TestSuite_Main.py | 0 .../PythonTests/{physics => physics_}/TestSuite_Main_Optimized.py | 0 .../Gem/PythonTests/{physics => physics_}/TestSuite_Periodic.py | 0 .../Gem/PythonTests/{physics => physics_}/TestSuite_Sandbox.py | 0 .../Gem/PythonTests/{physics => physics_}/TestSuite_Utils.py | 0 .../Gem/PythonTests/{physics => physics_}/__init__.py | 0 .../tests/Physics_DynamicSliceWithPhysNotSpawnsStaticSlice.py | 0 .../tests/Physics_UndoRedoWorksOnEntityWithPhysComponents.py | 0 .../Physics_VerifyColliderRigidBodyMeshAndTerrainWorkTogether.py | 0 .../tests/Physics_WorldBodyBusWorksOnEditorComponents.py | 0 .../character_controller/CharacterController_SwitchLevels.py | 0 .../tests/collider/Collider_AddColliderComponent.py | 0 .../tests/collider/Collider_AddingNewGroupWorks.py | 0 .../tests/collider/Collider_BoxShapeEditting.py | 0 .../tests/collider/Collider_CapsuleShapeEditting.py | 0 .../tests/collider/Collider_CheckDefaultShapeSettingIsPxMesh.py | 0 .../tests/collider/Collider_ColliderPositionOffset.py | 0 .../tests/collider/Collider_ColliderRotationOffset.py | 0 .../tests/collider/Collider_CollisionGroupsWorkflow.py | 0 .../Collider_DiffCollisionGroupDiffCollidingLayersNotCollide.py | 0 .../tests/collider/Collider_MultipleSurfaceSlots.py | 0 .../collider/Collider_NoneCollisionGroupSameLayerNotCollide.py | 0 .../Collider_PxMeshAutoAssignedWhenAddingRenderMeshComponent.py | 0 ...Collider_PxMeshAutoAssignedWhenModifyingRenderMeshComponent.py | 0 .../tests/collider/Collider_PxMeshConvexMeshCollides.py | 0 .../tests/collider/Collider_PxMeshErrorIfNoMesh.py | 0 .../collider/Collider_PxMeshNotAutoAssignedWhenNoPhysicsFbx.py | 0 .../collider/Collider_SameCollisionGroupDiffLayersCollide.py | 0 .../collider/Collider_SameCollisionGroupSameCustomLayerCollide.py | 0 .../tests/collider/Collider_SameCollisionGroupSameLayerCollide.py | 0 .../tests/collider/Collider_SphereShapeEditting.py | 0 .../tests/collider/Collider_TriggerPassThrough.py | 0 .../tests/force_region/ForceRegion_CapsuleShapedForce.py | 0 .../force_region/ForceRegion_DirectionHasNoAffectOnTotalForce.py | 0 .../ForceRegion_HighValuesDirectionAxesWorkWithNoError.py | 0 .../tests/force_region/ForceRegion_ImpulsesBoxShapedRigidBody.py | 0 .../force_region/ForceRegion_ImpulsesCapsuleShapedRigidBody.py | 0 .../force_region/ForceRegion_ImpulsesPxMeshShapedRigidBody.py | 0 .../force_region/ForceRegion_LinearDampingForceOnRigidBodies.py | 0 .../force_region/ForceRegion_LocalSpaceForceOnRigidBodies.py | 0 .../force_region/ForceRegion_MovingForceRegionChangesNetForce.py | 0 .../force_region/ForceRegion_MultipleComponentsCombineForces.py | 0 .../ForceRegion_MultipleForcesInSameComponentCombineForces.py | 0 .../force_region/ForceRegion_NoQuiverOnHighLinearDampingForce.py | 0 .../force_region/ForceRegion_ParentChildForcesCombineForces.py | 0 .../tests/force_region/ForceRegion_PointForceOnRigidBodies.py | 0 .../tests/force_region/ForceRegion_PositionOffset.py | 0 .../tests/force_region/ForceRegion_PxMeshShapedForce.py | 0 .../tests/force_region/ForceRegion_RotationalOffset.py | 0 .../force_region/ForceRegion_SimpleDragForceOnRigidBodies.py | 0 .../tests/force_region/ForceRegion_SliceFileInstantiates.py | 0 .../ForceRegion_SmallMagnitudeDeviationOnLargeForces.py | 0 .../tests/force_region/ForceRegion_SphereShapedForce.py | 0 .../tests/force_region/ForceRegion_SplineForceOnRigidBodies.py | 0 .../force_region/ForceRegion_SplineRegionWithModifiedTransform.py | 0 .../force_region/ForceRegion_WithNonTriggerColliderWarning.py | 0 .../force_region/ForceRegion_WorldSpaceForceOnRigidBodies.py | 0 .../force_region/ForceRegion_ZeroLinearDampingDoesNothing.py | 0 .../force_region/ForceRegion_ZeroLocalSpaceForceDoesNothing.py | 0 .../tests/force_region/ForceRegion_ZeroPointForceDoesNothing.py | 0 .../force_region/ForceRegion_ZeroSimpleDragForceDoesNothing.py | 0 .../tests/force_region/ForceRegion_ZeroSplineForceDoesNothing.py | 0 .../force_region/ForceRegion_ZeroWorldSpaceForceDoesNothing.py | 0 .../{physics => physics_}/tests/joints/JointsHelper.py | 0 .../tests/joints/Joints_Ball2BodiesConstrained.py | 0 .../{physics => physics_}/tests/joints/Joints_BallBreakable.py | 0 .../tests/joints/Joints_BallLeadFollowerCollide.py | 0 .../tests/joints/Joints_BallNoLimitsConstrained.py | 0 .../tests/joints/Joints_BallSoftLimitsConstrained.py | 0 .../tests/joints/Joints_Fixed2BodiesConstrained.py | 0 .../{physics => physics_}/tests/joints/Joints_FixedBreakable.py | 0 .../tests/joints/Joints_FixedLeadFollowerCollide.py | 0 .../tests/joints/Joints_GlobalFrameConstrained.py | 0 .../tests/joints/Joints_Hinge2BodiesConstrained.py | 0 .../{physics => physics_}/tests/joints/Joints_HingeBreakable.py | 0 .../tests/joints/Joints_HingeLeadFollowerCollide.py | 0 .../tests/joints/Joints_HingeNoLimitsConstrained.py | 0 .../tests/joints/Joints_HingeSoftLimitsConstrained.py | 0 .../{physics => physics_}/tests/material/AddModifyDelete_Utils.py | 0 .../tests/material/Material_CanBeAssignedToTerrain.py | 0 .../tests/material/Material_CharacterController.py | 0 .../tests/material/Material_ComponentsInSyncWithLibrary.py | 0 .../material/Material_DefaultLibraryConsistentOnAllFeatures.py | 0 .../material/Material_DefaultLibraryUpdatedAcrossLevels_after.py | 0 .../material/Material_DefaultLibraryUpdatedAcrossLevels_before.py | 0 .../tests/material/Material_DefaultMaterialLibraryChangesWork.py | 0 .../tests/material/Material_DynamicFriction.py | 0 .../tests/material/Material_EmptyLibraryUsesDefault.py | 0 .../tests/material/Material_FrictionCombine.py | 0 .../tests/material/Material_FrictionCombinePriorityOrder.py | 0 .../tests/material/Material_LibraryChangesReflectInstantly.py | 0 .../tests/material/Material_LibraryClearingAssignsDefault.py | 0 .../Material_LibraryCrudOperationsReflectOnCharacterController.py | 0 .../material/Material_LibraryCrudOperationsReflectOnCollider.py | 0 .../Material_LibraryCrudOperationsReflectOnRagdollBones.py | 0 .../material/Material_LibraryCrudOperationsReflectOnTerrain.py | 0 .../tests/material/Material_LibraryUpdatedAcrossLevels.py | 0 .../tests/material/Material_NoEffectIfNoColliderShape.py | 0 .../tests/material/Material_PerFaceMaterialGetsCorrectMaterial.py | 0 .../{physics => physics_}/tests/material/Material_RagdollBones.py | 0 .../{physics => physics_}/tests/material/Material_Restitution.py | 0 .../tests/material/Material_RestitutionCombine.py | 0 .../tests/material/Material_RestitutionCombinePriorityOrder.py | 0 .../tests/material/Material_StaticFriction.py | 0 .../{physics => physics_}/tests/material/Physmaterial_Editor.py | 0 .../tests/ragdoll/Ragdoll_AddPhysxRagdollComponentWorks.py | 0 .../tests/ragdoll/Ragdoll_LevelSwitchDoesNotCrash.py | 0 .../tests/ragdoll/Ragdoll_OldRagdollSerializationNoErrors.py | 0 .../tests/ragdoll/Ragdoll_WorldBodyBusWorks.py | 0 .../tests/rigid_body/RigidBody_AddRigidBodyComponent.py | 0 .../tests/rigid_body/RigidBody_AngularDampingAffectsRotation.py | 0 .../tests/rigid_body/RigidBody_COM_ComputingWorks.py | 0 .../tests/rigid_body/RigidBody_COM_ManualSettingWorks.py | 0 .../tests/rigid_body/RigidBody_COM_NotIncludesTriggerShapes.py | 0 .../tests/rigid_body/RigidBody_ComputeInertiaWorks.py | 0 .../tests/rigid_body/RigidBody_EnablingGravityWorksPoC.py | 0 .../RigidBody_EnablingGravityWorksUsingNotificationsPoC.py | 0 .../tests/rigid_body/RigidBody_InitialAngularVelocity.py | 0 .../tests/rigid_body/RigidBody_InitialLinearVelocity.py | 0 .../tests/rigid_body/RigidBody_KinematicModeWorks.py | 0 .../tests/rigid_body/RigidBody_LinearDampingAffectsMotion.py | 0 .../tests/rigid_body/RigidBody_MassDifferentValuesWorks.py | 0 .../tests/rigid_body/RigidBody_MaxAngularVelocityWorks.py | 0 .../tests/rigid_body/RigidBody_MomentOfInertiaManualSetting.py | 0 .../tests/rigid_body/RigidBody_SetGravityWorks.py | 0 .../tests/rigid_body/RigidBody_SleepWhenBelowKineticThreshold.py | 0 .../tests/rigid_body/RigidBody_StartAsleepWorks.py | 0 .../tests/rigid_body/RigidBody_StartGravityEnabledWorks.py | 0 .../tests/script_canvas/ScriptCanvas_CollisionEvents.py | 0 .../script_canvas/ScriptCanvas_GetCollisionNameReturnsName.py | 0 ...iptCanvas_GetCollisionNameReturnsNothingWhenHasToggledLayer.py | 0 .../tests/script_canvas/ScriptCanvas_MultipleRaycastNode.py | 0 .../tests/script_canvas/ScriptCanvas_OverlapNode.py | 0 .../tests/script_canvas/ScriptCanvas_PostPhysicsUpdate.py | 0 .../tests/script_canvas/ScriptCanvas_PostUpdateEvent.py | 0 .../tests/script_canvas/ScriptCanvas_PreUpdateEvent.py | 0 .../script_canvas/ScriptCanvas_SetKinematicTargetTransform.py | 0 .../tests/script_canvas/ScriptCanvas_ShapeCast.py | 0 .../script_canvas/ScriptCanvas_SpawnEntityWithPhysComponents.py | 0 .../tests/script_canvas/ScriptCanvas_TriggerEvents.py | 0 .../tests/shape_collider/ShapeCollider_CanBeAddedWitNoWarnings.py | 0 .../tests/shape_collider/ShapeCollider_CylinderShapeCollides.py | 0 .../shape_collider/ShapeCollider_InactiveWhenNoShapeComponent.py | 0 .../ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor.py | 0 .../tests/terrain/Terrain_AddPhysTerrainComponent.py | 0 .../tests/terrain/Terrain_CanAddMultipleTerrainComponents.py | 0 .../tests/terrain/Terrain_CollisionAgainstRigidBody.py | 0 .../tests/terrain/Terrain_MultipleResolutionsValid.py | 0 .../tests/terrain/Terrain_MultipleTerrainComponentsWarning.py | 0 .../tests/terrain/Terrain_NoPhysTerrainComponentNoCollision.py | 0 .../tests/terrain/Terrain_SpawnSecondTerrainComponentWarning.py | 0 .../tests/terrain/Terrain_TerrainTexturePainterWorks.py | 0 .../Gem/PythonTests/{physics => physics_}/utils/FileManagement.py | 0 .../{physics => physics_}/utils/UtilTest_Managed_Files.py | 0 .../{physics => physics_}/utils/UtilTest_Physmaterial_Editor.py | 0 .../{physics => physics_}/utils/UtilTest_PhysxConfig_Default.py | 0 .../{physics => physics_}/utils/UtilTest_PhysxConfig_Override.py | 0 .../utils/UtilTest_Tracer_PicksErrorsAndWarnings.py | 0 160 files changed, 0 insertions(+), 0 deletions(-) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/CMakeLists.txt (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/TestSuite_InDevelopment.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/TestSuite_Main.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/TestSuite_Main_Optimized.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/TestSuite_Periodic.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/TestSuite_Sandbox.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/TestSuite_Utils.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/__init__.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/Physics_DynamicSliceWithPhysNotSpawnsStaticSlice.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/Physics_UndoRedoWorksOnEntityWithPhysComponents.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/Physics_VerifyColliderRigidBodyMeshAndTerrainWorkTogether.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/Physics_WorldBodyBusWorksOnEditorComponents.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/character_controller/CharacterController_SwitchLevels.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_AddColliderComponent.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_AddingNewGroupWorks.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_BoxShapeEditting.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_CapsuleShapeEditting.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_CheckDefaultShapeSettingIsPxMesh.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_ColliderPositionOffset.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_ColliderRotationOffset.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_CollisionGroupsWorkflow.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_DiffCollisionGroupDiffCollidingLayersNotCollide.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_MultipleSurfaceSlots.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_NoneCollisionGroupSameLayerNotCollide.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_PxMeshAutoAssignedWhenAddingRenderMeshComponent.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_PxMeshAutoAssignedWhenModifyingRenderMeshComponent.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_PxMeshConvexMeshCollides.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_PxMeshErrorIfNoMesh.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_PxMeshNotAutoAssignedWhenNoPhysicsFbx.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_SameCollisionGroupDiffLayersCollide.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_SameCollisionGroupSameCustomLayerCollide.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_SameCollisionGroupSameLayerCollide.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_SphereShapeEditting.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/collider/Collider_TriggerPassThrough.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_CapsuleShapedForce.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_DirectionHasNoAffectOnTotalForce.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_HighValuesDirectionAxesWorkWithNoError.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_ImpulsesBoxShapedRigidBody.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_ImpulsesCapsuleShapedRigidBody.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_ImpulsesPxMeshShapedRigidBody.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_LinearDampingForceOnRigidBodies.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_LocalSpaceForceOnRigidBodies.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_MovingForceRegionChangesNetForce.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_MultipleComponentsCombineForces.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_MultipleForcesInSameComponentCombineForces.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_NoQuiverOnHighLinearDampingForce.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_ParentChildForcesCombineForces.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_PointForceOnRigidBodies.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_PositionOffset.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_PxMeshShapedForce.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_RotationalOffset.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_SimpleDragForceOnRigidBodies.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_SliceFileInstantiates.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_SmallMagnitudeDeviationOnLargeForces.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_SphereShapedForce.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_SplineForceOnRigidBodies.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_SplineRegionWithModifiedTransform.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_WithNonTriggerColliderWarning.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_WorldSpaceForceOnRigidBodies.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_ZeroLinearDampingDoesNothing.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_ZeroLocalSpaceForceDoesNothing.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_ZeroPointForceDoesNothing.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_ZeroSimpleDragForceDoesNothing.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_ZeroSplineForceDoesNothing.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/force_region/ForceRegion_ZeroWorldSpaceForceDoesNothing.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/joints/JointsHelper.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/joints/Joints_Ball2BodiesConstrained.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/joints/Joints_BallBreakable.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/joints/Joints_BallLeadFollowerCollide.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/joints/Joints_BallNoLimitsConstrained.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/joints/Joints_BallSoftLimitsConstrained.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/joints/Joints_Fixed2BodiesConstrained.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/joints/Joints_FixedBreakable.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/joints/Joints_FixedLeadFollowerCollide.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/joints/Joints_GlobalFrameConstrained.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/joints/Joints_Hinge2BodiesConstrained.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/joints/Joints_HingeBreakable.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/joints/Joints_HingeLeadFollowerCollide.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics => physics_}/tests/joints/Joints_HingeNoLimitsConstrained.py (100%) rename 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rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_DirectionHasNoAffectOnTotalForce.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_HighValuesDirectionAxesWorkWithNoError.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_HighValuesDirectionAxesWorkWithNoError.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_HighValuesDirectionAxesWorkWithNoError.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_HighValuesDirectionAxesWorkWithNoError.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ImpulsesBoxShapedRigidBody.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ImpulsesBoxShapedRigidBody.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ImpulsesBoxShapedRigidBody.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ImpulsesBoxShapedRigidBody.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ImpulsesCapsuleShapedRigidBody.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ImpulsesCapsuleShapedRigidBody.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ImpulsesCapsuleShapedRigidBody.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ImpulsesCapsuleShapedRigidBody.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ImpulsesPxMeshShapedRigidBody.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ImpulsesPxMeshShapedRigidBody.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ImpulsesPxMeshShapedRigidBody.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ImpulsesPxMeshShapedRigidBody.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_LinearDampingForceOnRigidBodies.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_LinearDampingForceOnRigidBodies.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_LinearDampingForceOnRigidBodies.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_LinearDampingForceOnRigidBodies.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_LocalSpaceForceOnRigidBodies.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_LocalSpaceForceOnRigidBodies.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_LocalSpaceForceOnRigidBodies.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_LocalSpaceForceOnRigidBodies.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_MovingForceRegionChangesNetForce.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_MovingForceRegionChangesNetForce.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_MovingForceRegionChangesNetForce.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_MovingForceRegionChangesNetForce.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_MultipleComponentsCombineForces.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_MultipleComponentsCombineForces.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_MultipleComponentsCombineForces.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_MultipleComponentsCombineForces.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_MultipleForcesInSameComponentCombineForces.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_MultipleForcesInSameComponentCombineForces.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_MultipleForcesInSameComponentCombineForces.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_MultipleForcesInSameComponentCombineForces.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_NoQuiverOnHighLinearDampingForce.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_NoQuiverOnHighLinearDampingForce.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_NoQuiverOnHighLinearDampingForce.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_NoQuiverOnHighLinearDampingForce.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ParentChildForcesCombineForces.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ParentChildForcesCombineForces.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ParentChildForcesCombineForces.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ParentChildForcesCombineForces.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_PointForceOnRigidBodies.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_PointForceOnRigidBodies.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_PointForceOnRigidBodies.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_PointForceOnRigidBodies.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_PositionOffset.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_PositionOffset.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_PositionOffset.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_PositionOffset.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_PxMeshShapedForce.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_PxMeshShapedForce.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_PxMeshShapedForce.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_PxMeshShapedForce.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_RotationalOffset.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_RotationalOffset.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_RotationalOffset.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_RotationalOffset.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_SimpleDragForceOnRigidBodies.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SimpleDragForceOnRigidBodies.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_SimpleDragForceOnRigidBodies.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SimpleDragForceOnRigidBodies.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_SliceFileInstantiates.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SliceFileInstantiates.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_SliceFileInstantiates.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SliceFileInstantiates.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_SmallMagnitudeDeviationOnLargeForces.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SmallMagnitudeDeviationOnLargeForces.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_SmallMagnitudeDeviationOnLargeForces.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SmallMagnitudeDeviationOnLargeForces.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_SphereShapedForce.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SphereShapedForce.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_SphereShapedForce.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SphereShapedForce.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_SplineForceOnRigidBodies.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SplineForceOnRigidBodies.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_SplineForceOnRigidBodies.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SplineForceOnRigidBodies.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_SplineRegionWithModifiedTransform.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SplineRegionWithModifiedTransform.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_SplineRegionWithModifiedTransform.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SplineRegionWithModifiedTransform.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_WithNonTriggerColliderWarning.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_WithNonTriggerColliderWarning.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_WithNonTriggerColliderWarning.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_WithNonTriggerColliderWarning.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_WorldSpaceForceOnRigidBodies.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_WorldSpaceForceOnRigidBodies.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_WorldSpaceForceOnRigidBodies.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_WorldSpaceForceOnRigidBodies.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ZeroLinearDampingDoesNothing.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroLinearDampingDoesNothing.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ZeroLinearDampingDoesNothing.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroLinearDampingDoesNothing.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ZeroLocalSpaceForceDoesNothing.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroLocalSpaceForceDoesNothing.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ZeroLocalSpaceForceDoesNothing.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroLocalSpaceForceDoesNothing.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ZeroPointForceDoesNothing.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroPointForceDoesNothing.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ZeroPointForceDoesNothing.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroPointForceDoesNothing.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ZeroSimpleDragForceDoesNothing.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroSimpleDragForceDoesNothing.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ZeroSimpleDragForceDoesNothing.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroSimpleDragForceDoesNothing.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ZeroSplineForceDoesNothing.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroSplineForceDoesNothing.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ZeroSplineForceDoesNothing.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroSplineForceDoesNothing.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ZeroWorldSpaceForceDoesNothing.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroWorldSpaceForceDoesNothing.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/force_region/ForceRegion_ZeroWorldSpaceForceDoesNothing.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroWorldSpaceForceDoesNothing.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/joints/JointsHelper.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/JointsHelper.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/joints/JointsHelper.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/joints/JointsHelper.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_Ball2BodiesConstrained.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_Ball2BodiesConstrained.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_Ball2BodiesConstrained.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_Ball2BodiesConstrained.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_BallBreakable.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_BallBreakable.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_BallBreakable.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_BallBreakable.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_BallLeadFollowerCollide.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_BallLeadFollowerCollide.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_BallLeadFollowerCollide.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_BallLeadFollowerCollide.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_BallNoLimitsConstrained.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_BallNoLimitsConstrained.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_BallNoLimitsConstrained.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_BallNoLimitsConstrained.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_BallSoftLimitsConstrained.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_BallSoftLimitsConstrained.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_BallSoftLimitsConstrained.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_BallSoftLimitsConstrained.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_Fixed2BodiesConstrained.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_Fixed2BodiesConstrained.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_Fixed2BodiesConstrained.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_Fixed2BodiesConstrained.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_FixedBreakable.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_FixedBreakable.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_FixedBreakable.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_FixedBreakable.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_FixedLeadFollowerCollide.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_FixedLeadFollowerCollide.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_FixedLeadFollowerCollide.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_FixedLeadFollowerCollide.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_GlobalFrameConstrained.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_GlobalFrameConstrained.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_GlobalFrameConstrained.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_GlobalFrameConstrained.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_Hinge2BodiesConstrained.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_Hinge2BodiesConstrained.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_Hinge2BodiesConstrained.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_Hinge2BodiesConstrained.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_HingeBreakable.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_HingeBreakable.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_HingeBreakable.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_HingeBreakable.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_HingeLeadFollowerCollide.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_HingeLeadFollowerCollide.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_HingeLeadFollowerCollide.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_HingeLeadFollowerCollide.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_HingeNoLimitsConstrained.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_HingeNoLimitsConstrained.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_HingeNoLimitsConstrained.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_HingeNoLimitsConstrained.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_HingeSoftLimitsConstrained.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_HingeSoftLimitsConstrained.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/joints/Joints_HingeSoftLimitsConstrained.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_HingeSoftLimitsConstrained.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/material/AddModifyDelete_Utils.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/material/AddModifyDelete_Utils.py similarity index 100% rename from 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AutomatedTesting/Gem/PythonTests/physics_/tests/material/Material_CharacterController.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/material/Material_ComponentsInSyncWithLibrary.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/material/Material_ComponentsInSyncWithLibrary.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/material/Material_ComponentsInSyncWithLibrary.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/material/Material_ComponentsInSyncWithLibrary.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/material/Material_DefaultLibraryConsistentOnAllFeatures.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/material/Material_DefaultLibraryConsistentOnAllFeatures.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/material/Material_DefaultLibraryConsistentOnAllFeatures.py rename to 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AutomatedTesting/Gem/PythonTests/physics_/tests/shape_collider/ShapeCollider_InactiveWhenNoShapeComponent.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/shape_collider/ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/shape_collider/ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/shape_collider/ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/shape_collider/ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/terrain/Terrain_AddPhysTerrainComponent.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_AddPhysTerrainComponent.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/terrain/Terrain_AddPhysTerrainComponent.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_AddPhysTerrainComponent.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/terrain/Terrain_CanAddMultipleTerrainComponents.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_CanAddMultipleTerrainComponents.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/terrain/Terrain_CanAddMultipleTerrainComponents.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_CanAddMultipleTerrainComponents.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/terrain/Terrain_CollisionAgainstRigidBody.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_CollisionAgainstRigidBody.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/terrain/Terrain_CollisionAgainstRigidBody.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_CollisionAgainstRigidBody.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/terrain/Terrain_MultipleResolutionsValid.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_MultipleResolutionsValid.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/terrain/Terrain_MultipleResolutionsValid.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_MultipleResolutionsValid.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/terrain/Terrain_MultipleTerrainComponentsWarning.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_MultipleTerrainComponentsWarning.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/terrain/Terrain_MultipleTerrainComponentsWarning.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_MultipleTerrainComponentsWarning.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/terrain/Terrain_NoPhysTerrainComponentNoCollision.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_NoPhysTerrainComponentNoCollision.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/terrain/Terrain_NoPhysTerrainComponentNoCollision.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_NoPhysTerrainComponentNoCollision.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/terrain/Terrain_SpawnSecondTerrainComponentWarning.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_SpawnSecondTerrainComponentWarning.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/terrain/Terrain_SpawnSecondTerrainComponentWarning.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_SpawnSecondTerrainComponentWarning.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/tests/terrain/Terrain_TerrainTexturePainterWorks.py b/AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_TerrainTexturePainterWorks.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/tests/terrain/Terrain_TerrainTexturePainterWorks.py rename to AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_TerrainTexturePainterWorks.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/utils/FileManagement.py b/AutomatedTesting/Gem/PythonTests/physics_/utils/FileManagement.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/utils/FileManagement.py rename to AutomatedTesting/Gem/PythonTests/physics_/utils/FileManagement.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/utils/UtilTest_Managed_Files.py b/AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_Managed_Files.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/utils/UtilTest_Managed_Files.py rename to AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_Managed_Files.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/utils/UtilTest_Physmaterial_Editor.py b/AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_Physmaterial_Editor.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/utils/UtilTest_Physmaterial_Editor.py rename to AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_Physmaterial_Editor.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/utils/UtilTest_PhysxConfig_Default.py b/AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_PhysxConfig_Default.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/utils/UtilTest_PhysxConfig_Default.py rename to AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_PhysxConfig_Default.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/utils/UtilTest_PhysxConfig_Override.py b/AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_PhysxConfig_Override.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/utils/UtilTest_PhysxConfig_Override.py rename to AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_PhysxConfig_Override.py diff --git a/AutomatedTesting/Gem/PythonTests/physics/utils/UtilTest_Tracer_PicksErrorsAndWarnings.py b/AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_Tracer_PicksErrorsAndWarnings.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics/utils/UtilTest_Tracer_PicksErrorsAndWarnings.py rename to AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_Tracer_PicksErrorsAndWarnings.py From 5441ab4baca64c5b7dc7695dc0c2950fa71e0dd2 Mon Sep 17 00:00:00 2001 From: AMZN-AlexOteiza Date: Fri, 10 Sep 2021 14:29:17 +0200 Subject: [PATCH 4/9] Rename to final folder name --- .../Gem/PythonTests/{physics_ => Physics}/CMakeLists.txt | 0 .../PythonTests/{physics_ => Physics}/TestSuite_InDevelopment.py | 0 .../Gem/PythonTests/{physics_ => Physics}/TestSuite_Main.py | 0 .../PythonTests/{physics_ => Physics}/TestSuite_Main_Optimized.py | 0 .../Gem/PythonTests/{physics_ => Physics}/TestSuite_Periodic.py | 0 .../Gem/PythonTests/{physics_ => Physics}/TestSuite_Sandbox.py | 0 .../Gem/PythonTests/{physics_ => Physics}/TestSuite_Utils.py | 0 .../Gem/PythonTests/{physics_ => Physics}/__init__.py | 0 .../tests/Physics_DynamicSliceWithPhysNotSpawnsStaticSlice.py | 0 .../tests/Physics_UndoRedoWorksOnEntityWithPhysComponents.py | 0 .../Physics_VerifyColliderRigidBodyMeshAndTerrainWorkTogether.py | 0 .../tests/Physics_WorldBodyBusWorksOnEditorComponents.py | 0 .../character_controller/CharacterController_SwitchLevels.py | 0 .../tests/collider/Collider_AddColliderComponent.py | 0 .../tests/collider/Collider_AddingNewGroupWorks.py | 0 .../tests/collider/Collider_BoxShapeEditting.py | 0 .../tests/collider/Collider_CapsuleShapeEditting.py | 0 .../tests/collider/Collider_CheckDefaultShapeSettingIsPxMesh.py | 0 .../tests/collider/Collider_ColliderPositionOffset.py | 0 .../tests/collider/Collider_ColliderRotationOffset.py | 0 .../tests/collider/Collider_CollisionGroupsWorkflow.py | 0 .../Collider_DiffCollisionGroupDiffCollidingLayersNotCollide.py | 0 .../tests/collider/Collider_MultipleSurfaceSlots.py | 0 .../collider/Collider_NoneCollisionGroupSameLayerNotCollide.py | 0 .../Collider_PxMeshAutoAssignedWhenAddingRenderMeshComponent.py | 0 ...Collider_PxMeshAutoAssignedWhenModifyingRenderMeshComponent.py | 0 .../tests/collider/Collider_PxMeshConvexMeshCollides.py | 0 .../tests/collider/Collider_PxMeshErrorIfNoMesh.py | 0 .../collider/Collider_PxMeshNotAutoAssignedWhenNoPhysicsFbx.py | 0 .../collider/Collider_SameCollisionGroupDiffLayersCollide.py | 0 .../collider/Collider_SameCollisionGroupSameCustomLayerCollide.py | 0 .../tests/collider/Collider_SameCollisionGroupSameLayerCollide.py | 0 .../tests/collider/Collider_SphereShapeEditting.py | 0 .../tests/collider/Collider_TriggerPassThrough.py | 0 .../tests/force_region/ForceRegion_CapsuleShapedForce.py | 0 .../force_region/ForceRegion_DirectionHasNoAffectOnTotalForce.py | 0 .../ForceRegion_HighValuesDirectionAxesWorkWithNoError.py | 0 .../tests/force_region/ForceRegion_ImpulsesBoxShapedRigidBody.py | 0 .../force_region/ForceRegion_ImpulsesCapsuleShapedRigidBody.py | 0 .../force_region/ForceRegion_ImpulsesPxMeshShapedRigidBody.py | 0 .../force_region/ForceRegion_LinearDampingForceOnRigidBodies.py | 0 .../force_region/ForceRegion_LocalSpaceForceOnRigidBodies.py | 0 .../force_region/ForceRegion_MovingForceRegionChangesNetForce.py | 0 .../force_region/ForceRegion_MultipleComponentsCombineForces.py | 0 .../ForceRegion_MultipleForcesInSameComponentCombineForces.py | 0 .../force_region/ForceRegion_NoQuiverOnHighLinearDampingForce.py | 0 .../force_region/ForceRegion_ParentChildForcesCombineForces.py | 0 .../tests/force_region/ForceRegion_PointForceOnRigidBodies.py | 0 .../tests/force_region/ForceRegion_PositionOffset.py | 0 .../tests/force_region/ForceRegion_PxMeshShapedForce.py | 0 .../tests/force_region/ForceRegion_RotationalOffset.py | 0 .../force_region/ForceRegion_SimpleDragForceOnRigidBodies.py | 0 .../tests/force_region/ForceRegion_SliceFileInstantiates.py | 0 .../ForceRegion_SmallMagnitudeDeviationOnLargeForces.py | 0 .../tests/force_region/ForceRegion_SphereShapedForce.py | 0 .../tests/force_region/ForceRegion_SplineForceOnRigidBodies.py | 0 .../force_region/ForceRegion_SplineRegionWithModifiedTransform.py | 0 .../force_region/ForceRegion_WithNonTriggerColliderWarning.py | 0 .../force_region/ForceRegion_WorldSpaceForceOnRigidBodies.py | 0 .../force_region/ForceRegion_ZeroLinearDampingDoesNothing.py | 0 .../force_region/ForceRegion_ZeroLocalSpaceForceDoesNothing.py | 0 .../tests/force_region/ForceRegion_ZeroPointForceDoesNothing.py | 0 .../force_region/ForceRegion_ZeroSimpleDragForceDoesNothing.py | 0 .../tests/force_region/ForceRegion_ZeroSplineForceDoesNothing.py | 0 .../force_region/ForceRegion_ZeroWorldSpaceForceDoesNothing.py | 0 .../{physics_ => Physics}/tests/joints/JointsHelper.py | 0 .../tests/joints/Joints_Ball2BodiesConstrained.py | 0 .../{physics_ => Physics}/tests/joints/Joints_BallBreakable.py | 0 .../tests/joints/Joints_BallLeadFollowerCollide.py | 0 .../tests/joints/Joints_BallNoLimitsConstrained.py | 0 .../tests/joints/Joints_BallSoftLimitsConstrained.py | 0 .../tests/joints/Joints_Fixed2BodiesConstrained.py | 0 .../{physics_ => Physics}/tests/joints/Joints_FixedBreakable.py | 0 .../tests/joints/Joints_FixedLeadFollowerCollide.py | 0 .../tests/joints/Joints_GlobalFrameConstrained.py | 0 .../tests/joints/Joints_Hinge2BodiesConstrained.py | 0 .../{physics_ => Physics}/tests/joints/Joints_HingeBreakable.py | 0 .../tests/joints/Joints_HingeLeadFollowerCollide.py | 0 .../tests/joints/Joints_HingeNoLimitsConstrained.py | 0 .../tests/joints/Joints_HingeSoftLimitsConstrained.py | 0 .../{physics_ => Physics}/tests/material/AddModifyDelete_Utils.py | 0 .../tests/material/Material_CanBeAssignedToTerrain.py | 0 .../tests/material/Material_CharacterController.py | 0 .../tests/material/Material_ComponentsInSyncWithLibrary.py | 0 .../material/Material_DefaultLibraryConsistentOnAllFeatures.py | 0 .../material/Material_DefaultLibraryUpdatedAcrossLevels_after.py | 0 .../material/Material_DefaultLibraryUpdatedAcrossLevels_before.py | 0 .../tests/material/Material_DefaultMaterialLibraryChangesWork.py | 0 .../tests/material/Material_DynamicFriction.py | 0 .../tests/material/Material_EmptyLibraryUsesDefault.py | 0 .../tests/material/Material_FrictionCombine.py | 0 .../tests/material/Material_FrictionCombinePriorityOrder.py | 0 .../tests/material/Material_LibraryChangesReflectInstantly.py | 0 .../tests/material/Material_LibraryClearingAssignsDefault.py | 0 .../Material_LibraryCrudOperationsReflectOnCharacterController.py | 0 .../material/Material_LibraryCrudOperationsReflectOnCollider.py | 0 .../Material_LibraryCrudOperationsReflectOnRagdollBones.py | 0 .../material/Material_LibraryCrudOperationsReflectOnTerrain.py | 0 .../tests/material/Material_LibraryUpdatedAcrossLevels.py | 0 .../tests/material/Material_NoEffectIfNoColliderShape.py | 0 .../tests/material/Material_PerFaceMaterialGetsCorrectMaterial.py | 0 .../{physics_ => Physics}/tests/material/Material_RagdollBones.py | 0 .../{physics_ => Physics}/tests/material/Material_Restitution.py | 0 .../tests/material/Material_RestitutionCombine.py | 0 .../tests/material/Material_RestitutionCombinePriorityOrder.py | 0 .../tests/material/Material_StaticFriction.py | 0 .../{physics_ => Physics}/tests/material/Physmaterial_Editor.py | 0 .../tests/ragdoll/Ragdoll_AddPhysxRagdollComponentWorks.py | 0 .../tests/ragdoll/Ragdoll_LevelSwitchDoesNotCrash.py | 0 .../tests/ragdoll/Ragdoll_OldRagdollSerializationNoErrors.py | 0 .../tests/ragdoll/Ragdoll_WorldBodyBusWorks.py | 0 .../tests/rigid_body/RigidBody_AddRigidBodyComponent.py | 0 .../tests/rigid_body/RigidBody_AngularDampingAffectsRotation.py | 0 .../tests/rigid_body/RigidBody_COM_ComputingWorks.py | 0 .../tests/rigid_body/RigidBody_COM_ManualSettingWorks.py | 0 .../tests/rigid_body/RigidBody_COM_NotIncludesTriggerShapes.py | 0 .../tests/rigid_body/RigidBody_ComputeInertiaWorks.py | 0 .../tests/rigid_body/RigidBody_EnablingGravityWorksPoC.py | 0 .../RigidBody_EnablingGravityWorksUsingNotificationsPoC.py | 0 .../tests/rigid_body/RigidBody_InitialAngularVelocity.py | 0 .../tests/rigid_body/RigidBody_InitialLinearVelocity.py | 0 .../tests/rigid_body/RigidBody_KinematicModeWorks.py | 0 .../tests/rigid_body/RigidBody_LinearDampingAffectsMotion.py | 0 .../tests/rigid_body/RigidBody_MassDifferentValuesWorks.py | 0 .../tests/rigid_body/RigidBody_MaxAngularVelocityWorks.py | 0 .../tests/rigid_body/RigidBody_MomentOfInertiaManualSetting.py | 0 .../tests/rigid_body/RigidBody_SetGravityWorks.py | 0 .../tests/rigid_body/RigidBody_SleepWhenBelowKineticThreshold.py | 0 .../tests/rigid_body/RigidBody_StartAsleepWorks.py | 0 .../tests/rigid_body/RigidBody_StartGravityEnabledWorks.py | 0 .../tests/script_canvas/ScriptCanvas_CollisionEvents.py | 0 .../script_canvas/ScriptCanvas_GetCollisionNameReturnsName.py | 0 ...iptCanvas_GetCollisionNameReturnsNothingWhenHasToggledLayer.py | 0 .../tests/script_canvas/ScriptCanvas_MultipleRaycastNode.py | 0 .../tests/script_canvas/ScriptCanvas_OverlapNode.py | 0 .../tests/script_canvas/ScriptCanvas_PostPhysicsUpdate.py | 0 .../tests/script_canvas/ScriptCanvas_PostUpdateEvent.py | 0 .../tests/script_canvas/ScriptCanvas_PreUpdateEvent.py | 0 .../script_canvas/ScriptCanvas_SetKinematicTargetTransform.py | 0 .../tests/script_canvas/ScriptCanvas_ShapeCast.py | 0 .../script_canvas/ScriptCanvas_SpawnEntityWithPhysComponents.py | 0 .../tests/script_canvas/ScriptCanvas_TriggerEvents.py | 0 .../tests/shape_collider/ShapeCollider_CanBeAddedWitNoWarnings.py | 0 .../tests/shape_collider/ShapeCollider_CylinderShapeCollides.py | 0 .../shape_collider/ShapeCollider_InactiveWhenNoShapeComponent.py | 0 .../ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor.py | 0 .../tests/terrain/Terrain_AddPhysTerrainComponent.py | 0 .../tests/terrain/Terrain_CanAddMultipleTerrainComponents.py | 0 .../tests/terrain/Terrain_CollisionAgainstRigidBody.py | 0 .../tests/terrain/Terrain_MultipleResolutionsValid.py | 0 .../tests/terrain/Terrain_MultipleTerrainComponentsWarning.py | 0 .../tests/terrain/Terrain_NoPhysTerrainComponentNoCollision.py | 0 .../tests/terrain/Terrain_SpawnSecondTerrainComponentWarning.py | 0 .../tests/terrain/Terrain_TerrainTexturePainterWorks.py | 0 .../Gem/PythonTests/{physics_ => Physics}/utils/FileManagement.py | 0 .../{physics_ => Physics}/utils/UtilTest_Managed_Files.py | 0 .../{physics_ => Physics}/utils/UtilTest_Physmaterial_Editor.py | 0 .../{physics_ => Physics}/utils/UtilTest_PhysxConfig_Default.py | 0 .../{physics_ => Physics}/utils/UtilTest_PhysxConfig_Override.py | 0 .../utils/UtilTest_Tracer_PicksErrorsAndWarnings.py | 0 160 files changed, 0 insertions(+), 0 deletions(-) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/CMakeLists.txt (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/TestSuite_InDevelopment.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/TestSuite_Main.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/TestSuite_Main_Optimized.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/TestSuite_Periodic.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/TestSuite_Sandbox.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/TestSuite_Utils.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/__init__.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/Physics_DynamicSliceWithPhysNotSpawnsStaticSlice.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/Physics_UndoRedoWorksOnEntityWithPhysComponents.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/Physics_VerifyColliderRigidBodyMeshAndTerrainWorkTogether.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/Physics_WorldBodyBusWorksOnEditorComponents.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/character_controller/CharacterController_SwitchLevels.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_AddColliderComponent.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_AddingNewGroupWorks.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_BoxShapeEditting.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_CapsuleShapeEditting.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_CheckDefaultShapeSettingIsPxMesh.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_ColliderPositionOffset.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_ColliderRotationOffset.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_CollisionGroupsWorkflow.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_DiffCollisionGroupDiffCollidingLayersNotCollide.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_MultipleSurfaceSlots.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_NoneCollisionGroupSameLayerNotCollide.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_PxMeshAutoAssignedWhenAddingRenderMeshComponent.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_PxMeshAutoAssignedWhenModifyingRenderMeshComponent.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_PxMeshConvexMeshCollides.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_PxMeshErrorIfNoMesh.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_PxMeshNotAutoAssignedWhenNoPhysicsFbx.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_SameCollisionGroupDiffLayersCollide.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_SameCollisionGroupSameCustomLayerCollide.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_SameCollisionGroupSameLayerCollide.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_SphereShapeEditting.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/collider/Collider_TriggerPassThrough.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/force_region/ForceRegion_CapsuleShapedForce.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/force_region/ForceRegion_DirectionHasNoAffectOnTotalForce.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/force_region/ForceRegion_HighValuesDirectionAxesWorkWithNoError.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/force_region/ForceRegion_ImpulsesBoxShapedRigidBody.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/force_region/ForceRegion_ImpulsesCapsuleShapedRigidBody.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/force_region/ForceRegion_ImpulsesPxMeshShapedRigidBody.py (100%) rename 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Physics}/tests/force_region/ForceRegion_PointForceOnRigidBodies.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/force_region/ForceRegion_PositionOffset.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/force_region/ForceRegion_PxMeshShapedForce.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/force_region/ForceRegion_RotationalOffset.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/force_region/ForceRegion_SimpleDragForceOnRigidBodies.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/force_region/ForceRegion_SliceFileInstantiates.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/force_region/ForceRegion_SmallMagnitudeDeviationOnLargeForces.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/force_region/ForceRegion_SphereShapedForce.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ 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Physics}/tests/force_region/ForceRegion_ZeroSimpleDragForceDoesNothing.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/force_region/ForceRegion_ZeroSplineForceDoesNothing.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/force_region/ForceRegion_ZeroWorldSpaceForceDoesNothing.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/joints/JointsHelper.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/joints/Joints_Ball2BodiesConstrained.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/joints/Joints_BallBreakable.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/joints/Joints_BallLeadFollowerCollide.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/joints/Joints_BallNoLimitsConstrained.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/joints/Joints_BallSoftLimitsConstrained.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/joints/Joints_Fixed2BodiesConstrained.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/joints/Joints_FixedBreakable.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/joints/Joints_FixedLeadFollowerCollide.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/joints/Joints_GlobalFrameConstrained.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/joints/Joints_Hinge2BodiesConstrained.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/joints/Joints_HingeBreakable.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/joints/Joints_HingeLeadFollowerCollide.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/joints/Joints_HingeNoLimitsConstrained.py (100%) rename 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Physics}/tests/rigid_body/RigidBody_AddRigidBodyComponent.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_AngularDampingAffectsRotation.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_COM_ComputingWorks.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_COM_ManualSettingWorks.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_COM_NotIncludesTriggerShapes.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_ComputeInertiaWorks.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_EnablingGravityWorksPoC.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_EnablingGravityWorksUsingNotificationsPoC.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_InitialAngularVelocity.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_InitialLinearVelocity.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_KinematicModeWorks.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_LinearDampingAffectsMotion.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_MassDifferentValuesWorks.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_MaxAngularVelocityWorks.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_MomentOfInertiaManualSetting.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_SetGravityWorks.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_SleepWhenBelowKineticThreshold.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_StartAsleepWorks.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/rigid_body/RigidBody_StartGravityEnabledWorks.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/script_canvas/ScriptCanvas_CollisionEvents.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/script_canvas/ScriptCanvas_GetCollisionNameReturnsName.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/script_canvas/ScriptCanvas_GetCollisionNameReturnsNothingWhenHasToggledLayer.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/script_canvas/ScriptCanvas_MultipleRaycastNode.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/script_canvas/ScriptCanvas_OverlapNode.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/script_canvas/ScriptCanvas_PostPhysicsUpdate.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/script_canvas/ScriptCanvas_PostUpdateEvent.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/script_canvas/ScriptCanvas_PreUpdateEvent.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/script_canvas/ScriptCanvas_SetKinematicTargetTransform.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/script_canvas/ScriptCanvas_ShapeCast.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/script_canvas/ScriptCanvas_SpawnEntityWithPhysComponents.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/script_canvas/ScriptCanvas_TriggerEvents.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/shape_collider/ShapeCollider_CanBeAddedWitNoWarnings.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/shape_collider/ShapeCollider_CylinderShapeCollides.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/shape_collider/ShapeCollider_InactiveWhenNoShapeComponent.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/shape_collider/ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/terrain/Terrain_AddPhysTerrainComponent.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/terrain/Terrain_CanAddMultipleTerrainComponents.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/terrain/Terrain_CollisionAgainstRigidBody.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/terrain/Terrain_MultipleResolutionsValid.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/terrain/Terrain_MultipleTerrainComponentsWarning.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/terrain/Terrain_NoPhysTerrainComponentNoCollision.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/terrain/Terrain_SpawnSecondTerrainComponentWarning.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/tests/terrain/Terrain_TerrainTexturePainterWorks.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/utils/FileManagement.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/utils/UtilTest_Managed_Files.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/utils/UtilTest_Physmaterial_Editor.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/utils/UtilTest_PhysxConfig_Default.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/utils/UtilTest_PhysxConfig_Override.py (100%) rename AutomatedTesting/Gem/PythonTests/{physics_ => Physics}/utils/UtilTest_Tracer_PicksErrorsAndWarnings.py (100%) diff --git a/AutomatedTesting/Gem/PythonTests/physics_/CMakeLists.txt b/AutomatedTesting/Gem/PythonTests/Physics/CMakeLists.txt similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/CMakeLists.txt rename to AutomatedTesting/Gem/PythonTests/Physics/CMakeLists.txt diff --git a/AutomatedTesting/Gem/PythonTests/physics_/TestSuite_InDevelopment.py b/AutomatedTesting/Gem/PythonTests/Physics/TestSuite_InDevelopment.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/TestSuite_InDevelopment.py rename to AutomatedTesting/Gem/PythonTests/Physics/TestSuite_InDevelopment.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/TestSuite_Main.py b/AutomatedTesting/Gem/PythonTests/Physics/TestSuite_Main.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/TestSuite_Main.py rename to 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AutomatedTesting/Gem/PythonTests/Physics/tests/Physics_DynamicSliceWithPhysNotSpawnsStaticSlice.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/Physics_UndoRedoWorksOnEntityWithPhysComponents.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/Physics_UndoRedoWorksOnEntityWithPhysComponents.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/Physics_UndoRedoWorksOnEntityWithPhysComponents.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/Physics_UndoRedoWorksOnEntityWithPhysComponents.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/Physics_VerifyColliderRigidBodyMeshAndTerrainWorkTogether.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/Physics_VerifyColliderRigidBodyMeshAndTerrainWorkTogether.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/Physics_VerifyColliderRigidBodyMeshAndTerrainWorkTogether.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/Physics_VerifyColliderRigidBodyMeshAndTerrainWorkTogether.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/Physics_WorldBodyBusWorksOnEditorComponents.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/Physics_WorldBodyBusWorksOnEditorComponents.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/Physics_WorldBodyBusWorksOnEditorComponents.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/Physics_WorldBodyBusWorksOnEditorComponents.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/character_controller/CharacterController_SwitchLevels.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/character_controller/CharacterController_SwitchLevels.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/character_controller/CharacterController_SwitchLevels.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/character_controller/CharacterController_SwitchLevels.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_AddColliderComponent.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_AddColliderComponent.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_AddColliderComponent.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_AddColliderComponent.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_AddingNewGroupWorks.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_AddingNewGroupWorks.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_AddingNewGroupWorks.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_AddingNewGroupWorks.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_BoxShapeEditting.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_BoxShapeEditting.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_BoxShapeEditting.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_BoxShapeEditting.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_CapsuleShapeEditting.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_CapsuleShapeEditting.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_CapsuleShapeEditting.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_CapsuleShapeEditting.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_CheckDefaultShapeSettingIsPxMesh.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_CheckDefaultShapeSettingIsPxMesh.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_CheckDefaultShapeSettingIsPxMesh.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_CheckDefaultShapeSettingIsPxMesh.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_ColliderPositionOffset.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_ColliderPositionOffset.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_ColliderPositionOffset.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_ColliderPositionOffset.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_ColliderRotationOffset.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_ColliderRotationOffset.py similarity index 100% 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AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_DiffCollisionGroupDiffCollidingLayersNotCollide.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_DiffCollisionGroupDiffCollidingLayersNotCollide.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_MultipleSurfaceSlots.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_MultipleSurfaceSlots.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_MultipleSurfaceSlots.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_MultipleSurfaceSlots.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_NoneCollisionGroupSameLayerNotCollide.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_NoneCollisionGroupSameLayerNotCollide.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_NoneCollisionGroupSameLayerNotCollide.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_NoneCollisionGroupSameLayerNotCollide.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_PxMeshAutoAssignedWhenAddingRenderMeshComponent.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_PxMeshAutoAssignedWhenAddingRenderMeshComponent.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_PxMeshAutoAssignedWhenAddingRenderMeshComponent.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_PxMeshAutoAssignedWhenAddingRenderMeshComponent.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_PxMeshAutoAssignedWhenModifyingRenderMeshComponent.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_PxMeshAutoAssignedWhenModifyingRenderMeshComponent.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_PxMeshAutoAssignedWhenModifyingRenderMeshComponent.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_PxMeshAutoAssignedWhenModifyingRenderMeshComponent.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_PxMeshConvexMeshCollides.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_PxMeshConvexMeshCollides.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_PxMeshConvexMeshCollides.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_PxMeshConvexMeshCollides.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_PxMeshErrorIfNoMesh.py 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b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_SameCollisionGroupDiffLayersCollide.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_SameCollisionGroupDiffLayersCollide.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_SameCollisionGroupDiffLayersCollide.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_SameCollisionGroupSameCustomLayerCollide.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_SameCollisionGroupSameCustomLayerCollide.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_SameCollisionGroupSameCustomLayerCollide.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_SameCollisionGroupSameCustomLayerCollide.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_SameCollisionGroupSameLayerCollide.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_SameCollisionGroupSameLayerCollide.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_SameCollisionGroupSameLayerCollide.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_SameCollisionGroupSameLayerCollide.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_SphereShapeEditting.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_SphereShapeEditting.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_SphereShapeEditting.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_SphereShapeEditting.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_TriggerPassThrough.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_TriggerPassThrough.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/collider/Collider_TriggerPassThrough.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/collider/Collider_TriggerPassThrough.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_CapsuleShapedForce.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_CapsuleShapedForce.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_CapsuleShapedForce.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_CapsuleShapedForce.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_DirectionHasNoAffectOnTotalForce.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_DirectionHasNoAffectOnTotalForce.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_DirectionHasNoAffectOnTotalForce.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_DirectionHasNoAffectOnTotalForce.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_HighValuesDirectionAxesWorkWithNoError.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_HighValuesDirectionAxesWorkWithNoError.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_HighValuesDirectionAxesWorkWithNoError.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_HighValuesDirectionAxesWorkWithNoError.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ImpulsesBoxShapedRigidBody.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ImpulsesBoxShapedRigidBody.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ImpulsesBoxShapedRigidBody.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ImpulsesBoxShapedRigidBody.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ImpulsesCapsuleShapedRigidBody.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ImpulsesCapsuleShapedRigidBody.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ImpulsesCapsuleShapedRigidBody.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ImpulsesCapsuleShapedRigidBody.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ImpulsesPxMeshShapedRigidBody.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ImpulsesPxMeshShapedRigidBody.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ImpulsesPxMeshShapedRigidBody.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ImpulsesPxMeshShapedRigidBody.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_LinearDampingForceOnRigidBodies.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_LinearDampingForceOnRigidBodies.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_LinearDampingForceOnRigidBodies.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_LinearDampingForceOnRigidBodies.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_LocalSpaceForceOnRigidBodies.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_LocalSpaceForceOnRigidBodies.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_LocalSpaceForceOnRigidBodies.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_LocalSpaceForceOnRigidBodies.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_MovingForceRegionChangesNetForce.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_MovingForceRegionChangesNetForce.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_MovingForceRegionChangesNetForce.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_MovingForceRegionChangesNetForce.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_MultipleComponentsCombineForces.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_MultipleComponentsCombineForces.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_MultipleComponentsCombineForces.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_MultipleComponentsCombineForces.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_MultipleForcesInSameComponentCombineForces.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_MultipleForcesInSameComponentCombineForces.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_MultipleForcesInSameComponentCombineForces.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_MultipleForcesInSameComponentCombineForces.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_NoQuiverOnHighLinearDampingForce.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_NoQuiverOnHighLinearDampingForce.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_NoQuiverOnHighLinearDampingForce.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_NoQuiverOnHighLinearDampingForce.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ParentChildForcesCombineForces.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ParentChildForcesCombineForces.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ParentChildForcesCombineForces.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ParentChildForcesCombineForces.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_PointForceOnRigidBodies.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_PointForceOnRigidBodies.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_PointForceOnRigidBodies.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_PointForceOnRigidBodies.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_PositionOffset.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_PositionOffset.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_PositionOffset.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_PositionOffset.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_PxMeshShapedForce.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_PxMeshShapedForce.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_PxMeshShapedForce.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_PxMeshShapedForce.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_RotationalOffset.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_RotationalOffset.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_RotationalOffset.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_RotationalOffset.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SimpleDragForceOnRigidBodies.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_SimpleDragForceOnRigidBodies.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SimpleDragForceOnRigidBodies.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_SimpleDragForceOnRigidBodies.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SliceFileInstantiates.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_SliceFileInstantiates.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SliceFileInstantiates.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_SliceFileInstantiates.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SmallMagnitudeDeviationOnLargeForces.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_SmallMagnitudeDeviationOnLargeForces.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SmallMagnitudeDeviationOnLargeForces.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_SmallMagnitudeDeviationOnLargeForces.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SphereShapedForce.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_SphereShapedForce.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SphereShapedForce.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_SphereShapedForce.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SplineForceOnRigidBodies.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_SplineForceOnRigidBodies.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SplineForceOnRigidBodies.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_SplineForceOnRigidBodies.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SplineRegionWithModifiedTransform.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_SplineRegionWithModifiedTransform.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_SplineRegionWithModifiedTransform.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_SplineRegionWithModifiedTransform.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_WithNonTriggerColliderWarning.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_WithNonTriggerColliderWarning.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_WithNonTriggerColliderWarning.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_WithNonTriggerColliderWarning.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_WorldSpaceForceOnRigidBodies.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_WorldSpaceForceOnRigidBodies.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_WorldSpaceForceOnRigidBodies.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_WorldSpaceForceOnRigidBodies.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroLinearDampingDoesNothing.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ZeroLinearDampingDoesNothing.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroLinearDampingDoesNothing.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ZeroLinearDampingDoesNothing.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroLocalSpaceForceDoesNothing.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ZeroLocalSpaceForceDoesNothing.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroLocalSpaceForceDoesNothing.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ZeroLocalSpaceForceDoesNothing.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroPointForceDoesNothing.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ZeroPointForceDoesNothing.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroPointForceDoesNothing.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ZeroPointForceDoesNothing.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroSimpleDragForceDoesNothing.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ZeroSimpleDragForceDoesNothing.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroSimpleDragForceDoesNothing.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ZeroSimpleDragForceDoesNothing.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroSplineForceDoesNothing.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ZeroSplineForceDoesNothing.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroSplineForceDoesNothing.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ZeroSplineForceDoesNothing.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroWorldSpaceForceDoesNothing.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ZeroWorldSpaceForceDoesNothing.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/force_region/ForceRegion_ZeroWorldSpaceForceDoesNothing.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/force_region/ForceRegion_ZeroWorldSpaceForceDoesNothing.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/JointsHelper.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/JointsHelper.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/joints/JointsHelper.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/joints/JointsHelper.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_Ball2BodiesConstrained.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_Ball2BodiesConstrained.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_Ball2BodiesConstrained.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_Ball2BodiesConstrained.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_BallBreakable.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_BallBreakable.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_BallBreakable.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_BallBreakable.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_BallLeadFollowerCollide.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_BallLeadFollowerCollide.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_BallLeadFollowerCollide.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_BallLeadFollowerCollide.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_BallNoLimitsConstrained.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_BallNoLimitsConstrained.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_BallNoLimitsConstrained.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_BallNoLimitsConstrained.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_BallSoftLimitsConstrained.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_BallSoftLimitsConstrained.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_BallSoftLimitsConstrained.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_BallSoftLimitsConstrained.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_Fixed2BodiesConstrained.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_Fixed2BodiesConstrained.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_Fixed2BodiesConstrained.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_Fixed2BodiesConstrained.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_FixedBreakable.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_FixedBreakable.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_FixedBreakable.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_FixedBreakable.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_FixedLeadFollowerCollide.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_FixedLeadFollowerCollide.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_FixedLeadFollowerCollide.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_FixedLeadFollowerCollide.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_GlobalFrameConstrained.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_GlobalFrameConstrained.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_GlobalFrameConstrained.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_GlobalFrameConstrained.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_Hinge2BodiesConstrained.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_Hinge2BodiesConstrained.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_Hinge2BodiesConstrained.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_Hinge2BodiesConstrained.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_HingeBreakable.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_HingeBreakable.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_HingeBreakable.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_HingeBreakable.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_HingeLeadFollowerCollide.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_HingeLeadFollowerCollide.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_HingeLeadFollowerCollide.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_HingeLeadFollowerCollide.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_HingeNoLimitsConstrained.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_HingeNoLimitsConstrained.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_HingeNoLimitsConstrained.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_HingeNoLimitsConstrained.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_HingeSoftLimitsConstrained.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_HingeSoftLimitsConstrained.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/joints/Joints_HingeSoftLimitsConstrained.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_HingeSoftLimitsConstrained.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/material/AddModifyDelete_Utils.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/material/AddModifyDelete_Utils.py similarity index 100% rename from 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AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_GetCollisionNameReturnsNothingWhenHasToggledLayer.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_GetCollisionNameReturnsNothingWhenHasToggledLayer.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_MultipleRaycastNode.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_MultipleRaycastNode.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_MultipleRaycastNode.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_MultipleRaycastNode.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_OverlapNode.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_OverlapNode.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_OverlapNode.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_OverlapNode.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_PostPhysicsUpdate.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_PostPhysicsUpdate.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_PostPhysicsUpdate.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_PostPhysicsUpdate.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_PostUpdateEvent.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_PostUpdateEvent.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_PostUpdateEvent.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_PostUpdateEvent.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_PreUpdateEvent.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_PreUpdateEvent.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_PreUpdateEvent.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_PreUpdateEvent.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_SetKinematicTargetTransform.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_SetKinematicTargetTransform.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_SetKinematicTargetTransform.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_SetKinematicTargetTransform.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_ShapeCast.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_ShapeCast.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_ShapeCast.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_ShapeCast.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_SpawnEntityWithPhysComponents.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_SpawnEntityWithPhysComponents.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_SpawnEntityWithPhysComponents.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_SpawnEntityWithPhysComponents.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_TriggerEvents.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_TriggerEvents.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/script_canvas/ScriptCanvas_TriggerEvents.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/script_canvas/ScriptCanvas_TriggerEvents.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/shape_collider/ShapeCollider_CanBeAddedWitNoWarnings.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/shape_collider/ShapeCollider_CanBeAddedWitNoWarnings.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/shape_collider/ShapeCollider_CanBeAddedWitNoWarnings.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/shape_collider/ShapeCollider_CanBeAddedWitNoWarnings.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/shape_collider/ShapeCollider_CylinderShapeCollides.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/shape_collider/ShapeCollider_CylinderShapeCollides.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/shape_collider/ShapeCollider_CylinderShapeCollides.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/shape_collider/ShapeCollider_CylinderShapeCollides.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/shape_collider/ShapeCollider_InactiveWhenNoShapeComponent.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/shape_collider/ShapeCollider_InactiveWhenNoShapeComponent.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/shape_collider/ShapeCollider_InactiveWhenNoShapeComponent.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/shape_collider/ShapeCollider_InactiveWhenNoShapeComponent.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/shape_collider/ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/shape_collider/ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/shape_collider/ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/shape_collider/ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_AddPhysTerrainComponent.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/terrain/Terrain_AddPhysTerrainComponent.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_AddPhysTerrainComponent.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/terrain/Terrain_AddPhysTerrainComponent.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_CanAddMultipleTerrainComponents.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/terrain/Terrain_CanAddMultipleTerrainComponents.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_CanAddMultipleTerrainComponents.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/terrain/Terrain_CanAddMultipleTerrainComponents.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_CollisionAgainstRigidBody.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/terrain/Terrain_CollisionAgainstRigidBody.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_CollisionAgainstRigidBody.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/terrain/Terrain_CollisionAgainstRigidBody.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_MultipleResolutionsValid.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/terrain/Terrain_MultipleResolutionsValid.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_MultipleResolutionsValid.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/terrain/Terrain_MultipleResolutionsValid.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_MultipleTerrainComponentsWarning.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/terrain/Terrain_MultipleTerrainComponentsWarning.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_MultipleTerrainComponentsWarning.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/terrain/Terrain_MultipleTerrainComponentsWarning.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_NoPhysTerrainComponentNoCollision.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/terrain/Terrain_NoPhysTerrainComponentNoCollision.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_NoPhysTerrainComponentNoCollision.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/terrain/Terrain_NoPhysTerrainComponentNoCollision.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_SpawnSecondTerrainComponentWarning.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/terrain/Terrain_SpawnSecondTerrainComponentWarning.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_SpawnSecondTerrainComponentWarning.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/terrain/Terrain_SpawnSecondTerrainComponentWarning.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_TerrainTexturePainterWorks.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/terrain/Terrain_TerrainTexturePainterWorks.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/tests/terrain/Terrain_TerrainTexturePainterWorks.py rename to AutomatedTesting/Gem/PythonTests/Physics/tests/terrain/Terrain_TerrainTexturePainterWorks.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/utils/FileManagement.py b/AutomatedTesting/Gem/PythonTests/Physics/utils/FileManagement.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/utils/FileManagement.py rename to AutomatedTesting/Gem/PythonTests/Physics/utils/FileManagement.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_Managed_Files.py b/AutomatedTesting/Gem/PythonTests/Physics/utils/UtilTest_Managed_Files.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_Managed_Files.py rename to AutomatedTesting/Gem/PythonTests/Physics/utils/UtilTest_Managed_Files.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_Physmaterial_Editor.py b/AutomatedTesting/Gem/PythonTests/Physics/utils/UtilTest_Physmaterial_Editor.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_Physmaterial_Editor.py rename to AutomatedTesting/Gem/PythonTests/Physics/utils/UtilTest_Physmaterial_Editor.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_PhysxConfig_Default.py b/AutomatedTesting/Gem/PythonTests/Physics/utils/UtilTest_PhysxConfig_Default.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_PhysxConfig_Default.py rename to AutomatedTesting/Gem/PythonTests/Physics/utils/UtilTest_PhysxConfig_Default.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_PhysxConfig_Override.py b/AutomatedTesting/Gem/PythonTests/Physics/utils/UtilTest_PhysxConfig_Override.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_PhysxConfig_Override.py rename to AutomatedTesting/Gem/PythonTests/Physics/utils/UtilTest_PhysxConfig_Override.py diff --git a/AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_Tracer_PicksErrorsAndWarnings.py b/AutomatedTesting/Gem/PythonTests/Physics/utils/UtilTest_Tracer_PicksErrorsAndWarnings.py similarity index 100% rename from AutomatedTesting/Gem/PythonTests/physics_/utils/UtilTest_Tracer_PicksErrorsAndWarnings.py rename to AutomatedTesting/Gem/PythonTests/Physics/utils/UtilTest_Tracer_PicksErrorsAndWarnings.py From 78d0b46f08645c10b8aa92d347e4881bf298dd22 Mon Sep 17 00:00:00 2001 From: AMZN-AlexOteiza Date: Fri, 10 Sep 2021 14:37:45 +0200 Subject: [PATCH 5/9] Updated path in CMakeLists.txt Signed-off-by: AMZN-AlexOteiza --- AutomatedTesting/Gem/PythonTests/CMakeLists.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/AutomatedTesting/Gem/PythonTests/CMakeLists.txt b/AutomatedTesting/Gem/PythonTests/CMakeLists.txt index a54229f6ba..7fd3b3a241 100644 --- a/AutomatedTesting/Gem/PythonTests/CMakeLists.txt +++ b/AutomatedTesting/Gem/PythonTests/CMakeLists.txt @@ -21,7 +21,7 @@ add_subdirectory(assetpipeline) add_subdirectory(atom_renderer) ## Physics ## -add_subdirectory(physics) +add_subdirectory(Physics) ## ScriptCanvas ## add_subdirectory(scripting) From 51ce59e24099f2d32b8bfa203289df4ca1e0c1b2 Mon Sep 17 00:00:00 2001 From: Benjamin Jillich <43751992+amzn-jillich@users.noreply.github.com> Date: Mon, 13 Sep 2021 08:25:38 +0200 Subject: [PATCH 6/9] EMotion FX: Resetting the anim graph while in the middle of selecting transitions for interruption crashes the Editor (#4026) Signed-off-by: Benjamin Jillich --- .../Editor/PropertyWidgets/AnimGraphTransitionHandler.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTransitionHandler.cpp b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTransitionHandler.cpp index ce114a498e..c49f5de085 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTransitionHandler.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTransitionHandler.cpp @@ -24,7 +24,6 @@ #include #include - namespace EMotionFX { AZ_CLASS_ALLOCATOR_IMPL(AnimGraphTransitionIdPicker, AZ::SystemAllocator, 0) @@ -126,8 +125,13 @@ namespace EMotionFX } } - void AnimGraphTransitionIdPicker::OnAboutToBeRemoved(const QModelIndex &parent, int first, int last) + void AnimGraphTransitionIdPicker::OnAboutToBeRemoved(const QModelIndex& parent, int first, int last) { + if (!parent.isValid()) + { + return; + } + EMStudio::EMStudioPlugin* plugin = EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID); EMStudio::AnimGraphPlugin* animGraphPlugin = static_cast(plugin); if (animGraphPlugin) From 28d45891f29210cca73aed56f5996fa4e0bb9caf Mon Sep 17 00:00:00 2001 From: hultonha <82228511+hultonha@users.noreply.github.com> Date: Mon, 13 Sep 2021 09:36:34 +0100 Subject: [PATCH 7/9] Remove redundant API calls from EditorViewportWidget and use new WorldToScreen call (#4022) * remove redundant API calls from EditorViewportWidget and use new WorldToScreen call Signed-off-by: hultonha * remove additional pre/post widget render calls that are no longer required Signed-off-by: hultonha --- Code/Editor/EditorViewportWidget.cpp | 64 +++++-------------- Code/Editor/EditorViewportWidget.h | 5 +- Code/Editor/IEditorImpl.cpp | 7 -- Code/Editor/Viewport.cpp | 27 -------- Code/Editor/Viewport.h | 16 +---- .../Manipulators/EditorVertexSelection.cpp | 7 +- .../Viewport/ViewportMessages.h | 27 -------- .../ViewportSelection/EditorHelpers.cpp | 7 +- .../ViewportSelection/EditorSelectionUtil.cpp | 12 ---- .../ViewportSelection/EditorSelectionUtil.h | 3 - .../EditorTransformComponentSelection.cpp | 15 +---- .../Editor/EditorViewportEntityPicker.cpp | 38 +++++------ 12 files changed, 42 insertions(+), 186 deletions(-) diff --git a/Code/Editor/EditorViewportWidget.cpp b/Code/Editor/EditorViewportWidget.cpp index 736bbe5feb..61c7355273 100644 --- a/Code/Editor/EditorViewportWidget.cpp +++ b/Code/Editor/EditorViewportWidget.cpp @@ -295,28 +295,17 @@ void EditorViewportWidget::mousePressEvent(QMouseEvent* event) QtViewport::mousePressEvent(event); } -AzToolsFramework::ViewportInteraction::MousePick EditorViewportWidget::BuildMousePickInternal(const QPoint& point) const +AzToolsFramework::ViewportInteraction::MousePick EditorViewportWidget::BuildMousePick(const QPoint& point) const { - using namespace AzToolsFramework::ViewportInteraction; - - MousePick mousePick; - mousePick.m_screenCoordinates = ScreenPointFromQPoint(point); - const auto& ray = m_renderViewport->ViewportScreenToWorldRay(mousePick.m_screenCoordinates); - if (ray.has_value()) + AzToolsFramework::ViewportInteraction::MousePick mousePick; + mousePick.m_screenCoordinates = AzToolsFramework::ViewportInteraction::ScreenPointFromQPoint(point); + if (const auto& ray = m_renderViewport->ViewportScreenToWorldRay(mousePick.m_screenCoordinates); + ray.has_value()) { mousePick.m_rayOrigin = ray.value().origin; mousePick.m_rayDirection = ray.value().direction; } - return mousePick; -} -AzToolsFramework::ViewportInteraction::MousePick EditorViewportWidget::BuildMousePick(const QPoint& point) -{ - using namespace AzToolsFramework::ViewportInteraction; - - PreWidgetRendering(); - const MousePick mousePick = BuildMousePickInternal(point); - PostWidgetRendering(); return mousePick; } @@ -325,9 +314,7 @@ AzToolsFramework::ViewportInteraction::MouseInteraction EditorViewportWidget::Bu const AzToolsFramework::ViewportInteraction::KeyboardModifiers modifiers, const AzToolsFramework::ViewportInteraction::MousePick& mousePick) const { - using namespace AzToolsFramework::ViewportInteraction; - - MouseInteraction mouse; + AzToolsFramework::ViewportInteraction::MouseInteraction mouse; mouse.m_interactionId.m_cameraId = m_viewEntityId; mouse.m_interactionId.m_viewportId = GetViewportId(); mouse.m_mouseButtons = buttons; @@ -339,11 +326,11 @@ AzToolsFramework::ViewportInteraction::MouseInteraction EditorViewportWidget::Bu AzToolsFramework::ViewportInteraction::MouseInteraction EditorViewportWidget::BuildMouseInteraction( const Qt::MouseButtons buttons, const Qt::KeyboardModifiers modifiers, const QPoint& point) { - using namespace AzToolsFramework::ViewportInteraction; + namespace AztfVi = AzToolsFramework::ViewportInteraction; return BuildMouseInteractionInternal( - BuildMouseButtons(buttons), - BuildKeyboardModifiers(modifiers), + AztfVi::BuildMouseButtons(buttons), + AztfVi::BuildKeyboardModifiers(modifiers), BuildMousePick(WidgetToViewport(point))); } @@ -721,8 +708,6 @@ void EditorViewportWidget::OnBeginPrepareRender() return; } - PreWidgetRendering(); - RenderAll(); // Draw 2D helpers. @@ -748,8 +733,6 @@ void EditorViewportWidget::OnBeginPrepareRender() m_debugDisplay->SetState(prevState); m_debugDisplay->DepthTestOn(); - - PostWidgetRendering(); } ////////////////////////////////////////////////////////////////////////// @@ -769,15 +752,15 @@ void EditorViewportWidget::RenderAll() if (m_manipulatorManager != nullptr) { - using namespace AzToolsFramework::ViewportInteraction; + namespace AztfVi = AzToolsFramework::ViewportInteraction; m_debugDisplay->DepthTestOff(); m_manipulatorManager->DrawManipulators( *m_debugDisplay, GetCameraState(), BuildMouseInteractionInternal( - MouseButtons(TranslateMouseButtons(QGuiApplication::mouseButtons())), - BuildKeyboardModifiers(QGuiApplication::queryKeyboardModifiers()), - BuildMousePickInternal(WidgetToViewport(mapFromGlobal(QCursor::pos()))))); + AztfVi::MouseButtons(AztfVi::TranslateMouseButtons(QGuiApplication::mouseButtons())), + AztfVi::BuildKeyboardModifiers(QGuiApplication::queryKeyboardModifiers()), + BuildMousePick(WidgetToViewport(mapFromGlobal(QCursor::pos()))))); m_debugDisplay->DepthTestOn(); } } @@ -950,8 +933,6 @@ AZ::Vector3 EditorViewportWidget::PickTerrain(const AzFramework::ScreenPoint& po AZ::EntityId EditorViewportWidget::PickEntity(const AzFramework::ScreenPoint& point) { - PreWidgetRendering(); - AZ::EntityId entityId; HitContext hitInfo; hitInfo.view = this; @@ -964,8 +945,6 @@ AZ::EntityId EditorViewportWidget::PickEntity(const AzFramework::ScreenPoint& po } } - PostWidgetRendering(); - return entityId; } @@ -999,28 +978,17 @@ QWidget* EditorViewportWidget::GetWidgetForViewportContextMenu() return this; } -void EditorViewportWidget::BeginWidgetContext() -{ - PreWidgetRendering(); -} - -void EditorViewportWidget::EndWidgetContext() -{ - PostWidgetRendering(); -} - bool EditorViewportWidget::ShowingWorldSpace() { - using namespace AzToolsFramework::ViewportInteraction; - return BuildKeyboardModifiers(QGuiApplication::queryKeyboardModifiers()).Shift(); + return AzToolsFramework::ViewportInteraction::BuildKeyboardModifiers(QGuiApplication::queryKeyboardModifiers()).Shift(); } void EditorViewportWidget::SetViewportId(int id) { CViewport::SetViewportId(id); - // Clear the cached debugdisplay pointer. we're about to delete that render viewport, and deleting the render - // viewport invalidates the debugdisplay. + // Clear the cached DebugDisplay pointer. we're about to delete that render viewport, and deleting the render + // viewport invalidates the DebugDisplay. m_debugDisplay = nullptr; // First delete any existing layout diff --git a/Code/Editor/EditorViewportWidget.h b/Code/Editor/EditorViewportWidget.h index dff0adb55a..426b7c5ad1 100644 --- a/Code/Editor/EditorViewportWidget.h +++ b/Code/Editor/EditorViewportWidget.h @@ -211,8 +211,6 @@ private: float TerrainHeight(const AZ::Vector2& position) override; bool ShowingWorldSpace() override; QWidget* GetWidgetForViewportContextMenu() override; - void BeginWidgetContext() override; - void EndWidgetContext() override; // EditorEntityViewportInteractionRequestBus overrides ... void FindVisibleEntities(AZStd::vector& visibleEntities) override; @@ -271,7 +269,7 @@ private: // note: The argument passed to parameter **point**, originating // from a Qt event, must first be passed to WidgetToViewport before being // passed to BuildMousePick. - AzToolsFramework::ViewportInteraction::MousePick BuildMousePick(const QPoint& point); + AzToolsFramework::ViewportInteraction::MousePick BuildMousePick(const QPoint& point) const; bool CheckRespondToInput() const; @@ -281,7 +279,6 @@ private: void PushDisableRendering(); void PopDisableRendering(); bool IsRenderingDisabled() const; - AzToolsFramework::ViewportInteraction::MousePick BuildMousePickInternal(const QPoint& point) const; void RestoreViewportAfterGameMode(); diff --git a/Code/Editor/IEditorImpl.cpp b/Code/Editor/IEditorImpl.cpp index 51ef0dedc3..66c64d5bef 100644 --- a/Code/Editor/IEditorImpl.cpp +++ b/Code/Editor/IEditorImpl.cpp @@ -632,14 +632,7 @@ void CEditorImpl::SetReferenceCoordSys(RefCoordSys refCoords) CViewport* pViewport = GetActiveView(); if (pViewport) { - //Pre and Post widget rendering calls are made here to make sure that the proper camera state is set. - //MakeConstructionPlane will make a call to ViewToWorldRay which needs the correct camera state - //in the CRenderViewport to be set. - pViewport->PreWidgetRendering(); - pViewport->MakeConstructionPlane(GetIEditor()->GetAxisConstrains()); - - pViewport->PostWidgetRendering(); } Notify(eNotify_OnRefCoordSysChange); diff --git a/Code/Editor/Viewport.cpp b/Code/Editor/Viewport.cpp index 9c6088e340..2d41538d92 100644 --- a/Code/Editor/Viewport.cpp +++ b/Code/Editor/Viewport.cpp @@ -43,12 +43,7 @@ void QtViewport::BuildDragDropContext(AzQtComponents::ViewportDragContext& context, const QPoint& pt) { context.m_hitLocation = AZ::Vector3::CreateZero(); - - PreWidgetRendering(); // required so that the current render cam is set. - context.m_hitLocation = GetHitLocation(pt); - - PostWidgetRendering(); } @@ -1352,28 +1347,6 @@ bool QtViewport::MouseCallback(EMouseEvent event, const QPoint& point, Qt::Keybo return true; } - // RAII wrapper for Pre / PostWidgetRendering calls. - // It also tracks the times a mouse callback potentially created a new viewport context. - struct ScopedProcessingMouseCallback - { - explicit ScopedProcessingMouseCallback(QtViewport* viewport) - : m_viewport(viewport) - { - m_viewport->m_processingMouseCallbacksCounter++; - m_viewport->PreWidgetRendering(); - } - - ~ScopedProcessingMouseCallback() - { - m_viewport->PostWidgetRendering(); - m_viewport->m_processingMouseCallbacksCounter--; - } - - QtViewport* m_viewport; - }; - - ScopedProcessingMouseCallback scopedProcessingMouseCallback(this); - ////////////////////////////////////////////////////////////////////////// // Hit test gizmo objects. ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Editor/Viewport.h b/Code/Editor/Viewport.h index 6b5bfb5c34..74897508f0 100644 --- a/Code/Editor/Viewport.h +++ b/Code/Editor/Viewport.h @@ -274,12 +274,6 @@ public: void SetViewPane(CLayoutViewPane* viewPane) { m_viewPane = viewPane; } - //Child classes can override these to provide extra logic that wraps - //widget rendering. Needed by the RenderViewport to handle raycasts - //from screen-space to world-space. - virtual void PreWidgetRendering() {} - virtual void PostWidgetRendering() {} - virtual CViewport *asCViewport() { return this; } protected: @@ -289,7 +283,7 @@ protected: // Screen Matrix Matrix34 m_screenTM; int m_nCurViewportID; - // Final game view matrix before drpping back to editor + // Final game view matrix before dropping back to editor Matrix34 m_gameTM; AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING @@ -427,7 +421,7 @@ public: QRect GetSelectionRectangle() const override { return m_selectedRect; }; //! Called when dragging selection rectangle. void OnDragSelectRectangle(const QRect& rect, bool bNormalizeRect = false) override; - //! Get selection procision tolerance. + //! Get selection precision tolerance. float GetSelectionTolerance() const { return m_selectionTolerance; } //! Center viewport on selection. void CenterOnSelection() override {} @@ -572,12 +566,6 @@ protected: void dragLeaveEvent(QDragLeaveEvent* event) override; void dropEvent(QDropEvent* event) override; - //Child classes can override these to provide extra logic that wraps - //widget rendering. Needed by the RenderViewport to handle raycasts - //from screen-space to world-space. - virtual void PreWidgetRendering() {} - virtual void PostWidgetRendering() {} - AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING AzToolsFramework::ViewportUi::ViewportUiManager m_viewportUi; AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Manipulators/EditorVertexSelection.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Manipulators/EditorVertexSelection.cpp index af5a9004e3..7b2ce53613 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Manipulators/EditorVertexSelection.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Manipulators/EditorVertexSelection.cpp @@ -11,6 +11,7 @@ #include #include #include +#include #include #include #include @@ -363,9 +364,7 @@ namespace AzToolsFramework boxSelectData.m_activeSelection = boxSelectData.m_startSelection; } - // set the widget context before calls to ViewportWorldToScreen so we are not - // going to constantly be pushing/popping the widget context - ViewportInteraction::WidgetContextGuard widgetContextGuard(viewportId); + const AzFramework::CameraState cameraState = GetCameraState(viewportId); // box select active (clicking and dragging) if (editorBoxSelect.BoxRegion()) @@ -385,7 +384,7 @@ namespace AzToolsFramework found, fixedVertices, &AZ::FixedVerticesRequestBus::Handler::GetVertex, vertexIndex, localVertex); const AZ::Vector3 worldVertex = worldFromLocal.TransformPoint(AZ::AdaptVertexOut(localVertex)); - const AzFramework::ScreenPoint screenPosition = GetScreenPosition(viewportId, worldVertex); + const AzFramework::ScreenPoint screenPosition = AzFramework::WorldToScreen(worldVertex, cameraState); // check if a vertex is inside the box select region if (editorBoxSelect.BoxRegion()->contains(ViewportInteraction::QPointFromScreenPoint(screenPosition))) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h index 942fee1a49..fa4d8dfe11 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h @@ -254,11 +254,6 @@ namespace AzToolsFramework virtual bool ShowingWorldSpace() = 0; //! Return the widget to use as the parent for the viewport context menu. virtual QWidget* GetWidgetForViewportContextMenu() = 0; - //! Set the render context for the viewport. - virtual void BeginWidgetContext() = 0; - //! End the render context for the viewport. - //! Return to previous context before Begin was called. - virtual void EndWidgetContext() = 0; protected: ~MainEditorViewportInteractionRequests() = default; @@ -297,28 +292,6 @@ namespace AzToolsFramework //! Type to inherit to implement MainEditorViewportInteractionRequests. using ViewportMouseCursorRequestBus = AZ::EBus; - - //! A helper to wrap Begin/EndWidgetContext. - class WidgetContextGuard - { - public: - explicit WidgetContextGuard(const int viewportId) - : m_viewportId(viewportId) - { - MainEditorViewportInteractionRequestBus::Event( - viewportId, &MainEditorViewportInteractionRequestBus::Events::BeginWidgetContext); - } - - ~WidgetContextGuard() - { - MainEditorViewportInteractionRequestBus::Event( - m_viewportId, &MainEditorViewportInteractionRequestBus::Events::EndWidgetContext); - } - - private: - int m_viewportId; //!< The viewport id the widget context is being set on. - }; - } // namespace ViewportInteraction //! Utility function to return EntityContextId. diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorHelpers.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorHelpers.cpp index 7abff230e3..25b10463dc 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorHelpers.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorHelpers.cpp @@ -11,6 +11,7 @@ #include #include #include +#include #include #include #include @@ -118,10 +119,6 @@ namespace AzToolsFramework const int viewportId = mouseInteraction.m_mouseInteraction.m_interactionId.m_viewportId; - // set the widget context before calls to ViewportWorldToScreen so we are not - // going to constantly be pushing/popping the widget context - ViewportInteraction::WidgetContextGuard widgetContextGuard(viewportId); - const bool helpersVisible = HelpersVisible(); // selecting new entities @@ -145,7 +142,7 @@ namespace AzToolsFramework const AZ::Vector3& entityPosition = m_entityDataCache->GetVisibleEntityPosition(entityCacheIndex); // selecting based on 2d icon - should only do it when visible and not selected - const AzFramework::ScreenPoint screenPosition = GetScreenPosition(viewportId, entityPosition); + const AzFramework::ScreenPoint screenPosition = AzFramework::WorldToScreen(entityPosition, cameraState); const float distSqFromCamera = cameraState.m_position.GetDistanceSq(entityPosition); const auto iconRange = static_cast(GetIconScale(distSqFromCamera) * s_iconSize * 0.5f); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorSelectionUtil.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorSelectionUtil.cpp index f4b68b5970..a5ef66e7a3 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorSelectionUtil.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorSelectionUtil.cpp @@ -48,18 +48,6 @@ namespace AzToolsFramework return AZ::GetMax(projectedCameraDistance, cameraState.m_nearClip) / apparentDistance; } - AzFramework::ScreenPoint GetScreenPosition(const int viewportId, const AZ::Vector3& worldTranslation) - { - AZ_PROFILE_FUNCTION(AzToolsFramework); - - auto screenPosition = AzFramework::ScreenPoint(0, 0); - ViewportInteraction::ViewportInteractionRequestBus::EventResult( - screenPosition, viewportId, &ViewportInteraction::ViewportInteractionRequestBus::Events::ViewportWorldToScreen, - worldTranslation); - - return screenPosition; - } - bool AabbIntersectRay(const AZ::Vector3& origin, const AZ::Vector3& direction, const AZ::Aabb& aabb, float& distance) { AZ_PROFILE_FUNCTION(AzToolsFramework); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorSelectionUtil.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorSelectionUtil.h index ec9bde9f9c..d58549b329 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorSelectionUtil.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorSelectionUtil.h @@ -39,9 +39,6 @@ namespace AzToolsFramework //! Calculate scale factor based on distance from camera float CalculateScreenToWorldMultiplier(const AZ::Vector3& worldPosition, const AzFramework::CameraState& cameraState); - //! Map from world space to screen space. - AzFramework::ScreenPoint GetScreenPosition(int viewportId, const AZ::Vector3& worldTranslation); - //! Given a mouse interaction, determine if the pick ray from its position //! in screen space intersected an aabb in world space. bool AabbIntersectMouseRay(const ViewportInteraction::MouseInteraction& mouseInteraction, const AZ::Aabb& aabb); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorTransformComponentSelection.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorTransformComponentSelection.cpp index afcade944a..6442559ede 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorTransformComponentSelection.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorTransformComponentSelection.cpp @@ -412,10 +412,7 @@ namespace AzToolsFramework potentialSelectedEntityIds.clear(); } - // set the widget context before calls to ViewportWorldToScreen so we are not - // going to constantly be pushing/popping the widget context - ViewportInteraction::WidgetContextGuard widgetContextGuard(viewportId); - + const AzFramework::CameraState cameraState = GetCameraState(viewportId); for (size_t entityCacheIndex = 0; entityCacheIndex < entityDataCache.VisibleEntityDataCount(); ++entityCacheIndex) { if (entityDataCache.IsVisibleEntityLocked(entityCacheIndex) || !entityDataCache.IsVisibleEntityVisible(entityCacheIndex)) @@ -426,7 +423,7 @@ namespace AzToolsFramework const AZ::EntityId entityId = entityDataCache.GetVisibleEntityId(entityCacheIndex); const AZ::Vector3& entityPosition = entityDataCache.GetVisibleEntityPosition(entityCacheIndex); - const AzFramework::ScreenPoint screenPosition = GetScreenPosition(viewportId, entityPosition); + const AzFramework::ScreenPoint screenPosition = AzFramework::WorldToScreen(entityPosition, cameraState); if (currentKeyboardModifiers.Ctrl()) { @@ -1779,13 +1776,7 @@ namespace AzToolsFramework CheckDirtyEntityIds(); - const int viewportId = mouseInteraction.m_mouseInteraction.m_interactionId.m_viewportId; - - const AzFramework::CameraState cameraState = GetCameraState(viewportId); - - // set the widget context before calls to ViewportWorldToScreen so we are not - // going to constantly be pushing/popping the widget context - ViewportInteraction::WidgetContextGuard widgetContextGuard(viewportId); + const AzFramework::CameraState cameraState = GetCameraState(mouseInteraction.m_mouseInteraction.m_interactionId.m_viewportId); m_cachedEntityIdUnderCursor = m_editorHelpers->HandleMouseInteraction(cameraState, mouseInteraction); diff --git a/Gems/PhysX/Code/Editor/EditorViewportEntityPicker.cpp b/Gems/PhysX/Code/Editor/EditorViewportEntityPicker.cpp index 605e6f213f..7f46f961f2 100644 --- a/Gems/PhysX/Code/Editor/EditorViewportEntityPicker.cpp +++ b/Gems/PhysX/Code/Editor/EditorViewportEntityPicker.cpp @@ -6,12 +6,12 @@ * SPDX-License-Identifier: Apache-2.0 OR MIT * */ + #include #include #include #include #include - #include namespace PhysX @@ -28,17 +28,13 @@ namespace PhysX } AZ::EntityId EditorViewportEntityPicker::PickEntity( - [[maybe_unused]] const AzFramework::CameraState& cameraState - , const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction - , AZ::Vector3& pickPosition - , AZ::Aabb& pickAabb) - { + [[maybe_unused]] const AzFramework::CameraState& cameraState, + const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction, + AZ::Vector3& pickPosition, + AZ::Aabb& pickAabb) + { const int viewportId = mouseInteraction.m_mouseInteraction.m_interactionId.m_viewportId; - // set the widget context before calls to ViewportWorldToScreen so we are not - // going to constantly be pushing/popping the widget context - AzToolsFramework::ViewportInteraction::WidgetContextGuard widgetContextGuard(viewportId); - // selecting new entities AZ::EntityId entityIdUnderCursor; pickPosition = AZ::Vector3::CreateZero(); @@ -48,31 +44,29 @@ namespace PhysX { const AZ::EntityId entityId = m_entityDataCache->GetVisibleEntityId(entityCacheIndex); - if (m_entityDataCache->IsVisibleEntityLocked(entityCacheIndex) - || !m_entityDataCache->IsVisibleEntityVisible(entityCacheIndex)) + if (m_entityDataCache->IsVisibleEntityLocked(entityCacheIndex) || !m_entityDataCache->IsVisibleEntityVisible(entityCacheIndex)) { continue; } // Ignore the case where the mouse hovers over an icon. Proceed to check for intersection with entity's AABB. - if (const AZ::Aabb aabb = AzToolsFramework::CalculateEditorEntitySelectionBounds( - entityId, AzFramework::ViewportInfo{viewportId}); + if (const AZ::Aabb aabb = + AzToolsFramework::CalculateEditorEntitySelectionBounds(entityId, AzFramework::ViewportInfo{ viewportId }); aabb.IsValid()) { const float pickRayLength = 1000.0f; - const AZ::Vector3 rayScaledDir = - mouseInteraction.m_mouseInteraction.m_mousePick.m_rayDirection * pickRayLength; + const AZ::Vector3 rayScaledDir = mouseInteraction.m_mouseInteraction.m_mousePick.m_rayDirection * pickRayLength; AZ::Vector3 startNormal; float t, end; int intersectResult = AZ::Intersect::IntersectRayAABB( - mouseInteraction.m_mouseInteraction.m_mousePick.m_rayOrigin, rayScaledDir, - rayScaledDir.GetReciprocal(), aabb, t, end, startNormal); + mouseInteraction.m_mouseInteraction.m_mousePick.m_rayOrigin, rayScaledDir, rayScaledDir.GetReciprocal(), aabb, t, end, + startNormal); if (intersectResult > 0) { entityIdUnderCursor = entityId; - pickPosition = mouseInteraction.m_mouseInteraction.m_mousePick.m_rayOrigin - + (mouseInteraction.m_mouseInteraction.m_mousePick.m_rayDirection * pickRayLength * t); + pickPosition = mouseInteraction.m_mouseInteraction.m_mousePick.m_rayOrigin + + (mouseInteraction.m_mouseInteraction.m_mousePick.m_rayDirection * pickRayLength * t); pickAabb = aabb; } } @@ -82,10 +76,8 @@ namespace PhysX } void EditorViewportEntityPicker::DisplayViewport( - const AzFramework::ViewportInfo& viewportInfo, - AzFramework::DebugDisplayRequests& debugDisplay) + const AzFramework::ViewportInfo& viewportInfo, [[maybe_unused]] AzFramework::DebugDisplayRequests& debugDisplay) { - AZ_UNUSED(debugDisplay); m_entityDataCache->CalculateVisibleEntityDatas(viewportInfo); } } // namespace PhysX From 7a58b72f1509ba46a4b854bff4070c2cd4929182 Mon Sep 17 00:00:00 2001 From: hultonha <82228511+hultonha@users.noreply.github.com> Date: Mon, 13 Sep 2021 15:19:46 +0100 Subject: [PATCH 8/9] Add remaining integration tests for viewport selection (box select) (#4075) * updates to viewport box select tests Signed-off-by: hultonha * add interface for querying keyboard modifiers Signed-off-by: hultonha * remove redundant casts Signed-off-by: hultonha * update formatting options for trace functions in ActionDispatcher Signed-off-by: hultonha * remove redundant GetKeyboardModifiers call Signed-off-by: hultonha * update how trace/log functions have been fixed to output during tests Signed-off-by: hultonha --- Code/Editor/EditorViewportWidget.cpp | 10 +- Code/Editor/EditorViewportWidget.h | 6 +- .../ActionDispatcher.h | 99 +++++---- .../ImmediateModeActionDispatcher.h | 13 +- .../Source/ImmediateModeActionDispatcher.cpp | 6 +- .../Manipulators/EditorVertexSelection.cpp | 3 +- .../Viewport/ViewportMessages.h | 23 ++ .../ViewportSelection/EditorBoxSelect.cpp | 10 +- .../ViewportSelection/EditorBoxSelect.h | 2 +- .../EditorDefaultSelection.cpp | 4 +- .../EditorTransformComponentSelection.cpp | 21 +- .../EditorTransformComponentSelection.h | 22 +- ...EditorTransformComponentSelectionTests.cpp | 204 ++++++++++-------- .../Source/EditorWhiteBoxComponentMode.cpp | 3 +- .../Code/Tests/WhiteBoxComponentTest.cpp | 2 +- 15 files changed, 256 insertions(+), 172 deletions(-) diff --git a/Code/Editor/EditorViewportWidget.cpp b/Code/Editor/EditorViewportWidget.cpp index 61c7355273..851d2c5b6f 100644 --- a/Code/Editor/EditorViewportWidget.cpp +++ b/Code/Editor/EditorViewportWidget.cpp @@ -758,8 +758,7 @@ void EditorViewportWidget::RenderAll() m_manipulatorManager->DrawManipulators( *m_debugDisplay, GetCameraState(), BuildMouseInteractionInternal( - AztfVi::MouseButtons(AztfVi::TranslateMouseButtons(QGuiApplication::mouseButtons())), - AztfVi::BuildKeyboardModifiers(QGuiApplication::queryKeyboardModifiers()), + AztfVi::MouseButtons(AztfVi::TranslateMouseButtons(QGuiApplication::mouseButtons())), QueryKeyboardModifiers(), BuildMousePick(WidgetToViewport(mapFromGlobal(QCursor::pos()))))); m_debugDisplay->DepthTestOn(); } @@ -980,7 +979,12 @@ QWidget* EditorViewportWidget::GetWidgetForViewportContextMenu() bool EditorViewportWidget::ShowingWorldSpace() { - return AzToolsFramework::ViewportInteraction::BuildKeyboardModifiers(QGuiApplication::queryKeyboardModifiers()).Shift(); + return QueryKeyboardModifiers().Shift(); +} + +AzToolsFramework::ViewportInteraction::KeyboardModifiers EditorViewportWidget::QueryKeyboardModifiers() +{ + return AzToolsFramework::ViewportInteraction::BuildKeyboardModifiers(QGuiApplication::queryKeyboardModifiers()); } void EditorViewportWidget::SetViewportId(int id) diff --git a/Code/Editor/EditorViewportWidget.h b/Code/Editor/EditorViewportWidget.h index 426b7c5ad1..825d21a034 100644 --- a/Code/Editor/EditorViewportWidget.h +++ b/Code/Editor/EditorViewportWidget.h @@ -92,6 +92,7 @@ class SANDBOX_API EditorViewportWidget final , private AzToolsFramework::ViewportInteraction::ViewportFreezeRequestBus::Handler , private AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler , private AzToolsFramework::ViewportInteraction::EditorEntityViewportInteractionRequestBus::Handler + , private AzToolsFramework::ViewportInteraction::EditorModifierKeyRequestBus::Handler , private AzFramework::AssetCatalogEventBus::Handler , private AZ::RPI::SceneNotificationBus::Handler { @@ -205,7 +206,7 @@ private: bool IsViewportInputFrozen() override; void FreezeViewportInput(bool freeze) override; - // AzToolsFramework::MainEditorViewportInteractionRequestBus + // AzToolsFramework::MainEditorViewportInteractionRequestBus overrides ... AZ::EntityId PickEntity(const AzFramework::ScreenPoint& point) override; AZ::Vector3 PickTerrain(const AzFramework::ScreenPoint& point) override; float TerrainHeight(const AZ::Vector2& position) override; @@ -215,6 +216,9 @@ private: // EditorEntityViewportInteractionRequestBus overrides ... void FindVisibleEntities(AZStd::vector& visibleEntities) override; + // EditorModifierKeyRequestBus overrides ... + AzToolsFramework::ViewportInteraction::KeyboardModifiers QueryKeyboardModifiers() override; + // Camera::EditorCameraRequestBus overrides ... void SetViewFromEntityPerspective(const AZ::EntityId& entityId) override; void SetViewAndMovementLockFromEntityPerspective(const AZ::EntityId& entityId, bool lockCameraMovement) override; diff --git a/Code/Framework/AzManipulatorTestFramework/Include/AzManipulatorTestFramework/ActionDispatcher.h b/Code/Framework/AzManipulatorTestFramework/Include/AzManipulatorTestFramework/ActionDispatcher.h index 6ae09340e3..1b555a4a81 100644 --- a/Code/Framework/AzManipulatorTestFramework/Include/AzManipulatorTestFramework/ActionDispatcher.h +++ b/Code/Framework/AzManipulatorTestFramework/Include/AzManipulatorTestFramework/ActionDispatcher.h @@ -8,15 +8,15 @@ #pragma once -#include +#include #include #include -#include +#include namespace AzManipulatorTestFramework { //! Base class for derived immediate and retained action dispatchers. - template + template class ActionDispatcher { public: @@ -31,7 +31,7 @@ namespace AzManipulatorTestFramework //! Enable/disable action logging. DerivedDispatcherT* LogActions(bool logging); //! Output a trace debug message. - template + template DerivedDispatcherT* Trace(const char* format, const Args&... args); //! Set the camera state. DerivedDispatcherT* CameraState(const AzFramework::CameraState& cameraState); @@ -60,8 +60,9 @@ namespace AzManipulatorTestFramework //! Break out to the debugger mid action sequence (note: do not leave uses in production code). DerivedDispatcherT* DebugBreak(); //! Enter component mode for the specified component type. - template + template DerivedDispatcherT* EnterComponentMode(); + protected: // Actions to be implemented by derived immediate and retained action dispatchers. virtual void EnableSnapToGridImpl() = 0; @@ -79,32 +80,50 @@ namespace AzManipulatorTestFramework virtual void SetSelectedEntityImpl(AZ::EntityId entity) = 0; virtual void SetSelectedEntitiesImpl(const AzToolsFramework::EntityIdList& entities) = 0; virtual void EnterComponentModeImpl(const AZ::Uuid& uuid) = 0; - template + template void Log(const char* format, const Args&... args); bool m_logging = false; + private: const char* KeyboardModifierString(const AzToolsFramework::ViewportInteraction::KeyboardModifier& keyModifier); + static void DebugPrint(const char* format, ...); }; - template + template + void ActionDispatcher::DebugPrint(const char* format, ...) + { + va_list args; + va_start(args, format); + + vprintf(format, args); + printf("\n"); + + va_end(args); + } + + template template void ActionDispatcher::Log(const char* format, const Args&... args) { if (m_logging) { - AZ_Printf("ActionDispatcher", format, args...); + DebugPrint(format, args...); } } - template + template template DerivedDispatcherT* ActionDispatcher::Trace(const char* format, const Args&... args) { - Log(format, args...); + if (m_logging) + { + DebugPrint(format, args...); + } + return static_cast(this); } - template + template DerivedDispatcherT* ActionDispatcher::EnableSnapToGrid() { Log("Enabling SnapToGrid"); @@ -112,7 +131,7 @@ namespace AzManipulatorTestFramework return static_cast(this); } - template + template DerivedDispatcherT* ActionDispatcher::DisableSnapToGrid() { Log("Disabling SnapToGrid"); @@ -120,15 +139,15 @@ namespace AzManipulatorTestFramework return static_cast(this); } - template + template DerivedDispatcherT* ActionDispatcher::GridSize(float size) { - Log("GridSize: %f", size); + Log("GridSize: %.3f", size); GridSizeImpl(size); return static_cast(this); } - template + template DerivedDispatcherT* ActionDispatcher::LogActions(bool logging) { m_logging = logging; @@ -136,17 +155,16 @@ namespace AzManipulatorTestFramework return static_cast(this); } - template + template DerivedDispatcherT* ActionDispatcher::CameraState(const AzFramework::CameraState& cameraState) { - Log("Camera state: p(%f, %f, %f) d(%f, %f, %f)", - float(cameraState.m_position.GetX()), float(cameraState.m_position.GetY()), float(cameraState.m_position.GetZ()), - float(cameraState.m_forward.GetX()), float(cameraState.m_forward.GetY()), float(cameraState.m_forward.GetZ())); + Log("Camera state: p(%.3f, %.3f, %.3f) d(%.3f, %.3f, %.3f)", cameraState.m_position.GetX(), cameraState.m_position.GetY(), + cameraState.m_position.GetZ(), cameraState.m_forward.GetX(), cameraState.m_forward.GetY(), cameraState.m_forward.GetZ()); CameraStateImpl(cameraState); return static_cast(this); } - template + template DerivedDispatcherT* ActionDispatcher::MouseLButtonDown() { Log("%s", "Mouse left button down"); @@ -154,14 +172,15 @@ namespace AzManipulatorTestFramework return static_cast(this); } - template + template DerivedDispatcherT* ActionDispatcher::MouseLButtonUp() { Log("%s", "Mouse left button up"); MouseLButtonUpImpl(); return static_cast(this); } - template + + template const char* ActionDispatcher::KeyboardModifierString( const AzToolsFramework::ViewportInteraction::KeyboardModifier& keyModifier) { @@ -176,11 +195,12 @@ namespace AzManipulatorTestFramework return "Shift"; case KeyboardModifier::None: return "None"; - default: return "Unknown modifier"; + default: + return "Unknown modifier"; } } - template + template DerivedDispatcherT* ActionDispatcher::KeyboardModifierDown( const AzToolsFramework::ViewportInteraction::KeyboardModifier& keyModifier) { @@ -189,7 +209,7 @@ namespace AzManipulatorTestFramework return static_cast(this); } - template + template DerivedDispatcherT* ActionDispatcher::KeyboardModifierUp( const AzToolsFramework::ViewportInteraction::KeyboardModifier& keyModifier) { @@ -198,7 +218,7 @@ namespace AzManipulatorTestFramework return static_cast(this); } - template + template DerivedDispatcherT* ActionDispatcher::MousePosition(const AzFramework::ScreenPoint& position) { Log("Mouse position: (%i, %i)", position.m_x, position.m_y); @@ -206,7 +226,7 @@ namespace AzManipulatorTestFramework return static_cast(this); } - template + template DerivedDispatcherT* ActionDispatcher::ExpectManipulatorBeingInteracted() { Log("Expecting manipulator interacting"); @@ -214,7 +234,7 @@ namespace AzManipulatorTestFramework return static_cast(this); } - template + template DerivedDispatcherT* ActionDispatcher::ExpectManipulatorNotBeingInteracted() { Log("Not expecting manipulator interacting"); @@ -222,27 +242,24 @@ namespace AzManipulatorTestFramework return static_cast(this); } - template - DerivedDispatcherT* ActionDispatcher::SetEntityWorldTransform( - AZ::EntityId entityId, const AZ::Transform& transform) + template + DerivedDispatcherT* ActionDispatcher::SetEntityWorldTransform(AZ::EntityId entityId, const AZ::Transform& transform) { Log("Setting entity world transform: %s", AZ::ToString(transform).c_str()); SetEntityWorldTransformImpl(entityId, transform); return static_cast(this); } - template - DerivedDispatcherT* ActionDispatcher::SetSelectedEntity( - AZ::EntityId entity) + template + DerivedDispatcherT* ActionDispatcher::SetSelectedEntity(AZ::EntityId entity) { Log("Selecting entity: %u", static_cast(entity)); SetSelectedEntityImpl(entity); return static_cast(this); } - template - DerivedDispatcherT* ActionDispatcher::SetSelectedEntities( - const AzToolsFramework::EntityIdList& entities) + template + DerivedDispatcherT* ActionDispatcher::SetSelectedEntities(const AzToolsFramework::EntityIdList& entities) { for (const auto& entity : entities) { @@ -252,7 +269,7 @@ namespace AzManipulatorTestFramework return static_cast(this); } - template + template DerivedDispatcherT* ActionDispatcher::EnterComponentMode(const AZ::Uuid& uuid) { Log("Entering component mode: %s", uuid.ToString().c_str()); @@ -260,7 +277,7 @@ namespace AzManipulatorTestFramework return static_cast(this); } - template + template DerivedDispatcherT* ActionDispatcher::DebugBreak() { Log("Breaking to debugger"); @@ -268,8 +285,8 @@ namespace AzManipulatorTestFramework return static_cast(this); } - template - template + template + template DerivedDispatcherT* ActionDispatcher::EnterComponentMode() { EnterComponentMode(AZ::AzTypeInfo::Uuid()); diff --git a/Code/Framework/AzManipulatorTestFramework/Include/AzManipulatorTestFramework/ImmediateModeActionDispatcher.h b/Code/Framework/AzManipulatorTestFramework/Include/AzManipulatorTestFramework/ImmediateModeActionDispatcher.h index 89be56bab7..7a4773a37c 100644 --- a/Code/Framework/AzManipulatorTestFramework/Include/AzManipulatorTestFramework/ImmediateModeActionDispatcher.h +++ b/Code/Framework/AzManipulatorTestFramework/Include/AzManipulatorTestFramework/ImmediateModeActionDispatcher.h @@ -10,11 +10,14 @@ #include #include +#include namespace AzManipulatorTestFramework { //! Dispatches actions immediately to the manipulators. - class ImmediateModeActionDispatcher : public ActionDispatcher + class ImmediateModeActionDispatcher + : public ActionDispatcher + , public AzToolsFramework::ViewportInteraction::EditorModifierKeyRequestBus::Handler { using KeyboardModifier = AzToolsFramework::ViewportInteraction::KeyboardModifier; using KeyboardModifiers = AzToolsFramework::ViewportInteraction::KeyboardModifiers; @@ -44,8 +47,8 @@ namespace AzManipulatorTestFramework //! Execute an arbitrary section of code inline in the action dispatcher. ImmediateModeActionDispatcher* ExecuteBlock(const AZStd::function& blockFn); - //! Get the current state of the keyboard modifiers. - KeyboardModifiers GetKeyboardModifiers() const; + // EditorModifierKeyRequestBus overrides ... + KeyboardModifiers QueryKeyboardModifiers() override; protected: // ActionDispatcher ... @@ -94,11 +97,11 @@ namespace AzManipulatorTestFramework inline ImmediateModeActionDispatcher* ImmediateModeActionDispatcher::GetKeyboardModifiers(KeyboardModifiers& keyboardModifiers) { - keyboardModifiers = GetKeyboardModifiers(); + keyboardModifiers = QueryKeyboardModifiers(); return this; } - inline AzToolsFramework::ViewportInteraction::KeyboardModifiers ImmediateModeActionDispatcher::GetKeyboardModifiers() const + inline AzToolsFramework::ViewportInteraction::KeyboardModifiers ImmediateModeActionDispatcher::QueryKeyboardModifiers() { return GetMouseInteractionEvent()->m_mouseInteraction.m_keyboardModifiers; } diff --git a/Code/Framework/AzManipulatorTestFramework/Source/ImmediateModeActionDispatcher.cpp b/Code/Framework/AzManipulatorTestFramework/Source/ImmediateModeActionDispatcher.cpp index 4a6ed6a771..895899cf3f 100644 --- a/Code/Framework/AzManipulatorTestFramework/Source/ImmediateModeActionDispatcher.cpp +++ b/Code/Framework/AzManipulatorTestFramework/Source/ImmediateModeActionDispatcher.cpp @@ -32,9 +32,13 @@ namespace AzManipulatorTestFramework ImmediateModeActionDispatcher::ImmediateModeActionDispatcher(ManipulatorViewportInteraction& viewportManipulatorInteraction) : m_viewportManipulatorInteraction(viewportManipulatorInteraction) { + AzToolsFramework::ViewportInteraction::EditorModifierKeyRequestBus::Handler::BusConnect(); } - ImmediateModeActionDispatcher::~ImmediateModeActionDispatcher() = default; + ImmediateModeActionDispatcher::~ImmediateModeActionDispatcher() + { + AzToolsFramework::ViewportInteraction::EditorModifierKeyRequestBus::Handler::BusDisconnect(); + } void ImmediateModeActionDispatcher::MouseMoveAfterButton() { diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Manipulators/EditorVertexSelection.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Manipulators/EditorVertexSelection.cpp index 7b2ce53613..00f5b1ac47 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Manipulators/EditorVertexSelection.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Manipulators/EditorVertexSelection.cpp @@ -657,8 +657,7 @@ namespace AzToolsFramework m_editorBoxSelect.InstallDisplayScene( [this, vertexBoxSelectData](const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& /*debugDisplay*/) { - const auto keyboardModifiers = ViewportInteraction::KeyboardModifiers( - ViewportInteraction::TranslateKeyboardModifiers(QApplication::queryKeyboardModifiers())); + const auto keyboardModifiers = AzToolsFramework::ViewportInteraction::QueryKeyboardModifiers(); // when modifiers change ensure we refresh box selection for immediate update if (keyboardModifiers != m_editorBoxSelect.PreviousModifiers()) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h index fa4d8dfe11..c90c506a05 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h @@ -275,6 +275,29 @@ namespace AzToolsFramework using EditorEntityViewportInteractionRequestBus = AZ::EBus; + //! An interface to query editor modifier keys. + class EditorModifierKeyRequests : public AZ::EBusTraits + { + public: + static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; + static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; + + //! Returns the current state of the keyboard modifier keys. + virtual KeyboardModifiers QueryKeyboardModifiers() = 0; + + protected: + ~EditorModifierKeyRequests() = default; + }; + + using EditorModifierKeyRequestBus = AZ::EBus; + + inline KeyboardModifiers QueryKeyboardModifiers() + { + KeyboardModifiers keyboardModifiers; + EditorModifierKeyRequestBus::BroadcastResult(keyboardModifiers, &EditorModifierKeyRequestBus::Events::QueryKeyboardModifiers); + return keyboardModifiers; + } + //! Viewport requests for managing the viewport cursor state. class ViewportMouseCursorRequests { diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorBoxSelect.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorBoxSelect.cpp index eafd37f199..a1b653225b 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorBoxSelect.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorBoxSelect.cpp @@ -19,6 +19,13 @@ namespace AzToolsFramework static const AZ::Color s_boxSelectColor = AZ::Color(1.0f, 1.0f, 1.0f, 0.4f); static const float s_boxSelectLineWidth = 2.0f; + EditorBoxSelect::EditorBoxSelect() + { + // discard double click interval as box select is only interested in 'move' detection + // note: this also simplifies integration tests that do not have delays between presses + m_clickDetector.SetDoubleClickInterval(0.0f); + } + void EditorBoxSelect::HandleMouseInteraction(const ViewportInteraction::MouseInteractionEvent& mouseInteraction) { AZ_PROFILE_FUNCTION(AzToolsFramework); @@ -95,8 +102,7 @@ namespace AzToolsFramework debugDisplay.DepthTestOn(); - m_previousModifiers = ViewportInteraction::KeyboardModifiers( - ViewportInteraction::TranslateKeyboardModifiers(QApplication::queryKeyboardModifiers())); + m_previousModifiers = AzToolsFramework::ViewportInteraction::QueryKeyboardModifiers(); } } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorBoxSelect.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorBoxSelect.h index f1c59f9fd8..3a638b80b6 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorBoxSelect.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorBoxSelect.h @@ -29,7 +29,7 @@ namespace AzToolsFramework class EditorBoxSelect { public: - EditorBoxSelect() = default; + EditorBoxSelect(); //! Return if a box select action is currently taking place. bool Active() const { return m_boxSelectRegion.has_value(); } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorDefaultSelection.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorDefaultSelection.cpp index d7dd008c9e..7903668409 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorDefaultSelection.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorDefaultSelection.cpp @@ -293,8 +293,8 @@ namespace AzToolsFramework } // poll and set the keyboard modifiers to ensure the mouse interaction is up to date - m_currentInteraction.m_keyboardModifiers = - AzToolsFramework::ViewportInteraction::BuildKeyboardModifiers(QGuiApplication::queryKeyboardModifiers()); + m_currentInteraction.m_keyboardModifiers = AzToolsFramework::ViewportInteraction::QueryKeyboardModifiers(); + // draw the manipulators const AzFramework::CameraState cameraState = GetCameraState(viewportInfo.m_viewportId); debugDisplay.DepthTestOff(); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorTransformComponentSelection.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorTransformComponentSelection.cpp index 6442559ede..3db8492d70 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorTransformComponentSelection.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorTransformComponentSelection.cpp @@ -399,16 +399,18 @@ namespace AzToolsFramework // modifier has changed - swapped from additive to subtractive box select (or vice versa) if (previousKeyboardModifiers != currentKeyboardModifiers) { - for (AZ::EntityId entityId : potentialDeselectedEntityIds) + for (const AZ::EntityId& entityId : potentialDeselectedEntityIds) { editorTransformComponentSelection.AddEntityToSelection(entityId); } + potentialDeselectedEntityIds.clear(); - for (AZ::EntityId entityId : potentialSelectedEntityIds) + for (const AZ::EntityId& entityId : potentialSelectedEntityIds) { editorTransformComponentSelection.RemoveEntityFromSelection(entityId); } + potentialSelectedEntityIds.clear(); } @@ -1162,15 +1164,13 @@ namespace AzToolsFramework m_boxSelect.InstallDisplayScene( [this, entityBoxSelectData](const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) { - const auto modifiers = ViewportInteraction::KeyboardModifiers( - ViewportInteraction::TranslateKeyboardModifiers(QApplication::queryKeyboardModifiers())); - - if (m_boxSelect.PreviousModifiers() != modifiers) + if (const auto keyboardModifiers = AzToolsFramework::ViewportInteraction::QueryKeyboardModifiers(); + m_boxSelect.PreviousModifiers() != keyboardModifiers) { EntityBoxSelectUpdateGeneral( m_boxSelect.BoxRegion(), *this, m_selectedEntityIds, entityBoxSelectData->m_selectedEntityIdsBeforeBoxSelect, entityBoxSelectData->m_potentialSelectedEntityIds, entityBoxSelectData->m_potentialDeselectedEntityIds, - *m_entityDataCache, viewportInfo.m_viewportId, modifiers, m_boxSelect.PreviousModifiers()); + *m_entityDataCache, viewportInfo.m_viewportId, keyboardModifiers, m_boxSelect.PreviousModifiers()); } debugDisplay.DepthTestOff(); @@ -3324,16 +3324,15 @@ namespace AzToolsFramework CheckDirtyEntityIds(); - const auto modifiers = - ViewportInteraction::KeyboardModifiers(ViewportInteraction::TranslateKeyboardModifiers(QApplication::queryKeyboardModifiers())); + const auto keyboardModifiers = AzToolsFramework::ViewportInteraction::QueryKeyboardModifiers(); m_cursorState.Update(); HandleAccents( - !m_selectedEntityIds.empty(), m_cachedEntityIdUnderCursor, modifiers.Ctrl(), m_hoveredEntityId, + !m_selectedEntityIds.empty(), m_cachedEntityIdUnderCursor, keyboardModifiers.Ctrl(), m_hoveredEntityId, ViewportInteraction::BuildMouseButtons(QGuiApplication::mouseButtons()), m_boxSelect.Active()); - const ReferenceFrame referenceFrame = m_spaceCluster.m_spaceLock.value_or(ReferenceFrameFromModifiers(modifiers)); + const ReferenceFrame referenceFrame = m_spaceCluster.m_spaceLock.value_or(ReferenceFrameFromModifiers(keyboardModifiers)); UpdateSpaceCluster(referenceFrame); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorTransformComponentSelection.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorTransformComponentSelection.h index f528a11688..35d3587d0b 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorTransformComponentSelection.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorTransformComponentSelection.h @@ -235,7 +235,7 @@ namespace AzToolsFramework // can be returned to its previous state after an undo/redo operation void CreateEntityManipulatorDeselectCommand(ScopedUndoBatch& undoBatch); - // EditorTransformComponentSelectionRequestBus ... + // EditorTransformComponentSelectionRequestBus overrides ... Mode GetTransformMode() override; void SetTransformMode(Mode mode) override; void RefreshManipulators(RefreshType refreshType) override; @@ -252,34 +252,34 @@ namespace AzToolsFramework void CopyScaleToSelectedEntitiesIndividualWorld(float scale) override; void SnapSelectedEntitiesToWorldGrid(float gridSize) override; - // EditorManipulatorCommandUndoRedoRequestBus ... + // EditorManipulatorCommandUndoRedoRequestBus overrides ... void UndoRedoEntityManipulatorCommand(AZ::u8 pivotOverride, const AZ::Transform& transform, AZ::EntityId entityId) override; - // EditorContextMenuBus... + // EditorContextMenuBus overrides ... void PopulateEditorGlobalContextMenu(QMenu* menu, const AZ::Vector2& point, int flags) override; int GetMenuPosition() const override; AZStd::string GetMenuIdentifier() const override; - // EditorEventsBus ... + // EditorEventsBus overrides ... void OnEscape() override; - // ToolsApplicationNotificationBus ... + // ToolsApplicationNotificationBus overrides ... void BeforeEntitySelectionChanged() override; void AfterEntitySelectionChanged(const EntityIdList& newlySelectedEntities, const EntityIdList& newlyDeselectedEntities) override; - // TransformNotificationBus ... + // TransformNotificationBus overrides ... void OnTransformChanged(const AZ::Transform& localTM, const AZ::Transform& worldTM) override; - // Camera::EditorCameraNotificationBus ... + // Camera::EditorCameraNotificationBus overrides ... void OnViewportViewEntityChanged(const AZ::EntityId& newViewId) override; - // EditorContextVisibilityNotificationBus ... + // EditorContextVisibilityNotificationBus overrides ... void OnEntityVisibilityChanged(bool visibility) override; - // EditorContextLockComponentNotificationBus ... + // EditorContextLockComponentNotificationBus overrides ... void OnEntityLockChanged(bool locked) override; - // EditorComponentModeNotificationBus ... + // EditorComponentModeNotificationBus overrides ... void EnteredComponentMode(const AZStd::vector& componentModeTypes) override; void LeftComponentMode(const AZStd::vector& componentModeTypes) override; @@ -301,7 +301,7 @@ namespace AzToolsFramework //! Responsible for keeping the space cluster in sync with the current reference frame. void UpdateSpaceCluster(ReferenceFrame referenceFrame); - //! Hides/Shows all viewportUi toolbars. + //! Hides/Shows all viewportUi tool bars. void SetAllViewportUiVisible(bool visible); AZ::EntityId m_hoveredEntityId; //!< What EntityId is the mouse currently hovering over (if any). diff --git a/Code/Framework/AzToolsFramework/Tests/EditorTransformComponentSelectionTests.cpp b/Code/Framework/AzToolsFramework/Tests/EditorTransformComponentSelectionTests.cpp index dc6e38ecd5..8a958af567 100644 --- a/Code/Framework/AzToolsFramework/Tests/EditorTransformComponentSelectionTests.cpp +++ b/Code/Framework/AzToolsFramework/Tests/EditorTransformComponentSelectionTests.cpp @@ -238,10 +238,32 @@ namespace UnitTest m_entityId3 = createEntityWithBoundsFn("Entity3"); } - public: + void PositionEntities() + { + // the initial starting position of the entities + AZ::TransformBus::Event( + m_entityId1, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(m_entity1WorldTranslation)); + AZ::TransformBus::Event( + m_entityId2, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(m_entity2WorldTranslation)); + AZ::TransformBus::Event( + m_entityId3, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(m_entity3WorldTranslation)); + } + + static void PositionCamera(AzFramework::CameraState& cameraState) + { + // initial camera position (looking down the negative x-axis) + AzFramework::SetCameraTransform( + cameraState, + AZ::Transform::CreateFromQuaternionAndTranslation( + AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 90.0f)), AZ::Vector3(10.0f, 15.0f, 10.0f))); + } + AZ::EntityId m_entityId1; AZ::EntityId m_entityId2; AZ::EntityId m_entityId3; + AZ::Vector3 m_entity1WorldTranslation = AZ::Vector3(5.0f, 15.0f, 10.0f); + AZ::Vector3 m_entity2WorldTranslation = AZ::Vector3(5.0f, 14.0f, 10.0f); + AZ::Vector3 m_entity3WorldTranslation = AZ::Vector3(5.0f, 16.0f, 10.0f); }; void ArrangeIndividualRotatedEntitySelection(const AzToolsFramework::EntityIdList& entityIds, const AZ::Quaternion& orientation) @@ -596,25 +618,18 @@ namespace UnitTest { AzToolsFramework::ed_viewportStickySelect = true; - // the initial starting position of the entity - const auto initialTransformWorld = AZ::Transform::CreateTranslation(AZ::Vector3(5.0f, 15.0f, 10.0f)); - AZ::TransformBus::Event(m_entityId1, &AZ::TransformBus::Events::SetWorldTM, initialTransformWorld); - - // initial camera position (looking down the negative x-axis) - AzFramework::SetCameraTransform( - m_cameraState, - AZ::Transform::CreateFromQuaternionAndTranslation( - AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 90.0f)), AZ::Vector3(10.0f, 15.0f, 10.0f))); + PositionEntities(); + PositionCamera(m_cameraState); using ::testing::Eq; auto selectedEntitiesBefore = SelectedEntities(); EXPECT_TRUE(selectedEntitiesBefore.empty()); // calculate the position in screen space of the initial entity position - const auto initialPositionScreen = AzFramework::WorldToScreen(initialTransformWorld.GetTranslation(), m_cameraState); + const auto entity1ScreenPosition = AzFramework::WorldToScreen(m_entity1WorldTranslation, m_cameraState); // click the entity in the viewport - m_actionDispatcher->CameraState(m_cameraState)->MousePosition(initialPositionScreen)->MouseLButtonDown()->MouseLButtonUp(); + m_actionDispatcher->CameraState(m_cameraState)->MousePosition(entity1ScreenPosition)->MouseLButtonDown()->MouseLButtonUp(); // entity is selected auto selectedEntitiesAfter = SelectedEntities(); @@ -626,19 +641,12 @@ namespace UnitTest { AzToolsFramework::ed_viewportStickySelect = true; - // the initial starting position of the entity - AZ::TransformBus::Event( - m_entityId1, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(AZ::Vector3(5.0f, 15.0f, 10.0f))); + PositionEntities(); + PositionCamera(m_cameraState); // position in space above the entity const auto clickOffPositionWorld = AZ::Vector3(5.0f, 15.0f, 12.0f); - // initial camera position (looking down the negative x-axis) - AzFramework::SetCameraTransform( - m_cameraState, - AZ::Transform::CreateFromQuaternionAndTranslation( - AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 90.0f)), AZ::Vector3(10.0f, 15.0f, 10.0f))); - AzToolsFramework::SelectEntity(m_entityId1); // calculate the position in screen space of the initial position of the entity @@ -660,30 +668,16 @@ namespace UnitTest { AzToolsFramework::ed_viewportStickySelect = true; - // the initial starting position of the entity - AZ::TransformBus::Event( - m_entityId1, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(AZ::Vector3(5.0f, 15.0f, 10.0f))); - - const auto initialTransformWorldSecondEntity = AZ::Transform::CreateTranslation(AZ::Vector3(5.0f, 10.0f, 10.0f)); - AZ::TransformBus::Event(m_entityId2, &AZ::TransformBus::Events::SetWorldTM, initialTransformWorldSecondEntity); - - // initial camera position (looking down the negative x-axis) - AzFramework::SetCameraTransform( - m_cameraState, - AZ::Transform::CreateFromQuaternionAndTranslation( - AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 90.0f)), AZ::Vector3(10.0f, 15.0f, 10.0f))); + PositionEntities(); + PositionCamera(m_cameraState); AzToolsFramework::SelectEntity(m_entityId1); // calculate the position in screen space of the second entity - const auto initialPositionScreenSecondEntity = - AzFramework::WorldToScreen(initialTransformWorldSecondEntity.GetTranslation(), m_cameraState); + const auto entity2ScreenPosition = AzFramework::WorldToScreen(m_entity2WorldTranslation, m_cameraState); // click the entity in the viewport - m_actionDispatcher->CameraState(m_cameraState) - ->MousePosition(initialPositionScreenSecondEntity) - ->MouseLButtonDown() - ->MouseLButtonUp(); + m_actionDispatcher->CameraState(m_cameraState)->MousePosition(entity2ScreenPosition)->MouseLButtonDown()->MouseLButtonUp(); // entity selection was not changed using ::testing::Eq; @@ -698,28 +692,17 @@ namespace UnitTest { AzToolsFramework::ed_viewportStickySelect = true; - // the initial starting position of the entity - AZ::TransformBus::Event( - m_entityId1, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(AZ::Vector3(5.0f, 15.0f, 10.0f))); - - const auto initialTransformWorldSecondEntity = AZ::Transform::CreateTranslation(AZ::Vector3(5.0f, 10.0f, 10.0f)); - AZ::TransformBus::Event(m_entityId2, &AZ::TransformBus::Events::SetWorldTM, initialTransformWorldSecondEntity); - - // initial camera position (looking down the negative x-axis) - AzFramework::SetCameraTransform( - m_cameraState, - AZ::Transform::CreateFromQuaternionAndTranslation( - AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 90.0f)), AZ::Vector3(10.0f, 15.0f, 10.0f))); + PositionEntities(); + PositionCamera(m_cameraState); AzToolsFramework::SelectEntity(m_entityId1); // calculate the position in screen space of the second entity - const auto initialPositionScreenSecondEntity = - AzFramework::WorldToScreen(initialTransformWorldSecondEntity.GetTranslation(), m_cameraState); + const auto entity2ScreenPosition = AzFramework::WorldToScreen(m_entity2WorldTranslation, m_cameraState); // click the entity in the viewport m_actionDispatcher->CameraState(m_cameraState) - ->MousePosition(initialPositionScreenSecondEntity) + ->MousePosition(entity2ScreenPosition) ->KeyboardModifierDown(AzToolsFramework::ViewportInteraction::KeyboardModifier::Control) ->MouseLButtonDown() ->MouseLButtonUp(); @@ -736,28 +719,17 @@ namespace UnitTest { AzToolsFramework::ed_viewportStickySelect = true; - // the initial starting position of the entity - AZ::TransformBus::Event( - m_entityId1, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(AZ::Vector3(5.0f, 15.0f, 10.0f))); - - const auto initialTransformWorldSecondEntity = AZ::Transform::CreateTranslation(AZ::Vector3(5.0f, 10.0f, 10.0f)); - AZ::TransformBus::Event(m_entityId2, &AZ::TransformBus::Events::SetWorldTM, initialTransformWorldSecondEntity); - - // initial camera position (looking down the negative x-axis) - AzFramework::SetCameraTransform( - m_cameraState, - AZ::Transform::CreateFromQuaternionAndTranslation( - AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 90.0f)), AZ::Vector3(10.0f, 15.0f, 10.0f))); + PositionEntities(); + PositionCamera(m_cameraState); AzToolsFramework::SelectEntities({ m_entityId1, m_entityId2 }); // calculate the position in screen space of the second entity - const auto initialPositionScreenSecondEntity = - AzFramework::WorldToScreen(initialTransformWorldSecondEntity.GetTranslation(), m_cameraState); + const auto entity2ScreenPosition = AzFramework::WorldToScreen(m_entity2WorldTranslation, m_cameraState); // click the entity in the viewport m_actionDispatcher->CameraState(m_cameraState) - ->MousePosition(initialPositionScreenSecondEntity) + ->MousePosition(entity2ScreenPosition) ->KeyboardModifierDown(AzToolsFramework::ViewportInteraction::KeyboardModifier::Control) ->MouseLButtonDown() ->MouseLButtonUp(); @@ -768,39 +740,26 @@ namespace UnitTest EXPECT_THAT(selectedEntitiesAfter, UnorderedElementsAre(m_entityId1)); } - TEST_F(EditorTransformComponentSelectionViewportPickingManipulatorTestFixture, DISABLED_BoxSelectWithNoInitialSelectionAddsEntitiesToSelection) + TEST_F(EditorTransformComponentSelectionViewportPickingManipulatorTestFixture, BoxSelectWithNoInitialSelectionAddsEntitiesToSelection) { AzToolsFramework::ed_viewportStickySelect = true; - // the initial starting position of the entities - AZ::TransformBus::Event( - m_entityId1, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(AZ::Vector3(5.0f, 15.0f, 10.0f))); - AZ::TransformBus::Event( - m_entityId2, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(AZ::Vector3(5.0f, 14.0f, 10.0f))); - AZ::TransformBus::Event( - m_entityId3, &AZ::TransformBus::Events::SetWorldTM, AZ::Transform::CreateTranslation(AZ::Vector3(5.0f, 16.0f, 10.0f))); - - // initial camera position (looking down the negative x-axis) - AzFramework::SetCameraTransform( - m_cameraState, - AZ::Transform::CreateFromQuaternionAndTranslation( - AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 90.0f)), AZ::Vector3(10.0f, 15.0f, 10.0f))); + PositionEntities(); + PositionCamera(m_cameraState); using ::testing::Eq; auto selectedEntitiesBefore = SelectedEntities(); EXPECT_THAT(selectedEntitiesBefore.size(), Eq(0)); // calculate the position in screen space of where to begin and end the box select action - const auto beginningPositionWorldBoxSelectStart = AzFramework::WorldToScreen(AZ::Vector3(5.0f, 13.5f, 10.5f), m_cameraState); - const auto middlePositionWorldBoxSelectStart = AzFramework::WorldToScreen(AZ::Vector3(5.0f, 15.0f, 10.0f), m_cameraState); - const auto endingPositionWorldBoxSelectStart = AzFramework::WorldToScreen(AZ::Vector3(5.0f, 16.5f, 9.5f), m_cameraState); + const auto beginningPositionWorldBoxSelect = AzFramework::WorldToScreen(AZ::Vector3(5.0f, 13.5f, 10.5f), m_cameraState); + const auto endingPositionWorldBoxSelect = AzFramework::WorldToScreen(AZ::Vector3(5.0f, 16.5f, 9.5f), m_cameraState); // perform a box select in the viewport m_actionDispatcher->CameraState(m_cameraState) - ->MousePosition(beginningPositionWorldBoxSelectStart) + ->MousePosition(beginningPositionWorldBoxSelect) ->MouseLButtonDown() - ->MousePosition(middlePositionWorldBoxSelectStart) - ->MousePosition(endingPositionWorldBoxSelectStart) + ->MousePosition(endingPositionWorldBoxSelect) ->MouseLButtonUp(); // entities are selected @@ -809,6 +768,73 @@ namespace UnitTest EXPECT_THAT(selectedEntitiesAfter, UnorderedElementsAre(m_entityId1, m_entityId2, m_entityId3)); } + TEST_F(EditorTransformComponentSelectionViewportPickingManipulatorTestFixture, BoxSelectWithSelectionAppendsEntitiesToSelection) + { + AzToolsFramework::ed_viewportStickySelect = true; + + PositionEntities(); + PositionCamera(m_cameraState); + + AzToolsFramework::SelectEntity(m_entityId1); + + using ::testing::UnorderedElementsAre; + auto selectedEntitiesBefore = SelectedEntities(); + EXPECT_THAT(selectedEntitiesBefore, UnorderedElementsAre(m_entityId1)); + + // calculate the position in screen space of where to begin and end the box select action + const auto beginningPositionWorldBoxSelect1 = AzFramework::WorldToScreen(AZ::Vector3(5.0f, 14.5f, 10.5f), m_cameraState); + const auto endingPositionWorldBoxSelect1 = AzFramework::WorldToScreen(AZ::Vector3(5.0f, 13.5f, 9.5f), m_cameraState); + const auto beginningPositionWorldBoxSelect2 = AzFramework::WorldToScreen(AZ::Vector3(5.0f, 15.5f, 10.5f), m_cameraState); + const auto endingPositionWorldBoxSelect2 = AzFramework::WorldToScreen(AZ::Vector3(5.0f, 16.5f, 9.5f), m_cameraState); + + // perform a box select in the viewport (going left and right) + m_actionDispatcher->CameraState(m_cameraState) + ->MousePosition(beginningPositionWorldBoxSelect1) + ->MouseLButtonDown() + ->MousePosition(endingPositionWorldBoxSelect1) + ->MouseLButtonUp() + ->MousePosition(beginningPositionWorldBoxSelect2) + ->MouseLButtonDown() + ->MousePosition(endingPositionWorldBoxSelect2) + ->MouseLButtonUp(); + + // entities are selected + auto selectedEntitiesAfter = SelectedEntities(); + EXPECT_THAT(selectedEntitiesAfter, UnorderedElementsAre(m_entityId1, m_entityId2, m_entityId3)); + } + + TEST_F( + EditorTransformComponentSelectionViewportPickingManipulatorTestFixture, + BoxSelectHoldingCtrlWithSelectionRemovesEntitiesFromSelection) + { + AzToolsFramework::ed_viewportStickySelect = true; + + PositionEntities(); + PositionCamera(m_cameraState); + + AzToolsFramework::SelectEntities({ m_entityId1, m_entityId2, m_entityId3 }); + + using ::testing::UnorderedElementsAre; + auto selectedEntitiesBefore = SelectedEntities(); + EXPECT_THAT(selectedEntitiesBefore, UnorderedElementsAre(m_entityId1, m_entityId2, m_entityId3)); + + // calculate the position in screen space of where to begin and end the box select action + const auto beginningPositionWorldBoxSelect = AzFramework::WorldToScreen(AZ::Vector3(5.0f, 13.5f, 10.5f), m_cameraState); + const auto endingPositionWorldBoxSelect = AzFramework::WorldToScreen(AZ::Vector3(5.0f, 16.5f, 9.5f), m_cameraState); + + // perform a box select in the viewport + m_actionDispatcher->CameraState(m_cameraState) + ->MousePosition(beginningPositionWorldBoxSelect) + ->KeyboardModifierDown(AzToolsFramework::ViewportInteraction::KeyboardModifier::Control) + ->MouseLButtonDown() + ->MousePosition(endingPositionWorldBoxSelect) + ->MouseLButtonUp(); + + // entities are selected + auto selectedEntitiesAfter = SelectedEntities(); + EXPECT_TRUE(selectedEntitiesAfter.empty()); + } + using EditorTransformComponentSelectionManipulatorTestFixture = IndirectCallManipulatorViewportInteractionFixtureMixin; diff --git a/Gems/WhiteBox/Code/Source/EditorWhiteBoxComponentMode.cpp b/Gems/WhiteBox/Code/Source/EditorWhiteBoxComponentMode.cpp index 13dc29599d..4bca7a9c96 100644 --- a/Gems/WhiteBox/Code/Source/EditorWhiteBoxComponentMode.cpp +++ b/Gems/WhiteBox/Code/Source/EditorWhiteBoxComponentMode.cpp @@ -52,8 +52,7 @@ namespace WhiteBox // default behavior for querying modifier keys (ask the QApplication) m_keyboardMofifierQueryFn = []() { - namespace vi = AzToolsFramework::ViewportInteraction; - return vi::KeyboardModifiers(vi::TranslateKeyboardModifiers(QApplication::queryKeyboardModifiers())); + return AzToolsFramework::ViewportInteraction::QueryKeyboardModifiers(); }; m_worldFromLocal = AzToolsFramework::WorldFromLocalWithUniformScale(entityComponentIdPair.GetEntityId()); diff --git a/Gems/WhiteBox/Code/Tests/WhiteBoxComponentTest.cpp b/Gems/WhiteBox/Code/Tests/WhiteBoxComponentTest.cpp index e2549a6126..0e93f38195 100644 --- a/Gems/WhiteBox/Code/Tests/WhiteBoxComponentTest.cpp +++ b/Gems/WhiteBox/Code/Tests/WhiteBoxComponentTest.cpp @@ -301,7 +301,7 @@ namespace UnitTest &WhiteBox::EditorWhiteBoxComponentModeRequestBus::Events::OverrideKeyboardModifierQuery, [this]() { - return m_actionDispatcher->GetKeyboardModifiers(); + return m_actionDispatcher->QueryKeyboardModifiers(); }); AzFramework::SetCameraTransform( From 6628f5bad176151eef37290c9919b3e4bf39385f Mon Sep 17 00:00:00 2001 From: moraaar Date: Mon, 13 Sep 2021 15:22:00 +0100 Subject: [PATCH 9/9] Marking script canvas failing tests as xfail until they can be reworked to make them pass. (#4077) Signed-off-by: moraaar --- .../Gem/PythonTests/scripting/CMakeLists.txt | 2 ++ .../Gem/PythonTests/scripting/TestSuite_Periodic.py | 11 +++++++++++ 2 files changed, 13 insertions(+) diff --git a/AutomatedTesting/Gem/PythonTests/scripting/CMakeLists.txt b/AutomatedTesting/Gem/PythonTests/scripting/CMakeLists.txt index 25988216b2..ed61dfaf33 100644 --- a/AutomatedTesting/Gem/PythonTests/scripting/CMakeLists.txt +++ b/AutomatedTesting/Gem/PythonTests/scripting/CMakeLists.txt @@ -28,5 +28,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) Legacy::Editor AZ::AssetProcessor AutomatedTesting.Assets + COMPONENT + ScriptCanvas ) endif() diff --git a/AutomatedTesting/Gem/PythonTests/scripting/TestSuite_Periodic.py b/AutomatedTesting/Gem/PythonTests/scripting/TestSuite_Periodic.py index 642818281b..0862e03a79 100755 --- a/AutomatedTesting/Gem/PythonTests/scripting/TestSuite_Periodic.py +++ b/AutomatedTesting/Gem/PythonTests/scripting/TestSuite_Periodic.py @@ -37,6 +37,7 @@ class TestAutomation(TestAutomationBase): from . import Pane_HappyPath_ResizesProperly as test_module self._run_test(request, workspace, editor, test_module) + @pytest.mark.xfail(reason="Test fails to find expected lines, it needs to be fixed.") @pytest.mark.parametrize("level", ["tmp_level"]) def test_ScriptCanvas_TwoComponents_InteractSuccessfully(self, request, workspace, editor, launcher_platform, level): def teardown(): @@ -46,6 +47,7 @@ class TestAutomation(TestAutomationBase): from . import ScriptCanvas_TwoComponents_InteractSuccessfully as test_module self._run_test(request, workspace, editor, test_module) + @pytest.mark.xfail(reason="Test fails to find expected lines, it needs to be fixed.") @pytest.mark.parametrize("level", ["tmp_level"]) def test_ScriptCanvas_ChangingAssets_ComponentStable(self, request, workspace, editor, launcher_platform, project, level): def teardown(): @@ -63,6 +65,7 @@ class TestAutomation(TestAutomationBase): from . import NodePalette_HappyPath_CanSelectNode as test_module self._run_test(request, workspace, editor, test_module) + @pytest.mark.xfail(reason="Test fails to find expected lines, it needs to be fixed.") @pytest.mark.parametrize("level", ["tmp_level"]) def test_ScriptCanvasComponent_OnEntityActivatedDeactivated_PrintMessage(self, request, workspace, editor, launcher_platform, project, level): def teardown(): @@ -76,6 +79,7 @@ class TestAutomation(TestAutomationBase): from . import NodePalette_HappyPath_ClearSelection as test_module self._run_test(request, workspace, editor, test_module) + @pytest.mark.xfail(reason="Test fails to find expected lines, it needs to be fixed.") @pytest.mark.parametrize("level", ["tmp_level"]) def test_ScriptCanvas_TwoEntities_UseSimultaneously(self, request, workspace, editor, launcher_platform, project, level): def teardown(): @@ -139,6 +143,7 @@ class TestAutomation(TestAutomationBase): from . import Pane_Default_RetainOnSCRestart as test_module self._run_test(request, workspace, editor, test_module) + @pytest.mark.xfail(reason="Test fails to find expected lines, it needs to be fixed.") @pytest.mark.parametrize("level", ["tmp_level"]) def test_ScriptEvents_HappyPath_SendReceiveAcrossMultiple(self, request, workspace, editor, launcher_platform, project, level): def teardown(): @@ -148,6 +153,7 @@ class TestAutomation(TestAutomationBase): from . import ScriptEvents_HappyPath_SendReceiveAcrossMultiple as test_module self._run_test(request, workspace, editor, test_module) + @pytest.mark.xfail(reason="Test fails to find expected lines, it needs to be fixed.") @pytest.mark.parametrize("level", ["tmp_level"]) def test_ScriptEvents_Default_SendReceiveSuccessfully(self, request, workspace, editor, launcher_platform, project, level): def teardown(): @@ -157,6 +163,7 @@ class TestAutomation(TestAutomationBase): from . import ScriptEvents_Default_SendReceiveSuccessfully as test_module self._run_test(request, workspace, editor, test_module) + @pytest.mark.xfail(reason="Test fails to find expected lines, it needs to be fixed.") @pytest.mark.parametrize("level", ["tmp_level"]) def test_ScriptEvents_ReturnSetType_Successfully(self, request, workspace, editor, launcher_platform, project, level): def teardown(): @@ -204,6 +211,7 @@ class TestScriptCanvasTests(object): The following tests use hydra_test_utils.py to launch the editor and validate the results. """ + @pytest.mark.xfail(reason="Test fails to find expected lines, it needs to be fixed.") def test_FileMenu_Default_NewAndOpen(self, request, editor, launcher_platform): expected_lines = [ "File->New action working as expected: True", @@ -213,6 +221,7 @@ class TestScriptCanvasTests(object): request, TEST_DIRECTORY, editor, "FileMenu_Default_NewAndOpen.py", expected_lines, auto_test_mode=False, timeout=60, ) + @pytest.mark.xfail(reason="Test fails to find expected lines, it needs to be fixed.") def test_NewScriptEventButton_HappyPath_ContainsSCCategory(self, request, editor, launcher_platform): expected_lines = [ "New Script event action found: True", @@ -295,6 +304,7 @@ class TestScriptCanvasTests(object): timeout=60, ) + @pytest.mark.xfail(reason="Test fails to find expected lines, it needs to be fixed.") def test_ScriptEvent_AddRemoveMethod_UpdatesInSC(self, request, workspace, editor, launcher_platform): def teardown(): file_system.delete( @@ -322,6 +332,7 @@ class TestScriptCanvasTests(object): timeout=60, ) + @pytest.mark.xfail(reason="Test fails to find expected lines, it needs to be fixed.") def test_ScriptEvents_AllParamDatatypes_CreationSuccess(self, request, workspace, editor, launcher_platform): def teardown(): file_system.delete(