Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager

This commit is contained in:
pereslav
2021-05-17 23:34:58 +01:00
parent a852da93a3
commit 970c87b487
15 changed files with 301 additions and 106 deletions
@@ -16,7 +16,7 @@
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
#include <Prefab/PrefabDomTypes.h>
#include <Prefab/Spawnable/PrefabProcessorContext.h>
#include <Source/Components/NetBindComponent.h>
#include <Multiplayer/NetBindComponent.h>
#include <Source/Pipeline/NetworkPrefabProcessor.h>
namespace UnitTest