Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager

This commit is contained in:
pereslav
2021-05-17 23:34:58 +01:00
parent a852da93a3
commit 970c87b487
15 changed files with 301 additions and 106 deletions
+1 -1
View File
@@ -15,7 +15,7 @@
#include <AzTest/AzTest.h>
#include <AzTest/GemTestEnvironment.h>
#include <QApplication>
#include <Source/Components/NetBindComponent.h>
#include <Multiplayer/NetBindComponent.h>
#include <Source/Pipeline/NetBindMarkerComponent.h>
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
#include <UnitTest/ToolsTestApplication.h>