Revert disable CryRenderer changes and leave CryRendererNull running. Also delete CryRenderAtomShim
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@@ -875,11 +875,7 @@ void EditorViewportWidget::OnBeginPrepareRender()
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fov = 2 * atanf((h * tan(fov / 2)) / maxTargetHeight);
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}
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}
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#if 1 // ATOMSHIM FIXUP
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m_Camera.SetFrustum(w, h, fov, fNearZ, 8000.0f);
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#else
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m_Camera.SetFrustum(w, h, fov, fNearZ, gEnv->p3DEngine->GetMaxViewDistance());
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#endif
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}
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GetIEditor()->GetSystem()->SetViewCamera(m_Camera);
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