Revert disable CryRenderer changes and leave CryRendererNull running. Also delete CryRenderAtomShim

This commit is contained in:
rgba16f
2021-04-21 20:34:38 -05:00
parent c01174d57f
commit 96bbfb3ff0
43 changed files with 2892 additions and 5467 deletions
+1 -1
View File
@@ -247,7 +247,7 @@ CUNIXConsole* pUnixConsole;
#define LOCALIZATION_TRANSLATIONS_LIST_FILE_NAME "Libs/Localization/localization.xml"
#define LOAD_LEGACY_RENDERER_FOR_EDITOR false // If you set this to false you must for now also set 'ed_useAtomNativeViewport' to true (see /Code/Sandbox/Editor/ViewManager.cpp)
#define LOAD_LEGACY_RENDERER_FOR_EDITOR true // If you set this to false you must for now also set 'ed_useAtomNativeViewport' to true (see /Code/Sandbox/Editor/ViewManager.cpp)
#define LOAD_LEGACY_RENDERER_FOR_LAUNCHER false
//////////////////////////////////////////////////////////////////////////
@@ -131,80 +131,20 @@ void CTextureManager::LoadDefaultTextures()
#endif
};
// Reduced list of default textures to load.
const TextureEntry texturesFromFileReduced[] =
for (const TextureEntry& entry : texturesFromFile)
{
{"NoTextureCM", "EngineAssets/TextureMsg/ReplaceMeCM.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"White", "EngineAssets/Textures/White.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"Gray", "EngineAssets/Textures/Grey.dds", FT_DONT_RELEASE | FT_DONT_STREAM },
{"Black", "EngineAssets/Textures/Black.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"BlackAlpha", "EngineAssets/Textures/BlackAlpha.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"BlackCM", "EngineAssets/Textures/BlackCM.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"FlatBump", "EngineAssets/Textures/White_ddn.tif", FT_DONT_RELEASE | FT_DONT_STREAM | FT_TEX_NORMAL_MAP },
{"AverageMemoryUsage", "EngineAssets/Icons/AverageMemoryUsage.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"LowMemoryUsage", "EngineAssets/Icons/LowMemoryUsage.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"HighMemoryUsage", "EngineAssets/Icons/HighMemoryUsage.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"LivePreview", "EngineAssets/Icons/LivePreview.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
#if !defined(_RELEASE)
{"NoTexture", "EngineAssets/TextureMsg/ReplaceMe.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"IconTextureCompiling", "EngineAssets/TextureMsg/TextureCompiling.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"IconTextureCompiling_a", "EngineAssets/TextureMsg/TextureCompiling_a.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"IconTextureCompiling_cm", "EngineAssets/TextureMsg/TextureCompiling_cm.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"IconTextureCompiling_ddn", "EngineAssets/TextureMsg/TextureCompiling_ddn.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"IconTextureCompiling_ddna", "EngineAssets/TextureMsg/TextureCompiling_ddna.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"DefaultMergedDetail", "EngineAssets/Textures/GreyAlpha.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"MipMapDebug", "EngineAssets/TextureMsg/MipMapDebug.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"ColorBlue", "EngineAssets/TextureMsg/color_Blue.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"ColorCyan", "EngineAssets/TextureMsg/color_Cyan.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"ColorGreen", "EngineAssets/TextureMsg/color_Green.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"ColorPurple", "EngineAssets/TextureMsg/color_Purple.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"ColorRed", "EngineAssets/TextureMsg/color_Red.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"ColorWhite", "EngineAssets/TextureMsg/color_White.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"ColorYellow", "EngineAssets/TextureMsg/color_Yellow.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"ColorOrange", "EngineAssets/TextureMsg/color_Orange.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
{"ColorMagenta", "EngineAssets/TextureMsg/color_Magenta.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
#else
{"NoTexture", "EngineAssets/TextureMsg/ReplaceMeRelease.tif", FT_DONT_RELEASE | FT_DONT_STREAM },
#endif
};
// Loop over the appropriate texture list and load the textures, storing them in a map keyed by texture name.
// Use reduced subset of textures for Other.
//if (AZ::Interface<AzFramework::AtomActiveInterface>::Get())
//{
// for (const TextureEntry& entry : texturesFromFileReduced)
// {
// // Use EF_LoadTexture rather than CTexture::ForName
// CTexture* pNewTexture = static_cast<CTexture*>(gEnv->pRenderer->EF_LoadTexture(entry.szFileName, entry.flags));
// if (pNewTexture)
// {
// CCryNameTSCRC texEntry(entry.szTextureName);
// m_DefaultTextures[texEntry] = pNewTexture;
// }
// else
// {
// AZ_Assert(false, "Error - CTextureManager failed to load default texture %s", entry.szFileName);
// AZ_Warning("[Shaders System]", false, "Error - CTextureManager failed to load default texture %s", entry.szFileName);
// }
// }
//}
//else
//{
for (const TextureEntry& entry : texturesFromFile)
CTexture* pNewTexture = CTexture::ForName(entry.szFileName, entry.flags, eTF_Unknown);
if (pNewTexture)
{
CTexture* pNewTexture = CTexture::ForName(entry.szFileName, entry.flags, eTF_Unknown);
if (pNewTexture)
{
CCryNameTSCRC texEntry(entry.szTextureName);
m_DefaultTextures[texEntry] = pNewTexture;
}
else
{
AZ_Assert(false, "Error - CTextureManager failed to load default texture %s", entry.szFileName);
AZ_Warning("[Shaders System]", false, "Error - CTextureManager failed to load default texture %s", entry.szFileName);
}
CCryNameTSCRC texEntry(entry.szTextureName);
m_DefaultTextures[texEntry] = pNewTexture;
}
//}
else
{
AZ_Assert(false, "Error - CTextureManager failed to load default texture %s", entry.szFileName);
AZ_Warning("[Shaders System]", false, "Error - CTextureManager failed to load default texture %s", entry.szFileName);
}
}
m_texNoTexture = GetDefaultTexture("NoTexture");
m_texNoTextureCM = GetDefaultTexture("NoTextureCM");
@@ -875,11 +875,7 @@ void EditorViewportWidget::OnBeginPrepareRender()
fov = 2 * atanf((h * tan(fov / 2)) / maxTargetHeight);
}
}
#if 1 // ATOMSHIM FIXUP
m_Camera.SetFrustum(w, h, fov, fNearZ, 8000.0f);
#else
m_Camera.SetFrustum(w, h, fov, fNearZ, gEnv->p3DEngine->GetMaxViewDistance());
#endif
}
GetIEditor()->GetSystem()->SetViewCamera(m_Camera);
File diff suppressed because it is too large Load Diff
@@ -550,7 +550,6 @@ void CMaterialManager::ReloadDirtyMaterials()
}
}
}
}
//////////////////////////////////////////////////////////////////////////