Legacy cleanup, part 2 (#3659)

* Legacy cleanup, part 2

There are still things that can be removed, those will be likely done in part three:
`The Return of the Cleanup` :)

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix windows build

Somehow there were some unfixed errors from enabled warnings?
I'm unsure if I've pulled repo in unstable state, or those were somehow
missed.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
Artur K
2021-08-30 22:40:02 +02:00
committed by GitHub
parent fa0f2a1007
commit 96a5f06ca3
116 changed files with 189 additions and 18706 deletions
@@ -93,7 +93,7 @@ namespace UnitTest
static int FindDescendantCount(const AZ::Entity* entity)
{
LyShine::EntityArray children = entity->FindComponent<UiElementComponent>()->GetChildElements();
int numDescendants = children.size();
int numDescendants = static_cast<int>(children.size());
for(const AZ::Entity* child : children)
{
numDescendants += FindDescendantCount(child);
@@ -105,7 +105,7 @@ namespace UnitTest
static int FindCanvasElementCount(UiCanvasComponent* uiCanvasComponent)
{
const LyShine::EntityArray childEntities = uiCanvasComponent->GetChildElements();
int numCanvasElements = childEntities.size();
int numCanvasElements = static_cast<int>(childEntities.size());
for (const AZ::Entity* childEntity : childEntities)
{
numCanvasElements += FindDescendantCount(childEntity);