Legacy cleanup, part 2 (#3659)
* Legacy cleanup, part 2 There are still things that can be removed, those will be likely done in part three: `The Return of the Cleanup` :) Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix windows build Somehow there were some unfixed errors from enabled warnings? I'm unsure if I've pulled repo in unstable state, or those were somehow missed. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
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@@ -2112,8 +2112,8 @@ int EditorWindow::GetCanvasMaxHierarchyDepth(const LyShine::EntityArray& rootChi
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return depth;
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}
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int numChildrenCurLevel = rootChildElements.size();
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int numChildrenNextLevel = 0;
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size_t numChildrenCurLevel = rootChildElements.size();
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size_t numChildrenNextLevel = 0;
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std::list<AZ::Entity*> elementList(rootChildElements.begin(), rootChildElements.end());
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while (!elementList.empty())
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{
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