Legacy cleanup, part 2 (#3659)

* Legacy cleanup, part 2

There are still things that can be removed, those will be likely done in part three:
`The Return of the Cleanup` :)

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix windows build

Somehow there were some unfixed errors from enabled warnings?
I'm unsure if I've pulled repo in unstable state, or those were somehow
missed.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
Artur K
2021-08-30 22:40:02 +02:00
committed by GitHub
parent fa0f2a1007
commit 96a5f06ca3
116 changed files with 189 additions and 18706 deletions
+3 -1
View File
@@ -20,6 +20,7 @@
#include <CryPath.h>
#include <CrySystemBus.h>
#include <CryCommon/IFont.h>
#include <CryCommon/MiniQueue.h>
#include <AzFramework/API/ApplicationAPI.h>
#include <AzFramework/API/ApplicationAPI_Platform.h>
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
@@ -28,6 +29,7 @@
#include <AzCore/Debug/Trace.h>
#include <AzCore/Debug/IEventLogger.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/std/algorithm.h>
#include <AzFramework/Logging/MissingAssetLogger.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzCore/Interface/Interface.h>
@@ -641,7 +643,7 @@ void CSystem::SleepIfNeeded()
allowStallCatchup = true;
float totalElapsed = (now - prevNow.Front()).GetSeconds();
float wantSleepTime = CLAMP(minTime * (prevNow.Size() - 1) - totalElapsed, 0, (minTime - elapsed) * 0.9f);
float wantSleepTime = AZStd::clamp(minTime * (prevNow.Size() - 1) - totalElapsed, 0.0f, (minTime - elapsed) * 0.9f);
static float sleepTime = 0;
sleepTime = (15 * sleepTime + wantSleepTime) / 16;
int sleepMS = (int)(1000.0f * sleepTime + 0.5f);