Legacy cleanup, part 2 (#3659)
* Legacy cleanup, part 2 There are still things that can be removed, those will be likely done in part three: `The Return of the Cleanup` :) Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix windows build Somehow there were some unfixed errors from enabled warnings? I'm unsure if I've pulled repo in unstable state, or those were somehow missed. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
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@@ -9,12 +9,8 @@
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// Description : View System interfaces.
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#ifndef CRYINCLUDE_CRYACTION_IVIEWSYSTEM_H
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#define CRYINCLUDE_CRYACTION_IVIEWSYSTEM_H
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#pragma once
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#include <ISerialize.h>
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#include <Cry_Camera.h>
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#include <AzCore/Component/EntityId.h>
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@@ -233,7 +229,6 @@ struct IView
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virtual CCamera& GetCamera() = 0;
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virtual const CCamera& GetCamera() const = 0;
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virtual void Serialize(TSerialize ser) = 0;
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virtual void PostSerialize() = 0;
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virtual void SetCurrentParams(SViewParams& params) = 0;
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virtual const SViewParams* GetCurrentParams() = 0;
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@@ -281,7 +276,6 @@ struct IViewSystem
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virtual bool AddListener(IViewSystemListener* pListener) = 0;
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virtual bool RemoveListener(IViewSystemListener* pListener) = 0;
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virtual void Serialize(TSerialize ser) = 0;
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virtual void PostSerialize() = 0;
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// Get default distance to near clipping plane.
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@@ -299,5 +293,3 @@ struct IViewSystem
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virtual void SetControlAudioListeners(bool const bActive) = 0;
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virtual void ForceUpdate(float elapsed) = 0;
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};
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#endif // CRYINCLUDE_CRYACTION_IVIEWSYSTEM_H
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