Legacy cleanup, part 2 (#3659)

* Legacy cleanup, part 2

There are still things that can be removed, those will be likely done in part three:
`The Return of the Cleanup` :)

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix windows build

Somehow there were some unfixed errors from enabled warnings?
I'm unsure if I've pulled repo in unstable state, or those were somehow
missed.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
Artur K
2021-08-30 22:40:02 +02:00
committed by GitHub
parent fa0f2a1007
commit 96a5f06ca3
116 changed files with 189 additions and 18706 deletions
-8
View File
@@ -9,12 +9,8 @@
// Description : View System interfaces.
#ifndef CRYINCLUDE_CRYACTION_IVIEWSYSTEM_H
#define CRYINCLUDE_CRYACTION_IVIEWSYSTEM_H
#pragma once
#include <ISerialize.h>
#include <Cry_Camera.h>
#include <AzCore/Component/EntityId.h>
@@ -233,7 +229,6 @@ struct IView
virtual CCamera& GetCamera() = 0;
virtual const CCamera& GetCamera() const = 0;
virtual void Serialize(TSerialize ser) = 0;
virtual void PostSerialize() = 0;
virtual void SetCurrentParams(SViewParams& params) = 0;
virtual const SViewParams* GetCurrentParams() = 0;
@@ -281,7 +276,6 @@ struct IViewSystem
virtual bool AddListener(IViewSystemListener* pListener) = 0;
virtual bool RemoveListener(IViewSystemListener* pListener) = 0;
virtual void Serialize(TSerialize ser) = 0;
virtual void PostSerialize() = 0;
// Get default distance to near clipping plane.
@@ -299,5 +293,3 @@ struct IViewSystem
virtual void SetControlAudioListeners(bool const bActive) = 0;
virtual void ForceUpdate(float elapsed) = 0;
};
#endif // CRYINCLUDE_CRYACTION_IVIEWSYSTEM_H