Legacy cleanup, part 2 (#3659)

* Legacy cleanup, part 2

There are still things that can be removed, those will be likely done in part three:
`The Return of the Cleanup` :)

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix windows build

Somehow there were some unfixed errors from enabled warnings?
I'm unsure if I've pulled repo in unstable state, or those were somehow
missed.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
Artur K
2021-08-30 22:40:02 +02:00
committed by GitHub
parent fa0f2a1007
commit 96a5f06ca3
116 changed files with 189 additions and 18706 deletions
-46
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@@ -2057,53 +2057,7 @@ bool CBaseObject::IsChildOf(CBaseObject* node)
}
//////////////////////////////////////////////////////////////////////////
void CBaseObject::GetAllChildren(TBaseObjects& outAllChildren, CBaseObject* pObj) const
{
const CBaseObject* pBaseObj = pObj ? pObj : this;
for (size_t i = 0, iChildCount(pBaseObj->GetChildCount()); i < iChildCount; ++i)
{
CBaseObject* pChild = pBaseObj->GetChild(i);
if (pChild == nullptr)
{
continue;
}
outAllChildren.push_back(pChild);
GetAllChildren(outAllChildren, pChild);
}
}
void CBaseObject::GetAllChildren(DynArray< _smart_ptr<CBaseObject> >& outAllChildren, CBaseObject* pObj) const
{
const CBaseObject* pBaseObj = pObj ? pObj : this;
for (size_t i = 0, iChildCount(pBaseObj->GetChildCount()); i < iChildCount; ++i)
{
CBaseObject* pChild = pBaseObj->GetChild(i);
if (pChild == nullptr)
{
continue;
}
outAllChildren.push_back(pChild);
GetAllChildren(outAllChildren, pChild);
}
}
void CBaseObject::GetAllChildren(CSelectionGroup& outAllChildren, CBaseObject* pObj) const
{
const CBaseObject* pBaseObj = pObj ? pObj : this;
for (size_t i = 0, iChildCount(pBaseObj->GetChildCount()); i < iChildCount; ++i)
{
CBaseObject* pChild = pBaseObj->GetChild(i);
if (pChild == nullptr)
{
continue;
}
outAllChildren.AddObject(pChild);
GetAllChildren(outAllChildren, pChild);
}
}
//////////////////////////////////////////////////////////////////////////
void CBaseObject::CloneChildren(CBaseObject* pFromObject)
-4
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@@ -408,10 +408,6 @@ public:
CBaseObject* GetParent() const { return m_parent; };
//! Scans hierarchy up to determine if we child of specified node.
virtual bool IsChildOf(CBaseObject* node);
//! Get all child objects
void GetAllChildren(TBaseObjects& outAllChildren, CBaseObject* pObj = nullptr) const;
void GetAllChildren(DynArray< _smart_ptr<CBaseObject> >& outAllChildren, CBaseObject* pObj = nullptr) const;
void GetAllChildren(CSelectionGroup& outAllChildren, CBaseObject* pObj = nullptr) const;
//! Clone Children
void CloneChildren(CBaseObject* pFromObject);
//! Attach new child node.
+1
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@@ -18,6 +18,7 @@
#include "SandboxAPI.h"
#include <Cry_Color.h>
#include <Cry_Geo.h>
#include <AzCore/std/containers/vector.h>
#include <QColor>
+10 -10
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@@ -759,16 +759,16 @@ void CObjectManager::GetObjects(CBaseObjectsArray& objects) const
}
}
void CObjectManager::GetObjects(DynArray<CBaseObject*>& objects) const
{
CBaseObjectsArray objectArray;
GetObjects(objectArray);
objects.clear();
for (size_t i = 0, iCount(objectArray.size()); i < iCount; ++i)
{
objects.push_back(objectArray[i]);
}
}
//void CObjectManager::GetObjects(DynArray<CBaseObject*>& objects) const
//{
// CBaseObjectsArray objectArray;
// GetObjects(objectArray);
// objects.clear();
// for (size_t i = 0, iCount(objectArray.size()); i < iCount; ++i)
// {
// objects.push_back(objectArray[i]);
// }
//}
void CObjectManager::GetObjects(CBaseObjectsArray& objects, BaseObjectFilterFunctor const& filter) const
{
+1 -1
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@@ -122,7 +122,7 @@ public:
//! Get array of objects, managed by manager (not contain sub objects of groups).
//! @param layer if 0 get objects for all layers, or layer to get objects from.
void GetObjects(CBaseObjectsArray& objects) const;
void GetObjects(DynArray<CBaseObject*>& objects) const;
//void GetObjects(DynArray<CBaseObject*>& objects) const;
//! Get array of objects that pass the filter.
//! @param filter The filter functor, return true if you want to get the certain obj, return false if want to skip it.