Add support for AP-compliant relative paths (#998)
The method "PrefabLoader::GetRelativePathToProject" has been changed to "PrefabLoader::GenerateRelativePath", and reworked to get a correct relative path. GetFullPath has also been modified to get correct relative paths too. This requires an Asset Processor connection - if one isn't available (like during unit tests), the methods have fallback logic to produce project-relative paths. With this change, SliceConverter can't use SaveTemplate() to save the file any more, because GetFullPath now expects to find an existing path, which doesn't work for not-yet-created files. Instead, it now has to use the same technique as the Editor and call SaveTemplateToString then save the string out as a file.
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@@ -95,7 +95,7 @@ namespace AzToolsFramework
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const AZStd::vector<AZ::Entity*>& entities, AZStd::vector<AZStd::unique_ptr<Instance>>&& instancesToConsume,
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AZ::IO::PathView filePath, AZStd::unique_ptr<AZ::Entity> containerEntity, bool shouldCreateLinks)
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{
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AZ::IO::Path relativeFilePath = m_prefabLoader.GetRelativePathToProject(filePath);
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AZ::IO::Path relativeFilePath = m_prefabLoader.GenerateRelativePath(filePath);
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if (GetTemplateIdFromFilePath(relativeFilePath) != InvalidTemplateId)
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{
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AZ_Error("Prefab", false,
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