Merge remote-tracking branch 'upstream/development' into SkinnedMeshOutputStreamManager_deferred_buffer_init

Signed-off-by: Tommy Walton <waltont@amazon.com>
This commit is contained in:
Tommy Walton
2021-10-07 14:22:10 -07:00
8854 changed files with 778946 additions and 362536 deletions
@@ -0,0 +1,36 @@
---
name: Nightly Build Error bug report
about: Create a report when the nightly build process fails
title: 'Nightly Build Failure'
labels: 'needs-triage,needs-sig,kind/bug,kind/nightlybuildfailure'
---
**Describe the bug**
A clear and concise description of what the bug is.
**Failure type**
Build | Asset Processing | Test Tools | Infrastructure | Test
**To Reproduce Test Failures**
- Paste the command line that reproduces the test failure
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Logs**
Attach the Jenkins logs that are relevant to the failure
**Desktop/Device (please complete the following information):**
- Device: [e.g. PC, Mac, iPhone, Samsung]
- OS: [e.g. Windows, macOS, iOS, Android]
- Version [e.g. 10, Bug Sur, Oreo]
- CPU [e.g. Intel I9-9900k , Ryzen 5900x, ]
- GPU [AMD 6800 XT, NVidia RTX 3090]
- Memory [e.g. 16GB]
**Additional context**
Add any other context about the problem here.
+3 -1
View File
@@ -5,8 +5,9 @@ __pycache__
AssetProcessorTemp/**
[Bb]uild/**
[Oo]ut/**
CMakeUserPresets.json
[Cc]ache/
/install/
/[Ii]nstall/
Editor/EditorEventLog.xml
Editor/EditorLayout.xml
**/*egg-info/**
@@ -25,3 +26,4 @@ TestResults/**
*.swatches
/imgui.ini
/scripts/project_manager/logs/
/AutomatedTesting/Gem/PythonTests/scripting/TestResults
+9
View File
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
ly_install_directory(DIRECTORIES .)
@@ -0,0 +1,7 @@
<svg width="24" height="33" viewBox="0 0 24 33" fill="none" xmlns="http://www.w3.org/2000/svg">
<rect x="5" y="7" width="2" height="12" fill="#808080"/>
<rect x="5" y="19" width="2" height="14" fill="#808080"/>
<rect x="17" y="16" width="2" height="12" transform="rotate(90 17 16)" fill="#808080"/>
<circle cx="6" cy="6" r="2" fill="#808080"/>
<circle cx="18" cy="17" r="2" fill="#808080"/>
</svg>

After

Width:  |  Height:  |  Size: 398 B

@@ -0,0 +1,5 @@
<svg width="24" height="24" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
<rect x="5" width="2" height="12" fill="grey"/>
<rect x="17" y="12" width="2" height="12" transform="rotate(90 17 12)" fill="grey"/>
<circle cx="18" cy="13" r="2" fill="grey"/>
</svg>

After

Width:  |  Height:  |  Size: 280 B

@@ -0,0 +1,6 @@
<svg width="24" height="26" viewBox="0 0 24 26" fill="none" xmlns="http://www.w3.org/2000/svg">
<rect x="5" width="2" height="12" fill="grey"/>
<rect x="5" y="14" width="2" height="12" fill="grey"/>
<rect x="17" y="12" width="2" height="12" transform="rotate(90 17 12)" fill="grey"/>
<circle cx="18" cy="13" r="2" fill="grey"/>
</svg>

After

Width:  |  Height:  |  Size: 335 B

@@ -0,0 +1,6 @@
<svg width="24" height="24" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
<rect x="5" y="7" width="2" height="7" fill="#808080"/>
<rect x="17" y="12" width="2" height="12" transform="rotate(90 17 12)" fill="#808080"/>
<circle cx="6" cy="6" r="2" fill="#808080"/>
<circle cx="18" cy="13" r="2" fill="#808080"/>
</svg>

After

Width:  |  Height:  |  Size: 339 B

Before

Width:  |  Height:  |  Size: 4.0 KiB

After

Width:  |  Height:  |  Size: 4.0 KiB

+3 -3
View File
@@ -212,10 +212,10 @@
"Configuration": {
"ModelAsset": {
"assetId": {
"guid": "{935F694A-8639-515B-8133-81CDC7948E5B}",
"subId": 277333723
"guid": "{0CD745C0-6AA8-569A-A68A-73A3270986C4}",
"subId": 277889906
},
"assetHint": "objects/groudplane/groundplane_521x521m.azmodel"
"assetHint": "objects/groudplane/groundplane_512x512m.azmodel"
}
}
}
+226 -4
View File
@@ -2771,6 +2771,80 @@
<source>VECTOR2_CREATEONE_OUTPUT0_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR2_DIRECTIONTO_NAME">
<source>VECTOR2_DIRECTIONTO_NAME</source>
<comment>Class/Bus: Vector2 Event/Method: DirectionTo</comment>
<translation type="unfinished">Get Direction Vector</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_TOOLTIP">
<source>VECTOR2_DIRECTIONTO_TOOLTIP</source>
<translation>Returns a direction vector between two points and the distance between them, by default the direction will be normalized, it may be optionally scaled using the Scale parameter if different from 1.0</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_CATEGORY">
<source>VECTOR2_DIRECTIONTO_CATEGORY</source>
<translation></translation>
</message>
<message id="VECTOR2_DIRECTIONTO_OUT_NAME">
<source>VECTOR2_DIRECTIONTO_OUT_NAME</source>
<translation></translation>
</message>
<message id="VECTOR2_DIRECTIONTO_OUT_TOOLTIP">
<source>VECTOR2_DIRECTIONTO_OUT_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR2_DIRECTIONTOL_IN_NAME">
<source>VECTOR2_DIRECTIONTOL_IN_NAME</source>
<translation></translation>
</message>
<message id="VECTOR2_DIRECTIONTO_IN_TOOLTIP">
<source>VECTOR2_DIRECTIONTO_IN_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR2_DIRECTIONTO_OUTPUT0_NAME">
<source>VECTOR2_DIRECTIONTO_OUTPUT0_NAME</source>
<comment>C++ Type: const Vector2</comment>
<translation type="unfinished">Direction</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_OUTPUT0_TOOLTIP">
<source>VECTOR2_DIRECTIONTO_OUTPUT0_TOOLTIP</source>
<translation>The direction between To and From normalized and optionally scaled</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_OUTPUT1_NAME">
<source>VECTOR2_DIRECTIONTO_OUTPUT1_NAME</source>
<comment>C++ Type: float</comment>
<translation type="unfinished">Distance</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_OUTPUT1_TOOLTIP">
<source>VECTOR2_DIRECTIONTO_OUTPUT1_TOOLTIP</source>
<translation>The distance between To and From</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_PARAM0_NAME">
<source>VECTOR2_DIRECTIONTO_PARAM0_NAME</source>
<comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
<translation type="unfinished">From</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_PARAM0_TOOLTIP">
<source>VECTOR2_DIRECTIONTO_PARAM0_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR2_DIRECTIONTO_PARAM1_NAME">
<source>VECTOR2_DIRECTIONTO_PARAM1_NAME</source>
<comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
<translation type="unfinished">To</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_PARAM1_TOOLTIP">
<source>VECTOR2_DIRECTIONTO_PARAM1_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR2_DIRECTIONTO_PARAM2_NAME">
<source>VECTOR2_DIRECTIONTO_PARAM2_NAME</source>
<comment>Simple Type: Vector2 C++ Type: Vector2*</comment>
<translation type="unfinished">Scale</translation>
</message>
<message id="VECTOR2_DIRECTIONTO_PARAM2_TOOLTIP">
<source>VECTOR2_DIRECTIONTO_PARAM2_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR2_GETPROJECTED_NAME">
<source>VECTOR2_GETPROJECTED_NAME</source>
<comment>Class/Bus: Vector2 Event/Method: GetProjected</comment>
@@ -8024,7 +8098,7 @@
</message>
<message id="COLOR_FROMVALUES_PARAM0_TOOLTIP">
<source>COLOR_FROMVALUES_PARAM0_TOOLTIP</source>
<translation type="unfinished">The Red value of hte Color [0, 255]</translation>
<translation type="unfinished">The Red value of the Color [0.0-1.0]</translation>
</message>
<message id="COLOR_FROMVALUES_PARAM1_NAME">
<source>COLOR_FROMVALUES_PARAM1_NAME</source>
@@ -8033,7 +8107,7 @@
</message>
<message id="COLOR_FROMVALUES_PARAM1_TOOLTIP">
<source>COLOR_FROMVALUES_PARAM1_TOOLTIP</source>
<translation type="unfinished">The Green value of the Color [0, 255]</translation>
<translation type="unfinished">The Green value of the Color [0.0-1.0]</translation>
</message>
<message id="COLOR_FROMVALUES_PARAM2_NAME">
<source>COLOR_FROMVALUES_PARAM2_NAME</source>
@@ -8042,7 +8116,7 @@
</message>
<message id="COLOR_FROMVALUES_PARAM2_TOOLTIP">
<source>COLOR_FROMVALUES_PARAM2_TOOLTIP</source>
<translation type="unfinished">The Blue value of the Color [0, 255]</translation>
<translation type="unfinished">The Blue value of the Color [0.0-1.0]</translation>
</message>
<message id="COLOR_FROMVALUES_PARAM3_NAME">
<source>COLOR_FROMVALUES_PARAM3_NAME</source>
@@ -8051,7 +8125,7 @@
</message>
<message id="COLOR_FROMVALUES_PARAM3_TOOLTIP">
<source>COLOR_FROMVALUES_PARAM3_TOOLTIP</source>
<translation type="unfinished">The Alpha value of the Color [0, 255]</translation>
<translation type="unfinished">The Alpha value of the Color [0.0-1.0]</translation>
</message>
</context>
<context>
@@ -32262,6 +32336,80 @@ An Entity can be selected by using the pick button, or by dragging an Entity fro
<source>VECTOR4_GETRECIPROCAL_PARAM0_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR4_DIRECTIONTO_NAME">
<source>VECTOR4_DIRECTIONTO_NAME</source>
<comment>Class/Bus: Vector4 Event/Method: DirectionTo</comment>
<translation type="unfinished">Get Direction Vector</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_TOOLTIP">
<source>VECTOR4_DIRECTIONTO_TOOLTIP</source>
<translation>Returns a direction vector between two points and the distance between them, by default the direction will be normalized, it may be optionally scaled using the Scale parameter if different from 1.0</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_CATEGORY">
<source>VECTOR4_DIRECTIONTO_CATEGORY</source>
<translation></translation>
</message>
<message id="VECTOR4_DIRECTIONTO_OUT_NAME">
<source>VECTOR4_DIRECTIONTO_OUT_NAME</source>
<translation></translation>
</message>
<message id="VECTOR4_DIRECTIONTO_OUT_TOOLTIP">
<source>VECTOR4_DIRECTIONTO_OUT_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR4_DIRECTIONTOL_IN_NAME">
<source>VECTOR4_DIRECTIONTOL_IN_NAME</source>
<translation></translation>
</message>
<message id="VECTOR4_DIRECTIONTO_IN_TOOLTIP">
<source>VECTOR4_DIRECTIONTO_IN_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR4_DIRECTIONTO_OUTPUT0_NAME">
<source>VECTOR4_DIRECTIONTO_OUTPUT0_NAME</source>
<comment>C++ Type: const Vector4</comment>
<translation type="unfinished">Direction</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_OUTPUT0_TOOLTIP">
<source>VECTOR4_DIRECTIONTO_OUTPUT0_TOOLTIP</source>
<translation>The direction between To and From normalized and optionally scaled</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_OUTPUT1_NAME">
<source>VECTOR4_DIRECTIONTO_OUTPUT1_NAME</source>
<comment>C++ Type: float</comment>
<translation type="unfinished">Distance</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_OUTPUT1_TOOLTIP">
<source>VECTOR4_DIRECTIONTO_OUTPUT1_TOOLTIP</source>
<translation>The distance between To and From</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_PARAM0_NAME">
<source>VECTOR4_DIRECTIONTO_PARAM0_NAME</source>
<comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
<translation type="unfinished">From</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_PARAM0_TOOLTIP">
<source>VECTOR4_DIRECTIONTO_PARAM0_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR4_DIRECTIONTO_PARAM1_NAME">
<source>VECTOR4_DIRECTIONTO_PARAM1_NAME</source>
<comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
<translation type="unfinished">To</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_PARAM1_TOOLTIP">
<source>VECTOR4_DIRECTIONTO_PARAM1_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR4_DIRECTIONTO_PARAM2_NAME">
<source>VECTOR4_DIRECTIONTO_PARAM2_NAME</source>
<comment>Simple Type: Vector4 C++ Type: Vector4*</comment>
<translation type="unfinished">Scale</translation>
</message>
<message id="VECTOR4_DIRECTIONTO_PARAM2_TOOLTIP">
<source>VECTOR4_DIRECTIONTO_PARAM2_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR4_AXISX_NAME">
<source>VECTOR4_AXISX_NAME</source>
<comment>Class/Bus: Vector4 Event/Method: CreateAxisX</comment>
@@ -37469,6 +37617,80 @@ An Entity can be selected by using the pick button, or by dragging an Entity fro
<source>VECTOR3_GETRECIPROCAL_PARAM0_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR3_DIRECTIONTO_NAME">
<source>VECTOR3_DIRECTIONTO_NAME</source>
<comment>Class/Bus: Vector3 Event/Method: DirectionTo</comment>
<translation type="unfinished">Get Direction Vector</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_TOOLTIP">
<source>VECTOR3_DIRECTIONTO_TOOLTIP</source>
<translation>Returns a direction vector between two points and the distance between them, by default the direction will be normalized, it may be optionally scaled using the Scale parameter if different from 1.0</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_CATEGORY">
<source>VECTOR3_DIRECTIONTO_CATEGORY</source>
<translation></translation>
</message>
<message id="VECTOR3_DIRECTIONTO_OUT_NAME">
<source>VECTOR3_DIRECTIONTO_OUT_NAME</source>
<translation></translation>
</message>
<message id="VECTOR3_DIRECTIONTO_OUT_TOOLTIP">
<source>VECTOR3_DIRECTIONTO_OUT_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR3_DIRECTIONTOL_IN_NAME">
<source>VECTOR3_DIRECTIONTOL_IN_NAME</source>
<translation></translation>
</message>
<message id="VECTOR3_DIRECTIONTO_IN_TOOLTIP">
<source>VECTOR3_DIRECTIONTO_IN_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR3_DIRECTIONTO_OUTPUT0_NAME">
<source>VECTOR3_DIRECTIONTO_OUTPUT0_NAME</source>
<comment>C++ Type: const Vector3</comment>
<translation type="unfinished">Direction</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_OUTPUT0_TOOLTIP">
<source>VECTOR3_DIRECTIONTO_OUTPUT0_TOOLTIP</source>
<translation>The direction between To and From normalized and optionally scaled</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_OUTPUT1_NAME">
<source>VECTOR3_DIRECTIONTO_OUTPUT1_NAME</source>
<comment>C++ Type: float</comment>
<translation type="unfinished">Distance</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_OUTPUT1_TOOLTIP">
<source>VECTOR3_DIRECTIONTO_OUTPUT1_TOOLTIP</source>
<translation>The distance between To and From</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_PARAM0_NAME">
<source>VECTOR3_DIRECTIONTO_PARAM0_NAME</source>
<comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
<translation type="unfinished">From</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_PARAM0_TOOLTIP">
<source>VECTOR3_DIRECTIONTO_PARAM0_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR3_DIRECTIONTO_PARAM1_NAME">
<source>VECTOR3_DIRECTIONTO_PARAM1_NAME</source>
<comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
<translation type="unfinished">To</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_PARAM1_TOOLTIP">
<source>VECTOR3_DIRECTIONTO_PARAM1_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR3_DIRECTIONTO_PARAM2_NAME">
<source>VECTOR3_DIRECTIONTO_PARAM2_NAME</source>
<comment>Simple Type: Vector3 C++ Type: Vector3*</comment>
<translation type="unfinished">Scale</translation>
</message>
<message id="VECTOR3_DIRECTIONTO_PARAM2_TOOLTIP">
<source>VECTOR3_DIRECTIONTO_PARAM2_TOOLTIP</source>
<translation></translation>
</message>
<message id="VECTOR3_PROJECT_NAME">
<source>VECTOR3_PROJECT_NAME</source>
<comment>Class/Bus: Vector3 Event/Method: Project</comment>
-6
View File
@@ -1,6 +0,0 @@
e_StatoscopeScreenshotCapturePeriod = 1
e_StatoscopeDataGroups = Oulm
sys_pakLogInvalidFileAccess = 1
e_StatoscopeWriteTimeout = 10
e_StatoscopeConnectTimeout = 10
-904
View File
@@ -64,30 +64,6 @@
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/sketch_on.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{16983926-6160-5935-853E-641C8BBCFA1B}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/codecoverage/hit.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{914896F1-D4A3-5550-9676-8B2D48443335}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/codecoverage/pbar.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{0E4737A6-2B5C-57DB-A0FC-38C2F84D970A}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/codecoverage/unexpected.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{34B60E74-28FA-57C4-9A2E-77515A083AC5}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
@@ -160,686 +136,6 @@
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/icons/streamingterrain.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{F0A47991-AE9A-5E6B-9B4B-0993FC73BB8D}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/materials/fog/fogvolumebox.mtl" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{E2D5810A-A0A8-559D-813F-ED37F1660379}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/materials/fog/fogvolumeellipsoid.mtl" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{210E4B54-63B7-5F30-81B9-39371B298723}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/materials/fog/oceaninto.mtl" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{2C991928-0414-5CD8-BA07-CDBD57E9E5C1}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/materials/fog/oceanintolowspec.mtl" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{EA10CCB0-79E7-51E2-9585-B31B61716855}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/materials/fog/oceanoutof.mtl" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{E53D792D-A41F-54C2-AA9B-1609A5467588}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/materials/fog/oceanoutoflowspec.mtl" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{575105B0-7184-513D-966F-7932B52A24B6}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/materials/fog/waterfogvolumeinto.mtl" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{2119F7D0-5555-5A8E-8D4F-48225AA3C012}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/materials/fog/waterfogvolumeoutof.mtl" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{D4E71967-FCEA-516E-9DB5-96595569A4AB}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/materials/physproxytoobig.mtl" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{EEE06764-1F83-59BE-8611-102F21B77076}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/materials/sky/sky.mtl" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{923F707E-9CE8-5B65-BB53-72AFB91B4165}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/materials/water/ocean_default.mtl" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{359148BF-8B82-51CE-8919-EB6E79A25596}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/materials/water/wateroceanbottom.mtl" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{04EF85E7-D3F5-5359-A52E-C59566B79C4F}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/screenspace/areatex.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{60736D16-139A-5623-A49F-E33C91878CC5}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/screenspace/film_grain.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{1AA9E7E9-6723-5394-88DA-04E9A1CAE19D}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/screenspace/grain_bayer_mul.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{C47FD879-9E9D-5FED-A771-AA5DD3FBA1EB}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/screenspace/normalsfitting.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{28ABA702-99F9-5B40-84EC-E297D0FB7BCC}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/screenspace/pointsonsphere4x4.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{41E565F8-E384-5C8B-B34B-494A93FC4A15}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/screenspace/pointsonspherevo4x4.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{90B77841-601D-5CE3-9631-F4219CB561AC}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/screenspace/searchtex.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{52162CD3-1245-5BF8-923F-E8CEC547B227}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="3000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/shading/defaultprobe_cm_ibldiffuse.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{52162CD3-1245-5BF8-923F-E8CEC547B227}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="2000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/shading/defaultprobe_cm_iblspecular.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{AFB81122-E810-5940-8C5C-BFC0E1BA0875}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/shading/environmentbrdf.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{A0F3C5F3-4D9C-5B27-A8D0-9DD98108B0C2}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/shading/vignetting.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{5B87AD56-9EF7-5750-805D-76AC1C950D63}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/shading/waterfoam.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{4DFDF390-CC32-5BE8-BFAC-3BC65DC9E0E4}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/sky/optical.lut" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{687C2588-8B67-57B6-BEB5-3D29143A624F}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/sky/stars.dat" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{2D05A7E1-9A9D-593E-B1BE-ACFF1799FBBC}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/defaultsolids_diff.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{493ACDCA-0393-5225-B48A-E355516F5E09}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/rcerror.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{B68E2732-F748-51C3-95BE-4D66073866A4}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/rcerror_a.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{F74A817C-8493-556B-9C5E-9C55B2A6541C}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="3000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/rcerror_cm_ibldiffuse.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{F74A817C-8493-556B-9C5E-9C55B2A6541C}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="2000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/rcerror_cm_iblspecular.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{9A531C9D-0F6E-5FF4-B853-2BA03994054D}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/rcerror_ddn.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{6A4CA27C-E194-5954-888C-F470924B8C9E}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/rcerror_ddna.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{78C64FA5-267D-543F-87DC-8ACBA422B697}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/replacemecm.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{76C3ABD1-97B1-5010-8732-27469D27783A}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/replacemerelease.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{45CF823D-491D-5C86-A1D1-E96F9B54BA5E}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/shadercompiling.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{5AD90C79-0820-5667-98BA-3B81E8D8316E}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/shadererror.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{30636215-C650-5FB5-97C3-DE456AF8B444}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/black.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{BA504C07-4568-51E8-AD95-41C6CAAABE71}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/blackalpha.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{FA447D02-C5E2-5688-AD42-839E03DF92FB}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/blackcm.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{826DFAB8-AEA4-503C-A5DE-CC31100D5D2D}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/caustics_sampler.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{A09C44AE-E326-5987-9200-00E18C24BAE4}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/default_cch.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{80E55B1C-5970-55BA-859C-5650C1B63BA8}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/flares/ghost_grey.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{DB73764D-3DCF-5CEE-BAF4-D4587CB14383}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/flares/icons/ghost.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{D5B8AC4E-5738-5573-BA28-8202D3CB00BA}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/flares/icons/glow.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{1616B1E9-CC73-5F2B-8231-6C7F715E6123}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/flares/icons/iris_shafts.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{C8259FF1-D83A-59D0-A011-2A05720C9E48}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/flares/icons/multi_ghost.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{13B4A9B8-8ED5-59BE-897C-CF457E645B85}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/flares/icons/orbs.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{573682BF-D4EC-5F4D-ADC8-CA9155A84537}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/flares/icons/ring.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{7A71C338-1EFF-5F32-B24D-638C330172AB}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/flares/icons/vol_shafts.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{6DE56C27-13DD-5E06-A39C-51AA74368239}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/flares/iris_shaft.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{8E964EB9-9199-5FDE-B430-CBC06F1D036B}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/flares/lens_dirtyglass.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{5F65364B-29BC-5952-B19B-63E4413251D0}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/flares/orb_01.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{07FFB096-FE13-50F9-8D1A-136AF06A788A}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/flares/spectrum_full.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{273044AE-6D8E-5BF9-AB52-27C56794DDDC}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/fogvolshadowjitter.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{A57190FB-D213-523D-B0E3-80071CF8671B}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/frozen/frost_noise3.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{9BCC8F01-F26E-50DC-BFEF-FB8BC9B5CDD0}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/frozen/frost_noise4.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{F0645175-9ED4-5955-B382-E8B286EE272D}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/frozen/snow_spatter.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{72118AD3-BFE6-5DB1-B54F-565C213EC097}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/glass_decalatlas_ddn.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{A45AFFA5-085F-5FC8-BA00-0D312894CE74}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/glass_decalatlas_diff.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{D1C27431-940A-5503-BC7D-24A02624954F}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/grey.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{91871647-CCA0-5770-BFD1-D18DA323D766}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/jumpnoisehighfrequency_x27y19.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{2E988455-2098-589B-A851-9F3E06931E7B}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/noise3d.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{01FC0C22-A53C-52A0-905F-C6116987CA7B}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/noise.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{CE0D25F5-09B2-58BF-B402-0D2B57CDE94C}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/oceanwaves_ddn.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{44018EF7-DE41-5B2F-ADE1-559A765267C4}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/palletteinst.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{957B791A-EEC4-5FCA-BBB1-65BA19A7414F}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/perlinnoise2d.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{CCF2215B-CA7B-52E6-984A-02A1A08C8752}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/perlinnoise_sum.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{0AD39162-29A6-5E35-B7D6-486187979ED7}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/perlinnoisederivatives.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{BC788487-7231-5685-A1D3-B99669088633}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/perlinnoisenormal_ddn.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{1186F215-63F9-5C9E-BBAE-48A803D0818A}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/pixeltex.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{839CAA27-2D14-5B0F-8156-5A9A79CF0A33}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/rotrandomcm.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{62ADE3EE-022B-5729-B614-8F1960FC72BD}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/screen_noisy_bump.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{35DB3C74-85EC-5F8C-A729-160126F53AA3}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/screenfrost_alpha.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{78836DF3-C8DE-538D-9CE8-3ACDB8B58D90}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/screenfrost_ddn.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{DD7CD22E-5686-5349-8D9D-35B8ED7FEADF}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/snowflakes.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{128F4EA1-6CC2-5B5C-BA7C-B6ED96F417AC}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/startscreen.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{0D08102C-D5B0-5EEA-8FE5-50CB48384E2C}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/texelspermetergrad.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{9D76262A-B907-569D-828C-D1BA03DE4919}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/user_tex1.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{8ACBE475-82F1-52B6-B151-2F782D10AE88}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/user_tex2.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{9E9D05D2-C69B-584F-B567-54E0BBDB6D93}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/vector_noise.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{BCBE61E6-CB5D-5EC8-9969-6BEE9D855F3D}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/water_droplets.dds.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{CA7B4C82-B514-58C7-A67D-B4ED5053E5C8}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/water_gloss.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{8AE9BA46-862B-5F85-94FD-F1C407B842A9}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/white.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{D0A2B3B2-5C08-5F0D-A291-C49959B8E502}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/white_ddn.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{E03A8D59-7F4C-5C84-9D05-339A65C65E2C}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
@@ -1384,166 +680,6 @@
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/pc_veryhigh.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{7C8D5984-4282-5A7A-8F1A-128FB539DFB6}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/color_blue.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{31261B2C-C26D-5FB0-BAE2-D26FB2075E70}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/color_cyan.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{A5C4E720-A3C7-5C65-BD8B-DDD9505945FD}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/color_green.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{FAB14BE8-A5E6-5B2D-AAC8-E797951A37D4}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/color_magenta.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{6054B7C8-859D-50B6-9D0B-5F9BAC91A71C}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/color_orange.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{69073C24-F9FC-5B2C-BFD1-983ECC76D9A3}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/color_purple.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{AB3993B7-F89B-5C86-AFF9-452584B99CA5}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/color_red.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{DA13AE0E-68E0-5FA3-B335-F3209883B49B}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/color_white.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{141C2C7F-AEB2-5121-90D6-807525B168CE}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/color_yellow.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{7E73949E-1D79-5B3A-B787-4F098344C26A}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/mipmapdebug.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{10DCCDD1-60FC-566B-9DE4-936C9DDE01D3}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/replaceme.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{69015F42-750A-53A2-9D10-B4A22D064DE7}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/texturecompiling.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{B2D65572-A209-5222-AAEB-903220636818}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/texturecompiling_a.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{CFED46A4-83E7-5616-B3BB-4BB218927804}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="3000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/texturecompiling_cm_ibldiffuse.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{CFED46A4-83E7-5616-B3BB-4BB218927804}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="2000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/texturecompiling_cm_iblspecular.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{254812AC-7A00-5FEE-B9ED-6E181E1F6408}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/texturecompiling_ddn.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{2873AD02-367D-520B-8D79-58BF25328AF7}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/texturecompiling_ddna.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{6A04254A-BA1A-5392-B5CC-8585CBB189A6}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/greyalpha.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{1213DEB1-FC2B-566A-86AA-E82D93D8AE2F}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/materials/lens_optics.mtl" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{6E4F82A0-0C23-578B-B68F-C071F136B2AE}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/objects/helper.mtl" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{A8970A25-5043-5519-A927-F180E7D6E8C1}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
@@ -1632,46 +768,6 @@
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engine_dependencies.xml" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{3B3997AF-DDB9-5E52-877D-90C72F2E53EE}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/defaults/16_5.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{099C5359-AEE0-5158-BBFD-36D3E3C552BD}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/defaults/16_34.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{AD8E4A1C-BD52-5480-911E-E351EA75DF5B}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/textures/defaults/16_12.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{E0C71739-AA65-56B4-8D0D-388C853CAE33}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/notfound.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{16A565B6-FF97-5C0E-A455-58E0D329DA55}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1000" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="127" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engineassets/texturemsg/notfound_ddna.tif.streamingimage" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
</ObjectStream>
-32
View File
@@ -125,17 +125,6 @@
<Class name="AZStd::string" field="Comment" value="" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
<Class name="AZStd::pair" field="element" type="{941B5626-118F-55BC-925E-6E416A7520E4}">
<Class name="AZStd::string" field="value1" value="@devroot@/*.waf_files" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="FileTagData" field="value2" version="2" type="{5F66E43B-548B-4AA8-8CD8-F6924F6031E6}">
<Class name="unsigned char" field="FilePatternType" value="1" type="{72B9409A-7D1A-4831-9CFE-FCB3FADD3426}"/>
<Class name="AZStd::set" field="FileTags" type="{166F208E-DE97-53FE-B349-BDD9FE9B8693}">
<Class name="AZStd::string" field="element" value="ignore" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="AZStd::string" field="element" value="productdependency" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="AZStd::string" field="Comment" value="" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
<Class name="AZStd::pair" field="element" type="{941B5626-118F-55BC-925E-6E416A7520E4}">
<Class name="AZStd::string" field="value1" value="*/editor/leveltemplates.xml" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="FileTagData" field="value2" version="2" type="{5F66E43B-548B-4AA8-8CD8-F6924F6031E6}">
@@ -207,27 +196,6 @@
<Class name="AZStd::string" field="Comment" value="" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
<Class name="AZStd::pair" field="element" type="{941B5626-118F-55BC-925E-6E416A7520E4}">
<Class name="AZStd::string" field="value1" value="@devroot@/*wscript" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="FileTagData" field="value2" version="2" type="{5F66E43B-548B-4AA8-8CD8-F6924F6031E6}">
<Class name="unsigned char" field="FilePatternType" value="1" type="{72B9409A-7D1A-4831-9CFE-FCB3FADD3426}"/>
<Class name="AZStd::set" field="FileTags" type="{166F208E-DE97-53FE-B349-BDD9FE9B8693}">
<Class name="AZStd::string" field="element" value="ignore" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="AZStd::string" field="element" value="productdependency" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="AZStd::string" field="Comment" value="" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
<Class name="AZStd::pair" field="element" type="{941B5626-118F-55BC-925E-6E416A7520E4}">
<Class name="AZStd::string" field="value1" value=".*/assetprocessorplatformconfig.ini" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="FileTagData" field="value2" version="2" type="{5F66E43B-548B-4AA8-8CD8-F6924F6031E6}">
<Class name="unsigned char" field="FilePatternType" value="2" type="{72B9409A-7D1A-4831-9CFE-FCB3FADD3426}"/>
<Class name="AZStd::set" field="FileTags" type="{166F208E-DE97-53FE-B349-BDD9FE9B8693}">
<Class name="AZStd::string" field="element" value="editoronly" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="AZStd::string" field="Comment" value="" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
<Class name="AZStd::pair" field="element" type="{941B5626-118F-55BC-925E-6E416A7520E4}">
<Class name="AZStd::string" field="value1" value=".*/gems?/?.*/gem.json" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="FileTagData" field="value2" version="2" type="{5F66E43B-548B-4AA8-8CD8-F6924F6031E6}">
@@ -0,0 +1,19 @@
{
"Amazon": {
"AssetProcessor": {
"Settings": {
"RC cgf": {
"ignore": true
},
"RC fbx": {
"ignore": true
},
"ScanFolder AtomTestData": {
"watch": "@ENGINEROOT@/Gems/Atom/TestData",
"recursive": 1,
"order": 1000
}
}
}
}
}
@@ -1,5 +1,4 @@
<EngineDependencies versionnumber="1.0.0">
<Dependency path="libs/particles/preloadlibs.txt" optional="true" />
<Dependency path="libs/gameaudio/wwise/*.xml" optional="false" />
<Dependency path=":libs/gameaudio/wwise/levels/default_controls.xml" optional="false" />
</EngineDependencies>
@@ -3,9 +3,15 @@
"Version": 1,
"ClassName": "GlobalBuildOptions",
"ClassData": {
"ShaderCompilerArguments" : {
"DefaultMatrixOrder" : "Row",
"AzslcAdditionalFreeArguments" : "--strip-unused-srgs"
"ShaderCompilerArguments": {
"DefaultMatrixOrder": "Row",
"AzslcAdditionalFreeArguments": "--strip-unused-srgs"
},
"PreprocessorOptions": {
"predefinedMacros": [ "AZSL=17" ],
"projectIncludePaths": [
"Gems/AtomTressFX/Assets/Shaders"
]
}
}
}
@@ -0,0 +1,162 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
import os, traceback, binascii, sys, json, pathlib
import azlmbr.math
import azlmbr.bus
#
# SceneAPI Processor
#
def log_exception_traceback():
exc_type, exc_value, exc_tb = sys.exc_info()
data = traceback.format_exception(exc_type, exc_value, exc_tb)
print(str(data))
def get_mesh_node_names(sceneGraph):
import azlmbr.scene as sceneApi
import azlmbr.scene.graph
from scene_api import scene_data as sceneData
meshDataList = []
node = sceneGraph.get_root()
children = []
paths = []
while node.IsValid():
# store children to process after siblings
if sceneGraph.has_node_child(node):
children.append(sceneGraph.get_node_child(node))
nodeName = sceneData.SceneGraphName(sceneGraph.get_node_name(node))
paths.append(nodeName.get_path())
# store any node that has mesh data content
nodeContent = sceneGraph.get_node_content(node)
if nodeContent.CastWithTypeName('MeshData'):
if sceneGraph.is_node_end_point(node) is False:
if (len(nodeName.get_path())):
meshDataList.append(sceneData.SceneGraphName(sceneGraph.get_node_name(node)))
# advance to next node
if sceneGraph.has_node_sibling(node):
node = sceneGraph.get_node_sibling(node)
elif children:
node = children.pop()
else:
node = azlmbr.scene.graph.NodeIndex()
return meshDataList, paths
def update_manifest(scene):
import json
import uuid, os
import azlmbr.scene as sceneApi
import azlmbr.scene.graph
from scene_api import scene_data as sceneData
graph = sceneData.SceneGraph(scene.graph)
# Get a list of all the mesh nodes, as well as all the nodes
mesh_name_list, all_node_paths = get_mesh_node_names(graph)
scene_manifest = sceneData.SceneManifest()
clean_filename = scene.sourceFilename.replace('.', '_')
# Compute the filename of the scene file
source_basepath = scene.watchFolder
source_relative_path = os.path.dirname(os.path.relpath(clean_filename, source_basepath))
source_filename_only = os.path.basename(clean_filename)
created_entities = []
# Loop every mesh node in the scene
for activeMeshIndex in range(len(mesh_name_list)):
mesh_name = mesh_name_list[activeMeshIndex]
mesh_path = mesh_name.get_path()
# Create a unique mesh group name using the filename + node name
mesh_group_name = '{}_{}'.format(source_filename_only, mesh_name.get_name())
# Remove forbidden filename characters from the name since this will become a file on disk later
mesh_group_name = "".join(char for char in mesh_group_name if char not in "|<>:\"/?*\\")
# Add the MeshGroup to the manifest and give it a unique ID
mesh_group = scene_manifest.add_mesh_group(mesh_group_name)
mesh_group['id'] = '{' + str(uuid.uuid5(uuid.NAMESPACE_DNS, source_filename_only + mesh_path)) + '}'
# Set our current node as the only node that is included in this MeshGroup
scene_manifest.mesh_group_select_node(mesh_group, mesh_path)
# Explicitly remove all other nodes to prevent implicit inclusions
for node in all_node_paths:
if node != mesh_path:
scene_manifest.mesh_group_unselect_node(mesh_group, node)
# Create an editor entity
entity_id = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "CreateEditorReadyEntity", mesh_group_name)
# Add an EditorMeshComponent to the entity
editor_mesh_component = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "GetOrAddComponentByTypeName", entity_id, "AZ::Render::EditorMeshComponent")
# Set the ModelAsset assetHint to the relative path of the input asset + the name of the MeshGroup we just created + the azmodel extension
# The MeshGroup we created will be output as a product in the asset's path named mesh_group_name.azmodel
# The assetHint will be converted to an AssetId later during prefab loading
json_update = json.dumps({
"Controller": { "Configuration": { "ModelAsset": {
"assetHint": os.path.join(source_relative_path, mesh_group_name) + ".azmodel" }}}
});
# Apply the JSON above to the component we created
result = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "UpdateComponentForEntity", entity_id, editor_mesh_component, json_update)
if not result:
raise RuntimeError("UpdateComponentForEntity failed")
# Keep track of the entity we set up, we'll add them all to the prefab we're creating later
created_entities.append(entity_id)
# Create a prefab with all our entities
prefab_filename = source_filename_only + ".prefab"
created_template_id = azlmbr.prefab.PrefabSystemScriptingBus(azlmbr.bus.Broadcast, "CreatePrefab", created_entities, prefab_filename)
if created_template_id == azlmbr.prefab.InvalidTemplateId:
raise RuntimeError("CreatePrefab {} failed".format(prefab_filename))
# Convert the prefab to a JSON string
output = azlmbr.prefab.PrefabLoaderScriptingBus(azlmbr.bus.Broadcast, "SaveTemplateToString", created_template_id)
if output.IsSuccess():
jsonString = output.GetValue()
uuid = azlmbr.math.Uuid_CreateRandom().ToString()
jsonResult = json.loads(jsonString)
# Add a PrefabGroup to the manifest and store the JSON on it
scene_manifest.add_prefab_group(source_filename_only, uuid, jsonResult)
else:
raise RuntimeError("SaveTemplateToString failed for template id {}, prefab {}".format(created_template_id, prefab_filename))
# Convert the manifest to a JSON string and return it
new_manifest = scene_manifest.export()
return new_manifest
sceneJobHandler = None
def on_update_manifest(args):
try:
scene = args[0]
return update_manifest(scene)
except RuntimeError as err:
print (f'ERROR - {err}')
log_exception_traceback()
global sceneJobHandler
sceneJobHandler = None
# try to create SceneAPI handler for processing
try:
import azlmbr.scene as sceneApi
if (sceneJobHandler == None):
sceneJobHandler = sceneApi.ScriptBuildingNotificationBusHandler()
sceneJobHandler.connect()
sceneJobHandler.add_callback('OnUpdateManifest', on_update_manifest)
except:
sceneJobHandler = None
+3 -23
View File
@@ -35,31 +35,11 @@ ly_create_alias(NAME AutomatedTesting.Servers NAMESPACE Gem TARGETS Gem::Automa
# Gem dependencies
################################################################################
# The GameLauncher uses "Clients" gem variants:
ly_enable_gems(PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake
TARGETS AutomatedTesting.GameLauncher
VARIANTS Clients)
# Enable the enabled_gems for the Project:
ly_enable_gems(PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake)
# If we build a server, then apply the gems to the server
# Add project to the list server projects to create the AutomatedTesting.ServerLauncher
if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
# if we're making a server, then add the "Server" gem variants to it:
ly_enable_gems(PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake
TARGETS AutomatedTesting.ServerLauncher
VARIANTS Servers)
set_property(GLOBAL APPEND PROPERTY LY_LAUNCHER_SERVER_PROJECTS AutomatedTesting)
endif()
if (PAL_TRAIT_BUILD_HOST_TOOLS)
# The Editor uses "Tools" gem variants:
ly_enable_gems(
PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake
TARGETS Editor
VARIANTS Tools)
# The pipeline tools use "Builders" gem variants:
ly_enable_gems(
PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake
TARGETS AssetBuilder AssetProcessor AssetProcessorBatch
VARIANTS Builders)
endif()
+2 -5
View File
@@ -21,9 +21,9 @@ set(ENABLED_GEMS
QtForPython
PythonAssetBuilder
Metastream
Camera
EMotionFX
AtomTressFX
PhysX
CameraFramework
StartingPointMovement
@@ -52,9 +52,6 @@ set(ENABLED_GEMS
AWSCore
AWSClientAuth
AWSMetrics
PrefabBuilder
AudioSystem
)
@@ -17,7 +17,7 @@
namespace PythonCoverage
{
static constexpr char* const LogCallSite = "PythonCoverageEditorSystemComponent";
static constexpr const char* const LogCallSite = "PythonCoverageEditorSystemComponent";
void PythonCoverageEditorSystemComponent::Reflect(AZ::ReflectContext* context)
{
@@ -12,15 +12,20 @@
################################################################################
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
# Enable after installing NodeJS and CDK on jenkins Windows AMI.
# Only enable AWS automated tests on Windows
if(NOT "${PAL_PLATFORM_NAME}" STREQUAL "Windows")
return()
endif()
ly_add_pytest(
NAME AutomatedTesting::AWSTests
TEST_SUITE periodic
TEST_SUITE awsi
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/${PAL_PLATFORM_NAME}/
RUNTIME_DEPENDENCIES
Legacy::Editor
AZ::AssetProcessor
AutomatedTesting.GameLauncher
AutomatedTesting.Assets
COMPONENT
AWS
@@ -0,0 +1,28 @@
# AWS Gem Automation Tests
## Prerequisites
1. Build the O3DE Editor and AutomatedTesting.GameLauncher in Profile.
2. AWS CLI is installed and configured following [Configuration and Credential File Settings](https://docs.aws.amazon.com/cli/latest/userguide/cli-configure-files.html).
3. [AWS Cloud Development Kit (CDK)](https://docs.aws.amazon.com/cdk/latest/guide/getting_started.html#getting_started_install) is installed.
## Deploy CDK Applications
1. Go to the AWS IAM console and create an IAM role called o3de-automation-tests which adds your own account as as a trusted entity and uses the "AdministratorAccess" permissions policy.
2. Copy {engine_root}\scripts\build\Platform\Windows\deploy_cdk_applications.cmd to your engine root folder.
3. Open a new Command Prompt window at the engine root and set the following environment variables:
Set O3DE_AWS_PROJECT_NAME=AWSAUTO
Set O3DE_AWS_DEPLOY_REGION=us-east-1
Set ASSUME_ROLE_ARN=arn:aws:iam::{your_aws_account_id}:role/o3de-automation-tests
Set COMMIT_ID=HEAD
4. In the same Command Prompt window, Deploy the CDK applications for AWS gems by running deploy_cdk_applications.cmd.
## Run Automation Tests
### CLI
In the same Command Prompt window, run the following CLI command:
python\python.cmd -m pytest {path_to_the_test_file} --build-directory {directory_to_the_profile_build}
### Pycharm
You can also run any specific automation test directly from Pycharm by providing the "--build-directory" argument in the Run Configuration.
## Destroy CDK Applications
1. Copy {engine_root}\scripts\build\Platform\Windows\destroy_cdk_applications.cmd to your engine root folder.
2. In the same Command Prompt window, destroy the CDK applications for AWS gems by running destroy_cdk_applications.cmd.
@@ -9,18 +9,18 @@ import logging
import os
import pytest
import typing
from datetime import datetime
import ly_test_tools.log.log_monitor
from AWS.common import constants
from .aws_metrics_custom_thread import AWSMetricsThread
# fixture imports
from assetpipeline.ap_fixtures.asset_processor_fixture import asset_processor
from .aws_metrics_utils import aws_metrics_utils
from .aws_metrics_custom_thread import AWSMetricsThread
AWS_METRICS_FEATURE_NAME = 'AWSMetrics'
GAME_LOG_NAME = 'Game.log'
CONTEXT_VARIABLE = ['-c', 'batch_processing=true']
logger = logging.getLogger(__name__)
@@ -31,12 +31,12 @@ def setup(launcher: pytest.fixture,
Set up the resource mapping configuration and start the log monitor.
:param launcher: Client launcher for running the test level.
:param asset_processor: asset_processor fixture.
:return log monitor object, metrics file path and the metrics stack name.
:return log monitor object.
"""
asset_processor.start()
asset_processor.wait_for_idle()
file_to_monitor = os.path.join(launcher.workspace.paths.project_log(), GAME_LOG_NAME)
file_to_monitor = os.path.join(launcher.workspace.paths.project_log(), constants.GAME_LOG_NAME)
# Initialize the log monitor.
log_monitor = ly_test_tools.log.log_monitor.LogMonitor(launcher=launcher, log_file_path=file_to_monitor)
@@ -73,36 +73,39 @@ def monitor_metrics_submission(log_monitor: pytest.fixture) -> None:
f'unexpected_lines values: {unexpected_lines}')
def query_metrics_from_s3(aws_metrics_utils: pytest.fixture, stack_name: str) -> None:
def query_metrics_from_s3(aws_metrics_utils: pytest.fixture, resource_mappings: pytest.fixture) -> None:
"""
Verify that the metrics events are delivered to the S3 bucket and can be queried.
aws_metrics_utils: aws_metrics_utils fixture.
stack_name: name of the CloudFormation stack.
:param aws_metrics_utils: aws_metrics_utils fixture.
:param resource_mappings: resource_mappings fixture.
"""
analytics_bucket_name = aws_metrics_utils.get_analytics_bucket_name(stack_name)
aws_metrics_utils.verify_s3_delivery(analytics_bucket_name)
aws_metrics_utils.verify_s3_delivery(
resource_mappings.get_resource_name_id('AWSMetrics.AnalyticsBucketName')
)
logger.info('Metrics are sent to S3.')
aws_metrics_utils.run_glue_crawler(f'{stack_name}-EventsCrawler')
aws_metrics_utils.run_named_queries(f'{stack_name}-AthenaWorkGroup')
aws_metrics_utils.run_glue_crawler(
resource_mappings.get_resource_name_id('AWSMetrics.EventsCrawlerName'))
# Remove the events_json table if exists so that the sample query can create a table with the same name.
aws_metrics_utils.delete_table(resource_mappings.get_resource_name_id('AWSMetrics.EventDatabaseName'), 'events_json')
aws_metrics_utils.run_named_queries(resource_mappings.get_resource_name_id('AWSMetrics.AthenaWorkGroupName'))
logger.info('Query metrics from S3 successfully.')
# Empty the S3 bucket. S3 buckets can only be deleted successfully when it doesn't contain any object.
aws_metrics_utils.empty_batch_analytics_bucket(analytics_bucket_name)
def verify_operational_metrics(aws_metrics_utils: pytest.fixture, stack_name: str, start_time: datetime) -> None:
def verify_operational_metrics(aws_metrics_utils: pytest.fixture,
resource_mappings: pytest.fixture, start_time: datetime) -> None:
"""
Verify that operational health metrics are delivered to CloudWatch.
aws_metrics_utils: aws_metrics_utils fixture.
stack_name: name of the CloudFormation stack.
start_time: Time when the game launcher starts.
:param aws_metrics_utils: aws_metrics_utils fixture.
:param resource_mappings: resource_mappings fixture.
:param start_time: Time when the game launcher starts.
"""
aws_metrics_utils.verify_cloud_watch_delivery(
'AWS/Lambda',
'Invocations',
[{'Name': 'FunctionName',
'Value': f'{stack_name}-AnalyticsProcessingLambdaName'}],
'Value': resource_mappings.get_resource_name_id('AWSMetrics.AnalyticsProcessingLambdaName')}],
start_time)
logger.info('AnalyticsProcessingLambda metrics are sent to CloudWatch.')
@@ -110,55 +113,59 @@ def verify_operational_metrics(aws_metrics_utils: pytest.fixture, stack_name: st
'AWS/Lambda',
'Invocations',
[{'Name': 'FunctionName',
'Value': f'{stack_name}-EventsProcessingLambda'}],
'Value': resource_mappings.get_resource_name_id('AWSMetrics.EventProcessingLambdaName')}],
start_time)
logger.info('EventsProcessingLambda metrics are sent to CloudWatch.')
def start_kinesis_analytics_application(aws_metrics_utils: pytest.fixture, stack_name: str) -> None:
def update_kinesis_analytics_application_status(aws_metrics_utils: pytest.fixture,
resource_mappings: pytest.fixture, start_application: bool) -> None:
"""
Start the Kinesis analytics application for real-time analytics.
aws_metrics_utils: aws_metrics_utils fixture.
stack_name: name of the CloudFormation stack.
Update the Kinesis analytics application to start or stop it.
:param aws_metrics_utils: aws_metrics_utils fixture.
:param resource_mappings: resource_mappings fixture.
:param start_application: whether to start or stop the application.
"""
analytics_application_name = f'{stack_name}-AnalyticsApplication'
aws_metrics_utils.start_kinesis_data_analytics_application(analytics_application_name)
if start_application:
aws_metrics_utils.start_kinesis_data_analytics_application(
resource_mappings.get_resource_name_id('AWSMetrics.AnalyticsApplicationName'))
else:
aws_metrics_utils.stop_kinesis_data_analytics_application(
resource_mappings.get_resource_name_id('AWSMetrics.AnalyticsApplicationName'))
@pytest.mark.SUITE_periodic
@pytest.mark.SUITE_awsi
@pytest.mark.usefixtures('automatic_process_killer')
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['AWS/Metrics'])
@pytest.mark.parametrize('feature_name', [AWS_METRICS_FEATURE_NAME])
@pytest.mark.usefixtures('resource_mappings')
@pytest.mark.parametrize('resource_mappings_filename', ['default_aws_resource_mappings.json'])
@pytest.mark.usefixtures('aws_credentials')
@pytest.mark.usefixtures('resource_mappings')
@pytest.mark.parametrize('assume_role_arn', [constants.ASSUME_ROLE_ARN])
@pytest.mark.parametrize('feature_name', [AWS_METRICS_FEATURE_NAME])
@pytest.mark.parametrize('profile_name', ['AWSAutomationTest'])
@pytest.mark.parametrize('region_name', ['us-west-2'])
@pytest.mark.parametrize('assume_role_arn', ['arn:aws:iam::645075835648:role/o3de-automation-tests'])
@pytest.mark.usefixtures('cdk')
@pytest.mark.parametrize('session_name', ['o3de-Automation-session'])
@pytest.mark.parametrize('deployment_params', [CONTEXT_VARIABLE])
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('region_name', [constants.AWS_REGION])
@pytest.mark.parametrize('resource_mappings_filename', [constants.AWS_RESOURCE_MAPPING_FILE_NAME])
@pytest.mark.parametrize('session_name', [constants.SESSION_NAME])
@pytest.mark.parametrize('stacks', [[f'{constants.AWS_PROJECT_NAME}-{AWS_METRICS_FEATURE_NAME}-{constants.AWS_REGION}']])
class TestAWSMetricsWindows(object):
"""
Test class to verify the real-time and batch analytics for metrics.
"""
@pytest.mark.parametrize('destroy_stacks_on_teardown', [False])
@pytest.mark.parametrize('level', ['AWS/Metrics'])
def test_realtime_and_batch_analytics(self,
level: str,
launcher: pytest.fixture,
asset_processor: pytest.fixture,
workspace: pytest.fixture,
aws_utils: pytest.fixture,
cdk: pytest.fixture,
resource_mappings: pytest.fixture,
aws_metrics_utils: pytest.fixture):
"""
Verify that the metrics events are sent to CloudWatch and S3 for analytics.
"""
# Start Kinesis analytics application on a separate thread to avoid blocking the test.
kinesis_analytics_application_thread = AWSMetricsThread(target=start_kinesis_analytics_application,
args=(aws_metrics_utils, cdk.stacks[0]))
kinesis_analytics_application_thread = AWSMetricsThread(target=update_kinesis_analytics_application_status,
args=(aws_metrics_utils, resource_mappings, True))
kinesis_analytics_application_thread.start()
log_monitor = setup(launcher, asset_processor)
# Kinesis analytics application needs to be in the running state before we start the game launcher.
@@ -177,18 +184,23 @@ class TestAWSMetricsWindows(object):
start_time)
logger.info('Real-time metrics are sent to CloudWatch.')
# Run time-consuming verifications on separate threads to avoid blocking the test.
verification_threads = list()
verification_threads.append(
AWSMetricsThread(target=query_metrics_from_s3, args=(aws_metrics_utils, cdk.stacks[0])))
verification_threads.append(
AWSMetricsThread(target=verify_operational_metrics, args=(aws_metrics_utils, cdk.stacks[0], start_time)))
for thread in verification_threads:
# Run time-consuming operations on separate threads to avoid blocking the test.
operational_threads = list()
operational_threads.append(
AWSMetricsThread(target=query_metrics_from_s3,
args=(aws_metrics_utils, resource_mappings)))
operational_threads.append(
AWSMetricsThread(target=verify_operational_metrics,
args=(aws_metrics_utils, resource_mappings, start_time)))
operational_threads.append(
AWSMetricsThread(target=update_kinesis_analytics_application_status,
args=(aws_metrics_utils, resource_mappings, False)))
for thread in operational_threads:
thread.start()
for thread in verification_threads:
for thread in operational_threads:
thread.join()
@pytest.mark.parametrize('destroy_stacks_on_teardown', [True])
@pytest.mark.parametrize('level', ['AWS/Metrics'])
def test_unauthorized_user_request_rejected(self,
level: str,
launcher: pytest.fixture,
@@ -211,3 +223,13 @@ class TestAWSMetricsWindows(object):
halt_on_unexpected=True)
assert result, 'Metrics events are sent successfully by unauthorized user'
logger.info('Unauthorized user is rejected to send metrics.')
def test_clean_up_s3_bucket(self,
aws_utils: pytest.fixture,
resource_mappings: pytest.fixture,
aws_metrics_utils: pytest.fixture):
"""
Clear the analytics bucket objects so that the S3 bucket can be destroyed during tear down.
"""
aws_metrics_utils.empty_bucket(
resource_mappings.get_resource_name_id('AWSMetrics.AnalyticsBucketName'))
@@ -198,7 +198,7 @@ class AWSMetricsUtils:
assert state == 'SUCCEEDED', f'Failed to run the named query {named_query.get("Name", {})}'
def empty_batch_analytics_bucket(self, bucket_name: str) -> None:
def empty_bucket(self, bucket_name: str) -> None:
"""
Empty the S3 bucket following:
https://boto3.amazonaws.com/v1/documentation/api/latest/guide/migrations3.html
@@ -211,25 +211,18 @@ class AWSMetricsUtils:
for key in bucket.objects.all():
key.delete()
def get_analytics_bucket_name(self, stack_name: str) -> str:
def delete_table(self, database_name: str, table_name: str) -> None:
"""
Get the name of the deployed S3 bucket.
:param stack_name: Name of the CloudFormation stack.
:return: Name of the deployed S3 bucket.
Delete an existing Glue table.
:param database_name: Name of the Glue database.
:param table_name: Name of the table to delete.
"""
client = self._aws_util.client('cloudformation')
response = client.describe_stack_resources(
StackName=stack_name
client = self._aws_util.client('glue')
client.delete_table(
DatabaseName=database_name,
Name=table_name
)
resources = response.get('StackResources', [])
for resource in resources:
if resource.get('ResourceType') == 'AWS::S3::Bucket':
return resource.get('PhysicalResourceId', '')
return ''
@pytest.fixture(scope='function')
@@ -45,7 +45,8 @@ class KinesisAnalyticsApplicationUpdatedWaiter(CustomWaiter):
class GlueCrawlerReadyWaiter(CustomWaiter):
"""
Subclass of the base custom waiter class.
Wait for the Glue crawler to finish its processing.
Wait for the Glue crawler to finish its processing. Return when the crawler is in the "Stopping" status
to avoid wasting too much time in the automation tests on its shutdown process.
"""
def __init__(self, client: botocore.client):
"""
@@ -57,7 +58,7 @@ class GlueCrawlerReadyWaiter(CustomWaiter):
'GlueCrawlerReady',
'GetCrawler',
'Crawler.State',
{'READY': WaitState.SUCCESS},
{'STOPPING': WaitState.SUCCESS},
client)
def wait(self, crawler_name):
@@ -1,7 +0,0 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
@@ -1,248 +0,0 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
import pytest
import boto3
import uuid
import logging
import subprocess
import botocore
import ly_test_tools.environment.process_utils as process_utils
from typing import List
BOOTSTRAP_STACK_NAME = 'CDKToolkit'
BOOTSTRAP_STAGING_BUCKET_LOGIC_ID = 'StagingBucket'
logger = logging.getLogger(__name__)
class Cdk:
"""
Cdk class that provides methods to run cdk application commands.
Expects system to have NodeJS, AWS CLI and CDK installed globally and have their paths setup as env variables.
"""
def __init__(self):
self._cdk_env = ''
self._stacks = []
self._cdk_path = os.path.dirname(os.path.realpath(__file__))
self._session = ''
cdk_npm_latest_version_cmd = ['npm', 'view', 'aws-cdk', 'version']
output = process_utils.check_output(
cdk_npm_latest_version_cmd,
cwd=self._cdk_path,
shell=True)
cdk_npm_latest_version = output.split()[0]
cdk_version_cmd = ['cdk', 'version']
output = process_utils.check_output(
cdk_version_cmd,
cwd=self._cdk_path,
shell=True)
cdk_version = output.split()[0]
logger.info(f'Current CDK version {cdk_version}')
if cdk_version != cdk_npm_latest_version:
try:
logger.info(f'Updating CDK to latest')
# uninstall and reinstall cdk in case npm has been updated.
output = process_utils.check_output(
'npm uninstall -g aws-cdk',
cwd=self._cdk_path,
shell=True)
logger.info(f'Uninstall CDK output: {output}')
output = process_utils.check_output(
'npm install -g aws-cdk@latest',
cwd=self._cdk_path,
shell=True)
logger.info(f'Install CDK output: {output}')
except subprocess.CalledProcessError as error:
logger.warning(f'Failed reinstalling latest CDK on npm'
f'\nError:{error.stderr}')
def setup(self, cdk_path: str, project: str, account_id: str,
workspace: pytest.fixture, session: boto3.session.Session):
"""
:param cdk_path: Path where cdk app.py is stored.
:param project: Project name used for cdk project name env variable.
:param account_id: AWS account id to use with cdk application.
:param workspace: ly_test_tools workspace fixture.
:param session: Current boto3 session, provides credentials and region.
"""
self._cdk_env = os.environ.copy()
unique_id = uuid.uuid4().hex[-4:]
self._cdk_env['O3DE_AWS_PROJECT_NAME'] = project[:4] + unique_id if len(project) > 4 else project + unique_id
self._cdk_env['O3DE_AWS_DEPLOY_REGION'] = session.region_name
self._cdk_env['O3DE_AWS_DEPLOY_ACCOUNT'] = account_id
self._cdk_env['PATH'] = f'{workspace.paths.engine_root()}\\python;' + self._cdk_env['PATH']
credentials = session.get_credentials().get_frozen_credentials()
self._cdk_env['AWS_ACCESS_KEY_ID'] = credentials.access_key
self._cdk_env['AWS_SECRET_ACCESS_KEY'] = credentials.secret_key
self._cdk_env['AWS_SESSION_TOKEN'] = credentials.token
self._cdk_path = cdk_path
self._session = session
output = process_utils.check_output(
'python -m pip install -r requirements.txt',
cwd=self._cdk_path,
env=self._cdk_env,
shell=True)
logger.info(f'Installing cdk python dependencies: {output}')
self.bootstrap()
def bootstrap(self) -> None:
"""
Deploy the bootstrap stack.
"""
try:
bootstrap_cmd = ['cdk', 'bootstrap',
f'aws://{self._cdk_env["O3DE_AWS_DEPLOY_ACCOUNT"]}/{self._cdk_env["O3DE_AWS_DEPLOY_REGION"]}']
process_utils.check_call(
bootstrap_cmd,
cwd=self._cdk_path,
env=self._cdk_env,
shell=True)
except botocore.exceptions.ClientError as clientError:
logger.warning(f'Failed creating Bootstrap stack {BOOTSTRAP_STACK_NAME} not found. '
f'\nError:{clientError["Error"]["Message"]}')
def list(self, deployment_params: List[str] = None) -> List[str]:
"""
lists cdk stack names.
:param deployment_params: Deployment parameters like --all can be passed in this way.
:return List of cdk stack names.
"""
if not self._cdk_path:
return []
list_cdk_application_cmd = ['cdk', 'list']
if deployment_params:
list_cdk_application_cmd.extend(deployment_params)
output = process_utils.check_output(
list_cdk_application_cmd,
cwd=self._cdk_path,
env=self._cdk_env,
shell=True)
return output.splitlines()
def synthesize(self, deployment_params: List[str] = None) -> None:
"""
Synthesizes all cdk stacks.
:param deployment_params: Deployment parameters like --all can be passed in this way.
"""
if not self._cdk_path:
return
synth_cdk_application_cmd = ['cdk', 'synth']
if deployment_params:
synth_cdk_application_cmd.extend(deployment_params)
process_utils.check_output(
synth_cdk_application_cmd,
cwd=self._cdk_path,
env=self._cdk_env,
shell=True)
def deploy(self, deployment_params: List[str] = None) -> List[str]:
"""
Deploys all the CDK stacks.
:param deployment_params: Deployment parameters like --all can be passed in this way.
:return List of deployed stack arns.
"""
if not self._cdk_path:
return []
deploy_cdk_application_cmd = ['cdk', 'deploy', '--require-approval', 'never']
if deployment_params:
deploy_cdk_application_cmd.extend(deployment_params)
output = process_utils.check_output(
deploy_cdk_application_cmd,
cwd=self._cdk_path,
env=self._cdk_env,
shell=True)
for line in output.splitlines():
line_sections = line.split('/')
assert len(line_sections), 3
self._stacks.append(line.split('/')[-2])
return self._stacks
def destroy(self, deployment_params: List[str] = None) -> None:
"""
Destroys the cdk application.
:param deployment_params: Deployment parameters like --all can be passed in this way.
"""
logger.info(f'CDK Path {self._cdk_path}')
destroy_cdk_application_cmd = ['cdk', 'destroy', '-f']
if deployment_params:
destroy_cdk_application_cmd.extend(deployment_params)
try:
process_utils.check_output(
destroy_cdk_application_cmd,
cwd=self._cdk_path,
env=self._cdk_env,
shell=True)
except subprocess.CalledProcessError as e:
logger.error(e.output)
raise e
self._stacks = []
def remove_bootstrap_stack(self) -> None:
"""
Remove the CDK bootstrap stack.
:param aws_utils: aws_utils fixture.
"""
# Check if the bootstrap stack exists.
response = self._session.client('cloudformation').describe_stacks(
StackName=BOOTSTRAP_STACK_NAME
)
stacks = response.get('Stacks', [])
if not stacks or len(stacks) is 0:
return
# Clear the bootstrap staging bucket before deleting the bootstrap stack.
response = self._session.client('cloudformation').describe_stack_resource(
StackName=BOOTSTRAP_STACK_NAME,
LogicalResourceId=BOOTSTRAP_STAGING_BUCKET_LOGIC_ID
)
staging_bucket_name = response.get('StackResourceDetail', {}).get('PhysicalResourceId', '')
if staging_bucket_name:
s3 = self._session.resource('s3')
bucket = s3.Bucket(staging_bucket_name)
for key in bucket.objects.all():
key.delete()
# Delete the bootstrap stack.
# Should not need to delete the stack if S3 bucket can be cleaned.
# self._session.client('cloudformation').delete_stack(
# StackName=BOOTSTRAP_STACK_NAME
# )
@property
def stacks(self):
return self._stacks
@@ -4,45 +4,42 @@ For complete copyright and license terms please see the LICENSE at the root of t
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import pytest
import os
import logging
import os
import pytest
import ly_test_tools.log.log_monitor
from AWS.common import constants
# fixture imports
from assetpipeline.ap_fixtures.asset_processor_fixture import asset_processor
AWS_PROJECT_NAME = 'AWS-AutomationTest'
AWS_CLIENT_AUTH_FEATURE_NAME = 'AWSClientAuth'
AWS_CLIENT_AUTH_DEFAULT_PROFILE_NAME = 'default'
GAME_LOG_NAME = 'Game.log'
logger = logging.getLogger(__name__)
@pytest.mark.SUITE_periodic
@pytest.mark.usefixtures('automatic_process_killer')
@pytest.mark.SUITE_awsi
@pytest.mark.usefixtures('asset_processor')
@pytest.mark.usefixtures('workspace')
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.usefixtures('cdk')
@pytest.mark.parametrize('feature_name', [AWS_CLIENT_AUTH_FEATURE_NAME])
@pytest.mark.usefixtures('resource_mappings')
@pytest.mark.parametrize('resource_mappings_filename', ['default_aws_resource_mappings.json'])
@pytest.mark.usefixtures('automatic_process_killer')
@pytest.mark.usefixtures('aws_utils')
@pytest.mark.parametrize('region_name', ['us-west-2'])
@pytest.mark.parametrize('assume_role_arn', ['arn:aws:iam::645075835648:role/o3de-automation-tests'])
@pytest.mark.parametrize('session_name', ['o3de-Automation-session'])
@pytest.mark.usefixtures('cdk')
@pytest.mark.parametrize('deployment_params', [[]])
@pytest.mark.usefixtures('workspace')
@pytest.mark.parametrize('assume_role_arn', [constants.ASSUME_ROLE_ARN])
@pytest.mark.parametrize('feature_name', [AWS_CLIENT_AUTH_FEATURE_NAME])
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.usefixtures('resource_mappings')
@pytest.mark.parametrize('resource_mappings_filename', [constants.AWS_RESOURCE_MAPPING_FILE_NAME])
@pytest.mark.parametrize('region_name', [constants.AWS_REGION])
@pytest.mark.parametrize('session_name', [constants.SESSION_NAME])
@pytest.mark.parametrize('stacks', [[f'{constants.AWS_PROJECT_NAME}-{AWS_CLIENT_AUTH_FEATURE_NAME}-Stack-{constants.AWS_REGION}']])
class TestAWSClientAuthWindows(object):
"""
Test class to verify AWS Client Auth gem features on Windows.
"""
@pytest.mark.parametrize('level', ['AWS/ClientAuth'])
@pytest.mark.parametrize('destroy_stacks_on_teardown', [False])
def test_anonymous_credentials(self,
level: str,
launcher: pytest.fixture,
@@ -53,14 +50,14 @@ class TestAWSClientAuthWindows(object):
"""
Test to verify AWS Cognito Identity pool anonymous authorization.
Setup: Deploys cdk and updates resource mapping file.
Setup: Updates resource mapping file using existing CloudFormation stacks.
Tests: Getting credentials when no credentials are configured
Verification: Log monitor looks for success credentials log.
"""
asset_processor.start()
asset_processor.wait_for_idle()
file_to_monitor = os.path.join(launcher.workspace.paths.project_log(), GAME_LOG_NAME)
file_to_monitor = os.path.join(launcher.workspace.paths.project_log(), constants.GAME_LOG_NAME)
log_monitor = ly_test_tools.log.log_monitor.LogMonitor(launcher=launcher, log_file_path=file_to_monitor)
launcher.args = ['+LoadLevel', level]
@@ -74,10 +71,8 @@ class TestAWSClientAuthWindows(object):
)
assert result, 'Anonymous credentials fetched successfully.'
@pytest.mark.parametrize('destroy_stacks_on_teardown', [True])
def test_password_signin_credentials(self,
launcher: pytest.fixture,
cdk: pytest.fixture,
resource_mappings: pytest.fixture,
workspace: pytest.fixture,
asset_processor: pytest.fixture,
@@ -86,16 +81,29 @@ class TestAWSClientAuthWindows(object):
"""
Test to verify AWS Cognito IDP Password sign in and Cognito Identity pool authenticated authorization.
Setup: Deploys cdk and updates resource mapping file.
Setup: Updates resource mapping file using existing CloudFormation stacks.
Tests: Sign up new test user, admin confirm the user, sign in and get aws credentials.
Verification: Log monitor looks for success credentials log.
"""
asset_processor.start()
asset_processor.wait_for_idle()
file_to_monitor = os.path.join(launcher.workspace.paths.project_log(), GAME_LOG_NAME)
file_to_monitor = os.path.join(launcher.workspace.paths.project_log(), constants.GAME_LOG_NAME)
log_monitor = ly_test_tools.log.log_monitor.LogMonitor(launcher=launcher, log_file_path=file_to_monitor)
cognito_idp = aws_utils.client('cognito-idp')
user_pool_id = resource_mappings.get_resource_name_id(f'{AWS_CLIENT_AUTH_FEATURE_NAME}.CognitoUserPoolId')
logger.info(f'UserPoolId:{user_pool_id}')
# Remove the user if already exists
try:
cognito_idp.admin_delete_user(
UserPoolId=user_pool_id,
Username='test1'
)
except cognito_idp.exceptions.UserNotFoundException:
pass
launcher.args = ['+LoadLevel', 'AWS/ClientAuthPasswordSignUp']
launcher.args.extend(['-rhi=null'])
@@ -109,9 +117,6 @@ class TestAWSClientAuthWindows(object):
launcher.stop()
cognito_idp = aws_utils.client('cognito-idp')
user_pool_id = resource_mappings.get_resource_name_id(f'{AWS_CLIENT_AUTH_FEATURE_NAME}.CognitoUserPoolId')
print(f'UserPoolId:{user_pool_id}')
cognito_idp.admin_confirm_sign_up(
UserPoolId=user_pool_id,
Username='test1'
@@ -5,10 +5,11 @@ For complete copyright and license terms please see the LICENSE at the root of t
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
import logging
import typing
import os
import shutil
import typing
from botocore.exceptions import ClientError
import pytest
import ly_test_tools
@@ -16,16 +17,15 @@ import ly_test_tools.log.log_monitor
import ly_test_tools.environment.process_utils as process_utils
import ly_test_tools.o3de.asset_processor_utils as asset_processor_utils
from botocore.exceptions import ClientError
from AWS.common import constants
# fixture imports
from assetpipeline.ap_fixtures.asset_processor_fixture import asset_processor
AWS_CORE_FEATURE_NAME = 'AWSCore'
AWS_RESOURCE_MAPPING_FILE_NAME = 'default_aws_resource_mappings.json'
process_utils.kill_processes_named("o3de", ignore_extensions=True) # Kill ProjectManager windows
GAME_LOG_NAME = 'Game.log'
logger = logging.getLogger(__name__)
@@ -46,7 +46,7 @@ def setup(launcher: pytest.fixture, asset_processor: pytest.fixture) -> typing.T
asset_processor.start()
asset_processor.wait_for_idle()
file_to_monitor = os.path.join(launcher.workspace.paths.project_log(), GAME_LOG_NAME)
file_to_monitor = os.path.join(launcher.workspace.paths.project_log(), constants.GAME_LOG_NAME)
log_monitor = ly_test_tools.log.log_monitor.LogMonitor(launcher=launcher, log_file_path=file_to_monitor)
return log_monitor, s3_download_dir
@@ -58,7 +58,7 @@ def write_test_data_to_dynamodb_table(resource_mappings: pytest.fixture, aws_uti
:param resource_mappings: resource_mappings fixture.
:param aws_utils: aws_utils fixture.
"""
table_name = resource_mappings.get_resource_name_id("AWSCore.ExampleDynamoTableOutput")
table_name = resource_mappings.get_resource_name_id(f'{AWS_CORE_FEATURE_NAME}.ExampleDynamoTableOutput')
try:
aws_utils.client('dynamodb').put_item(
TableName=table_name,
@@ -74,24 +74,22 @@ def write_test_data_to_dynamodb_table(resource_mappings: pytest.fixture, aws_uti
raise
@pytest.mark.SUITE_periodic
@pytest.mark.SUITE_awsi
@pytest.mark.usefixtures('automatic_process_killer')
@pytest.mark.usefixtures('asset_processor')
@pytest.mark.usefixtures('cdk')
@pytest.mark.parametrize('feature_name', [AWS_CORE_FEATURE_NAME])
@pytest.mark.parametrize('region_name', ['us-west-2'])
@pytest.mark.parametrize('assume_role_arn', ['arn:aws:iam::645075835648:role/o3de-automation-tests'])
@pytest.mark.parametrize('session_name', ['o3de-Automation-session'])
@pytest.mark.parametrize('region_name', [constants.AWS_REGION])
@pytest.mark.parametrize('assume_role_arn', [constants.ASSUME_ROLE_ARN])
@pytest.mark.parametrize('session_name', [constants.SESSION_NAME])
@pytest.mark.usefixtures('workspace')
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['AWS/Core'])
@pytest.mark.usefixtures('resource_mappings')
@pytest.mark.parametrize('resource_mappings_filename', [AWS_RESOURCE_MAPPING_FILE_NAME])
@pytest.mark.parametrize('resource_mappings_filename', [constants.AWS_RESOURCE_MAPPING_FILE_NAME])
@pytest.mark.parametrize('stacks', [[f'{constants.AWS_PROJECT_NAME}-{AWS_CORE_FEATURE_NAME}',
f'{constants.AWS_PROJECT_NAME}-{AWS_CORE_FEATURE_NAME}-Example-{constants.AWS_REGION}']])
@pytest.mark.usefixtures('aws_credentials')
@pytest.mark.parametrize('profile_name', ['AWSAutomationTest'])
@pytest.mark.usefixtures('cdk')
@pytest.mark.parametrize('deployment_params', [['--all']])
@pytest.mark.parametrize('destroy_stacks_on_teardown', [True])
class TestAWSCoreAWSResourceInteraction(object):
"""
Test class to verify the scripting behavior for the AWSCore gem.
@@ -119,7 +117,7 @@ class TestAWSCoreAWSResourceInteraction(object):
expected_lines: typing.List[str],
unexpected_lines: typing.List[str]):
"""
Setup: Deploys cdk and updates resource mapping file.
Setup: Updates resource mapping file using existing CloudFormation stacks.
Tests: Interact with AWS S3, DynamoDB and Lambda services.
Verification: Script canvas nodes can communicate with AWS services successfully.
"""
@@ -0,0 +1,21 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
# ARN of the IAM role to assume for retrieving temporary AWS credentials
ASSUME_ROLE_ARN = os.environ.get('ASSUME_ROLE_ARN', 'arn:aws:iam::645075835648:role/o3de-automation-tests')
# Name of the AWS project deployed by the CDK applications
AWS_PROJECT_NAME = os.environ.get('O3DE_AWS_PROJECT_NAME', 'AWSAUTO')
# Region for the existing CloudFormation stacks used by the automation tests
AWS_REGION = os.environ.get('O3DE_AWS_DEPLOY_REGION', 'us-east-1')
# Name of the default resource mapping config file used by the automation tests
AWS_RESOURCE_MAPPING_FILE_NAME = 'default_aws_resource_mappings.json'
# Name of the game launcher log
GAME_LOG_NAME = 'Game.log'
# Name of the IAM role session for retrieving temporary AWS credentials
SESSION_NAME = 'o3de-Automation-session'
@@ -6,9 +6,9 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
import pytest
import json
import logging
from AWS.common import constants
logger = logging.getLogger(__name__)
@@ -22,18 +22,14 @@ class ResourceMappings:
ResourceMappings class that handles writing Cloud formation outputs to resource mappings json file in a project.
"""
def __init__(self, file_path: str, region: str, feature_name: str, account_id: str, workspace: pytest.fixture,
cloud_formation_client):
def __init__(self, file_path: str, region: str, feature_name: str, account_id: str, cloud_formation_client):
"""
:param file_path: Path for the resource mapping file.
:param region: Region value for the resource mapping file.
:param feature_name: Feature gem name to use to append name to mappings key.
:param account_id: AWS account id value for the resource mapping file.
:param workspace: ly_test_tools workspace fixture.
:param cloud_formation_client: AWS cloud formation client.
"""
self._cdk_env = os.environ.copy()
self._cdk_env['PATH'] = f'{workspace.paths.engine_root()}\\python;' + self._cdk_env['PATH']
self._resource_mapping_file_path = file_path
self._region = region
self._feature_name = feature_name
@@ -44,7 +40,7 @@ class ResourceMappings:
f'Invalid resource mapping file path {self._resource_mapping_file_path}'
self._client = cloud_formation_client
def populate_output_keys(self, stacks=[]) -> None:
def populate_output_keys(self, stacks=None) -> None:
"""
Calls describe stacks on cloud formation service and persists outputs to resource mappings file.
:param stacks List of stack arns to describe and populate resource mappings with.
@@ -58,7 +54,7 @@ class ResourceMappings:
self._write_resource_mappings(stacks[0].get('Outputs', []))
def _write_resource_mappings(self, outputs, append_feature_name = True) -> None:
def _write_resource_mappings(self, outputs, append_feature_name=True) -> None:
with open(self._resource_mapping_file_path) as file_content:
resource_mappings = json.load(file_content)
@@ -91,7 +87,7 @@ class ResourceMappings:
resource_mappings = json.load(file_content)
resource_mappings[AWS_RESOURCE_MAPPINGS_ACCOUNT_ID_KEY] = ''
resource_mappings[AWS_RESOURCE_MAPPINGS_REGION_KEY] = 'us-west-2'
resource_mappings[AWS_RESOURCE_MAPPINGS_REGION_KEY] = constants.AWS_REGION
# Append new mappings.
resource_mappings[AWS_RESOURCE_MAPPINGS_KEY] = resource_mappings.get(AWS_RESOURCE_MAPPINGS_KEY, {})
@@ -11,8 +11,7 @@ import typing
from AWS.common.aws_utils import AwsUtils
from AWS.common.aws_credentials import AwsCredentials
from AWS.Windows.cdk.cdk_utils import Cdk
from AWS.Windows.resource_mappings.resource_mappings import ResourceMappings
from AWS.common.resource_mappings import ResourceMappings
logger = logging.getLogger(__name__)
@@ -52,6 +51,7 @@ def resource_mappings(
project: str,
feature_name: str,
resource_mappings_filename: str,
stacks: typing.List,
workspace: pytest.fixture,
aws_utils: pytest.fixture) -> ResourceMappings:
"""
@@ -61,6 +61,7 @@ def resource_mappings(
:param project: Project to find resource mapping file.
:param feature_name: AWS Gem name that is prepended to resource mapping keys.
:param resource_mappings_filename: Name of resource mapping file.
:param stacks: List of stack names to describe and populate resource mappings with.
:param workspace: ly_test_tools workspace fixture.
:param aws_utils: AWS utils fixture.
:return: ResourceMappings class object.
@@ -70,8 +71,8 @@ def resource_mappings(
logger.info(f'Resource mapping path : {path}')
logger.info(f'Resource mapping resolved path : {abspath(path)}')
resource_mappings_obj = ResourceMappings(abspath(path), aws_utils.assume_session().region_name, feature_name,
aws_utils.assume_account_id(), workspace,
aws_utils.client('cloudformation'))
aws_utils.assume_account_id(), aws_utils.client('cloudformation'))
resource_mappings_obj.populate_output_keys(stacks)
def teardown():
resource_mappings_obj.clear_output_keys()
@@ -81,56 +82,6 @@ def resource_mappings(
return resource_mappings_obj
@pytest.fixture(scope='function')
def cdk(
request: pytest.fixture,
project: str,
feature_name: str,
workspace: pytest.fixture,
aws_utils: pytest.fixture,
resource_mappings: pytest.fixture,
deployment_params: typing.List[str],
destroy_stacks_on_teardown: bool) -> Cdk:
"""
Fixture for setting up a Cdk
:param request: _pytest.fixtures.SubRequest class that handles getting
a pytest fixture from a pytest function/fixture.
:param project: Project name used for cdk project name env variable.
:param feature_name: Feature gem name to expect cdk folder in.
:param workspace: ly_test_tools workspace fixture.
:param aws_utils: aws_utils fixture.
:param resource_mappings: resource_mappings fixture.
:param deployment_params: Parameters for the CDK application deployment.
:param destroy_stacks_on_teardown: option to control calling destroy ot the end of test.
:return Cdk class object.
"""
cdk_path = f'{workspace.paths.engine_root()}/Gems/{feature_name}/cdk'
logger.info(f'CDK Path {cdk_path}')
if pytest.cdk_obj is None:
pytest.cdk_obj = Cdk()
pytest.cdk_obj.setup(cdk_path, project, aws_utils.assume_account_id(), workspace, aws_utils.assume_session())
stacks = pytest.cdk_obj.deploy(deployment_params=deployment_params)
logger.info(f'Cdk stack names:\n{stacks}')
resource_mappings.populate_output_keys(stacks)
def teardown():
if destroy_stacks_on_teardown:
pytest.cdk_obj.destroy(deployment_params=deployment_params)
# Enable after https://github.com/aws/aws-cdk/issues/986 is fixed.
# Until then clean the bootstrap bucket manually.
# pytest.cdk_obj.remove_bootstrap_stack()
pytest.cdk_obj = None
request.addfinalizer(teardown)
return pytest.cdk_obj
@pytest.fixture(scope='function')
def aws_credentials(request: pytest.fixture, aws_utils: pytest.fixture, profile_name: str):
"""
@@ -0,0 +1,82 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
################################################################################
# Atom Renderer: Automated Tests
# Runs EditorPythonBindings (hydra) scripts inside the Editor to verify test results for the Atom renderer.
################################################################################
if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedTesting IN_LIST LY_PROJECTS)
ly_add_pytest(
NAME AutomatedTesting::Atom_TestSuite_Main
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
TEST_SERIAL
TIMEOUT 600
RUNTIME_DEPENDENCIES
AssetProcessor
AutomatedTesting.Assets
Editor
COMPONENT
Atom
)
ly_add_pytest(
NAME AutomatedTesting::Atom_TestSuite_Main_Optimized
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main_Optimized.py
TEST_SERIAL
TIMEOUT 600
RUNTIME_DEPENDENCIES
AssetProcessor
AutomatedTesting.Assets
Editor
COMPONENT
Atom
)
ly_add_pytest(
NAME AutomatedTesting::Atom_TestSuite_Sandbox
TEST_SUITE sandbox
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Sandbox.py
TEST_SERIAL
TIMEOUT 400
RUNTIME_DEPENDENCIES
AssetProcessor
AutomatedTesting.Assets
Editor
COMPONENT
Atom
)
ly_add_pytest(
NAME AutomatedTesting::Atom_TestSuite_Main_GPU
TEST_SUITE main
TEST_REQUIRES gpu
TEST_SERIAL
TIMEOUT 1200
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main_GPU.py
RUNTIME_DEPENDENCIES
AssetProcessor
AutomatedTesting.Assets
Editor
COMPONENT
Atom
)
ly_add_pytest(
NAME AutomatedTesting::Atom_TestSuite_Main_GPU_Optimized
TEST_SUITE main
TEST_REQUIRES gpu
TEST_SERIAL
TIMEOUT 1200
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main_GPU_Optimized.py
RUNTIME_DEPENDENCIES
AssetProcessor
AutomatedTesting.Assets
Editor
COMPONENT
Atom
)
endif()
@@ -0,0 +1,320 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
Main suite tests for the Atom renderer.
"""
import logging
import os
import pytest
import ly_test_tools.environment.file_system as file_system
import editor_python_test_tools.hydra_test_utils as hydra
from Atom.atom_utils.atom_constants import LIGHT_TYPES
logger = logging.getLogger(__name__)
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("level", ["auto_test"])
class TestAtomEditorComponentsMain(object):
"""Holds tests for Atom components."""
def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform):
"""
Please review the hydra script run by this test for more specific test info.
Tests the following Atom components and verifies all "expected_lines" appear in Editor.log:
1. Display Mapper
2. Light
3. PostFX Radius Weight Modifier
4. PostFX Layer
5. Physical Sky
6. Global Skylight (IBL)
7. Exposure Control
8. Directional Light
9. DepthOfField
10. Decal
"""
cfg_args = [level]
expected_lines = [
# Decal Component
"Decal Entity successfully created",
"Decal_test: Component added to the entity: True",
"Decal_test: Component removed after UNDO: True",
"Decal_test: Component added after REDO: True",
"Decal_test: Entered game mode: True",
"Decal_test: Exit game mode: True",
"Decal Controller|Configuration|Material: SUCCESS",
"Decal_test: Entity is hidden: True",
"Decal_test: Entity is shown: True",
"Decal_test: Entity deleted: True",
"Decal_test: UNDO entity deletion works: True",
"Decal_test: REDO entity deletion works: True",
# DepthOfField Component
"DepthOfField Entity successfully created",
"DepthOfField_test: Component added to the entity: True",
"DepthOfField_test: Component removed after UNDO: True",
"DepthOfField_test: Component added after REDO: True",
"DepthOfField_test: Entered game mode: True",
"DepthOfField_test: Exit game mode: True",
"DepthOfField_test: Entity disabled initially: True",
"DepthOfField_test: Entity enabled after adding required components: True",
"DepthOfField Controller|Configuration|Camera Entity: SUCCESS",
"DepthOfField_test: Entity is hidden: True",
"DepthOfField_test: Entity is shown: True",
"DepthOfField_test: Entity deleted: True",
"DepthOfField_test: UNDO entity deletion works: True",
"DepthOfField_test: REDO entity deletion works: True",
# Exposure Control Component
"Exposure Control Entity successfully created",
"Exposure Control_test: Component added to the entity: True",
"Exposure Control_test: Component removed after UNDO: True",
"Exposure Control_test: Component added after REDO: True",
"Exposure Control_test: Entered game mode: True",
"Exposure Control_test: Exit game mode: True",
"Exposure Control_test: Entity disabled initially: True",
"Exposure Control_test: Entity enabled after adding required components: True",
"Exposure Control_test: Entity is hidden: True",
"Exposure Control_test: Entity is shown: True",
"Exposure Control_test: Entity deleted: True",
"Exposure Control_test: UNDO entity deletion works: True",
"Exposure Control_test: REDO entity deletion works: True",
# Global Skylight (IBL) Component
"Global Skylight (IBL) Entity successfully created",
"Global Skylight (IBL)_test: Component added to the entity: True",
"Global Skylight (IBL)_test: Component removed after UNDO: True",
"Global Skylight (IBL)_test: Component added after REDO: True",
"Global Skylight (IBL)_test: Entered game mode: True",
"Global Skylight (IBL)_test: Exit game mode: True",
"Global Skylight (IBL) Controller|Configuration|Diffuse Image: SUCCESS",
"Global Skylight (IBL) Controller|Configuration|Specular Image: SUCCESS",
"Global Skylight (IBL)_test: Entity is hidden: True",
"Global Skylight (IBL)_test: Entity is shown: True",
"Global Skylight (IBL)_test: Entity deleted: True",
"Global Skylight (IBL)_test: UNDO entity deletion works: True",
"Global Skylight (IBL)_test: REDO entity deletion works: True",
# Physical Sky Component
"Physical Sky Entity successfully created",
"Physical Sky component was added to entity",
"Entity has a Physical Sky component",
"Physical Sky_test: Component added to the entity: True",
"Physical Sky_test: Component removed after UNDO: True",
"Physical Sky_test: Component added after REDO: True",
"Physical Sky_test: Entered game mode: True",
"Physical Sky_test: Exit game mode: True",
"Physical Sky_test: Entity is hidden: True",
"Physical Sky_test: Entity is shown: True",
"Physical Sky_test: Entity deleted: True",
"Physical Sky_test: UNDO entity deletion works: True",
"Physical Sky_test: REDO entity deletion works: True",
# PostFX Layer Component
"PostFX Layer Entity successfully created",
"PostFX Layer_test: Component added to the entity: True",
"PostFX Layer_test: Component removed after UNDO: True",
"PostFX Layer_test: Component added after REDO: True",
"PostFX Layer_test: Entered game mode: True",
"PostFX Layer_test: Exit game mode: True",
"PostFX Layer_test: Entity is hidden: True",
"PostFX Layer_test: Entity is shown: True",
"PostFX Layer_test: Entity deleted: True",
"PostFX Layer_test: UNDO entity deletion works: True",
"PostFX Layer_test: REDO entity deletion works: True",
# PostFX Radius Weight Modifier Component
"PostFX Radius Weight Modifier Entity successfully created",
"PostFX Radius Weight Modifier_test: Component added to the entity: True",
"PostFX Radius Weight Modifier_test: Component removed after UNDO: True",
"PostFX Radius Weight Modifier_test: Component added after REDO: True",
"PostFX Radius Weight Modifier_test: Entered game mode: True",
"PostFX Radius Weight Modifier_test: Exit game mode: True",
"PostFX Radius Weight Modifier_test: Entity is hidden: True",
"PostFX Radius Weight Modifier_test: Entity is shown: True",
"PostFX Radius Weight Modifier_test: Entity deleted: True",
"PostFX Radius Weight Modifier_test: UNDO entity deletion works: True",
"PostFX Radius Weight Modifier_test: REDO entity deletion works: True",
# Light Component
"Light Entity successfully created",
"Light_test: Component added to the entity: True",
"Light_test: Component removed after UNDO: True",
"Light_test: Component added after REDO: True",
"Light_test: Entered game mode: True",
"Light_test: Exit game mode: True",
"Light_test: Entity is hidden: True",
"Light_test: Entity is shown: True",
"Light_test: Entity deleted: True",
"Light_test: UNDO entity deletion works: True",
"Light_test: REDO entity deletion works: True",
# Display Mapper Component
"Display Mapper Entity successfully created",
"Display Mapper_test: Component added to the entity: True",
"Display Mapper_test: Component removed after UNDO: True",
"Display Mapper_test: Component added after REDO: True",
"Display Mapper_test: Entered game mode: True",
"Display Mapper_test: Exit game mode: True",
"Display Mapper_test: Entity is hidden: True",
"Display Mapper_test: Entity is shown: True",
"Display Mapper_test: Entity deleted: True",
"Display Mapper_test: UNDO entity deletion works: True",
"Display Mapper_test: REDO entity deletion works: True",
# Reflection Probe Component
"Reflection Probe Entity successfully created",
"Reflection Probe_test: Component added to the entity: True",
"Reflection Probe_test: Component removed after UNDO: True",
"Reflection Probe_test: Component added after REDO: True",
"Reflection Probe_test: Entered game mode: True",
"Reflection Probe_test: Exit game mode: True",
"Reflection Probe_test: Entity disabled initially: True",
"Reflection Probe_test: Entity enabled after adding required components: True",
"Reflection Probe_test: Cubemap is generated: True",
"Reflection Probe_test: Entity is hidden: True",
"Reflection Probe_test: Entity is shown: True",
"Reflection Probe_test: Entity deleted: True",
"Reflection Probe_test: UNDO entity deletion works: True",
"Reflection Probe_test: REDO entity deletion works: True",
]
unexpected_lines = [
"Trace::Assert",
"Trace::Error",
"Traceback (most recent call last):",
]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
editor,
"hydra_AtomEditorComponents_AddedToEntity.py",
timeout=120,
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
halt_on_unexpected=True,
null_renderer=True,
cfg_args=cfg_args,
)
def test_AtomEditorComponents_LightComponent(
self, request, editor, workspace, project, launcher_platform, level):
"""
Please review the hydra script run by this test for more specific test info.
Tests that the Light component has the expected property options available to it.
"""
cfg_args = [level]
expected_lines = [
"light_entity Entity successfully created",
"Entity has a Light component",
"light_entity_test: Component added to the entity: True",
f"light_entity_test: Property value is {LIGHT_TYPES['sphere']} which matches {LIGHT_TYPES['sphere']}",
"Controller|Configuration|Shadows|Enable shadow set to True",
"light_entity Controller|Configuration|Shadows|Shadowmap size: SUCCESS",
"Controller|Configuration|Shadows|Shadow filter method set to 1", # PCF
"Controller|Configuration|Shadows|Filtering sample count set to 4",
"Controller|Configuration|Shadows|Filtering sample count set to 64",
"Controller|Configuration|Shadows|Shadow filter method set to 2", # ESM
"Controller|Configuration|Shadows|ESM exponent set to 50.0",
"Controller|Configuration|Shadows|ESM exponent set to 5000.0",
"Controller|Configuration|Shadows|Shadow filter method set to 3", # ESM+PCF
f"light_entity_test: Property value is {LIGHT_TYPES['spot_disk']} which matches {LIGHT_TYPES['spot_disk']}",
f"light_entity_test: Property value is {LIGHT_TYPES['capsule']} which matches {LIGHT_TYPES['capsule']}",
f"light_entity_test: Property value is {LIGHT_TYPES['quad']} which matches {LIGHT_TYPES['quad']}",
"light_entity Controller|Configuration|Fast approximation: SUCCESS",
"light_entity Controller|Configuration|Both directions: SUCCESS",
f"light_entity_test: Property value is {LIGHT_TYPES['polygon']} which matches {LIGHT_TYPES['polygon']}",
f"light_entity_test: Property value is {LIGHT_TYPES['simple_point']} "
f"which matches {LIGHT_TYPES['simple_point']}",
"Controller|Configuration|Attenuation radius|Mode set to 0",
"Controller|Configuration|Attenuation radius|Radius set to 100.0",
f"light_entity_test: Property value is {LIGHT_TYPES['simple_spot']} "
f"which matches {LIGHT_TYPES['simple_spot']}",
"Controller|Configuration|Shutters|Outer angle set to 45.0",
"Controller|Configuration|Shutters|Outer angle set to 90.0",
"light_entity_test: Component added to the entity: True",
"Light component test (non-GPU) completed.",
]
unexpected_lines = [
"Trace::Assert",
"Trace::Error",
"Traceback (most recent call last):",
]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
editor,
"hydra_AtomEditorComponents_LightComponent.py",
timeout=120,
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
halt_on_unexpected=True,
null_renderer=True,
cfg_args=cfg_args,
)
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_generic'])
@pytest.mark.system
class TestMaterialEditorBasicTests(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project):
def delete_files():
file_system.delete(
[
os.path.join(workspace.paths.project(), "Materials", "test_material.material"),
os.path.join(workspace.paths.project(), "Materials", "test_material_1.material"),
os.path.join(workspace.paths.project(), "Materials", "test_material_2.material"),
],
True,
True,
)
# Cleanup our newly created materials
delete_files()
def teardown():
# Cleanup our newly created materials
delete_files()
request.addfinalizer(teardown)
@pytest.mark.parametrize("exe_file_name", ["MaterialEditor"])
def test_MaterialEditorBasicTests(
self, request, workspace, project, launcher_platform, generic_launcher, exe_file_name):
expected_lines = [
"Material opened: True",
"Test asset doesn't exist initially: True",
"New asset created: True",
"New Material opened: True",
"Material closed: True",
"All documents closed: True",
"Close All Except Selected worked as expected: True",
"Actual Document saved with changes: True",
"Document saved as copy is saved with changes: True",
"Document saved as child is saved with changes: True",
"Save All worked as expected: True",
]
unexpected_lines = [
# "Trace::Assert",
# "Trace::Error",
"Traceback (most recent call last):"
]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
generic_launcher,
"hydra_AtomMaterialEditor_BasicTests.py",
run_python="--runpython",
timeout=120,
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
halt_on_unexpected=True,
null_renderer=True,
log_file_name="MaterialEditor.log",
)
@@ -0,0 +1,251 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import datetime
import logging
import os
import zipfile
import pytest
import ly_test_tools.environment.file_system as file_system
from ly_test_tools.image.screenshot_compare_qssim import qssim as compare_screenshots
from ly_test_tools.benchmark.data_aggregator import BenchmarkDataAggregator
import editor_python_test_tools.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
DEFAULT_SUBFOLDER_PATH = 'user/PythonTests/Automated/Screenshots'
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests")
def golden_images_directory():
"""
Uses this file location to return the valid location for golden image files.
:return: The path to the golden_images directory, but raises an IOError if the golden_images directory is missing.
"""
current_file_directory = os.path.join(os.path.dirname(__file__))
golden_images_dir = os.path.join(current_file_directory, 'golden_images')
if not os.path.exists(golden_images_dir):
raise IOError(
f'golden_images" directory was not found at path "{golden_images_dir}"'
f'Please add a "golden_images" directory inside: "{current_file_directory}"'
)
return golden_images_dir
def create_screenshots_archive(screenshot_path):
"""
Creates a new zip file archive at archive_path containing all files listed within archive_path.
:param screenshot_path: location containing the files to archive, the zip archive file will also be saved here.
:return: None, but creates a new zip file archive inside path containing all of the files inside archive_path.
"""
files_to_archive = []
# Search for .png and .ppm files to add to the zip archive file.
for (folder_name, sub_folders, file_names) in os.walk(screenshot_path):
for file_name in file_names:
if file_name.endswith(".png") or file_name.endswith(".ppm"):
file_path = os.path.join(folder_name, file_name)
files_to_archive.append(file_path)
# Setup variables for naming the zip archive file.
timestamp = datetime.datetime.now().timestamp()
formatted_timestamp = datetime.datetime.utcfromtimestamp(timestamp).strftime("%Y-%m-%d_%H-%M-%S")
screenshots_file = os.path.join(screenshot_path, f'zip_archive_{formatted_timestamp}.zip')
# Write all of the valid .png and .ppm files to the archive file.
with zipfile.ZipFile(screenshots_file, 'w', compression=zipfile.ZIP_DEFLATED, allowZip64=True) as zip_archive:
for file_path in files_to_archive:
file_name = os.path.basename(file_path)
zip_archive.write(file_path, file_name)
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ["windows_editor"])
@pytest.mark.parametrize("level", ["auto_test"])
class TestAllComponentsIndepthTests(object):
@pytest.mark.parametrize("screenshot_name", ["AtomBasicLevelSetup.ppm"])
def test_BasicLevelSetup_SetsUpLevel(
self, request, editor, workspace, project, launcher_platform, level, screenshot_name):
"""
Please review the hydra script run by this test for more specific test info.
Tests that a basic rendering level setup can be created (lighting, meshes, materials, etc.).
"""
# Clear existing test screenshots before starting test.
screenshot_directory = os.path.join(workspace.paths.project(), DEFAULT_SUBFOLDER_PATH)
test_screenshots = [os.path.join(screenshot_directory, screenshot_name)]
file_system.delete(test_screenshots, True, True)
golden_images = [os.path.join(golden_images_directory(), screenshot_name)]
level_creation_expected_lines = [
"Viewport is set to the expected size: True",
"Basic level created"
]
unexpected_lines = [
"Trace::Assert",
"Trace::Error",
"Traceback (most recent call last):",
"Screenshot failed"
]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
editor,
"hydra_GPUTest_BasicLevelSetup.py",
timeout=180,
expected_lines=level_creation_expected_lines,
unexpected_lines=unexpected_lines,
halt_on_unexpected=True,
cfg_args=[level],
null_renderer=False,
)
for test_screenshot, golden_screenshot in zip(test_screenshots, golden_images):
compare_screenshots(test_screenshot, golden_screenshot)
create_screenshots_archive(screenshot_directory)
def test_LightComponent_ScreenshotMatchesGoldenImage(
self, request, editor, workspace, project, launcher_platform, level):
"""
Please review the hydra script run by this test for more specific test info.
Tests that the Light component screenshots in a rendered level appear the same as the golden images.
"""
screenshot_names = [
"AreaLight_1.ppm",
"AreaLight_2.ppm",
"AreaLight_3.ppm",
"AreaLight_4.ppm",
"AreaLight_5.ppm",
"SpotLight_1.ppm",
"SpotLight_2.ppm",
"SpotLight_3.ppm",
"SpotLight_4.ppm",
"SpotLight_5.ppm",
"SpotLight_6.ppm",
]
screenshot_directory = os.path.join(workspace.paths.project(), DEFAULT_SUBFOLDER_PATH)
test_screenshots = []
for screenshot in screenshot_names:
screenshot_path = os.path.join(screenshot_directory, screenshot)
test_screenshots.append(screenshot_path)
file_system.delete(test_screenshots, True, True)
golden_images = []
for golden_image in screenshot_names:
golden_image_path = os.path.join(golden_images_directory(), golden_image)
golden_images.append(golden_image_path)
expected_lines = ["Light component tests completed."]
unexpected_lines = [
"Trace::Assert",
"Trace::Error",
"Traceback (most recent call last):",
"Screenshot failed",
]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
editor,
"hydra_GPUTest_LightComponent.py",
timeout=180,
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
halt_on_unexpected=True,
cfg_args=[level],
null_renderer=False,
)
for test_screenshot, golden_screenshot in zip(test_screenshots, golden_images):
compare_screenshots(test_screenshot, golden_screenshot)
create_screenshots_archive(screenshot_directory)
@pytest.mark.parametrize('rhi', ['dx12', 'vulkan'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ["windows_editor"])
@pytest.mark.parametrize("level", ["AtomFeatureIntegrationBenchmark"])
class TestPerformanceBenchmarkSuite(object):
def test_AtomFeatureIntegrationBenchmark(
self, request, editor, workspace, rhi, project, launcher_platform, level):
"""
Please review the hydra script run by this test for more specific test info.
Tests the performance of the Simple level.
"""
expected_lines = [
"Benchmark metadata captured.",
"Pass timestamps captured.",
"CPU frame time captured.",
"Capturing complete.",
"Captured data successfully."
]
unexpected_lines = [
"Failed to capture data.",
"Failed to capture pass timestamps.",
"Failed to capture CPU frame time.",
"Failed to capture benchmark metadata."
]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
editor,
"hydra_GPUTest_AtomFeatureIntegrationBenchmark.py",
timeout=600,
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
halt_on_unexpected=True,
cfg_args=[level],
null_renderer=False,
)
aggregator = BenchmarkDataAggregator(workspace, logger, 'periodic')
aggregator.upload_metrics(rhi)
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_generic'])
@pytest.mark.system
class TestMaterialEditor(object):
@pytest.mark.parametrize("cfg_args", ["-rhi=dx12", "-rhi=Vulkan"])
@pytest.mark.parametrize("exe_file_name", ["MaterialEditor"])
def test_MaterialEditorLaunch_AllRHIOptionsSucceed(
self, request, workspace, project, launcher_platform, generic_launcher, exe_file_name, cfg_args):
"""
Tests each valid RHI option (Null RHI excluded) can be launched with the MaterialEditor.
Checks for the "Finished loading viewport configurations." success message post launch.
"""
expected_lines = ["Finished loading viewport configurations."]
unexpected_lines = [
# "Trace::Assert",
# "Trace::Error",
"Traceback (most recent call last):",
]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
generic_launcher,
editor_script="",
run_python="--runpython",
timeout=60,
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
halt_on_unexpected=False,
null_renderer=False,
cfg_args=[cfg_args],
log_file_name="MaterialEditor.log"
)
@@ -0,0 +1,43 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
import pytest
import ly_test_tools.environment.file_system as file_system
from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
from ly_test_tools.image.screenshot_compare_qssim import qssim as compare_screenshots
from .atom_utils.atom_component_helper import create_screenshots_archive, golden_images_directory
DEFAULT_SUBFOLDER_PATH = 'user/PythonTests/Automated/Screenshots'
@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestAutomation(EditorTestSuite):
# Remove -autotest_mode from global_extra_cmdline_args since we need rendering for these tests.
global_extra_cmdline_args = ["-BatchMode"] # Default is ["-BatchMode", "-autotest_mode"]
class AtomGPU_BasicLevelSetup_SetsUpLevel(EditorSharedTest):
use_null_renderer = False # Default is True
screenshot_name = "AtomBasicLevelSetup.ppm"
test_screenshots = [] # Gets set by setup()
screenshot_directory = "" # Gets set by setup()
# Clear existing test screenshots before starting test.
def setup(self, workspace):
screenshot_directory = os.path.join(workspace.paths.project(), DEFAULT_SUBFOLDER_PATH)
test_screenshots = [os.path.join(screenshot_directory, self.screenshot_name)]
file_system.delete(test_screenshots, True, True)
from Atom.tests import hydra_AtomGPU_BasicLevelSetup as test_module
golden_images = [os.path.join(golden_images_directory(), screenshot_name)]
for test_screenshot, golden_screenshot in zip(test_screenshots, golden_images):
compare_screenshots(test_screenshot, golden_screenshot)
create_screenshots_archive(screenshot_directory)
@@ -0,0 +1,49 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import pytest
from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestAutomation(EditorTestSuite):
class AtomEditorComponents_DecalAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_DecalAdded as test_module
class AtomEditorComponents_DepthOfFieldAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_DepthOfFieldAdded as test_module
class AtomEditorComponents_DirectionalLightAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_DirectionalLightAdded as test_module
class AtomEditorComponents_ExposureControlAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_ExposureControlAdded as test_module
class AtomEditorComponents_GlobalSkylightIBLAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_GlobalSkylightIBLAdded as test_module
class AtomEditorComponents_PhysicalSkyAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_PhysicalSkyAdded as test_module
class AtomEditorComponents_PostFXRadiusWeightModifierAdded(EditorSharedTest):
from Atom.tests import (
hydra_AtomEditorComponents_PostFXRadiusWeightModifierAdded as test_module)
class AtomEditorComponents_LightAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_LightAdded as test_module
class AtomEditorComponents_DisplayMapperAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_DisplayMapperAdded as test_module
class AtomEditorComponents_ReflectionProbeAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_ReflectionProbeAdded as test_module
class ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges(EditorSharedTest):
from Atom.tests import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module
@@ -0,0 +1,230 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import datetime
import os
import zipfile
def create_screenshots_archive(screenshot_path):
"""
Creates a new zip file archive at archive_path containing all files listed within archive_path.
:param screenshot_path: location containing the files to archive, the zip archive file will also be saved here.
:return: None, but creates a new zip file archive inside path containing all of the files inside archive_path.
"""
files_to_archive = []
# Search for .png and .ppm files to add to the zip archive file.
for (folder_name, sub_folders, file_names) in os.walk(screenshot_path):
for file_name in file_names:
if file_name.endswith(".png") or file_name.endswith(".ppm"):
file_path = os.path.join(folder_name, file_name)
files_to_archive.append(file_path)
# Setup variables for naming the zip archive file.
timestamp = datetime.datetime.now().timestamp()
formatted_timestamp = datetime.datetime.utcfromtimestamp(timestamp).strftime("%Y-%m-%d_%H-%M-%S")
screenshots_file = os.path.join(screenshot_path, f'screenshots_{formatted_timestamp}.zip')
# Write all of the valid .png and .ppm files to the archive file.
with zipfile.ZipFile(screenshots_file, 'w', compression=zipfile.ZIP_DEFLATED, allowZip64=True) as zip_archive:
for file_path in files_to_archive:
file_name = os.path.basename(file_path)
zip_archive.write(file_path, file_name)
def golden_images_directory():
"""
Uses this file location to return the valid location for golden image files.
:return: The path to the golden_images directory, but raises an IOError if the golden_images directory is missing.
"""
current_file_directory = os.path.join(os.path.dirname(__file__))
golden_images_dir = os.path.join(current_file_directory, '..', 'golden_images')
if not os.path.exists(golden_images_dir):
raise IOError(
f'golden_images" directory was not found at path "{golden_images_dir}"'
f'Please add a "golden_images" directory inside: "{current_file_directory}"'
)
return golden_images_dir
def create_basic_atom_level(level_name):
"""
Creates a new level inside the Editor matching level_name & adds the following:
1. "default_level" entity to hold all other entities.
2. Adds Grid, Global Skylight (IBL), ground Mesh, Directional Light, Sphere w/ material+mesh, & Camera components.
3. Each of these components has its settings tweaked slightly to match the ideal scene to test Atom rendering.
:param level_name: name of the level to create and apply this basic setup to.
:return: None
"""
import azlmbr.asset as asset
import azlmbr.bus as bus
import azlmbr.camera as camera
import azlmbr.editor as editor
import azlmbr.entity as entity
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.object
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.editor_test_helper import EditorTestHelper
helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
# Create a new level.
new_level_name = level_name
heightmap_resolution = 512
heightmap_meters_per_pixel = 1
terrain_texture_resolution = 412
use_terrain = False
# Return codes are ECreateLevelResult defined in CryEdit.h
return_code = general.create_level_no_prompt(
new_level_name, heightmap_resolution, heightmap_meters_per_pixel, terrain_texture_resolution, use_terrain)
if return_code == 1:
general.log(f"{new_level_name} level already exists")
elif return_code == 2:
general.log("Failed to create directory")
elif return_code == 3:
general.log("Directory length is too long")
elif return_code != 0:
general.log("Unknown error, failed to create level")
else:
general.log(f"{new_level_name} level created successfully")
# Enable idle and update viewport.
general.idle_enable(True)
general.idle_wait(1.0)
general.update_viewport()
general.idle_wait(0.5) # half a second is more than enough for updating the viewport.
# Close out problematic windows, FPS meters, and anti-aliasing.
if general.is_helpers_shown(): # Turn off the helper gizmos if visible
general.toggle_helpers()
general.idle_wait(1.0)
if general.is_pane_visible("Error Report"): # Close Error Report windows that block focus.
general.close_pane("Error Report")
if general.is_pane_visible("Error Log"): # Close Error Log windows that block focus.
general.close_pane("Error Log")
general.idle_wait(1.0)
general.run_console("r_displayInfo=0")
general.run_console("r_antialiasingmode=0")
general.idle_wait(1.0)
# Delete all existing entities & create default_level entity
search_filter = azlmbr.entity.SearchFilter()
all_entities = entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", search_filter)
editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntities", all_entities)
default_level = hydra.Entity("default_level")
default_position = math.Vector3(0.0, 0.0, 0.0)
default_level.create_entity(default_position, ["Grid"])
default_level.get_set_test(0, "Controller|Configuration|Secondary Grid Spacing", 1.0)
# Set the viewport up correctly after adding the parent default_level entity.
screen_width = 1280
screen_height = 720
degree_radian_factor = 0.0174533 # Used by "Rotation" property for the Transform component.
general.set_viewport_size(screen_width, screen_height)
general.update_viewport()
helper.wait_for_condition(
function=lambda: helper.isclose(a=general.get_viewport_size().x, b=screen_width, rel_tol=0.1)
and helper.isclose(a=general.get_viewport_size().y, b=screen_height, rel_tol=0.1),
timeout_in_seconds=4.0
)
result = helper.isclose(a=general.get_viewport_size().x, b=screen_width, rel_tol=0.1) and helper.isclose(
a=general.get_viewport_size().y, b=screen_height, rel_tol=0.1)
general.log(general.get_viewport_size().x)
general.log(general.get_viewport_size().y)
general.log(general.get_viewport_size().z)
general.log(f"Viewport is set to the expected size: {result}")
general.log("Basic level created")
general.run_console("r_DisplayInfo = 0")
# Create global_skylight entity and set the properties
global_skylight = hydra.Entity("global_skylight")
global_skylight.create_entity(
entity_position=default_position,
components=["HDRi Skybox", "Global Skylight (IBL)"],
parent_id=default_level.id)
global_skylight_asset_path = os.path.join(
"LightingPresets", "greenwich_park_02_4k_iblskyboxcm_iblspecular.exr.streamingimage")
global_skylight_asset_value = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", global_skylight_asset_path, math.Uuid(), False)
global_skylight.get_set_test(0, "Controller|Configuration|Cubemap Texture", global_skylight_asset_value)
global_skylight.get_set_test(1, "Controller|Configuration|Diffuse Image", global_skylight_asset_value)
global_skylight.get_set_test(1, "Controller|Configuration|Specular Image", global_skylight_asset_value)
# Create ground_plane entity and set the properties
ground_plane = hydra.Entity("ground_plane")
ground_plane.create_entity(
entity_position=default_position,
components=["Material"],
parent_id=default_level.id)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalUniformScale", ground_plane.id, 32.0)
ground_plane_material_asset_path = os.path.join(
"Materials", "Presets", "PBR", "metal_chrome.azmaterial")
ground_plane_material_asset_value = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
ground_plane.get_set_test(0, "Default Material|Material Asset", ground_plane_material_asset_value)
# Work around to add the correct Atom Mesh component
mesh_type_id = azlmbr.globals.property.EditorMeshComponentTypeId
ground_plane.components.append(
editor.EditorComponentAPIBus(
bus.Broadcast, "AddComponentsOfType", ground_plane.id, [mesh_type_id]
).GetValue()[0]
)
ground_plane_mesh_asset_path = os.path.join("Models", "plane.azmodel")
ground_plane_mesh_asset_value = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", ground_plane_mesh_asset_path, math.Uuid(), False)
ground_plane.get_set_test(1, "Controller|Configuration|Mesh Asset", ground_plane_mesh_asset_value)
# Create directional_light entity and set the properties
directional_light = hydra.Entity("directional_light")
directional_light.create_entity(
entity_position=math.Vector3(0.0, 0.0, 10.0),
components=["Directional Light"],
parent_id=default_level.id)
directional_light_rotation = math.Vector3(degree_radian_factor * -90.0, 0.0, 0.0)
azlmbr.components.TransformBus(
azlmbr.bus.Event, "SetLocalRotation", directional_light.id, directional_light_rotation)
# Create sphere entity and set the properties
sphere_entity = hydra.Entity("sphere")
sphere_entity.create_entity(
entity_position=math.Vector3(0.0, 0.0, 1.0),
components=["Material"],
parent_id=default_level.id)
sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
sphere_material_asset_value = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
sphere_entity.get_set_test(0, "Default Material|Material Asset", sphere_material_asset_value)
# Work around to add the correct Atom Mesh component
sphere_entity.components.append(
editor.EditorComponentAPIBus(
bus.Broadcast, "AddComponentsOfType", sphere_entity.id, [mesh_type_id]
).GetValue()[0]
)
sphere_mesh_asset_path = os.path.join("Models", "sphere.azmodel")
sphere_mesh_asset_value = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", sphere_mesh_asset_path, math.Uuid(), False)
sphere_entity.get_set_test(1, "Controller|Configuration|Mesh Asset", sphere_mesh_asset_value)
# Create camera component and set the properties
camera_entity = hydra.Entity("camera")
camera_entity.create_entity(
entity_position=math.Vector3(5.5, -12.0, 9.0),
components=["Camera"],
parent_id=default_level.id)
rotation = math.Vector3(
degree_radian_factor * -27.0, degree_radian_factor * -12.0, degree_radian_factor * 25.0
)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", camera_entity.id, rotation)
camera_entity.get_set_test(0, "Controller|Configuration|Field of view", 60.0)
camera.EditorCameraViewRequestBus(azlmbr.bus.Event, "ToggleCameraAsActiveView", camera_entity.id)
@@ -0,0 +1,19 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
Hold constants used across both hydra and non-hydra scripts.
"""
# Light type options for the Light component.
LIGHT_TYPES = {
'unknown': 0,
'sphere': 1,
'spot_disk': 2,
'capsule': 3,
'quad': 4,
'polygon': 5,
'simple_point': 6,
'simple_spot': 7,
}
@@ -61,6 +61,25 @@ class BenchmarkHelper(object):
general.log('Failed to capture pass timestamps.')
return self.capturedData
def capture_cpu_frame_time(self, frame_number):
"""
Capture CPU frame times and block further execution until it has been written to the disk.
"""
self.handler = azlmbr.atom.ProfilingCaptureNotificationBusHandler()
self.handler.connect()
self.handler.add_callback('OnCaptureCpuFrameTimeFinished', self.on_data_captured)
self.done = False
self.capturedData = False
success = azlmbr.atom.ProfilingCaptureRequestBus(
azlmbr.bus.Broadcast, "CaptureCpuFrameTime", f'{self.output_path}/cpu_frame{frame_number}_time.json')
if success:
self.wait_until_data()
general.log('CPU frame time captured.')
else:
general.log('Failed to capture CPU frame time.')
return self.capturedData
def on_data_captured(self, parameters):
# the parameters come in as a tuple
if parameters[0]:
@@ -0,0 +1,274 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
import azlmbr.materialeditor will fail with a ModuleNotFound error when using this script with Editor.exe
This is because azlmbr.materialeditor only binds to MaterialEditor.exe and not Editor.exe
You need to launch this script with MaterialEditor.exe in order for azlmbr.materialeditor to appear.
"""
import os
import sys
import time
import azlmbr.atom
import azlmbr.atomtools as atomtools
import azlmbr.materialeditor as materialeditor
import azlmbr.bus as bus
def is_close(actual, expected, buffer=sys.float_info.min):
"""
:param actual: actual value
:param expected: expected value
:param buffer: acceptable variation from expected
:return: bool
"""
return abs(actual - expected) < buffer
def compare_colors(color1, color2, buffer=0.00001):
"""
Compares the red, green and blue properties of a color allowing a slight variance of buffer
:param color1: first color to compare
:param color2: second color
:param buffer: allowed variance in individual color value
:return: bool
"""
return (
is_close(color1.r, color2.r, buffer)
and is_close(color1.g, color2.g, buffer)
and is_close(color1.b, color2.b, buffer)
)
def open_material(file_path):
"""
:return: uuid of material document opened
"""
return azlmbr.atomtools.AtomToolsDocumentSystemRequestBus(bus.Broadcast, "OpenDocument", file_path)
def is_open(document_id):
"""
:return: bool
"""
return azlmbr.atomtools.AtomToolsDocumentRequestBus(bus.Event, "IsOpen", document_id)
def save_document(document_id):
"""
:return: bool success
"""
return azlmbr.atomtools.AtomToolsDocumentSystemRequestBus(bus.Broadcast, "SaveDocument", document_id)
def save_document_as_copy(document_id, target_path):
"""
:return: bool success
"""
return azlmbr.atomtools.AtomToolsDocumentSystemRequestBus(
bus.Broadcast, "SaveDocumentAsCopy", document_id, target_path
)
def save_document_as_child(document_id, target_path):
"""
:return: bool success
"""
return azlmbr.atomtools.AtomToolsDocumentSystemRequestBus(
bus.Broadcast, "SaveDocumentAsChild", document_id, target_path
)
def save_all():
"""
:return: bool success
"""
return azlmbr.atomtools.AtomToolsDocumentSystemRequestBus(bus.Broadcast, "SaveAllDocuments")
def close_document(document_id):
"""
:return: bool success
"""
return azlmbr.atomtools.AtomToolsDocumentSystemRequestBus(bus.Broadcast, "CloseDocument", document_id)
def close_all_documents():
"""
:return: bool success
"""
return azlmbr.atomtools.AtomToolsDocumentSystemRequestBus(bus.Broadcast, "CloseAllDocuments")
def close_all_except_selected(document_id):
"""
:return: bool success
"""
return azlmbr.atomtools.AtomToolsDocumentSystemRequestBus(bus.Broadcast, "CloseAllDocumentsExcept", document_id)
def get_property(document_id, property_name):
"""
:return: property value or invalid value if the document is not open or the property_name can't be found
"""
return azlmbr.atomtools.AtomToolsDocumentRequestBus(bus.Event, "GetPropertyValue", document_id, property_name)
def set_property(document_id, property_name, value):
azlmbr.atomtools.AtomToolsDocumentRequestBus(bus.Event, "SetPropertyValue", document_id, property_name, value)
def is_pane_visible(pane_name):
"""
:return: bool
"""
return atomtools.AtomToolsWindowRequestBus(bus.Broadcast, "IsDockWidgetVisible", pane_name)
def set_pane_visibility(pane_name, value):
atomtools.AtomToolsWindowRequestBus(bus.Broadcast, "SetDockWidgetVisible", pane_name, value)
def select_lighting_config(config_name):
azlmbr.materialeditor.MaterialViewportRequestBus(azlmbr.bus.Broadcast, "SelectLightingPresetByName", config_name)
def set_grid_enable_disable(value):
azlmbr.materialeditor.MaterialViewportRequestBus(azlmbr.bus.Broadcast, "SetGridEnabled", value)
def get_grid_enable_disable():
"""
:return: bool
"""
return azlmbr.materialeditor.MaterialViewportRequestBus(azlmbr.bus.Broadcast, "GetGridEnabled")
def set_shadowcatcher_enable_disable(value):
azlmbr.materialeditor.MaterialViewportRequestBus(azlmbr.bus.Broadcast, "SetShadowCatcherEnabled", value)
def get_shadowcatcher_enable_disable():
"""
:return: bool
"""
return azlmbr.materialeditor.MaterialViewportRequestBus(azlmbr.bus.Broadcast, "GetShadowCatcherEnabled")
def select_model_config(configname):
azlmbr.materialeditor.MaterialViewportRequestBus(azlmbr.bus.Broadcast, "SelectModelPresetByName", configname)
def wait_for_condition(function, timeout_in_seconds=1.0):
# type: (function, float) -> bool
"""
Function to run until it returns True or timeout is reached
the function can have no parameters and
waiting idle__wait_* is handled here not in the function
:param function: a function that returns a boolean indicating a desired condition is achieved
:param timeout_in_seconds: when reached, function execution is abandoned and False is returned
"""
with Timeout(timeout_in_seconds) as t:
while True:
try:
azlmbr.atomtools.general.idle_wait_frames(1)
except Exception:
print("WARNING: Couldn't wait for frame")
if t.timed_out:
return False
ret = function()
if not isinstance(ret, bool):
raise TypeError("return value for wait_for_condition function must be a bool")
if ret:
return True
class Timeout:
# type: (float) -> None
"""
contextual timeout
:param seconds: float seconds to allow before timed_out is True
"""
def __init__(self, seconds):
self.seconds = seconds
def __enter__(self):
self.die_after = time.time() + self.seconds
return self
def __exit__(self, type, value, traceback):
pass
@property
def timed_out(self):
return time.time() > self.die_after
screenshotsFolder = os.path.join(azlmbr.paths.products, "Screenshots")
class ScreenshotHelper:
"""
A helper to capture screenshots and wait for them.
"""
def __init__(self, idle_wait_frames_callback):
super().__init__()
self.done = False
self.capturedScreenshot = False
self.max_frames_to_wait = 60
self.idle_wait_frames_callback = idle_wait_frames_callback
def capture_screenshot_blocking(self, filename):
"""
Capture a screenshot and block the execution until the screenshot has been written to the disk.
"""
self.handler = azlmbr.atom.FrameCaptureNotificationBusHandler()
self.handler.connect()
self.handler.add_callback("OnCaptureFinished", self.on_screenshot_captured)
self.done = False
self.capturedScreenshot = False
success = azlmbr.atom.FrameCaptureRequestBus(azlmbr.bus.Broadcast, "CaptureScreenshot", filename)
if success:
self.wait_until_screenshot()
print("Screenshot taken.")
else:
print("screenshot failed")
return self.capturedScreenshot
def on_screenshot_captured(self, parameters):
# the parameters come in as a tuple
if parameters[0]:
print("screenshot saved: {}".format(parameters[1]))
self.capturedScreenshot = True
else:
print("screenshot failed: {}".format(parameters[1]))
self.done = True
self.handler.disconnect()
def wait_until_screenshot(self):
frames_waited = 0
while self.done == False:
self.idle_wait_frames_callback(1)
if frames_waited > self.max_frames_to_wait:
print("timeout while waiting for the screenshot to be written")
self.handler.disconnect()
break
else:
frames_waited = frames_waited + 1
print("(waited {} frames)".format(frames_waited))
def capture_screenshot(file_path):
return ScreenshotHelper(azlmbr.atomtools.general.idle_wait_frames).capture_screenshot_blocking(
os.path.join(file_path)
)
@@ -91,3 +91,20 @@ class ScreenshotHelper(object):
else:
frames_waited = frames_waited + 1
general.log(f"(waited {frames_waited} frames)")
def take_screenshot_game_mode(screenshot_name, entity_name=None):
"""
Enters game mode & takes a screenshot, then exits game mode after.
:param screenshot_name: name to give the captured screenshot .ppm file.
:param entity_name: name of the entity being tested (for generating unique log lines).
:return: None
"""
general.enter_game_mode()
helper.wait_for_condition(lambda: general.is_in_game_mode(), 2.0)
general.log(f"{entity_name}_test: Entered game mode: {general.is_in_game_mode()}")
ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking(f"{screenshot_name}.ppm")
general.idle_wait(1.0)
general.exit_game_mode()
helper.wait_for_condition(lambda: not general.is_in_game_mode(), 2.0)
general.log(f"{entity_name}_test: Exit game mode: {not general.is_in_game_mode()}")
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:954d7d0df47c840a24e313893800eb3126d0c0d47c3380926776b51833778db7
size 6220817
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:e81c19128f42ba362a2d5f3ccf159dfbc942d67ceeb1ac8c21f295a6fd9d2ce5
size 6220817
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:5e20801213e065b6ea8c95ede81c23faa9b6dc70a2002dc5bced293e1bed989f
size 6220817
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:e250f812e594e5152bf2d6f23caa8b53b78276bfdf344d7a8d355dd96cb995c0
size 6220817
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:95be359041f8291c74b335297a4dfe9902a180510f24a181b15e1a5ba4d3b024
size 6220817
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:118e43e4b915e262726183467cc4b82f244565213fea5b6bfe02be07f0851ab1
size 6220817
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:dc2ce3256a6552975962c9e113c52c1a22bf3817d417151f6f60640dd568e0fa
size 6220817
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:287d98890b35427688999760f9d066bcbff1a3bc9001534241dc212b32edabd8
size 6220817
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:66e91c92c868167c850078cd91714db47e10a96e23cc30191994486bd79c353f
size 6220817
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:d950d173f5101820c5e18205401ca08ce5feeff2302ac2920b292750d86a8fa4
size 6220817
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:72eddb7126eae0c839b933886e0fb69d78229f72d49ef13199de28df2b7879db
size 6220817
@@ -0,0 +1,55 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
/*
This is a dummy shader used to validate detection of "#included files"
*/
#include <Atom/Features/SrgSemantics.azsli>
#include "Test1Color.azsli"
#include <Test3Color.azsli>
ShaderResourceGroup DummySrg : SRG_PerDraw
{
float4 m_color;
}
struct VSInput
{
float3 m_position : POSITION;
float4 m_color : COLOR0;
};
struct VSOutput
{
float4 m_position : SV_Position;
float4 m_color : COLOR0;
};
VSOutput MainVS(VSInput vsInput)
{
VSOutput OUT;
OUT.m_position = float4(vsInput.m_position, 1.0);
OUT.m_color = vsInput.m_color;
return OUT;
}
struct PSOutput
{
float4 m_color : SV_Target0;
};
PSOutput MainPS(VSOutput vsOutput)
{
PSOutput OUT;
OUT.m_color = GetTest1Color(DummySrg::m_color) + GetTest3Color(DummySrg::m_color);
return OUT;
}
@@ -0,0 +1,26 @@
// This is a dummy shader used to validate detection of "#included files"
{
"Source" : "DependencyValidation.azsl",
"DepthStencilState" : {
"Depth" : { "Enable" : false, "CompareFunc" : "GreaterEqual" }
},
"DrawList" : "forward",
"ProgramSettings":
{
"EntryPoints":
[
{
"name": "MainVS",
"type": "Vertex"
},
{
"name": "MainPS",
"type": "Fragment"
}
]
}
}
@@ -0,0 +1,18 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
/*
This is a dummy shader used to validate detection of "#included files"
*/
#include "Test2Color.azsli"
float4 GetTest1Color(float4 color)
{
return color + GetTest2Color(color);
}
@@ -0,0 +1,16 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
/*
This is a dummy shader used to validate detection of "#included files"
*/
float4 GetTest2Color(float4 color)
{
return color * 0.5;
}
@@ -0,0 +1,16 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
/*
This is a dummy shader used to validate detection of "#included files"
*/
float4 GetTest3Color(float4 color)
{
return color * 0.13;
}
@@ -3,8 +3,6 @@ Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
Hydra script that creates an entity and attaches Atom components to it for test verification.
"""
import os
@@ -17,8 +15,9 @@ import azlmbr.asset as asset
import azlmbr.entity as entity
import azlmbr.legacy.general as general
import azlmbr.editor as editor
import azlmbr.render as render
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.utils import TestHelper
@@ -125,6 +124,19 @@ def run():
def verify_set_property(entity_obj, path, value):
entity_obj.get_set_test(0, path, value)
# Verify cubemap generation
def verify_cubemap_generation(component_name, entity_obj):
# Initially Check if the component has Reflection Probe component
if not hydra.has_components(entity_obj.id, ["Reflection Probe"]):
raise ValueError(f"Given entity {entity_obj.name} has no Reflection Probe component")
render.EditorReflectionProbeBus(azlmbr.bus.Event, "BakeReflectionProbe", entity_obj.id)
def get_value():
hydra.get_component_property_value(entity_obj.components[0], "Cubemap|Baked Cubemap Path")
TestHelper.wait_for_condition(lambda: get_value() != "", 20.0)
general.log(f"{component_name}_test: Cubemap is generated: {get_value() != ''}")
# Wait for Editor idle loop before executing Python hydra scripts.
TestHelper.init_idle()
@@ -172,7 +184,7 @@ def run():
material_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", material_asset_path, math.Uuid(), False)
ComponentTests(
"Decal (Atom)", lambda entity_obj: verify_set_property(
"Decal", lambda entity_obj: verify_set_property(
entity_obj, "Controller|Configuration|Material", material_asset))
# Directional Light Component
@@ -206,8 +218,8 @@ def run():
# PostFX Layer Component
ComponentTests("PostFX Layer")
# Radius Weight Modifier Component
ComponentTests("Radius Weight Modifier")
# PostFX Radius Weight Modifier Component
ComponentTests("PostFX Radius Weight Modifier")
# Light Component
ComponentTests("Light")
@@ -215,6 +227,12 @@ def run():
# Display Mapper Component
ComponentTests("Display Mapper")
# Reflection Probe Component
reflection_probe = "Reflection Probe"
ComponentTests(
reflection_probe,
lambda entity_obj: verify_required_component_addition(entity_obj, ["Box Shape"], reflection_probe),
lambda entity_obj: verify_cubemap_generation(reflection_probe, entity_obj),)
if __name__ == "__main__":
run()
@@ -0,0 +1,151 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# fmt: off
class Tests:
camera_creation = ("Camera Entity successfully created", "Camera Entity failed to be created")
camera_component_added = ("Camera component was added to entity", "Camera component failed to be added to entity")
camera_component_check = ("Entity has a Camera component", "Entity failed to find Camera component")
creation_undo = ("UNDO Entity creation success", "UNDO Entity creation failed")
creation_redo = ("REDO Entity creation success", "REDO Entity creation failed")
decal_creation = ("Decal Entity successfully created", "Decal Entity failed to be created")
decal_component = ("Entity has a Decal component", "Entity failed to find Decal component")
material_property_set = ("Material property set on Decal component", "Couldn't set Material property on Decal component")
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
is_visible = ("Entity is visible", "Entity was not visible")
is_hidden = ("Entity is hidden", "Entity was not hidden")
entity_deleted = ("Entity deleted", "Entity was not deleted")
deletion_undo = ("UNDO deletion success", "UNDO deletion failed")
deletion_redo = ("REDO deletion success", "REDO deletion failed")
no_error_occurred = ("No errors detected", "Errors were detected")
# fmt: on
def AtomEditorComponents_Decal_AddedToEntity():
"""
Summary:
Tests the Decal component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create a Decal entity with no components.
2) Add Decal component to Decal entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Enter/Exit game mode.
6) Test IsHidden.
7) Test IsVisible.
8) Set Material property on Decal component.
9) Delete Decal entity.
10) UNDO deletion.
11) REDO deletion.
12) Look for errors.
:return: None
"""
import os
import azlmbr.asset as asset
import azlmbr.bus as bus
import azlmbr.legacy.general as general
import azlmbr.math as math
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
helper.init_idle()
helper.open_level("", "Base")
# Test steps begin.
# 1. Create a Decal entity with no components.
decal_name = "Decal"
decal_entity = EditorEntity.create_editor_entity_at(math.Vector3(512.0, 512.0, 34.0), decal_name)
Report.critical_result(Tests.decal_creation, decal_entity.exists())
# 2. Add Decal component to Decal entity.
decal_component = decal_entity.add_component(decal_name)
Report.critical_result(Tests.decal_component, decal_entity.has_component(decal_name))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not decal_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, decal_entity.exists())
# 5. Enter/Exit game mode.
helper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
helper.exit_game_mode(Tests.exit_game_mode)
# 6. Test IsHidden.
decal_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, decal_entity.is_hidden() is True)
# 7. Test IsVisible.
decal_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, decal_entity.is_visible() is True)
# 8. Set Material property on Decal component.
decal_material_property_path = "Controller|Configuration|Material"
decal_material_asset_path = os.path.join("AutomatedTesting", "Materials", "basic_grey.material")
decal_material_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", decal_material_asset_path, math.Uuid(), False)
decal_component.set_component_property_value(decal_material_property_path, decal_material_asset)
get_material_property = decal_component.get_component_property_value(decal_material_property_path)
Report.result(Tests.material_property_set, get_material_property == decal_material_asset)
# 9. Delete Decal entity.
decal_entity.delete()
Report.result(Tests.entity_deleted, not decal_entity.exists())
# 10. UNDO deletion.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.deletion_undo, decal_entity.exists())
# 11. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not decal_entity.exists())
# 12. Look for errors.
helper.wait_for_condition(lambda: error_tracer.has_errors, 1.0)
Report.result(Tests.no_error_occurred, not error_tracer.has_errors)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_Decal_AddedToEntity)
@@ -0,0 +1,173 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# fmt: off
class Tests:
camera_creation = ("Camera Entity successfully created", "Camera Entity failed to be created")
camera_component_added = ("Camera component was added to Camera entity", "Camera component failed to be added to entity")
camera_component_check = ("Entity has a Camera component", "Entity failed to find Camera component")
camera_property_set = ("DepthOfField Entity set Camera Entity", "DepthOfField Entity could not set Camera Entity")
creation_undo = ("UNDO Entity creation success", "UNDO Entity creation failed")
creation_redo = ("REDO Entity creation success", "REDO Entity creation failed")
depth_of_field_creation = ("DepthOfField Entity successfully created", "DepthOfField Entity failed to be created")
depth_of_field_component = ("Entity has a DepthOfField component", "Entity failed to find DepthOfField component")
depth_of_field_disabled = ("DepthOfField component disabled", "DepthOfField component was not disabled.")
post_fx_component = ("Entity has a Post FX Layer component", "Entity did not have a Post FX Layer component")
depth_of_field_enabled = ("DepthOfField component enabled", "DepthOfField component was not enabled.")
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
is_visible = ("Entity is visible", "Entity was not visible")
is_hidden = ("Entity is hidden", "Entity was not hidden")
entity_deleted = ("Entity deleted", "Entity was not deleted")
deletion_undo = ("UNDO deletion success", "UNDO deletion failed")
deletion_redo = ("REDO deletion success", "REDO deletion failed")
no_error_occurred = ("No errors detected", "Errors were detected")
# fmt: on
def AtomEditorComponents_DepthOfField_AddedToEntity():
"""
Summary:
Tests the DepthOfField component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create a DepthOfField entity with no components.
2) Add a DepthOfField component to DepthOfField entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Verify DepthOfField component not enabled.
6) Add Post FX Layer component since it is required by the DepthOfField component.
7) Verify DepthOfField component is enabled.
8) Enter/Exit game mode.
9) Test IsHidden.
10) Test IsVisible.
11) Add Camera entity.
12) Add Camera component to Camera entity.
13) Set the DepthOfField components's Camera Entity to the newly created Camera entity.
14) Delete DepthOfField entity.
15) UNDO deletion.
16) REDO deletion.
17) Look for errors.
:return: None
"""
import azlmbr.legacy.general as general
import azlmbr.math as math
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
helper.init_idle()
helper.open_level("", "Base")
# Test steps begin.
# 1. Create a DepthOfField entity with no components.
depth_of_field_name = "DepthOfField"
depth_of_field_entity = EditorEntity.create_editor_entity_at(
math.Vector3(512.0, 512.0, 34.0), depth_of_field_name)
Report.critical_result(Tests.depth_of_field_creation, depth_of_field_entity.exists())
# 2. Add a DepthOfField component to DepthOfField entity.
depth_of_field_component = depth_of_field_entity.add_component(depth_of_field_name)
Report.critical_result(Tests.depth_of_field_component, depth_of_field_entity.has_component(depth_of_field_name))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not depth_of_field_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, depth_of_field_entity.exists())
# 5. Verify DepthOfField component not enabled.
Report.result(Tests.depth_of_field_disabled, not depth_of_field_component.is_enabled())
# 6. Add Post FX Layer component since it is required by the DepthOfField component.
post_fx_layer = "PostFX Layer"
depth_of_field_entity.add_component(post_fx_layer)
Report.result(Tests.post_fx_component, depth_of_field_entity.has_component(post_fx_layer))
# 7. Verify DepthOfField component is enabled.
Report.result(Tests.depth_of_field_enabled, depth_of_field_component.is_enabled())
# 8. Enter/Exit game mode.
helper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
helper.exit_game_mode(Tests.exit_game_mode)
# 9. Test IsHidden.
depth_of_field_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, depth_of_field_entity.is_hidden() is True)
# 10. Test IsVisible.
depth_of_field_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, depth_of_field_entity.is_visible() is True)
# 11. Add Camera entity.
camera_name = "Camera"
camera_entity = EditorEntity.create_editor_entity_at(math.Vector3(512.0, 512.0, 34.0), camera_name)
Report.result(Tests.camera_creation, camera_entity.exists())
# 12. Add Camera component to Camera entity.
camera_entity.add_component(camera_name)
Report.result(Tests.camera_component_added, camera_entity.has_component(camera_name))
# 13. Set the DepthOfField components's Camera Entity to the newly created Camera entity.
depth_of_field_camera_property_path = "Controller|Configuration|Camera Entity"
depth_of_field_component.set_component_property_value(depth_of_field_camera_property_path, camera_entity.id)
camera_entity_set = depth_of_field_component.get_component_property_value(depth_of_field_camera_property_path)
Report.result(Tests.camera_property_set, camera_entity.id == camera_entity_set)
# 14. Delete DepthOfField entity.
depth_of_field_entity.delete()
Report.result(Tests.entity_deleted, not depth_of_field_entity.exists())
# 15. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, depth_of_field_entity.exists())
# 16. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not depth_of_field_entity.exists())
# 17. Look for errors.
helper.wait_for_condition(lambda: error_tracer.has_errors, 1.0)
Report.result(Tests.no_error_occurred, not error_tracer.has_errors)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_DepthOfField_AddedToEntity)
@@ -0,0 +1,157 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# fmt: off
class Tests:
camera_creation = ("Camera Entity successfully created", "Camera Entity failed to be created")
camera_component_added = ("Camera component was added to entity", "Camera component failed to be added to entity")
camera_component_check = ("Entity has a Camera component", "Entity failed to find Camera component")
creation_undo = ("UNDO Entity creation success", "UNDO Entity creation failed")
creation_redo = ("REDO Entity creation success", "REDO Entity creation failed")
directional_light_creation = ("Directional Light Entity successfully created", "Directional Light Entity failed to be created")
directional_light_component = ("Entity has a Directional Light component", "Entity failed to find Directional Light component")
shadow_camera_check = ("Directional Light component Shadow camera set", "Directional Light component Shadow camera was not set")
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
is_visible = ("Entity is visible", "Entity was not visible")
is_hidden = ("Entity is hidden", "Entity was not hidden")
entity_deleted = ("Entity deleted", "Entity was not deleted")
deletion_undo = ("UNDO deletion success", "UNDO deletion failed")
deletion_redo = ("REDO deletion success", "REDO deletion failed")
no_error_occurred = ("No errors detected", "Errors were detected")
# fmt: on
def AtomEditorComponents_DirectionalLight_AddedToEntity():
"""
Summary:
Tests the Directional Light component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create a Directional Light entity with no components.
2) Add Directional Light component to Directional Light entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Enter/Exit game mode.
6) Test IsHidden.
7) Test IsVisible.
8) Add Camera entity.
9) Add Camera component to Camera entity
10) Set the Directional Light component property Shadow|Camera to the Camera entity.
11) Delete Directional Light entity.
12) UNDO deletion.
13) REDO deletion.
14) Look for errors.
:return: None
"""
import azlmbr.legacy.general as general
import azlmbr.math as math
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
helper.init_idle()
helper.open_level("", "Base")
# Test steps begin.
# 1. Create a Directional Light entity with no components.
directional_light_name = "Directional Light"
directional_light_entity = EditorEntity.create_editor_entity_at(
math.Vector3(512.0, 512.0, 34.0), directional_light_name)
Report.critical_result(Tests.directional_light_creation, directional_light_entity.exists())
# 2. Add Directional Light component to Directional Light entity.
directional_light_component = directional_light_entity.add_component(directional_light_name)
Report.critical_result(
Tests.directional_light_component, directional_light_entity.has_component(directional_light_name))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not directional_light_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, directional_light_entity.exists())
# 5. Enter/Exit game mode.
helper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
helper.exit_game_mode(Tests.exit_game_mode)
# 6. Test IsHidden.
directional_light_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, directional_light_entity.is_hidden() is True)
# 7. Test IsVisible.
directional_light_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, directional_light_entity.is_visible() is True)
# 8. Add Camera entity.
camera_name = "Camera"
camera_entity = EditorEntity.create_editor_entity_at(math.Vector3(512.0, 512.0, 34.0), camera_name)
Report.result(Tests.camera_creation, camera_entity.exists())
# 9. Add Camera component to Camera entity.
camera_entity.add_component(camera_name)
Report.result(Tests.camera_component_added, camera_entity.has_component(camera_name))
# 10. Set the Directional Light component property Shadow|Camera to the Camera entity.
shadow_camera_property_path = "Controller|Configuration|Shadow|Camera"
directional_light_component.set_component_property_value(shadow_camera_property_path, camera_entity.id)
shadow_camera_set = directional_light_component.get_component_property_value(shadow_camera_property_path)
Report.result(Tests.shadow_camera_check, camera_entity.id == shadow_camera_set)
# 11. Delete DirectionalLight entity.
directional_light_entity.delete()
Report.result(Tests.entity_deleted, not directional_light_entity.exists())
# 12. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, directional_light_entity.exists())
# 13. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not directional_light_entity.exists())
# 14. Look for errors.
helper.wait_for_condition(lambda: error_tracer.has_errors, 1.0)
Report.result(Tests.no_error_occurred, not error_tracer.has_errors)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_DirectionalLight_AddedToEntity)
@@ -0,0 +1,137 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# fmt: off
class Tests:
camera_creation = ("Camera Entity successfully created", "Camera Entity failed to be created")
camera_component_added = ("Camera component was added to entity", "Camera component failed to be added to entity")
camera_component_check = ("Entity has a Camera component", "Entity failed to find Camera component")
creation_undo = ("UNDO Entity creation success", "UNDO Entity creation failed")
creation_redo = ("REDO Entity creation success", "REDO Entity creation failed")
display_mapper_creation = ("Display Mapper Entity successfully created", "Display Mapper Entity failed to be created")
display_mapper_component = ("Entity has a Display Mapper component", "Entity failed to find Display Mapper component")
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
is_visible = ("Entity is visible", "Entity was not visible")
is_hidden = ("Entity is hidden", "Entity was not hidden")
entity_deleted = ("Entity deleted", "Entity was not deleted")
deletion_undo = ("UNDO deletion success", "UNDO deletion failed")
deletion_redo = ("REDO deletion success", "REDO deletion failed")
no_error_occurred = ("No errors detected", "Errors were detected")
# fmt: on
def AtomEditorComponents_DisplayMapper_AddedToEntity():
"""
Summary:
Tests the Display Mapper component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create a Display Mapper entity with no components.
2) Add Display Mapper component to Display Mapper entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Enter/Exit game mode.
6) Test IsHidden.
7) Test IsVisible.
8) Delete Display Mapper entity.
9) UNDO deletion.
10) REDO deletion.
11) Look for errors.
:return: None
"""
import azlmbr.legacy.general as general
import azlmbr.math as math
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
helper.init_idle()
helper.open_level("", "Base")
# Test steps begin.
# 1. Create a Display Mapper entity with no components.
display_mapper = "Display Mapper"
display_mapper_entity = EditorEntity.create_editor_entity_at(
math.Vector3(512.0, 512.0, 34.0), f"{display_mapper}")
Report.critical_result(Tests.display_mapper_creation, display_mapper_entity.exists())
# 2. Add Display Mapper component to Display Mapper entity.
display_mapper_entity.add_component(display_mapper)
Report.critical_result(Tests.display_mapper_component, display_mapper_entity.has_component(display_mapper))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not display_mapper_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, display_mapper_entity.exists())
# 5. Enter/Exit game mode.
helper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
helper.exit_game_mode(Tests.exit_game_mode)
# 6. Test IsHidden.
display_mapper_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, display_mapper_entity.is_hidden() is True)
# 7. Test IsVisible.
display_mapper_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, display_mapper_entity.is_visible() is True)
# 8. Delete Display Mapper entity.
display_mapper_entity.delete()
Report.result(Tests.entity_deleted, not display_mapper_entity.exists())
# 9. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, display_mapper_entity.exists())
# 10. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not display_mapper_entity.exists())
# 11. Look for errors.
helper.wait_for_condition(lambda: error_tracer.has_errors, 1.0)
Report.result(Tests.no_error_occurred, not error_tracer.has_errors)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_DisplayMapper_AddedToEntity)
@@ -0,0 +1,145 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# fmt: off
class Tests:
camera_creation = ("Camera Entity successfully created", "Camera Entity failed to be created")
camera_component_added = ("Camera component was added to entity", "Camera component failed to be added to entity")
camera_component_check = ("Entity has a Camera component", "Entity failed to find Camera component")
creation_undo = ("UNDO Entity creation success", "UNDO Entity creation failed")
creation_redo = ("REDO Entity creation success", "REDO Entity creation failed")
exposure_control_creation = ("ExposureControl Entity successfully created", "ExposureControl Entity failed to be created")
exposure_control_component = ("Entity has a Exposure Control component", "Entity failed to find Exposure Control component")
post_fx_component = ("Entity has a Post FX Layer component", "Entity did not have a Post FX Layer component")
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
is_visible = ("Entity is visible", "Entity was not visible")
is_hidden = ("Entity is hidden", "Entity was not hidden")
entity_deleted = ("Entity deleted", "Entity was not deleted")
deletion_undo = ("UNDO deletion success", "UNDO deletion failed")
deletion_redo = ("REDO deletion success", "REDO deletion failed")
no_error_occurred = ("No errors detected", "Errors were detected")
# fmt: on
def AtomEditorComponents_ExposureControl_AddedToEntity():
"""
Summary:
Tests the Exposure Control component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create an Exposure Control entity with no components.
2) Add Exposure Control component to Exposure Control entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Enter/Exit game mode.
6) Test IsHidden.
7) Test IsVisible.
8) Add Post FX Layer component.
9) Delete Exposure Control entity.
10) UNDO deletion.
11) REDO deletion.
12) Look for errors.
:return: None
"""
import azlmbr.legacy.general as general
import azlmbr.math as math
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
helper.init_idle()
helper.open_level("", "Base")
# Test steps begin.
# 1. Creation of Exposure Control entity with no components.
exposure_control_name = "Exposure Control"
exposure_control_entity = EditorEntity.create_editor_entity_at(
math.Vector3(512.0, 512.0, 34.0), f"{exposure_control_name}")
Report.critical_result(Tests.exposure_control_creation, exposure_control_entity.exists())
# 2. Add Exposure Control component to Exposure Control entity.
exposure_control_entity.add_component(exposure_control_name)
Report.critical_result(
Tests.exposure_control_component, exposure_control_entity.has_component(exposure_control_name))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not exposure_control_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, exposure_control_entity.exists())
# 5. Enter/Exit game mode.
helper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
helper.exit_game_mode(Tests.exit_game_mode)
# 6. Test IsHidden.
exposure_control_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, exposure_control_entity.is_hidden() is True)
# 7. Test IsVisible.
exposure_control_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, exposure_control_entity.is_visible() is True)
# 8. Add Post FX Layer component.
post_fx_layer_name = "PostFX Layer"
exposure_control_entity.add_component(post_fx_layer_name)
Report.result(Tests.post_fx_component, exposure_control_entity.has_component(post_fx_layer_name))
# 9. Delete ExposureControl entity.
exposure_control_entity.delete()
Report.result(Tests.entity_deleted, not exposure_control_entity.exists())
# 10. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, exposure_control_entity.exists())
# 11. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not exposure_control_entity.exists())
# 12. Look for errors.
helper.wait_for_condition(lambda: error_tracer.has_errors, 1.0)
Report.result(Tests.no_error_occurred, not error_tracer.has_errors)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_ExposureControl_AddedToEntity)
@@ -0,0 +1,164 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# fmt: off
class Tests:
camera_creation = ("Camera Entity successfully created", "Camera Entity failed to be created")
camera_component_added = ("Camera component was added to entity", "Camera component failed to be added to entity")
camera_component_check = ("Entity has a Camera component", "Entity failed to find Camera component")
creation_undo = ("UNDO Entity creation success", "UNDO Entity creation failed")
creation_redo = ("REDO Entity creation success", "REDO Entity creation failed")
global_skylight_creation = ("Global Skylight (IBL) Entity successfully created", "Global Skylight (IBL) Entity failed to be created")
global_skylight_component = ("Entity has a Global Skylight (IBL) component", "Entity failed to find Global Skylight (IBL) component")
diffuse_image_set = ("Entity has the Diffuse Image set", "Entity did not the Diffuse Image set")
specular_image_set = ("Entity has the Specular Image set", "Entity did not the Specular Image set")
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
is_visible = ("Entity is visible", "Entity was not visible")
is_hidden = ("Entity is hidden", "Entity was not hidden")
entity_deleted = ("Entity deleted", "Entity was not deleted")
deletion_undo = ("UNDO deletion success", "UNDO deletion failed")
deletion_redo = ("REDO deletion success", "REDO deletion failed")
no_error_occurred = ("No errors detected", "Errors were detected")
# fmt: on
def AtomEditorComponents_GlobalSkylightIBL_AddedToEntity():
"""
Summary:
Tests the Global Skylight (IBL) component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create a Global Skylight (IBL) entity with no components.
2) Add Global Skylight (IBL) component to Global Skylight (IBL) entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Enter/Exit game mode.
6) Test IsHidden.
7) Test IsVisible.
8) Add Post FX Layer component.
9) Add Camera component
10) Delete Global Skylight (IBL) entity.
11) UNDO deletion.
12) REDO deletion.
13) Look for errors.
:return: None
"""
import os
import azlmbr.legacy.general as general
import azlmbr.math as math
from editor_python_test_tools.asset_utils import Asset
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
helper.init_idle()
helper.open_level("", "Base")
# Test steps begin.
# 1. Create a Global Skylight (IBL) entity with no components.
global_skylight_name = "Global Skylight (IBL)"
global_skylight_entity = EditorEntity.create_editor_entity_at(
math.Vector3(512.0, 512.0, 34.0), global_skylight_name)
Report.critical_result(Tests.global_skylight_creation, global_skylight_entity.exists())
# 2. Add Global Skylight (IBL) component to Global Skylight (IBL) entity.
global_skylight_component = global_skylight_entity.add_component(global_skylight_name)
Report.critical_result(
Tests.global_skylight_component, global_skylight_entity.has_component(global_skylight_name))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not global_skylight_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, global_skylight_entity.exists())
# 5. Enter/Exit game mode.
helper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
helper.exit_game_mode(Tests.exit_game_mode)
# 6. Test IsHidden.
global_skylight_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, global_skylight_entity.is_hidden() is True)
# 7. Test IsVisible.
global_skylight_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, global_skylight_entity.is_visible() is True)
# 8. Set the Diffuse Image asset on the Global Skylight (IBL) entity.
global_skylight_diffuse_image_property = "Controller|Configuration|Diffuse Image"
diffuse_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage")
diffuse_image_asset = Asset.find_asset_by_path(diffuse_image_path, False)
global_skylight_component.set_component_property_value(
global_skylight_diffuse_image_property, diffuse_image_asset.id)
diffuse_image_set = global_skylight_component.get_component_property_value(
global_skylight_diffuse_image_property)
Report.result(Tests.diffuse_image_set, diffuse_image_set == diffuse_image_asset.id)
# 9. Set the Specular Image asset on the Global Light (IBL) entity.
global_skylight_specular_image_property = "Controller|Configuration|Specular Image"
specular_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage")
specular_image_asset = Asset.find_asset_by_path(specular_image_path, False)
global_skylight_component.set_component_property_value(
global_skylight_specular_image_property, specular_image_asset.id)
specular_image_added = global_skylight_component.get_component_property_value(
global_skylight_specular_image_property)
Report.result(Tests.specular_image_set, specular_image_added == specular_image_asset.id)
# 10. Delete Global Skylight (IBL) entity.
global_skylight_entity.delete()
Report.result(Tests.entity_deleted, not global_skylight_entity.exists())
# 11. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, global_skylight_entity.exists())
# 12. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not global_skylight_entity.exists())
# 13. Look for errors.
helper.wait_for_condition(lambda: error_tracer.has_errors, 1.0)
Report.result(Tests.no_error_occurred, not error_tracer.has_errors)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_GlobalSkylightIBL_AddedToEntity)
@@ -0,0 +1,136 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# fmt: off
class Tests:
camera_creation = ("Camera Entity successfully created", "Camera Entity failed to be created")
camera_component_added = ("Camera component was added to entity", "Camera component failed to be added to entity")
camera_component_check = ("Entity has a Camera component", "Entity failed to find Camera component")
creation_undo = ("UNDO Entity creation success", "UNDO Entity creation failed")
creation_redo = ("REDO Entity creation success", "REDO Entity creation failed")
light_creation = ("Light Entity successfully created", "Light Entity failed to be created")
light_component = ("Entity has a Light component", "Entity failed to find Light component")
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
is_visible = ("Entity is visible", "Entity was not visible")
is_hidden = ("Entity is hidden", "Entity was not hidden")
entity_deleted = ("Entity deleted", "Entity was not deleted")
deletion_undo = ("UNDO deletion success", "UNDO deletion failed")
deletion_redo = ("REDO deletion success", "REDO deletion failed")
no_error_occurred = ("No errors detected", "Errors were detected")
# fmt: on
def AtomEditorComponents_Light_AddedToEntity():
"""
Summary:
Tests the Light component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create a Light entity with no components.
2) Add Light component to the Light entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Enter/Exit game mode.
6) Test IsHidden.
7) Test IsVisible.
8) Delete Light entity.
9) UNDO deletion.
10) REDO deletion.
11) Look for errors.
:return: None
"""
import azlmbr.legacy.general as general
import azlmbr.math as math
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
helper.init_idle()
helper.open_level("", "Base")
# Test steps begin.
# 1. Create a Light entity with no components.
light_name = "Light"
light_entity = EditorEntity.create_editor_entity_at(math.Vector3(512.0, 512.0, 34.0), light_name)
Report.critical_result(Tests.light_creation, light_entity.exists())
# 2. Add Light component to the Light entity.
light_entity.add_component(light_name)
Report.critical_result(Tests.light_component, light_entity.has_component(light_name))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not light_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, light_entity.exists())
# 5. Enter/Exit game mode.
helper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
helper.exit_game_mode(Tests.exit_game_mode)
# 6. Test IsHidden.
light_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, light_entity.is_hidden() is True)
# 7. Test IsVisible.
light_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, light_entity.is_visible() is True)
# 8. Delete Light entity.
light_entity.delete()
Report.result(Tests.entity_deleted, not light_entity.exists())
# 9. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, light_entity.exists())
# 10. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not light_entity.exists())
# 11. Look for errors.
helper.wait_for_condition(lambda: error_tracer.has_errors, 1.0)
Report.result(Tests.no_error_occurred, not error_tracer.has_errors)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_Light_AddedToEntity)
@@ -1,10 +1,8 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
Hydra script that creates an entity, attaches the Light component to it for test verifications.
The test verifies that each light type option is available and can be selected without errors.
"""
import os
@@ -16,10 +14,10 @@ import azlmbr.math as math
import azlmbr.paths
import azlmbr.legacy.general as general
sys.path.append(os.path.join(azlmbr.paths.devassets, "Gem", "PythonTests"))
sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
import editor_python_test_tools.hydra_editor_utils as hydra
from atom_renderer.atom_utils.atom_component_helper import LIGHT_TYPES
from Atom.atom_utils.atom_constants import LIGHT_TYPES
LIGHT_TYPE_PROPERTY = 'Controller|Configuration|Light type'
SPHERE_AND_SPOT_DISK_LIGHT_PROPERTIES = [
@@ -31,8 +29,6 @@ SPHERE_AND_SPOT_DISK_LIGHT_PROPERTIES = [
("Controller|Configuration|Shadows|Shadow filter method", 1), # PCF
("Controller|Configuration|Shadows|Filtering sample count", 4.0),
("Controller|Configuration|Shadows|Filtering sample count", 64.0),
("Controller|Configuration|Shadows|PCF method", 0), # Bicubic
("Controller|Configuration|Shadows|PCF method", 1), # Boundary search
("Controller|Configuration|Shadows|Shadow filter method", 2), # ECM
("Controller|Configuration|Shadows|ESM exponent", 50),
("Controller|Configuration|Shadows|ESM exponent", 5000),
@@ -0,0 +1,136 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# fmt: off
class Tests:
camera_creation = ("Camera Entity successfully created", "Camera Entity failed to be created")
camera_component_added = ("Camera component was added to entity", "Camera component failed to be added to entity")
camera_component_check = ("Entity has a Camera component", "Entity failed to find Camera component")
creation_undo = ("UNDO Entity creation success", "UNDO Entity creation failed")
creation_redo = ("REDO Entity creation success", "REDO Entity creation failed")
physical_sky_creation = ("Physical Sky Entity successfully created", "Physical Sky Entity failed to be created")
physical_sky_component = ("Entity has a Physical Sky component", "Entity failed to find Physical Sky component")
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
is_visible = ("Entity is visible", "Entity was not visible")
is_hidden = ("Entity is hidden", "Entity was not hidden")
entity_deleted = ("Entity deleted", "Entity was not deleted")
deletion_undo = ("UNDO deletion success", "UNDO deletion failed")
deletion_redo = ("REDO deletion success", "REDO deletion failed")
no_error_occurred = ("No errors detected", "Errors were detected")
# fmt: on
def AtomEditorComponents_PhysicalSky_AddedToEntity():
"""
Summary:
Tests the Physical Sky component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create a Physical Sky entity with no components.
2) Add Physical Sky component to Physical Sky entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Enter/Exit game mode.
6) Test IsHidden.
7) Test IsVisible.
8) Delete Physical Sky entity.
9) UNDO deletion.
10) REDO deletion.
11) Look for errors.
:return: None
"""
import azlmbr.legacy.general as general
import azlmbr.math as math
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
helper.init_idle()
helper.open_level("", "Base")
# Test steps begin.
# 1. Create a Physical Sky entity with no components.
physical_sky_name = "Physical Sky"
physical_sky_entity = EditorEntity.create_editor_entity_at(math.Vector3(512.0, 512.0, 34.0), physical_sky_name)
Report.critical_result(Tests.physical_sky_creation, physical_sky_entity.exists())
# 2. Add Physical Sky component to Physical Sky entity.
physical_sky_entity.add_component(physical_sky_name)
Report.critical_result(Tests.physical_sky_component, physical_sky_entity.has_component(physical_sky_name))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not physical_sky_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, physical_sky_entity.exists())
# 5. Enter/Exit game mode.
helper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
helper.exit_game_mode(Tests.exit_game_mode)
# 6. Test IsHidden.
physical_sky_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, physical_sky_entity.is_hidden() is True)
# 7. Test IsVisible.
physical_sky_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, physical_sky_entity.is_visible() is True)
# 8. Delete Physical Sky entity.
physical_sky_entity.delete()
Report.result(Tests.entity_deleted, not physical_sky_entity.exists())
# 9. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, physical_sky_entity.exists())
# 10. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not physical_sky_entity.exists())
# 11. Look for errors.
helper.wait_for_condition(lambda: error_tracer.has_errors, 1.0)
Report.result(Tests.no_error_occurred, not error_tracer.has_errors)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_PhysicalSky_AddedToEntity)
@@ -0,0 +1,138 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# fmt: off
class Tests:
camera_creation = ("Camera Entity successfully created", "Camera Entity failed to be created")
camera_component_added = ("Camera component was added to entity", "Camera component failed to be added to entity")
camera_component_check = ("Entity has a Camera component", "Entity failed to find Camera component")
creation_undo = ("UNDO Entity creation success", "UNDO Entity creation failed")
creation_redo = ("REDO Entity creation success", "REDO Entity creation failed")
postfx_radius_weight_creation = ("PostFX Radius Weight Modifier Entity successfully created", "PostFX Radius Weight Modifier Entity failed to be created")
postfx_radius_weight_component = ("Entity has a PostFX Radius Weight Modifier component", "Entity failed to find PostFX Radius Weight Modifier component")
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
is_visible = ("Entity is visible", "Entity was not visible")
is_hidden = ("Entity is hidden", "Entity was not hidden")
entity_deleted = ("Entity deleted", "Entity was not deleted")
deletion_undo = ("UNDO deletion success", "UNDO deletion failed")
deletion_redo = ("REDO deletion success", "REDO deletion failed")
no_error_occurred = ("No errors detected", "Errors were detected")
# fmt: on
def AtomEditorComponents_PostFXRadiusWeightModifier_AddedToEntity():
"""
Summary:
Tests the PostFX Radius Weight Modifier component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create a Post FX Radius Weight Modifier entity with no components.
2) Add Post FX Radius Weight Modifier component to Post FX Radius Weight Modifier entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Enter/Exit game mode.
6) Test IsHidden.
7) Test IsVisible.
8) Delete PostFX Radius Weight Modifier entity.
9) UNDO deletion.
10) REDO deletion.
11) Look for errors.
:return: None
"""
import azlmbr.legacy.general as general
import azlmbr.math as math
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
helper.init_idle()
helper.open_level("", "Base")
# Test steps begin.
# 1. Create a Post FX Radius Weight Modifier entity with no components.
postfx_radius_weight_name = "PostFX Radius Weight Modifier"
postfx_radius_weight_entity = EditorEntity.create_editor_entity_at(
math.Vector3(512.0, 512.0, 34.0), postfx_radius_weight_name)
Report.critical_result(Tests.postfx_radius_weight_creation, postfx_radius_weight_entity.exists())
# 2. Add Post FX Radius Weight Modifier component to Post FX Radius Weight Modifier entity.
postfx_radius_weight_entity.add_component(postfx_radius_weight_name)
Report.critical_result(
Tests.postfx_radius_weight_component, postfx_radius_weight_entity.has_component(postfx_radius_weight_name))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not postfx_radius_weight_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, postfx_radius_weight_entity.exists())
# 5. Enter/Exit game mode.
helper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
helper.exit_game_mode(Tests.exit_game_mode)
# 6. Test IsHidden.
postfx_radius_weight_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, postfx_radius_weight_entity.is_hidden() is True)
# 7. Test IsVisible.
postfx_radius_weight_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, postfx_radius_weight_entity.is_visible() is True)
# 8. Delete PostFX Radius Weight Modifier entity.
postfx_radius_weight_entity.delete()
Report.result(Tests.entity_deleted, not postfx_radius_weight_entity.exists())
# 9. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, postfx_radius_weight_entity.exists())
# 10. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not postfx_radius_weight_entity.exists())
# 11. Look for errors.
helper.wait_for_condition(lambda: error_tracer.has_errors, 1.0)
Report.result(Tests.no_error_occurred, not error_tracer.has_errors)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_PostFXRadiusWeightModifier_AddedToEntity)
@@ -0,0 +1,194 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class Tests:
creation_undo = (
"UNDO Entity creation success",
"UNDO Entity creation failed")
creation_redo = (
"REDO Entity creation success",
"REDO Entity creation failed")
reflection_probe_creation = (
"Reflection Probe Entity successfully created",
"Reflection Probe Entity failed to be created")
reflection_probe_component = (
"Entity has a Reflection Probe component",
"Entity failed to find Reflection Probe component")
reflection_probe_disabled = (
"Reflection Probe component disabled",
"Reflection Probe component was not disabled.")
reflection_map_generated = (
"Reflection Probe cubemap generated",
"Reflection Probe cubemap not generated")
box_shape_component = (
"Entity has a Box Shape component",
"Entity did not have a Box Shape component")
reflection_probe_enabled = (
"Reflection Probe component enabled",
"Reflection Probe component was not enabled.")
enter_game_mode = (
"Entered game mode",
"Failed to enter game mode")
exit_game_mode = (
"Exited game mode",
"Couldn't exit game mode")
is_visible = (
"Entity is visible",
"Entity was not visible")
is_hidden = (
"Entity is hidden",
"Entity was not hidden")
entity_deleted = (
"Entity deleted",
"Entity was not deleted")
deletion_undo = (
"UNDO deletion success",
"UNDO deletion failed")
deletion_redo = (
"REDO deletion success",
"REDO deletion failed")
def AtomEditorComponents_ReflectionProbe_AddedToEntity():
"""
Summary:
Tests the Reflection Probe component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create a Reflection Probe entity with no components.
2) Add a Reflection Probe component to Reflection Probe entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Verify Reflection Probe component not enabled.
6) Add Shape component since it is required by the Reflection Probe component.
7) Verify Reflection Probe component is enabled.
8) Enter/Exit game mode.
9) Test IsHidden.
10) Test IsVisible.
11) Verify cubemap generation
12) Delete Reflection Probe entity.
13) UNDO deletion.
14) REDO deletion.
15) Look for errors.
:return: None
"""
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.render as render
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
helper.init_idle()
helper.open_level("", "Base")
# Test steps begin.
# 1. Create a Reflection Probe entity with no components.
reflection_probe_name = "Reflection Probe"
reflection_probe_entity = EditorEntity.create_editor_entity_at(
math.Vector3(512.0, 512.0, 34.0), reflection_probe_name)
Report.critical_result(Tests.reflection_probe_creation, reflection_probe_entity.exists())
# 2. Add a Reflection Probe component to Reflection Probe entity.
reflection_probe_component = reflection_probe_entity.add_component(reflection_probe_name)
Report.critical_result(
Tests.reflection_probe_component,
reflection_probe_entity.has_component(reflection_probe_name))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not reflection_probe_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, reflection_probe_entity.exists())
# 5. Verify Reflection Probe component not enabled.
Report.result(Tests.reflection_probe_disabled, not reflection_probe_component.is_enabled())
# 6. Add Box Shape component since it is required by the Reflection Probe component.
box_shape = "Box Shape"
reflection_probe_entity.add_component(box_shape)
Report.result(Tests.box_shape_component, reflection_probe_entity.has_component(box_shape))
# 7. Verify Reflection Probe component is enabled.
Report.result(Tests.reflection_probe_enabled, reflection_probe_component.is_enabled())
# 8. Enter/Exit game mode.
helper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
helper.exit_game_mode(Tests.exit_game_mode)
# 9. Test IsHidden.
reflection_probe_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, reflection_probe_entity.is_hidden() is True)
# 10. Test IsVisible.
reflection_probe_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, reflection_probe_entity.is_visible() is True)
# 11. Verify cubemap generation
render.EditorReflectionProbeBus(azlmbr.bus.Event, "BakeReflectionProbe", reflection_probe_entity.id)
Report.result(
Tests.reflection_map_generated,
helper.wait_for_condition(
lambda: reflection_probe_component.get_component_property_value("Cubemap|Baked Cubemap Path") != "",
20.0))
# 12. Delete Reflection Probe entity.
reflection_probe_entity.delete()
Report.result(Tests.entity_deleted, not reflection_probe_entity.exists())
# 13. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, reflection_probe_entity.exists())
# 14. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not reflection_probe_entity.exists())
# 15. Look for errors or asserts.
helper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts:
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_ReflectionProbe_AddedToEntity)
@@ -0,0 +1,292 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# fmt: off
class Tests :
camera_component_added = ("Camera component was added", "Camera component wasn't added")
camera_fov_set = ("Camera component FOV property set", "Camera component FOV property wasn't set")
directional_light_component_added = ("Directional Light component added", "Directional Light component wasn't added")
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
global_skylight_component_added = ("Global Skylight (IBL) component added", "Global Skylight (IBL) component wasn't added")
global_skylight_diffuse_image_set = ("Global Skylight Diffuse Image property set", "Global Skylight Diffuse Image property wasn't set")
global_skylight_specular_image_set = ("Global Skylight Specular Image property set", "Global Skylight Specular Image property wasn't set")
ground_plane_material_asset_set = ("Ground Plane Material Asset was set", "Ground Plane Material Asset wasn't set")
ground_plane_material_component_added = ("Ground Plane Material component added", "Ground Plane Material component wasn't added")
ground_plane_mesh_asset_set = ("Ground Plane Mesh Asset property was set", "Ground Plane Mesh Asset property wasn't set")
hdri_skybox_component_added = ("HDRi Skybox component added", "HDRi Skybox component wasn't added")
hdri_skybox_cubemap_texture_set = ("HDRi Skybox Cubemap Texture property set", "HDRi Skybox Cubemap Texture property wasn't set")
mesh_component_added = ("Mesh component added", "Mesh component wasn't added")
no_assert_occurred = ("No asserts detected", "Asserts were detected")
no_error_occurred = ("No errors detected", "Errors were detected")
secondary_grid_spacing = ("Secondary Grid Spacing set", "Secondary Grid Spacing not set")
sphere_material_component_added = ("Sphere Material component added", "Sphere Material component wasn't added")
sphere_material_set = ("Sphere Material Asset was set", "Sphere Material Asset wasn't set")
sphere_mesh_asset_set = ("Sphere Mesh Asset was set", "Sphere Mesh Asset wasn't set")
viewport_set = ("Viewport set to correct size", "Viewport not set to correct size")
# fmt: on
def AtomGPU_BasicLevelSetup_SetsUpLevel():
"""
Summary:
Sets up a level to match the AtomBasicLevelSetup.ppm golden image then takes a screenshot to verify the setup.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The scene can be setup for a basic level.
The test screenshot matches the appearance of the AtomBasicLevelSetup.ppm golden image.
Test Steps:
1. Close error windows and display helpers then update the viewport size.
2. Create Default Level Entity.
3. Create Grid Entity as a child entity of the Default Level Entity.
4. Add Grid component to Grid Entity and set Secondary Grid Spacing.
5. Create Global Skylight (IBL) Entity as a child entity of the Default Level Entity.
6. Add HDRi Skybox component to the Global Skylight (IBL) Entity.
7. Add Global Skylight (IBL) component to the Global Skylight (IBL) Entity.
8. Set the Cubemap Texture property of the HDRi Skybox component.
9. Set the Diffuse Image property of the Global Skylight (IBL) component.
10. Set the Specular Image property of the Global Skylight (IBL) component.
11. Create a Ground Plane Entity with a Material component that is a child entity of the Default Level Entity.
12. Set the Material Asset property of the Material component for the Ground Plane Entity.
13. Add the Mesh component to the Ground Plane Entity and set the Mesh component Mesh Asset property.
14. Create a Directional Light Entity as a child entity of the Default Level Entity.
15. Add Directional Light component to Directional Light Entity and set entity rotation.
16. Create a Sphere Entity as a child entity of the Default Level Entity then add a Material component.
17. Set the Material Asset property of the Material component for the Sphere Entity.
18. Add Mesh component to Sphere Entity and set the Mesh Asset property for the Mesh component.
19. Create a Camera Entity as a child entity of the Default Level Entity then add a Camera component.
20. Set the Camera Entity rotation value and set the Camera component Field of View value.
21. Enter game mode.
22. Take screenshot.
23. Exit game mode.
24. Look for errors.
:return: None
"""
import os
from math import isclose
import azlmbr.asset as asset
import azlmbr.bus as bus
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.paths
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
from Atom.atom_utils.screenshot_utils import ScreenshotHelper
MATERIAL_COMPONENT_NAME = "Material"
MESH_COMPONENT_NAME = "Mesh"
SCREENSHOT_NAME = "AtomBasicLevelSetup"
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
DEGREE_RADIAN_FACTOR = 0.0174533
def initial_viewport_setup(screen_width, screen_height):
general.set_viewport_size(screen_width, screen_height)
general.update_viewport()
result = isclose(
a=general.get_viewport_size().x, b=SCREEN_WIDTH, rel_tol=0.1) and isclose(
a=general.get_viewport_size().y, b=SCREEN_HEIGHT, rel_tol=0.1)
return result
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
helper.init_idle()
helper.open_level("", "Base")
# Test steps begin.
# 1. Close error windows and display helpers then update the viewport size.
helper.close_error_windows()
helper.close_display_helpers()
general.update_viewport()
Report.critical_result(Tests.viewport_set, initial_viewport_setup(SCREEN_WIDTH, SCREEN_HEIGHT))
# 2. Create Default Level Entity.
default_level_entity_name = "Default Level"
default_level_entity = EditorEntity.create_editor_entity_at(
math.Vector3(0.0, 0.0, 0.0), default_level_entity_name)
# 3. Create Grid Entity as a child entity of the Default Level Entity.
grid_name = "Grid"
grid_entity = EditorEntity.create_editor_entity(grid_name, default_level_entity.id)
# 4. Add Grid component to Grid Entity and set Secondary Grid Spacing.
grid_component = grid_entity.add_component(grid_name)
secondary_grid_spacing_property = "Controller|Configuration|Secondary Grid Spacing"
secondary_grid_spacing_value = 1.0
grid_component.set_component_property_value(secondary_grid_spacing_property, secondary_grid_spacing_value)
secondary_grid_spacing_set = grid_component.get_component_property_value(
secondary_grid_spacing_property) == secondary_grid_spacing_value
Report.result(Tests.secondary_grid_spacing, secondary_grid_spacing_set)
# 5. Create Global Skylight (IBL) Entity as a child entity of the Default Level Entity.
global_skylight_name = "Global Skylight (IBL)"
global_skylight_entity = EditorEntity.create_editor_entity(global_skylight_name, default_level_entity.id)
# 6. Add HDRi Skybox component to the Global Skylight (IBL) Entity.
hdri_skybox_name = "HDRi Skybox"
hdri_skybox_component = global_skylight_entity.add_component(hdri_skybox_name)
Report.result(Tests.hdri_skybox_component_added, global_skylight_entity.has_component(hdri_skybox_name))
# 7. Add Global Skylight (IBL) component to the Global Skylight (IBL) Entity.
global_skylight_component = global_skylight_entity.add_component(global_skylight_name)
Report.result(Tests.global_skylight_component_added, global_skylight_entity.has_component(global_skylight_name))
# 8. Set the Cubemap Texture property of the HDRi Skybox component.
global_skylight_image_asset_path = os.path.join(
"LightingPresets", "greenwich_park_02_4k_iblskyboxcm_iblspecular.exr.streamingimage")
global_skylight_image_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", global_skylight_image_asset_path, math.Uuid(), False)
hdri_skybox_cubemap_texture_property = "Controller|Configuration|Cubemap Texture"
hdri_skybox_component.set_component_property_value(
hdri_skybox_cubemap_texture_property, global_skylight_image_asset)
Report.result(
Tests.hdri_skybox_cubemap_texture_set,
hdri_skybox_component.get_component_property_value(
hdri_skybox_cubemap_texture_property) == global_skylight_image_asset)
# 9. Set the Diffuse Image property of the Global Skylight (IBL) component.
# Re-use the same image that was used in the previous test step.
global_skylight_diffuse_image_property = "Controller|Configuration|Diffuse Image"
global_skylight_component.set_component_property_value(
global_skylight_diffuse_image_property, global_skylight_image_asset)
Report.result(
Tests.global_skylight_diffuse_image_set,
global_skylight_component.get_component_property_value(
global_skylight_diffuse_image_property) == global_skylight_image_asset)
# 10. Set the Specular Image property of the Global Skylight (IBL) component.
# Re-use the same image that was used in the previous test step.
global_skylight_specular_image_property = "Controller|Configuration|Specular Image"
global_skylight_component.set_component_property_value(
global_skylight_specular_image_property, global_skylight_image_asset)
global_skylight_specular_image_set = global_skylight_component.get_component_property_value(
global_skylight_specular_image_property)
Report.result(
Tests.global_skylight_specular_image_set, global_skylight_specular_image_set == global_skylight_image_asset)
# 11. Create a Ground Plane Entity with a Material component that is a child entity of the Default Level Entity.
ground_plane_name = "Ground Plane"
ground_plane_entity = EditorEntity.create_editor_entity(ground_plane_name, default_level_entity.id)
ground_plane_material_component = ground_plane_entity.add_component(MATERIAL_COMPONENT_NAME)
Report.result(
Tests.ground_plane_material_component_added, ground_plane_entity.has_component(MATERIAL_COMPONENT_NAME))
# 12. Set the Material Asset property of the Material component for the Ground Plane Entity.
ground_plane_entity.set_local_uniform_scale(32.0)
ground_plane_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_chrome.azmaterial")
ground_plane_material_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
ground_plane_material_asset_property = "Default Material|Material Asset"
ground_plane_material_component.set_component_property_value(
ground_plane_material_asset_property, ground_plane_material_asset)
Report.result(
Tests.ground_plane_material_asset_set,
ground_plane_material_component.get_component_property_value(
ground_plane_material_asset_property) == ground_plane_material_asset)
# 13. Add the Mesh component to the Ground Plane Entity and set the Mesh component Mesh Asset property.
ground_plane_mesh_component = ground_plane_entity.add_component(MESH_COMPONENT_NAME)
Report.result(Tests.mesh_component_added, ground_plane_entity.has_component(MESH_COMPONENT_NAME))
ground_plane_mesh_asset_path = os.path.join("Objects", "plane.azmodel")
ground_plane_mesh_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", ground_plane_mesh_asset_path, math.Uuid(), False)
ground_plane_mesh_asset_property = "Controller|Configuration|Mesh Asset"
ground_plane_mesh_component.set_component_property_value(
ground_plane_mesh_asset_property, ground_plane_mesh_asset)
Report.result(
Tests.ground_plane_mesh_asset_set,
ground_plane_mesh_component.get_component_property_value(
ground_plane_mesh_asset_property) == ground_plane_mesh_asset)
# 14. Create a Directional Light Entity as a child entity of the Default Level Entity.
directional_light_name = "Directional Light"
directional_light_entity = EditorEntity.create_editor_entity_at(
math.Vector3(0.0, 0.0, 10.0), directional_light_name, default_level_entity.id)
# 15. Add Directional Light component to Directional Light Entity and set entity rotation.
directional_light_entity.add_component(directional_light_name)
directional_light_entity_rotation = math.Vector3(DEGREE_RADIAN_FACTOR * -90.0, 0.0, 0.0)
directional_light_entity.set_local_rotation(directional_light_entity_rotation)
Report.result(
Tests.directional_light_component_added, directional_light_entity.has_component(directional_light_name))
# 16. Create a Sphere Entity as a child entity of the Default Level Entity then add a Material component.
sphere_entity = EditorEntity.create_editor_entity_at(
math.Vector3(0.0, 0.0, 1.0), "Sphere", default_level_entity.id)
sphere_material_component = sphere_entity.add_component(MATERIAL_COMPONENT_NAME)
Report.result(Tests.sphere_material_component_added, sphere_entity.has_component(MATERIAL_COMPONENT_NAME))
# 17. Set the Material Asset property of the Material component for the Sphere Entity.
sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
sphere_material_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
sphere_material_asset_property = "Default Material|Material Asset"
sphere_material_component.set_component_property_value(sphere_material_asset_property, sphere_material_asset)
Report.result(Tests.sphere_material_set, sphere_material_component.get_component_property_value(
sphere_material_asset_property) == sphere_material_asset)
# 18. Add Mesh component to Sphere Entity and set the Mesh Asset property for the Mesh component.
sphere_mesh_component = sphere_entity.add_component(MESH_COMPONENT_NAME)
sphere_mesh_asset_path = os.path.join("Models", "sphere.azmodel")
sphere_mesh_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", sphere_mesh_asset_path, math.Uuid(), False)
sphere_mesh_asset_property = "Controller|Configuration|Mesh Asset"
sphere_mesh_component.set_component_property_value(sphere_mesh_asset_property, sphere_mesh_asset)
Report.result(Tests.sphere_mesh_asset_set, sphere_mesh_component.get_component_property_value(
sphere_mesh_asset_property) == sphere_mesh_asset)
# 19. Create a Camera Entity as a child entity of the Default Level Entity then add a Camera component.
camera_name = "Camera"
camera_entity = EditorEntity.create_editor_entity_at(
math.Vector3(5.5, -12.0, 9.0), camera_name, default_level_entity.id)
camera_component = camera_entity.add_component(camera_name)
Report.result(Tests.camera_component_added, camera_entity.has_component(camera_name))
# 20. Set the Camera Entity rotation value and set the Camera component Field of View value.
camera_entity_rotation = math.Vector3(
DEGREE_RADIAN_FACTOR * -27.0, DEGREE_RADIAN_FACTOR * -12.0, DEGREE_RADIAN_FACTOR * 25.0)
camera_entity.set_local_rotation(camera_entity_rotation)
camera_fov_property = "Controller|Configuration|Field of view"
camera_fov_value = 60.0
camera_component.set_component_property_value(camera_fov_property, camera_fov_value)
azlmbr.camera.EditorCameraViewRequestBus(azlmbr.bus.Event, "ToggleCameraAsActiveView", camera_entity.id)
Report.result(Tests.camera_fov_set, camera_component.get_component_property_value(
camera_fov_property) == camera_fov_value)
# 21. Enter game mode.
helper.enter_game_mode(Tests.enter_game_mode)
helper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
# 22. Take screenshot.
ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking(f"{SCREENSHOT_NAME}.ppm")
# 23. Exit game mode.
helper.exit_game_mode(Tests.exit_game_mode)
helper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
# 24. Look for errors.
helper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
Report.result(Tests.no_assert_occurred, not error_tracer.has_asserts)
Report.result(Tests.no_error_occurred, not error_tracer.has_errors)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomGPU_BasicLevelSetup_SetsUpLevel)
@@ -0,0 +1,192 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# import azlmbr.materialeditor will fail with a ModuleNotFound error when using this script with Editor.exe
# This is because azlmbr.materialeditor only binds to MaterialEditor.exe and not Editor.exe
# You need to launch this script with MaterialEditor.exe in order for azlmbr.materialeditor to appear.
import os
import sys
import time
import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
import Atom.atom_utils.material_editor_utils as material_editor
NEW_MATERIAL = "test_material.material"
NEW_MATERIAL_1 = "test_material_1.material"
NEW_MATERIAL_2 = "test_material_2.material"
TEST_MATERIAL_1 = "001_DefaultWhite.material"
TEST_MATERIAL_2 = "002_BaseColorLerp.material"
TEST_MATERIAL_3 = "003_MetalMatte.material"
TEST_DATA_PATH = os.path.join(
azlmbr.paths.engroot, "Gems", "Atom", "TestData", "TestData", "Materials", "StandardPbrTestCases"
)
MATERIAL_TYPE_PATH = os.path.join(
azlmbr.paths.engroot, "Gems", "Atom", "Feature", "Common", "Assets",
"Materials", "Types", "StandardPBR.materialtype",
)
CACHE_FILE_EXTENSION = ".azmaterial"
def run():
"""
Summary:
Material Editor basic tests including the below
1. Opening an Existing Asset
2. Creating a New Asset
3. Closing Selected Material
4. Closing All Materials
5. Closing all but Selected Material
6. Saving Material
7. Saving as a New Material
8. Saving as a Child Material
9. Saving all Open Materials
Expected Result:
All the above functions work as expected in Material Editor.
:return: None
"""
# 1) Test Case: Opening an Existing Asset
document_id = material_editor.open_material(MATERIAL_TYPE_PATH)
print(f"Material opened: {material_editor.is_open(document_id)}")
# Verify if the test material exists initially
target_path = os.path.join(azlmbr.paths.projectroot, "Materials", NEW_MATERIAL)
print(f"Test asset doesn't exist initially: {not os.path.exists(target_path)}")
# 2) Test Case: Creating a New Material Using Existing One
material_editor.save_document_as_child(document_id, target_path)
material_editor.wait_for_condition(lambda: os.path.exists(target_path), 2.0)
print(f"New asset created: {os.path.exists(target_path)}")
time.sleep(2.0)
# Verify if the newly created document is open
new_document_id = material_editor.open_material(target_path)
material_editor.wait_for_condition(lambda: material_editor.is_open(new_document_id))
print(f"New Material opened: {material_editor.is_open(new_document_id)}")
# 3) Test Case: Closing Selected Material
print(f"Material closed: {material_editor.close_document(new_document_id)}")
# Open materials initially
document1_id, document2_id, document3_id = (
material_editor.open_material(os.path.join(TEST_DATA_PATH, material))
for material in [TEST_MATERIAL_1, TEST_MATERIAL_2, TEST_MATERIAL_3]
)
# 4) Test Case: Closing All Materials
print(f"All documents closed: {material_editor.close_all_documents()}")
# 5) Test Case: Closing all but Selected Material
document1_id, document2_id, document3_id = (
material_editor.open_material(os.path.join(TEST_DATA_PATH, material))
for material in [TEST_MATERIAL_1, TEST_MATERIAL_2, TEST_MATERIAL_3]
)
result = material_editor.close_all_except_selected(document1_id)
print(f"Close All Except Selected worked as expected: {result and material_editor.is_open(document1_id)}")
# 6) Test Case: Saving Material
document_id = material_editor.open_material(os.path.join(TEST_DATA_PATH, TEST_MATERIAL_1))
property_name = azlmbr.name.Name("baseColor.color")
initial_color = material_editor.get_property(document_id, property_name)
# Assign new color to the material file and save the actual material
expected_color = math.Color(0.25, 0.25, 0.25, 1.0)
material_editor.set_property(document_id, property_name, expected_color)
material_editor.save_document(document_id)
time.sleep(2.0)
# 7) Test Case: Saving as a New Material
# Assign new color to the material file and save the document as copy
expected_color_1 = math.Color(0.5, 0.5, 0.5, 1.0)
material_editor.set_property(document_id, property_name, expected_color_1)
target_path_1 = os.path.join(azlmbr.paths.projectroot, "Materials", NEW_MATERIAL_1)
cache_file_name_1 = os.path.splitext(NEW_MATERIAL_1) # Example output: ('test_material_1', '.material')
cache_file_1 = f"{cache_file_name_1[0]}{CACHE_FILE_EXTENSION}"
target_path_1_cache = os.path.join(azlmbr.paths.products, "materials", cache_file_1)
material_editor.save_document_as_copy(document_id, target_path_1)
material_editor.wait_for_condition(lambda: os.path.exists(target_path_1_cache), 4.0)
# 8) Test Case: Saving as a Child Material
# Assign new color to the material file save the document as child
expected_color_2 = math.Color(0.75, 0.75, 0.75, 1.0)
material_editor.set_property(document_id, property_name, expected_color_2)
target_path_2 = os.path.join(azlmbr.paths.projectroot, "Materials", NEW_MATERIAL_2)
cache_file_name_2 = os.path.splitext(NEW_MATERIAL_1) # Example output: ('test_material_2', '.material')
cache_file_2 = f"{cache_file_name_2[0]}{CACHE_FILE_EXTENSION}"
target_path_2_cache = os.path.join(azlmbr.paths.products, "materials", cache_file_2)
material_editor.save_document_as_child(document_id, target_path_2)
material_editor.wait_for_condition(lambda: os.path.exists(target_path_2_cache), 4.0)
# Close/Reopen documents
material_editor.close_all_documents()
document_id = material_editor.open_material(os.path.join(TEST_DATA_PATH, TEST_MATERIAL_1))
document1_id = material_editor.open_material(target_path_1)
document2_id = material_editor.open_material(target_path_2)
# Verify if the changes are saved in the actual document
actual_color = material_editor.get_property(document_id, property_name)
print(f"Actual Document saved with changes: {material_editor.compare_colors(actual_color, expected_color)}")
# Verify if the changes are saved in the document saved as copy
actual_color = material_editor.get_property(document1_id, property_name)
result_copy = material_editor.compare_colors(actual_color, expected_color_1)
print(f"Document saved as copy is saved with changes: {result_copy}")
# Verify if the changes are saved in the document saved as child
actual_color = material_editor.get_property(document2_id, property_name)
result_child = material_editor.compare_colors(actual_color, expected_color_2)
print(f"Document saved as child is saved with changes: {result_child}")
# Revert back the changes in the actual document
material_editor.set_property(document_id, property_name, initial_color)
material_editor.save_document(document_id)
material_editor.close_all_documents()
# 9) Test Case: Saving all Open Materials
# Open first material and make change to the values
document1_id = material_editor.open_material(os.path.join(TEST_DATA_PATH, TEST_MATERIAL_1))
property1_name = azlmbr.name.Name("metallic.factor")
initial_metallic_factor = material_editor.get_property(document1_id, property1_name)
expected_metallic_factor = 0.444
material_editor.set_property(document1_id, property1_name, expected_metallic_factor)
# Open second material and make change to the values
document2_id = material_editor.open_material(os.path.join(TEST_DATA_PATH, TEST_MATERIAL_2))
property2_name = azlmbr.name.Name("baseColor.color")
initial_color = material_editor.get_property(document2_id, property2_name)
expected_color = math.Color(0.4156, 0.0196, 0.6862, 1.0)
material_editor.set_property(document2_id, property2_name, expected_color)
# Save all and close all documents
material_editor.save_all()
material_editor.close_all_documents()
# Reopen materials and verify values
document1_id = material_editor.open_material(os.path.join(TEST_DATA_PATH, TEST_MATERIAL_1))
result = material_editor.is_close(
material_editor.get_property(document1_id, property1_name), expected_metallic_factor, 0.00001
)
document2_id = material_editor.open_material(os.path.join(TEST_DATA_PATH, TEST_MATERIAL_2))
result = result and material_editor.compare_colors(
expected_color, material_editor.get_property(document2_id, property2_name))
print(f"Save All worked as expected: {result}")
# Revert the changes made
material_editor.set_property(document1_id, property1_name, initial_metallic_factor)
material_editor.set_property(document2_id, property2_name, initial_color)
material_editor.save_all()
material_editor.close_all_documents()
if __name__ == "__main__":
run()
@@ -3,11 +3,6 @@ Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
Hydra script that is used to create a new level with a default rendering setup.
After the level is setup, screenshots are diffed against golden images are used to verify pass/fail results of the test.
See the run() function for more in-depth test info.
"""
import os
@@ -15,11 +10,11 @@ import sys
import azlmbr.legacy.general as general
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.editor_test_helper import EditorTestHelper
from atom_renderer.atom_utils.benchmark_utils import BenchmarkHelper
from Atom.atom_utils.benchmark_utils import BenchmarkHelper
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
@@ -93,6 +88,7 @@ def run():
general.idle_wait_frames(100)
for i in range(1, 101):
benchmarker.capture_pass_timestamp(i)
benchmarker.capture_cpu_frame_time(i)
general.exit_game_mode()
helper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=2.0)
general.log("Capturing complete.")
@@ -3,11 +3,6 @@ Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
Hydra script that is used to create a new level with a default rendering setup.
After the level is setup, screenshots are diffed against golden images are used to verify pass/fail results of the test.
See the run() function for more in-depth test info.
"""
import os
@@ -22,11 +17,11 @@ import azlmbr.math as math
import azlmbr.paths
import azlmbr.editor as editor
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.editor_test_helper import EditorTestHelper
from atom_renderer.atom_utils.screenshot_utils import ScreenshotHelper
from Atom.atom_utils.screenshot_utils import ScreenshotHelper
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
@@ -0,0 +1,261 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
import sys
import azlmbr.asset as asset
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.math as math
import azlmbr.paths
import azlmbr.legacy.general as general
sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
import editor_python_test_tools.hydra_editor_utils as hydra
from Atom.atom_utils import atom_component_helper, atom_constants, screenshot_utils
from editor_python_test_tools.editor_test_helper import EditorTestHelper
helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
LEVEL_NAME = "auto_test"
LIGHT_COMPONENT = "Light"
LIGHT_TYPE_PROPERTY = 'Controller|Configuration|Light type'
DEGREE_RADIAN_FACTOR = 0.0174533
def run():
"""
Sets up the tests by making sure the required level is created & setup correctly.
It then executes 2 test cases - see each associated test function's docstring for more info.
Finally prints the string "Light component tests completed" after completion
Tests will fail immediately if any of these log lines are found:
1. Trace::Assert
2. Trace::Error
3. Traceback (most recent call last):
:return: None
"""
atom_component_helper.create_basic_atom_level(level_name=LEVEL_NAME)
# Run tests.
area_light_test()
spot_light_test()
general.log("Light component tests completed.")
def area_light_test():
"""
Basic test for the "Light" component attached to an "area_light" entity.
Test Case - Light Component: Capsule, Spot (disk), and Point (sphere):
1. Creates "area_light" entity w/ a Light component that has a Capsule Light type w/ the color set to 255, 0, 0
2. Enters game mode to take a screenshot for comparison, then exits game mode.
3. Sets the Light component Intensity Mode to Lumens (default).
4. Ensures the Light component Mode is Automatic (default).
5. Sets the Intensity value of the Light component to 0.0
6. Enters game mode again, takes another screenshot for comparison, then exits game mode.
7. Updates the Intensity value of the Light component to 1000.0
8. Enters game mode again, takes another screenshot for comparison, then exits game mode.
9. Swaps the Capsule light type option to Spot (disk) light type on the Light component
10. Updates "area_light" entity Transform rotate value to x: 90.0, y:0.0, z:0.0
11. Enters game mode again, takes another screenshot for comparison, then exits game mode.
12. Swaps the Spot (disk) light type for the Point (sphere) light type in the Light component.
13. Enters game mode again, takes another screenshot for comparison, then exits game mode.
14. Deletes the Light component from the "area_light" entity and verifies its successful.
"""
# Create an "area_light" entity with "Light" component using Light type of "Capsule"
area_light_entity_name = "area_light"
area_light = hydra.Entity(area_light_entity_name)
area_light.create_entity(math.Vector3(-1.0, -2.0, 3.0), [LIGHT_COMPONENT])
general.log(
f"{area_light_entity_name}_test: Component added to the entity: "
f"{hydra.has_components(area_light.id, [LIGHT_COMPONENT])}")
light_component_id_pair = hydra.attach_component_to_entity(area_light.id, LIGHT_COMPONENT)
# Select the "Capsule" light type option.
azlmbr.editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast,
'SetComponentProperty',
light_component_id_pair,
LIGHT_TYPE_PROPERTY,
atom_constants.LIGHT_TYPES['capsule']
)
# Update color and take screenshot in game mode
color = math.Color(255.0, 0.0, 0.0, 0.0)
area_light.get_set_test(0, "Controller|Configuration|Color", color)
general.idle_wait(1.0)
screenshot_utils.take_screenshot_game_mode("AreaLight_1", area_light_entity_name)
# Update intensity value to 0.0 and take screenshot in game mode
area_light.get_set_test(0, "Controller|Configuration|Attenuation Radius|Mode", 1)
area_light.get_set_test(0, "Controller|Configuration|Intensity", 0.0)
general.idle_wait(1.0)
screenshot_utils.take_screenshot_game_mode("AreaLight_2", area_light_entity_name)
# Update intensity value to 1000.0 and take screenshot in game mode
area_light.get_set_test(0, "Controller|Configuration|Intensity", 1000.0)
general.idle_wait(1.0)
screenshot_utils.take_screenshot_game_mode("AreaLight_3", area_light_entity_name)
# Swap the "Capsule" light type option to "Spot (disk)" light type
azlmbr.editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast,
'SetComponentProperty',
light_component_id_pair,
LIGHT_TYPE_PROPERTY,
atom_constants.LIGHT_TYPES['spot_disk']
)
area_light_rotation = math.Vector3(DEGREE_RADIAN_FACTOR * 90.0, 0.0, 0.0)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", area_light.id, area_light_rotation)
general.idle_wait(1.0)
screenshot_utils.take_screenshot_game_mode("AreaLight_4", area_light_entity_name)
# Swap the "Spot (disk)" light type to the "Point (sphere)" light type and take screenshot.
azlmbr.editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast,
'SetComponentProperty',
light_component_id_pair,
LIGHT_TYPE_PROPERTY,
atom_constants.LIGHT_TYPES['sphere']
)
general.idle_wait(1.0)
screenshot_utils.take_screenshot_game_mode("AreaLight_5", area_light_entity_name)
editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntityById", area_light.id)
def spot_light_test():
"""
Basic test for the Light component attached to a "spot_light" entity.
Test Case - Light Component: Spot (disk) with shadows & colors:
1. Creates "spot_light" entity w/ a Light component attached to it.
2. Selects the "directional_light" entity already present in the level and disables it.
3. Selects the "global_skylight" entity already present in the level and disables the HDRi Skybox component,
as well as the Global Skylight (IBL) component.
4. Enters game mode to take a screenshot for comparison, then exits game mode.
5. Selects the "ground_plane" entity and changes updates the material to a new material.
6. Enters game mode to take a screenshot for comparison, then exits game mode.
7. Selects the "spot_light" entity and increases the Light component Intensity to 800 lm
8. Enters game mode to take a screenshot for comparison, then exits game mode.
9. Selects the "spot_light" entity and sets the Light component Color to 47, 75, 37
10. Enters game mode to take a screenshot for comparison, then exits game mode.
11. Selects the "spot_light" entity and modifies the Shutter controls to the following values:
- Enable shutters: True
- Inner Angle: 60.0
- Outer Angle: 75.0
12. Enters game mode to take a screenshot for comparison, then exits game mode.
13. Selects the "spot_light" entity and modifies the Shadow controls to the following values:
- Enable Shadow: True
- ShadowmapSize: 256
14. Modifies the world translate position of the "spot_light" entity to 0.7, -2.0, 1.9 (for casting shadows better)
15. Enters game mode to take a screenshot for comparison, then exits game mode.
"""
# Disable "Directional Light" component for the "directional_light" entity
# "directional_light" entity is created by the create_basic_atom_level() function by default.
directional_light_entity_id = hydra.find_entity_by_name("directional_light")
directional_light = hydra.Entity(name='directional_light', id=directional_light_entity_id)
directional_light_component_type = azlmbr.editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast, 'FindComponentTypeIdsByEntityType', ["Directional Light"], 0)[0]
directional_light_component = azlmbr.editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast, 'GetComponentOfType', directional_light.id, directional_light_component_type
).GetValue()
editor.EditorComponentAPIBus(bus.Broadcast, "DisableComponents", [directional_light_component])
general.idle_wait(0.5)
# Disable "Global Skylight (IBL)" and "HDRi Skybox" components for the "global_skylight" entity
global_skylight_entity_id = hydra.find_entity_by_name("global_skylight")
global_skylight = hydra.Entity(name='global_skylight', id=global_skylight_entity_id)
global_skylight_component_type = azlmbr.editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast, 'FindComponentTypeIdsByEntityType', ["Global Skylight (IBL)"], 0)[0]
global_skylight_component = azlmbr.editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast, 'GetComponentOfType', global_skylight.id, global_skylight_component_type
).GetValue()
editor.EditorComponentAPIBus(bus.Broadcast, "DisableComponents", [global_skylight_component])
hdri_skybox_component_type = azlmbr.editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast, 'FindComponentTypeIdsByEntityType', ["HDRi Skybox"], 0)[0]
hdri_skybox_component = azlmbr.editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast, 'GetComponentOfType', global_skylight.id, hdri_skybox_component_type
).GetValue()
editor.EditorComponentAPIBus(bus.Broadcast, "DisableComponents", [hdri_skybox_component])
general.idle_wait(0.5)
# Create a "spot_light" entity with "Light" component using Light Type of "Spot (disk)"
spot_light_entity_name = "spot_light"
spot_light = hydra.Entity(spot_light_entity_name)
spot_light.create_entity(math.Vector3(0.7, -2.0, 1.0), [LIGHT_COMPONENT])
general.log(
f"{spot_light_entity_name}_test: Component added to the entity: "
f"{hydra.has_components(spot_light.id, [LIGHT_COMPONENT])}")
rotation = math.Vector3(DEGREE_RADIAN_FACTOR * 300.0, 0.0, 0.0)
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", spot_light.id, rotation)
light_component_type = hydra.attach_component_to_entity(spot_light.id, LIGHT_COMPONENT)
editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast,
'SetComponentProperty',
light_component_type,
LIGHT_TYPE_PROPERTY,
atom_constants.LIGHT_TYPES['spot_disk']
)
general.idle_wait(1.0)
screenshot_utils.take_screenshot_game_mode("SpotLight_1", spot_light_entity_name)
# Change default material of ground plane entity and take screenshot
ground_plane_entity_id = hydra.find_entity_by_name("ground_plane")
ground_plane = hydra.Entity(name='ground_plane', id=ground_plane_entity_id)
ground_plane_asset_path = os.path.join("Materials", "Presets", "MacBeth", "22_neutral_5-0_0-70d.azmaterial")
ground_plane_asset_value = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", ground_plane_asset_path, math.Uuid(), False)
material_property_path = "Default Material|Material Asset"
material_component_type = azlmbr.editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast, 'FindComponentTypeIdsByEntityType', ["Material"], 0)[0]
material_component = azlmbr.editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast, 'GetComponentOfType', ground_plane.id, material_component_type).GetValue()
editor.EditorComponentAPIBus(
azlmbr.bus.Broadcast,
'SetComponentProperty',
material_component,
material_property_path,
ground_plane_asset_value
)
general.idle_wait(1.0)
screenshot_utils.take_screenshot_game_mode("SpotLight_2", spot_light_entity_name)
# Increase intensity value of the Spot light and take screenshot in game mode
spot_light.get_set_test(0, "Controller|Configuration|Intensity", 800.0)
general.idle_wait(1.0)
screenshot_utils.take_screenshot_game_mode("SpotLight_3", spot_light_entity_name)
# Update the Spot light color and take screenshot in game mode
color_value = math.Color(47.0 / 255.0, 75.0 / 255.0, 37.0 / 255.0, 255.0 / 255.0)
spot_light.get_set_test(0, "Controller|Configuration|Color", color_value)
general.idle_wait(1.0)
screenshot_utils.take_screenshot_game_mode("SpotLight_4", spot_light_entity_name)
# Update the Shutter controls of the Light component and take screenshot
spot_light.get_set_test(0, "Controller|Configuration|Shutters|Enable shutters", True)
spot_light.get_set_test(0, "Controller|Configuration|Shutters|Inner angle", 60.0)
spot_light.get_set_test(0, "Controller|Configuration|Shutters|Outer angle", 75.0)
general.idle_wait(1.0)
screenshot_utils.take_screenshot_game_mode("SpotLight_5", spot_light_entity_name)
# Update the Shadow controls, move the spot_light entity world translate position and take screenshot
spot_light.get_set_test(0, "Controller|Configuration|Shadows|Enable shadow", True)
spot_light.get_set_test(0, "Controller|Configuration|Shadows|Shadowmap size", 256.0)
azlmbr.components.TransformBus(
azlmbr.bus.Event, "SetWorldTranslation", spot_light.id, math.Vector3(0.7, -2.0, 1.9))
general.idle_wait(1.0)
screenshot_utils.take_screenshot_game_mode("SpotLight_6", spot_light_entity_name)
if __name__ == "__main__":
run()
@@ -0,0 +1,187 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# fmt: off
class Tests():
azshader_was_removed = ("azshader was removed", "Failed to remove azshader")
azshader_was_compiled = ("azshader was compiled", "Failed to compile azshader")
no_error_occurred = ("No errors detected", "Errors were detected")
# fmt: on
def ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges():
"""
This test validates: "Shader Builders May Fail When Multiple New Files Are Added"
It creates source assets to compile a particular shader.
1- The first phase generates the source assets out of order and slowly. The AP should
wakeup each time one of the source dependencies appears but will fail each time. Only when the
last dependency appears then the shader should build successfully.
2- The second phase is similar as above, except that all source assets will be created
at once and We also expect that in the end the shader is built successfully.
"""
import os
import shutil
import azlmbr.asset as azasset
import azlmbr.bus as azbus
import azlmbr.legacy.general as general
import azlmbr.math as azmath
from editor_python_test_tools.utils import TestHelper as helper
from editor_python_test_tools.utils import Tracer
import ly_test_tools.environment.file_system as fs
def _copy_file(src_file, src_path, target_file, target_path):
# type: (str, str, str, str) -> None
"""
Copies the [src_file] located in [src_path] to the [target_file] located at [target_path].
Leaves the [target_file] unlocked for reading and writing privileges
:param src_file: The source file to copy (file name)
:param src_path: The source file's path
:param target_file: The target file to copy into (file name)
:param target_path: The target file's path
:return: None
"""
target_file_path = os.path.join(target_path, target_file)
src_file_path = os.path.join(src_path, src_file)
if os.path.exists(target_file_path):
fs.unlock_file(target_file_path)
shutil.copyfile(src_file_path, target_file_path)
def _copy_tmp_files_in_order(src_directory, file_list, dst_directory, wait_time_in_between=0.0):
# type: (str, list, str, float) -> None
"""
This function assumes that for each file name listed in @file_list
there's file named "@filename.txt" which the original source file
but they will be copied with just the @filename (.txt removed).
"""
for filename in file_list:
src_name = f"{filename}.txt"
_copy_file(src_name, src_directory, filename, dst_directory)
if wait_time_in_between > 0.0:
print(f"Created {filename} in {dst_directory}")
general.idle_wait(wait_time_in_between)
def _remove_file(src_file, src_path):
# type: (str, str) -> None
"""
Removes the [src_file] located in [src_path].
:param src_file: The source file to copy (file name)
:param src_path: The source file's path
:return: None
"""
src_file_path = os.path.join(src_path, src_file)
if os.path.exists(src_file_path):
fs.unlock_file(src_file_path)
os.remove(src_file_path)
def _remove_files(directory, file_list):
for filename in file_list:
_remove_file(filename, directory)
def _asset_exists(cache_relative_path):
asset_id = azasset.AssetCatalogRequestBus(azbus.Broadcast, "GetAssetIdByPath", cache_relative_path,
azmath.Uuid(), False)
return asset_id.is_valid()
# Required for automated tests
helper.init_idle()
game_root_path = os.path.normpath(general.get_game_folder())
game_asset_path = os.path.join(game_root_path, "Assets")
base_dir = os.path.dirname(__file__)
src_assets_subdir = os.path.join(base_dir, "TestAssets", "ShaderAssetBuilder")
with Tracer() as error_tracer:
# The script drives the execution of the test, to return the flow back to the editor,
# we will tick it one time
general.idle_wait_frames(1)
# This is the order in which the source assets should be deployed
# to avoid source dependency issues with the old MCPP-based CreateJobs.
file_list = [
"Test2Color.azsli",
"Test3Color.azsli",
"Test1Color.azsli",
"DependencyValidation.azsl",
"DependencyValidation.shader"
]
reverse_file_list = file_list[::-1]
# Remove files in reverse order
_remove_files(game_asset_path, reverse_file_list)
# Wait here until the azshader doesn't exist anymore.
azshader_name = "assets/dependencyvalidation.azshader"
helper.wait_for_condition(lambda: not _asset_exists(azshader_name), 5.0)
Report.critical_result(Tests.azshader_was_removed, not _asset_exists(azshader_name))
_copy_tmp_files_in_order(src_assets_subdir, file_list, game_asset_path, 1.0)
# Give enough time to AP to compile the shader
helper.wait_for_condition(lambda: _asset_exists(azshader_name), 60.0)
Report.critical_result(Tests.azshader_was_compiled, _asset_exists(azshader_name))
# The first part was about compiling the shader under normal conditions.
# Let's remove the files from the previous phase and will proceed
# to make the source files visible to the AP in reverse order. The
# ShaderAssetBuilder will only succeed when the last file becomes visible.
_remove_files(game_asset_path, reverse_file_list)
helper.wait_for_condition(lambda: not _asset_exists(azshader_name), 5.0)
Report.critical_result(Tests.azshader_was_removed, not _asset_exists(azshader_name))
# Remark, if you are running this test manually from the Editor with "pyRunFile",
# You'll notice how the AP issues notifications that it fails to compile the shader
# as the source files are being copied to the "Assets" subfolder.
# Those errors are OK and also expected because We need the AP to wake up as each
# reported source dependency exists. Once the last file is copied then all source
# dependencies are fully satisfied and the shader should compile successfully.
# And this summarizes the importance of this Test: The previous version
# of ShaderAssetBuilder::CreateJobs was incapable of compiling the shader under the conditions
# presented in this test, but with the new version of ShaderAssetBuilder::CreateJobs, which
# doesn't use MCPP for #include files discovery, it should eventually compile the shader
# once all the source files are in place.
_copy_tmp_files_in_order(src_assets_subdir, reverse_file_list, game_asset_path, 3.0)
# Give enough time to AP to compile the shader
helper.wait_for_condition(lambda: _asset_exists(azshader_name), 60.0)
Report.critical_result(Tests.azshader_was_compiled, _asset_exists(azshader_name))
# The last phase of the test puts stress on potential race conditions
# when all required files appear as soon as possible.
# First Clean up.
# Remove left over files.
_remove_files(game_asset_path, reverse_file_list)
helper.wait_for_condition(lambda: not _asset_exists(azshader_name), 5.0)
Report.critical_result(Tests.azshader_was_removed, not _asset_exists(azshader_name))
# Now let's copy all the source files to the "Assets" folder as fast as possible.
_copy_tmp_files_in_order(src_assets_subdir, reverse_file_list, game_asset_path)
# Give enough time to AP to compile the shader
helper.wait_for_condition(lambda: _asset_exists(azshader_name), 60.0)
Report.critical_result(Tests.azshader_was_compiled, _asset_exists(azshader_name))
# All good, let's cleanup leftover files before closing the test.
_remove_files(game_asset_path, reverse_file_list)
helper.wait_for_condition(lambda: not _asset_exists(azshader_name), 5.0)
# Look for errors to raise.
helper.wait_for_condition(lambda: error_tracer.has_errors, 1.0)
Report.result(Tests.no_error_occurred, not error_tracer.has_errors)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges)
@@ -1,33 +0,0 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
from ActorSplitsAfterDamage import Tests
def ActorSplitsAfterCapsuleDamage():
from ActorSplitsAfterDamage import base_run as internal_run
from BlastUtils import Constants
def CapsuleDamage(target_id, position0):
position1 = azlmbr.object.construct('Vector3', position0.x + 1.0, position0.y, position0.z)
azlmbr.destruction.BlastFamilyDamageRequestBus(azlmbr.bus.Event, "Capsule Damage", target_id,
position0, position1,
Constants.DAMAGE_MIN_RADIUS,
Constants.DAMAGE_MAX_RADIUS, Constants.DAMAGE_AMOUNT)
internal_run(CapsuleDamage)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(ActorSplitsAfterCapsuleDamage)
@@ -1,110 +0,0 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# fmt: off
class Tests():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
find_moving = ("Moving entity found", "Moving entity not found")
find_destructable = ("Destructable entity found", "Destructable entity not found")
find_root_actor = ("Root actor of destructable entity found", "Root actor of destructable entity not found")
collisions = ("Collision occurred between entities", "Collision did not occur between entities")
root_actor_destroyed = ("Root actor destroyed", "Root actor was not destroyed")
child_actors_created = ("Child actors created", "Child actors were not created")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
# fmt: on
def ActorSplitsAfterCollision():
"""
Summary:
Open a Project that already has 1 rigid sphere entity and 1 destructable entity and verify collision and damage
to destructable entity.
Level Description:
Moving Sphere and Destructable entities are created in level with same collision layer and same collision group.
Moving Sphere entity is placed above the Destructable entity.
Expected Behavior:
Moving Sphere has to collide with Destructable entity under the effect of gravity. Destructable entity root actor
should be destroyed and 2 child actors should be created to replace it.
Test Steps:
1) Open level and Enter game mode
2) Retrieve and validate Entities
3) Get the entity representing root actor of destructable entity
4) Check moving sphere collides with root actor of destructable entity due to gravity
5) Check root actor is destroyed
6) Check child actors of root actor are created
7) Exit game mode
8) Close the editor
:return: None
"""
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
from BlastUtils import CollisionHandler
from BlastUtils import BlastNotificationHandler
# Constants
TIMEOUT = 2.0
helper.init_idle()
# 1) Open level and Enter game mode
helper.open_level("Blast", "Blast_ActorSplitsAfterCollision")
helper.enter_game_mode(Tests.enter_game_mode)
# 2) Retrieve and validate Entities
moving_id = general.find_game_entity("Sphere_Moving")
Report.critical_result(Tests.find_moving, moving_id.IsValid())
destructable_id = general.find_game_entity("Destructable_Box")
Report.critical_result(Tests.find_destructable, destructable_id.IsValid())
# 3) Get the entity representing root actor of destructable entity
destructable_initial_actors = azlmbr.destruction.BlastFamilyComponentRequestBus(azlmbr.bus.Event, "Get Actors Data", destructable_id)
Report.critical_result(Tests.find_root_actor, len(destructable_initial_actors) == 1)
destructable_initial_actor_id = destructable_initial_actors[0].EntityId
collision = CollisionHandler(destructable_initial_actor_id, moving_id)
family_handler = BlastNotificationHandler(destructable_id)
# 4) Check moving sphere collides with root actor of destructable entity due to gravity
helper.wait_for_condition(lambda: collision.collision_happened, TIMEOUT)
Report.result(Tests.collisions, collision.collision_happened)
# 5) Check root actor is destroyed
helper.wait_for_condition(lambda: family_handler.actors_destroyed == 1, TIMEOUT)
Report.result(Tests.root_actor_destroyed, family_handler.actors_destroyed == 1)
# 6) Check child actors of root actor are created
helper.wait_for_condition(lambda: family_handler.actors_created == 2, TIMEOUT)
Report.result(Tests.child_actors_created, family_handler.actors_created == 2)
# 7) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
# 8) Close the editor
helper.close_editor()
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(ActorSplitsAfterCollision)
@@ -1,93 +0,0 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# fmt: off
class Tests():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
find_destructable = ("Destructable entity found", "Destructable entity not found")
find_root_actor = ("Root actor of destructable entity found", "Root actor of destructable entity not found")
root_actor_destroyed = ("Root actor destroyed", "Root actor was not destroyed")
child_actors_created = ("Child actors created", "Child actors were not created")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
# fmt: on
def base_run(damage_func):
"""
Summary:
Open a Project that already has 1 destructable entity and verify damage destructs it.
Level Description:
Destructable entity is in a level.
Expected Behavior:
Damage is applied to destructable entity. Destructable entity root actor
should be destroyed and 2 child actors should be created to replace it.
Test Steps:
1) Open level and Enter game mode
2) Retrieve and validate Entities
3) Get the entity representing root actor of destructable entity
4) Apply damage to the destructable entity
5) Check root actor is destroyed
6) Check child actors of root actor are created
7) Exit game mode
8) Close the editor
:return: None
"""
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
from BlastUtils import BlastNotificationHandler
# Constants
TIMEOUT = 2.0
helper.init_idle()
# 1) Open level and Enter game mode
helper.open_level("Blast", "Blast_ActorSplitsAfterDamage")
helper.enter_game_mode(Tests.enter_game_mode)
# 2) Retrieve and validate Entities
destructable_id = general.find_game_entity("Destructable_Box")
Report.critical_result(Tests.find_destructable, destructable_id.IsValid())
# 3) Get the entity representing root actor of destructable entity
destructable_initial_actors = azlmbr.destruction.BlastFamilyComponentRequestBus(azlmbr.bus.Event, "Get Actors Data", destructable_id)
Report.critical_result(Tests.find_root_actor, len(destructable_initial_actors) == 1)
destructable_initial_actor_id = destructable_initial_actors[0].EntityId
initial_actor_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", destructable_initial_actor_id)
# 4) Apply damage to the destructable entity
damage_func(destructable_id, initial_actor_position)
family_handler = BlastNotificationHandler(destructable_id)
# 5) Check root actor is destroyed
helper.wait_for_condition(lambda: family_handler.actors_destroyed == 1, TIMEOUT)
Report.result(Tests.root_actor_destroyed, family_handler.actors_destroyed == 1)
# 6) Check child actors of root actor are created
helper.wait_for_condition(lambda: family_handler.actors_created == 2, TIMEOUT)
Report.result(Tests.child_actors_created, family_handler.actors_created == 2)
# 7) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
# 8) Close the editor
helper.close_editor()
@@ -1,31 +0,0 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
from ActorSplitsAfterDamage import Tests
def ActorSplitsAfterImpactSpreadDamage():
from ActorSplitsAfterDamage import base_run as internal_run
from BlastUtils import Constants
def ImpactSpreadDamage(target_id, position):
azlmbr.destruction.BlastFamilyDamageRequestBus(azlmbr.bus.Event, "Impact Spread Damage", target_id,
position, Constants.DAMAGE_MIN_RADIUS,
Constants.DAMAGE_MAX_RADIUS, Constants.DAMAGE_AMOUNT)
internal_run(ImpactSpreadDamage)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(ActorSplitsAfterImpactSpreadDamage)
@@ -1,31 +0,0 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
from ActorSplitsAfterDamage import Tests
def ActorSplitsAfterRadialDamage():
from ActorSplitsAfterDamage import base_run as internal_run
from BlastUtils import Constants
def RadialDamage(target_id, position):
azlmbr.destruction.BlastFamilyDamageRequestBus(azlmbr.bus.Event, "Radial Damage", target_id,
position, Constants.DAMAGE_MIN_RADIUS,
Constants.DAMAGE_MAX_RADIUS, Constants.DAMAGE_AMOUNT)
internal_run(RadialDamage)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(ActorSplitsAfterRadialDamage)
@@ -1,32 +0,0 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
from ActorSplitsAfterDamage import Tests
def ActorSplitsAfterShearDamage():
from ActorSplitsAfterDamage import base_run as internal_run
from BlastUtils import Constants
def ShearDamage(target_id, position):
normal = azlmbr.object.construct('Vector3', 1.0, 0.0, 0.0)
azlmbr.destruction.BlastFamilyDamageRequestBus(azlmbr.bus.Event, "Shear Damage", target_id,
position, normal, Constants.DAMAGE_MIN_RADIUS,
Constants.DAMAGE_MAX_RADIUS, Constants.DAMAGE_AMOUNT)
internal_run(ShearDamage)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(ActorSplitsAfterShearDamage)

Some files were not shown because too many files have changed in this diff Show More