Add missing exclamation mark for documentation (#5144)
* Add missing exclamation mark for documentation Signed-off-by: onecent1101 <liug@amazon.com> * Add more Signed-off-by: onecent1101 <liug@amazon.com>
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+3
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@@ -25,11 +25,11 @@ namespace AWSGameLift
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AWSGameLiftCreateSessionOnQueueRequest() = default;
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virtual ~AWSGameLiftCreateSessionOnQueueRequest() = default;
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// Name of the queue to use to place the new game session. You can use either the queue name or ARN value.
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//! Name of the queue to use to place the new game session. You can use either the queue name or ARN value.
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AZStd::string m_queueName;
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// A unique identifier to assign to the new game session placement. This value is developer-defined.
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// The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.
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//! A unique identifier to assign to the new game session placement. This value is developer-defined.
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//! The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.
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AZStd::string m_placementId;
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};
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} // namespace AWSGameLift
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+4
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@@ -25,14 +25,14 @@ namespace AWSGameLift
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AWSGameLiftCreateSessionRequest() = default;
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virtual ~AWSGameLiftCreateSessionRequest() = default;
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// A unique identifier for the alias associated with the fleet to create a game session in.
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//! A unique identifier for the alias associated with the fleet to create a game session in.
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AZStd::string m_aliasId;
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// A unique identifier for the fleet to create a game session in.
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//! A unique identifier for the fleet to create a game session in.
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AZStd::string m_fleetId;
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// Custom string that uniquely identifies the new game session request.
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// This is useful for ensuring that game session requests with the same idempotency token are processed only once.
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//! Custom string that uniquely identifies the new game session request.
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//! This is useful for ensuring that game session requests with the same idempotency token are processed only once.
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AZStd::string m_idempotencyToken;
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};
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} // namespace AWSGameLift
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+3
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@@ -25,13 +25,13 @@ namespace AWSGameLift
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AWSGameLiftSearchSessionsRequest() = default;
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virtual ~AWSGameLiftSearchSessionsRequest() = default;
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// A unique identifier for the alias associated with the fleet to search for active game sessions.
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//! A unique identifier for the alias associated with the fleet to search for active game sessions.
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AZStd::string m_aliasId;
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// A unique identifier for the fleet to search for active game sessions.
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//! A unique identifier for the fleet to search for active game sessions.
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AZStd::string m_fleetId;
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// A fleet location to search for game sessions.
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//! A fleet location to search for game sessions.
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AZStd::string m_location;
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};
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} // namespace AWSGameLift
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+3
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@@ -30,9 +30,10 @@ namespace AWSGameLift
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AWSGameLiftStartMatchmakingRequest() = default;
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virtual ~AWSGameLiftStartMatchmakingRequest() = default;
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// Name of the matchmaking configuration to use for this request
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//! Name of the matchmaking configuration to use for this request
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AZStd::string m_configurationName;
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// Information on each player to be matched
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//! Information on each player to be matched
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AZStd::vector<AWSGameLiftPlayer> m_players;
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};
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} // namespace AWSGameLift
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