Add missing exclamation mark for documentation (#5144)

* Add missing exclamation mark for documentation

Signed-off-by: onecent1101 <liug@amazon.com>

* Add more

Signed-off-by: onecent1101 <liug@amazon.com>
This commit is contained in:
Vincent Liu
2021-11-01 14:52:40 -07:00
committed by GitHub
parent 6862b52069
commit 96159c1e3a
12 changed files with 138 additions and 137 deletions
@@ -25,11 +25,11 @@ namespace AWSGameLift
AWSGameLiftCreateSessionOnQueueRequest() = default;
virtual ~AWSGameLiftCreateSessionOnQueueRequest() = default;
// Name of the queue to use to place the new game session. You can use either the queue name or ARN value.
//! Name of the queue to use to place the new game session. You can use either the queue name or ARN value.
AZStd::string m_queueName;
// A unique identifier to assign to the new game session placement. This value is developer-defined.
// The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.
//! A unique identifier to assign to the new game session placement. This value is developer-defined.
//! The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.
AZStd::string m_placementId;
};
} // namespace AWSGameLift
@@ -25,14 +25,14 @@ namespace AWSGameLift
AWSGameLiftCreateSessionRequest() = default;
virtual ~AWSGameLiftCreateSessionRequest() = default;
// A unique identifier for the alias associated with the fleet to create a game session in.
//! A unique identifier for the alias associated with the fleet to create a game session in.
AZStd::string m_aliasId;
// A unique identifier for the fleet to create a game session in.
//! A unique identifier for the fleet to create a game session in.
AZStd::string m_fleetId;
// Custom string that uniquely identifies the new game session request.
// This is useful for ensuring that game session requests with the same idempotency token are processed only once.
//! Custom string that uniquely identifies the new game session request.
//! This is useful for ensuring that game session requests with the same idempotency token are processed only once.
AZStd::string m_idempotencyToken;
};
} // namespace AWSGameLift
@@ -25,13 +25,13 @@ namespace AWSGameLift
AWSGameLiftSearchSessionsRequest() = default;
virtual ~AWSGameLiftSearchSessionsRequest() = default;
// A unique identifier for the alias associated with the fleet to search for active game sessions.
//! A unique identifier for the alias associated with the fleet to search for active game sessions.
AZStd::string m_aliasId;
// A unique identifier for the fleet to search for active game sessions.
//! A unique identifier for the fleet to search for active game sessions.
AZStd::string m_fleetId;
// A fleet location to search for game sessions.
//! A fleet location to search for game sessions.
AZStd::string m_location;
};
} // namespace AWSGameLift
@@ -30,9 +30,10 @@ namespace AWSGameLift
AWSGameLiftStartMatchmakingRequest() = default;
virtual ~AWSGameLiftStartMatchmakingRequest() = default;
// Name of the matchmaking configuration to use for this request
//! Name of the matchmaking configuration to use for this request
AZStd::string m_configurationName;
// Information on each player to be matched
//! Information on each player to be matched
AZStd::vector<AWSGameLiftPlayer> m_players;
};
} // namespace AWSGameLift