Editor code: tidy up BOOLs,NULLs and overrides pt3.
Merge pull request #2874 from nemerle/tidy_up_editor_code_a_bit_split3
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@@ -60,7 +60,7 @@ public:
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void DrawDome(const Matrix34& worldTM, const SGizmoParameters& setup, DisplayContext& dc, AABB& objectBox);
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bool HitTest(const Matrix34& worldTM, const SGizmoParameters& setup, HitContext& hc);
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bool HitTestForRotationCircle(const Matrix34& worldTM, IDisplayViewport* view, const QPoint& pos, float fHitWidth, Vec3* pOutHitPos = NULL, Vec3* pOutHitNormal = NULL);
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bool HitTestForRotationCircle(const Matrix34& worldTM, IDisplayViewport* view, const QPoint& pos, float fHitWidth, Vec3* pOutHitPos = nullptr, Vec3* pOutHitNormal = nullptr);
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void SetHighlightAxis(int axis) { m_highlightAxis = axis; };
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int GetHighlightAxis() const { return m_highlightAxis; };
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