Adding the NetworkConnectionComponent to hold user nonce and migration values for a backup host in case the current host crashes or abnormally disconnects
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -374,7 +374,6 @@ namespace Multiplayer
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&AzFramework::GameEntityContextRequestBus::Events::AddGameEntity, clone);
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returnList.push_back(netBindComponent->GetEntityHandle());
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}
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else
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{
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