From 802943bbb3bf0553bfaf311608587ed295ff3866 Mon Sep 17 00:00:00 2001 From: karlberg Date: Thu, 27 May 2021 19:54:56 -0700 Subject: [PATCH 01/20] Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size --- Code/LauncherUnified/Launcher.cpp | 16 +++ .../Multiplayer/Components/NetBindComponent.h | 4 + .../Components/NetworkTransformComponent.h | 10 ++ .../EntityReplication/ReplicationRecord.h | 8 +- .../LocalPredictionPlayerInputComponent.cpp | 32 +++--- .../Source/Components/NetBindComponent.cpp | 10 ++ .../Components/NetworkTransformComponent.cpp | 48 ++++++--- .../Source/MultiplayerSystemComponent.cpp | 98 +++++++++++++++++-- .../Code/Source/MultiplayerSystemComponent.h | 4 + .../EntityReplicationManager.cpp | 2 +- .../EntityReplication/PropertyPublisher.cpp | 10 +- .../EntityReplication/ReplicationRecord.cpp | 26 ++--- 12 files changed, 210 insertions(+), 58 deletions(-) diff --git a/Code/LauncherUnified/Launcher.cpp b/Code/LauncherUnified/Launcher.cpp index 1f29478399..acb5cb9dba 100644 --- a/Code/LauncherUnified/Launcher.cpp +++ b/Code/LauncherUnified/Launcher.cpp @@ -9,6 +9,7 @@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ + #include #include @@ -22,6 +23,8 @@ #include #include #include +#include +#include #include @@ -45,6 +48,19 @@ extern "C" void CreateStaticModules(AZStd::vector& modulesOut); namespace { + void OnViewportResize(const AZ::Vector2& value); + + AZ_CVAR(AZ::Vector2, r_viewportSize, AZ::Vector2::CreateZero(), OnViewportResize, AZ::ConsoleFunctorFlags::DontReplicate, + "The default size for the launcher viewport, 0 0 means full screen"); + + void OnViewportResize(const AZ::Vector2& value) + { + AzFramework::NativeWindowHandle windowHandle = nullptr; + AzFramework::WindowSystemRequestBus::BroadcastResult(windowHandle, &AzFramework::WindowSystemRequestBus::Events::GetDefaultWindowHandle); + AzFramework::WindowSize newSize = AzFramework::WindowSize(aznumeric_cast(value.GetX()), aznumeric_cast(value.GetY())); + AzFramework::WindowRequestBus::Broadcast(&AzFramework::WindowRequestBus::Events::ResizeClientArea, newSize); + } + void ExecuteConsoleCommandFile(AzFramework::Application& application) { const AZStd::string_view customConCmdKey = "console-command-file"; diff --git a/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetBindComponent.h b/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetBindComponent.h index 4fe60f14a3..7d9b7d4086 100644 --- a/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetBindComponent.h +++ b/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetBindComponent.h @@ -39,6 +39,7 @@ namespace Multiplayer using EntityMigrationStartEvent = AZ::Event; using EntityMigrationEndEvent = AZ::Event<>; using EntityServerMigrationEvent = AZ::Event; + using EntityPreRenderEvent = AZ::Event; //! @class NetBindComponent //! @brief Component that provides net-binding to a networked entity. @@ -97,6 +98,7 @@ namespace Multiplayer void NotifyMigrationStart(ClientInputId migratedInputId); void NotifyMigrationEnd(); void NotifyServerMigration(HostId hostId, AzNetworking::ConnectionId connectionId); + void NotifyPreRender(float deltaTime, float blendFactor); void AddEntityStopEventHandler(EntityStopEvent::Handler& eventHandler); void AddEntityDirtiedEventHandler(EntityDirtiedEvent::Handler& eventHandler); @@ -104,6 +106,7 @@ namespace Multiplayer void AddEntityMigrationStartEventHandler(EntityMigrationStartEvent::Handler& eventHandler); void AddEntityMigrationEndEventHandler(EntityMigrationEndEvent::Handler& eventHandler); void AddEntityServerMigrationEventHandler(EntityServerMigrationEvent::Handler& eventHandler); + void AddEntityPreRenderEventHandler(EntityPreRenderEvent::Handler& eventHandler); bool SerializeEntityCorrection(AzNetworking::ISerializer& serializer); @@ -152,6 +155,7 @@ namespace Multiplayer EntityMigrationStartEvent m_entityMigrationStartEvent; EntityMigrationEndEvent m_entityMigrationEndEvent; EntityServerMigrationEvent m_entityServerMigrationEvent; + EntityPreRenderEvent m_entityPreRenderEvent; AZ::Event<> m_onRemove; RpcSendEvent::Handler m_handleLocalServerRpcMessageEventHandle; AZ::Event<>::Handler m_handleMarkedDirty; diff --git a/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkTransformComponent.h b/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkTransformComponent.h index 2a3b5fb3cc..0bf913a89a 100644 --- a/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkTransformComponent.h +++ b/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkTransformComponent.h @@ -13,6 +13,7 @@ #pragma once #include +#include #include namespace Multiplayer @@ -32,13 +33,22 @@ namespace Multiplayer void OnDeactivate(Multiplayer::EntityIsMigrating entityIsMigrating) override; private: + void OnPreRender(float deltaTime, float blendFactor); + void OnRotationChangedEvent(const AZ::Quaternion& rotation); void OnTranslationChangedEvent(const AZ::Vector3& translation); void OnScaleChangedEvent(const AZ::Vector3& scale); + void OnResetCountChangedEvent(); + + AZ::Transform m_previousTransform = AZ::Transform::CreateIdentity(); + AZ::Transform m_targetTransform = AZ::Transform::CreateIdentity(); AZ::Event::Handler m_rotationEventHandler; AZ::Event::Handler m_translationEventHandler; AZ::Event::Handler m_scaleEventHandler; + AZ::Event::Handler m_resetCountEventHandler; + + EntityPreRenderEvent::Handler m_entityPreRenderEventHandler; }; class NetworkTransformComponentController diff --git a/Gems/Multiplayer/Code/Include/Multiplayer/NetworkEntity/EntityReplication/ReplicationRecord.h b/Gems/Multiplayer/Code/Include/Multiplayer/NetworkEntity/EntityReplication/ReplicationRecord.h index 3dfc4b8016..33e1e0bde6 100644 --- a/Gems/Multiplayer/Code/Include/Multiplayer/NetworkEntity/EntityReplication/ReplicationRecord.h +++ b/Gems/Multiplayer/Code/Include/Multiplayer/NetworkEntity/EntityReplication/ReplicationRecord.h @@ -45,10 +45,10 @@ namespace Multiplayer static constexpr uint32_t MaxRecordBits = 2048; ReplicationRecord() = default; - ReplicationRecord(NetEntityRole netEntityRole); + ReplicationRecord(NetEntityRole remoteNetEntityRole); - void SetNetworkRole(NetEntityRole netEntityRole); - NetEntityRole GetNetworkRole() const; + void SetRemoteNetworkRole(NetEntityRole remoteNetEntityRole); + NetEntityRole GetRemoteNetworkRole() const; bool AreAllBitsConsumed() const; void ResetConsumedBits(); @@ -92,6 +92,6 @@ namespace Multiplayer // Sequence number this ReplicationRecord was sent on AzNetworking::PacketId m_sentPacketId = AzNetworking::InvalidPacketId; - NetEntityRole m_netEntityRole = NetEntityRole::InvalidRole;; + NetEntityRole m_remoteNetEntityRole = NetEntityRole::InvalidRole;; }; } diff --git a/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp b/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp index 612601883c..99e19a89fd 100644 --- a/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp @@ -25,6 +25,7 @@ namespace Multiplayer AZ_CVAR(AZ::TimeMs, cl_MaxRewindHistoryMs, AZ::TimeMs{ 2000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Maximum number of milliseconds to keep for server correction rewind and replay"); #ifndef AZ_RELEASE_BUILD AZ_CVAR(float, cl_DebugHackTimeMultiplier, 1.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "Scalar value used to simulate clock hacking cheats for validating bank time system and anticheat"); + AZ_CVAR(bool, cl_EnableDesyncDebugging, true, nullptr, AZ::ConsoleFunctorFlags::Null, "If enabled, debug logs will contain verbose information on detected state desyncs"); #endif AZ_CVAR(bool, sv_EnableCorrections, true, nullptr, AZ::ConsoleFunctorFlags::Null, "Enables server corrections on autonomous proxy desyncs"); @@ -214,11 +215,12 @@ namespace Multiplayer // Send correction SendClientInputCorrection(GetLastInputId(), correction); -#ifdef _DEBUG - // In debug, show which states caused the correction +#ifndef AZ_RELEASE_BUILD AZStd::string clientStateString; AZStd::string serverStateString; + if (cl_EnableDesyncDebugging) { + // In debug, show which states caused the correction // Write in client state AzNetworking::NetworkOutputSerializer clientStateSerializer(clientState.GetBuffer(), clientState.GetSize()); GetNetBindComponent()->SerializeEntityCorrection(clientStateSerializer); @@ -236,11 +238,13 @@ namespace Multiplayer GetNetBindComponent()->SerializeEntityCorrection(serverValues); AZStd::map> mapComparison; + // put the server value in the first part of the pair for (const auto& pair : serverValues.GetValueMap()) { mapComparison[pair.first].first = pair.second; } + // put the client value in the second part of the pair for (const auto& pair : clientValues.GetValueMap()) { @@ -266,12 +270,13 @@ namespace Multiplayer } } } -#else - const AZStd::string clientStateString = "available in debug only"; - const AZStd::string serverStateString = "available in debug only"; -#endif - + else + { + clientStateString = "available in debug only"; + serverStateString = "available in debug only"; + } AZLOG_ERROR("** Autonomous proxy desync detected! ** clientState=[%s], serverState=[%s]", clientStateString.c_str(), serverStateString.c_str()); +#endif } } } @@ -416,7 +421,7 @@ namespace Multiplayer ClientInputId LocalPredictionPlayerInputComponentController::GetLastInputId() const { - return m_clientInputId; + return m_lastClientInputId; } HostFrameId LocalPredictionPlayerInputComponentController::GetInputFrameId(const NetworkInput& input) const @@ -520,10 +525,13 @@ namespace Multiplayer // In debug, send the entire client output state to the server to make it easier to debug desync issues AzNetworking::PacketEncodingBuffer processInputResult; -#ifdef _DEBUG - AzNetworking::NetworkInputSerializer processInputResultSerializer(processInputResult.GetBuffer(), processInputResult.GetCapacity()); - GetNetBindComponent()->SerializeEntityCorrection(processInputResultSerializer); - processInputResult.Resize(processInputResultSerializer.GetSize()); +#ifndef AZ_RELEASE_BUILD + if (cl_EnableDesyncDebugging) + { + AzNetworking::NetworkInputSerializer processInputResultSerializer(processInputResult.GetBuffer(), processInputResult.GetCapacity()); + GetNetBindComponent()->SerializeEntityCorrection(processInputResultSerializer); + processInputResult.Resize(processInputResultSerializer.GetSize()); + } #endif // Save this input and discard move history outside our client rewind window diff --git a/Gems/Multiplayer/Code/Source/Components/NetBindComponent.cpp b/Gems/Multiplayer/Code/Source/Components/NetBindComponent.cpp index d91bba2e0c..0847d42dd6 100644 --- a/Gems/Multiplayer/Code/Source/Components/NetBindComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Components/NetBindComponent.cpp @@ -390,6 +390,11 @@ namespace Multiplayer m_entityServerMigrationEvent.Signal(m_netEntityHandle, hostId, connectionId); } + void NetBindComponent::NotifyPreRender(float deltaTime, float blendFactor) + { + m_entityPreRenderEvent.Signal(deltaTime, blendFactor); + } + void NetBindComponent::AddEntityStopEventHandler(EntityStopEvent::Handler& eventHandler) { eventHandler.Connect(m_entityStopEvent); @@ -420,6 +425,11 @@ namespace Multiplayer eventHandler.Connect(m_entityServerMigrationEvent); } + void NetBindComponent::AddEntityPreRenderEventHandler(EntityPreRenderEvent::Handler& eventHandler) + { + eventHandler.Connect(m_entityPreRenderEvent); + } + bool NetBindComponent::SerializeEntityCorrection(AzNetworking::ISerializer& serializer) { m_predictableRecord.ResetConsumedBits(); diff --git a/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp b/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp index 0cc4cb131e..81b756de50 100644 --- a/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp @@ -33,6 +33,8 @@ namespace Multiplayer : m_rotationEventHandler([this](const AZ::Quaternion& rotation) { OnRotationChangedEvent(rotation); }) , m_translationEventHandler([this](const AZ::Vector3& translation) { OnTranslationChangedEvent(translation); }) , m_scaleEventHandler([this](const AZ::Vector3& scale) { OnScaleChangedEvent(scale); }) + , m_resetCountEventHandler([this](const uint8_t&) { OnResetCountChangedEvent(); }) + , m_entityPreRenderEventHandler([this](float deltaTime, float blendFactor) { OnPreRender(deltaTime, blendFactor); }) { ; } @@ -47,6 +49,11 @@ namespace Multiplayer RotationAddEvent(m_rotationEventHandler); TranslationAddEvent(m_translationEventHandler); ScaleAddEvent(m_scaleEventHandler); + ResetCountAddEvent(m_resetCountEventHandler); + GetNetBindComponent()->AddEntityPreRenderEventHandler(m_entityPreRenderEventHandler); + + // When coming into relevance, reset all blending factors so we don't interpolate to our start position + OnResetCountChangedEvent(); } void NetworkTransformComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) @@ -56,23 +63,37 @@ namespace Multiplayer void NetworkTransformComponent::OnRotationChangedEvent(const AZ::Quaternion& rotation) { - AZ::Transform worldTm = GetTransformComponent()->GetWorldTM(); - worldTm.SetRotation(rotation); - GetTransformComponent()->SetWorldTM(worldTm); + m_previousTransform.SetRotation(m_targetTransform.GetRotation()); + m_targetTransform.SetRotation(rotation); } void NetworkTransformComponent::OnTranslationChangedEvent(const AZ::Vector3& translation) { - AZ::Transform worldTm = GetTransformComponent()->GetWorldTM(); - worldTm.SetTranslation(translation); - GetTransformComponent()->SetWorldTM(worldTm); + m_previousTransform.SetTranslation(m_targetTransform.GetTranslation()); + m_targetTransform.SetTranslation(translation); } void NetworkTransformComponent::OnScaleChangedEvent(const AZ::Vector3& scale) { - AZ::Transform worldTm = GetTransformComponent()->GetWorldTM(); - worldTm.SetScale(scale); - GetTransformComponent()->SetWorldTM(worldTm); + m_previousTransform.SetScale(m_targetTransform.GetScale()); + m_targetTransform.SetScale(scale); + } + + void NetworkTransformComponent::OnResetCountChangedEvent() + { + m_previousTransform = m_targetTransform; + } + + void NetworkTransformComponent::OnPreRender([[maybe_unused]] float deltaTime, float blendFactor) + { + if (!HasController()) + { + AZ::Transform blendTransform; + blendTransform.SetRotation(m_previousTransform.GetRotation().Slerp(m_targetTransform.GetRotation(), blendFactor)); + blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor)); + blendTransform.SetScale(m_previousTransform.GetScale().Lerp(m_targetTransform.GetScale(), blendFactor)); + GetTransformComponent()->SetWorldTM(blendTransform); + } } @@ -96,11 +117,8 @@ namespace Multiplayer void NetworkTransformComponentController::OnTransformChangedEvent(const AZ::Transform& worldTm) { - if (IsAuthority()) - { - SetRotation(worldTm.GetRotation()); - SetTranslation(worldTm.GetTranslation()); - SetScale(worldTm.GetScale()); - } + SetRotation(worldTm.GetRotation()); + SetTranslation(worldTm.GetTranslation()); + SetScale(worldTm.GetScale()); } } diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp index ef8627fe54..485a3719ad 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp @@ -12,7 +12,6 @@ #include #include - #include #include #include @@ -24,12 +23,19 @@ #include #include #include +#include #include #include +#include #include #include #include + +#include +#include +#include #include + #include namespace AZ::ConsoleTypeHelpers @@ -74,6 +80,7 @@ namespace Multiplayer AZ_CVAR(ProtocolType, sv_protocol, ProtocolType::Udp, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "This flag controls whether we use TCP or UDP for game networking"); AZ_CVAR(bool, sv_isDedicated, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Whether the host command creates an independent or client hosted server"); AZ_CVAR(AZ::TimeMs, cl_defaultNetworkEntityActivationTimeSliceMs, AZ::TimeMs{ 0 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Max Ms to use to activate entities coming from the network, 0 means instantiate everything"); + AZ_CVAR(AZ::TimeMs, sv_serverSendRateMs, AZ::TimeMs{ 50 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Minimum number of milliseconds between each network update"); AZ_CVAR(AZ::CVarFixedString, sv_defaultPlayerSpawnAsset, "prefabs/player.network.spawnable", nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The default spawnable to use when a new player connects"); void MultiplayerSystemComponent::Reflect(AZ::ReflectContext* context) @@ -156,10 +163,26 @@ namespace Multiplayer AZ::TickBus::Handler::BusDisconnect(); } - void MultiplayerSystemComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time) + void MultiplayerSystemComponent::OnTick(float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time) { - AZ::TimeMs deltaTimeMs = aznumeric_cast(static_cast(deltaTime * 1000.0f)); - AZ::TimeMs hostTimeMs = AZ::GetElapsedTimeMs(); + const AZ::TimeMs deltaTimeMs = aznumeric_cast(static_cast(deltaTime * 1000.0f)); + const AZ::TimeMs hostTimeMs = AZ::GetElapsedTimeMs(); + const AZ::TimeMs serverRateMs = static_cast(sv_serverSendRateMs); + const float serverRateSeconds = static_cast(serverRateMs) / 1000.0f; + + TickVisibleNetworkEntities(deltaTime, serverRateSeconds); + + if (GetAgentType() == MultiplayerAgentType::ClientServer + || GetAgentType() == MultiplayerAgentType::DedicatedServer) + { + m_serverSendAccumulator += deltaTime; + if (m_serverSendAccumulator < serverRateSeconds) + { + return; + } + m_serverSendAccumulator -= serverRateSeconds; + m_networkTime.IncrementHostFrameId(); + } // Handle deferred local rpc messages that were generated during the updates m_networkEntityManager.DispatchLocalDeferredRpcMessages(); @@ -365,13 +388,21 @@ namespace Multiplayer } EntityReplicationManager& replicationManager = reinterpret_cast(connection->GetUserData())->GetReplicationManager(); - - // Ignore a_Request.GetServerGameTimePoint(), clients can't affect the server gametime + + if ((GetAgentType() == MultiplayerAgentType::Client) && (packet.GetHostFrameId() > m_lastReplicatedHostFrameId)) + { + // Update client to latest server time + m_renderBlendFactor = 0.0f; + m_lastReplicatedHostTimeMs = packet.GetHostTimeMs(); + m_lastReplicatedHostFrameId = packet.GetHostFrameId(); + m_networkTime.AlterTime(m_lastReplicatedHostFrameId, m_lastReplicatedHostTimeMs, AzNetworking::InvalidConnectionId); + } + for (AZStd::size_t i = 0; i < packet.GetEntityMessages().size(); ++i) { const NetworkEntityUpdateMessage& updateMessage = packet.GetEntityMessages()[i]; handledAll &= replicationManager.HandleEntityUpdateMessage(connection, packetHeader, updateMessage); - AZ_Assert(handledAll, "GameServerToClientNetworkRequestHandler EntityUpdates Did not handle all updates"); + AZ_Assert(handledAll, "EntityUpdates did not handle all update messages"); } return handledAll; @@ -439,7 +470,7 @@ namespace Multiplayer } if (GetAgentType() == MultiplayerAgentType::ClientServer - || GetAgentType() == MultiplayerAgentType::DedicatedServer) + || GetAgentType() == MultiplayerAgentType::DedicatedServer) { PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast(sv_defaultPlayerSpawnAsset).c_str()), 1); INetworkEntityManager::EntityList entityList = m_networkEntityManager.CreateEntitiesImmediate(playerPrefabEntityId, NetEntityRole::Authority, AZ::Transform::CreateIdentity()); @@ -594,6 +625,57 @@ namespace Multiplayer AZLOG_INFO("Total RPCs received bytes: %llu", aznumeric_cast(rpcsRecv.m_totalBytes)); } + void MultiplayerSystemComponent::TickVisibleNetworkEntities(float deltaTime, float serverRateSeconds) + { + const float targetAdjustBlend = AZStd::clamp(deltaTime / serverRateSeconds, 0.0f, 1.0f); + m_renderBlendFactor += targetAdjustBlend; + + // Linear close to the origin, but asymptote at y = 1 + const float adjustedBlendFactor = 1.0f - (std::powf(0.2f, m_renderBlendFactor)); + AZLOG(NET_Blending, "Computed blend factor of %f", adjustedBlendFactor); + + AZ::Transform activeCameraTransform; + Camera::Configuration activeCameraConfiguration; + Camera::ActiveCameraRequestBus::BroadcastResult(activeCameraTransform, &Camera::ActiveCameraRequestBus::Events::GetActiveCameraTransform); + Camera::ActiveCameraRequestBus::BroadcastResult(activeCameraConfiguration, &Camera::ActiveCameraRequestBus::Events::GetActiveCameraConfiguration); + + const AZ::ViewFrustumAttributes frustumAttributes + ( + activeCameraTransform, + activeCameraConfiguration.m_frustumHeight / activeCameraConfiguration.m_frustumWidth, + activeCameraConfiguration.m_fovRadians, + activeCameraConfiguration.m_nearClipDistance, + activeCameraConfiguration.m_farClipDistance + ); + const AZ::Frustum viewFrustum = AZ::Frustum(frustumAttributes); + + // Unfortunately necessary, as NotifyPreRender can update transforms and thus cause a deadlock inside the vis system + AZStd::vector gatheredEntities; + AzFramework::IEntityBoundsUnion* entityBoundsUnion = AZ::Interface::Get(); + AZ::Interface::Get()->GetDefaultVisibilityScene()->Enumerate(viewFrustum, + [&gatheredEntities, entityBoundsUnion](const AzFramework::IVisibilityScene::NodeData& nodeData) + { + gatheredEntities.reserve(gatheredEntities.size() + nodeData.m_entries.size()); + for (AzFramework::VisibilityEntry* visEntry : nodeData.m_entries) + { + if (visEntry->m_typeFlags & AzFramework::VisibilityEntry::TypeFlags::TYPE_Entity) + { + AZ::Entity* entity = static_cast(visEntry->m_userData); + NetBindComponent* netBindComponent = entity->template FindComponent(); + if (netBindComponent != nullptr) + { + gatheredEntities.push_back(netBindComponent); + } + } + } + }); + + for (NetBindComponent* netBindComponent : gatheredEntities) + { + netBindComponent->NotifyPreRender(deltaTime, adjustedBlendFactor); + } + } + void MultiplayerSystemComponent::OnConsoleCommandInvoked ( AZStd::string_view command, diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h index db83c50fb5..a38bb935a2 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h @@ -102,6 +102,7 @@ namespace Multiplayer private: + void TickVisibleNetworkEntities(float deltaTime, float serverRateSeconds); void OnConsoleCommandInvoked(AZStd::string_view command, const AZ::ConsoleCommandContainer& args, AZ::ConsoleFunctorFlags flags, AZ::ConsoleInvokedFrom invokedFrom); void ExecuteConsoleCommandList(AzNetworking::IConnection* connection, const AZStd::fixed_vector& commands); @@ -123,6 +124,9 @@ namespace Multiplayer AZ::TimeMs m_lastReplicatedHostTimeMs = AZ::TimeMs{ 0 }; HostFrameId m_lastReplicatedHostFrameId = InvalidHostFrameId; + double m_serverSendAccumulator = 0.0; + float m_renderBlendFactor = 0.0f; + #if !defined(AZ_RELEASE_BUILD) MultiplayerEditorConnection m_editorConnectionListener; #endif diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp index bd30c5e37f..5d0284dfb2 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp @@ -132,7 +132,7 @@ namespace Multiplayer EntityReplicatorList replicatorUpdatedList; MultiplayerPackets::EntityUpdates entityUpdatePacket; entityUpdatePacket.SetHostTimeMs(hostTimeMs); - entityUpdatePacket.SetHostFrameId(InvalidHostFrameId); + entityUpdatePacket.SetHostFrameId(GetNetworkTime()->GetHostFrameId()); // Serialize everything while (!toSendList.empty()) { diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/PropertyPublisher.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/PropertyPublisher.cpp index dfa324f76b..8af636870b 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/PropertyPublisher.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/PropertyPublisher.cpp @@ -27,7 +27,7 @@ namespace Multiplayer , m_sentRecords(net_EntityReplicatorRecordsMax) { AZ_Assert(m_netBindComponent, "NetBindComponent is nullptr"); - m_pendingRecord.SetNetworkRole(remoteNetworkRole); + m_pendingRecord.SetRemoteNetworkRole(remoteNetworkRole); } bool PropertyPublisher::IsDeleting() const @@ -67,7 +67,7 @@ namespace Multiplayer void PropertyPublisher::SetRebasing() { - AZ_Assert(m_pendingRecord.GetNetworkRole() == NetEntityRole::Autonomous, "Expected to be rebasing on a Autonomous entity"); + AZ_Assert(m_pendingRecord.GetRemoteNetworkRole() == NetEntityRole::Autonomous, "Expected to be rebasing on a Autonomous entity"); m_replicatorState = EntityReplicatorState::Rebasing; } @@ -118,7 +118,7 @@ namespace Multiplayer m_sentRecords.clear(); m_netBindComponent->FillTotalReplicationRecord(m_pendingRecord); // Don't send predictable properties back to the Autonomous unless we correct them - if (m_pendingRecord.GetNetworkRole() == NetEntityRole::Autonomous) + if (m_pendingRecord.GetRemoteNetworkRole() == NetEntityRole::Autonomous) { m_pendingRecord.Subtract(m_netBindComponent->GetPredictableRecord()); } @@ -137,7 +137,7 @@ namespace Multiplayer // We need to clear out old records, and build up a list of everything that has changed since the last acked packet m_sentRecords.push_front(m_pendingRecord); auto iter = m_sentRecords.begin(); - ++iter; // consider everything after the record we are going to send + ++iter; // Consider everything after the record we are going to send for (; iter != m_sentRecords.end(); ++iter) { // Sequence wasn't acked, so we need to send these bits again @@ -145,7 +145,7 @@ namespace Multiplayer } // Don't send predictable properties back to the Autonomous unless we correct them - if (m_pendingRecord.GetNetworkRole() == NetEntityRole::Autonomous) + if (m_pendingRecord.GetRemoteNetworkRole() == NetEntityRole::Autonomous) { m_pendingRecord.Subtract(m_netBindComponent->GetPredictableRecord()); } diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/ReplicationRecord.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/ReplicationRecord.cpp index 7fe0efd323..47360bfba6 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/ReplicationRecord.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/ReplicationRecord.cpp @@ -49,19 +49,19 @@ namespace Multiplayer } ReplicationRecord::ReplicationRecord(NetEntityRole netEntityRole) - : m_netEntityRole(netEntityRole) + : m_remoteNetEntityRole(netEntityRole) { ; } - void ReplicationRecord::SetNetworkRole(NetEntityRole netEntityRole) + void ReplicationRecord::SetRemoteNetworkRole(NetEntityRole remoteNetEntityRole) { - m_netEntityRole = netEntityRole; + m_remoteNetEntityRole = remoteNetEntityRole; } - NetEntityRole ReplicationRecord::GetNetworkRole() const + NetEntityRole ReplicationRecord::GetRemoteNetworkRole() const { - return m_netEntityRole; + return m_remoteNetEntityRole; } bool ReplicationRecord::AreAllBitsConsumed() const @@ -196,26 +196,26 @@ namespace Multiplayer bool ReplicationRecord::ContainsAuthorityToClientBits() const { - return (m_netEntityRole != NetEntityRole::Authority) - || (m_netEntityRole == NetEntityRole::InvalidRole); + return (m_remoteNetEntityRole != NetEntityRole::Authority) + || (m_remoteNetEntityRole == NetEntityRole::InvalidRole); } bool ReplicationRecord::ContainsAuthorityToServerBits() const { - return (m_netEntityRole == NetEntityRole::Server) - || (m_netEntityRole == NetEntityRole::InvalidRole); + return (m_remoteNetEntityRole == NetEntityRole::Server) + || (m_remoteNetEntityRole == NetEntityRole::InvalidRole); } bool ReplicationRecord::ContainsAuthorityToAutonomousBits() const { - return (m_netEntityRole == NetEntityRole::Autonomous || m_netEntityRole == NetEntityRole::Server) - || (m_netEntityRole == NetEntityRole::InvalidRole); + return (m_remoteNetEntityRole == NetEntityRole::Autonomous || m_remoteNetEntityRole == NetEntityRole::Server) + || (m_remoteNetEntityRole == NetEntityRole::InvalidRole); } bool ReplicationRecord::ContainsAutonomousToAuthorityBits() const { - return (m_netEntityRole == NetEntityRole::Authority) - || (m_netEntityRole == NetEntityRole::InvalidRole); + return (m_remoteNetEntityRole == NetEntityRole::Authority) + || (m_remoteNetEntityRole == NetEntityRole::InvalidRole); } uint32_t ReplicationRecord::GetRemainingAuthorityToClientBits() const From 50c6c9b1c62131f1075b8b06d86bef82699eba10 Mon Sep 17 00:00:00 2001 From: clujames Date: Fri, 28 May 2021 13:23:28 -0700 Subject: [PATCH 02/20] Added an optional variable to the cdk deploy function to allow additional flags and arguments. --- AutomatedTesting/Gem/PythonTests/AWS/Windows/cdk/cdk.py | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/AutomatedTesting/Gem/PythonTests/AWS/Windows/cdk/cdk.py b/AutomatedTesting/Gem/PythonTests/AWS/Windows/cdk/cdk.py index 455b3f94cb..a45ce3f49e 100644 --- a/AutomatedTesting/Gem/PythonTests/AWS/Windows/cdk/cdk.py +++ b/AutomatedTesting/Gem/PythonTests/AWS/Windows/cdk/cdk.py @@ -82,16 +82,19 @@ class Cdk: env=self._cdk_env, shell=True) - def deploy(self, context_variable: str = '') -> List[str]: + def deploy(self, context_variable: str = '', additonal_params: List[str] = None) -> List[str]: """ Deploys all the CDK stacks. :param context_variable: Context variable for enabling optional features. + :param additonal_params: Additonal parameters like --all can be passed in this way. :return List of deployed stack arns. """ if not self._cdk_path: return [] deploy_cdk_application_cmd = ['cdk', 'deploy', '--require-approval', 'never'] + if additonal_params: + deploy_cdk_application_cmd += additonal_params if context_variable: deploy_cdk_application_cmd.extend(['-c', f'{context_variable}']) From 17024d6cf4bc30343604ebeb9bfb4e3727998436 Mon Sep 17 00:00:00 2001 From: clujames Date: Fri, 28 May 2021 14:21:55 -0700 Subject: [PATCH 03/20] Updating according to feedback --- AutomatedTesting/Gem/PythonTests/AWS/Windows/cdk/cdk.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/AutomatedTesting/Gem/PythonTests/AWS/Windows/cdk/cdk.py b/AutomatedTesting/Gem/PythonTests/AWS/Windows/cdk/cdk.py index a45ce3f49e..ea40001c31 100644 --- a/AutomatedTesting/Gem/PythonTests/AWS/Windows/cdk/cdk.py +++ b/AutomatedTesting/Gem/PythonTests/AWS/Windows/cdk/cdk.py @@ -94,7 +94,7 @@ class Cdk: deploy_cdk_application_cmd = ['cdk', 'deploy', '--require-approval', 'never'] if additonal_params: - deploy_cdk_application_cmd += additonal_params + deploy_cdk_application_cmd.extend(additonal_params) if context_variable: deploy_cdk_application_cmd.extend(['-c', f'{context_variable}']) From a69db3bf7681e2e6cef653919544ec3828b195c4 Mon Sep 17 00:00:00 2001 From: karlberg Date: Wed, 2 Jun 2021 14:44:02 -0700 Subject: [PATCH 04/20] Converts physx console commands from cry console to az console, fixes some bugs in the multiplayer gem --- .../Components/NetworkTransformComponent.cpp | 12 +++ .../Source/MultiplayerSystemComponent.cpp | 79 +++++++++++-------- .../Code/Source/SystemComponent.cpp | 49 ++++-------- Gems/PhysXDebug/Code/Source/SystemComponent.h | 3 - 4 files changed, 75 insertions(+), 68 deletions(-) diff --git a/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp b/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp index 9a49724fb8..d4abf6e789 100644 --- a/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp @@ -81,6 +81,9 @@ namespace Multiplayer void NetworkTransformComponent::OnResetCountChangedEvent() { + m_targetTransform.SetRotation(GetRotation()); + m_targetTransform.SetTranslation(GetTranslation()); + m_targetTransform.SetUniformScale(GetScale()); m_previousTransform = m_targetTransform; } @@ -93,6 +96,15 @@ namespace Multiplayer blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor)); blendTransform.SetScale(m_previousTransform.GetScale().Lerp(m_targetTransform.GetScale(), blendFactor)); GetTransformComponent()->SetWorldTM(blendTransform); + + //AZLOG + //( + // NET_Movement, + // "Blending entity to position %f x %f x %f", + // blendTransform.GetTranslation().GetX(), + // blendTransform.GetTranslation().GetY(), + // blendTransform.GetTranslation().GetZ() + //); } } diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp index 485a3719ad..38f0fda94e 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp @@ -634,45 +634,62 @@ namespace Multiplayer const float adjustedBlendFactor = 1.0f - (std::powf(0.2f, m_renderBlendFactor)); AZLOG(NET_Blending, "Computed blend factor of %f", adjustedBlendFactor); - AZ::Transform activeCameraTransform; - Camera::Configuration activeCameraConfiguration; - Camera::ActiveCameraRequestBus::BroadcastResult(activeCameraTransform, &Camera::ActiveCameraRequestBus::Events::GetActiveCameraTransform); - Camera::ActiveCameraRequestBus::BroadcastResult(activeCameraConfiguration, &Camera::ActiveCameraRequestBus::Events::GetActiveCameraConfiguration); - - const AZ::ViewFrustumAttributes frustumAttributes - ( - activeCameraTransform, - activeCameraConfiguration.m_frustumHeight / activeCameraConfiguration.m_frustumWidth, - activeCameraConfiguration.m_fovRadians, - activeCameraConfiguration.m_nearClipDistance, - activeCameraConfiguration.m_farClipDistance - ); - const AZ::Frustum viewFrustum = AZ::Frustum(frustumAttributes); - - // Unfortunately necessary, as NotifyPreRender can update transforms and thus cause a deadlock inside the vis system - AZStd::vector gatheredEntities; - AzFramework::IEntityBoundsUnion* entityBoundsUnion = AZ::Interface::Get(); - AZ::Interface::Get()->GetDefaultVisibilityScene()->Enumerate(viewFrustum, - [&gatheredEntities, entityBoundsUnion](const AzFramework::IVisibilityScene::NodeData& nodeData) + if (Camera::ActiveCameraRequestBus::HasHandlers()) { - gatheredEntities.reserve(gatheredEntities.size() + nodeData.m_entries.size()); - for (AzFramework::VisibilityEntry* visEntry : nodeData.m_entries) + // If there's a camera, update only what's visible + AZ::Transform activeCameraTransform; + Camera::Configuration activeCameraConfiguration; + Camera::ActiveCameraRequestBus::BroadcastResult(activeCameraTransform, &Camera::ActiveCameraRequestBus::Events::GetActiveCameraTransform); + Camera::ActiveCameraRequestBus::BroadcastResult(activeCameraConfiguration, &Camera::ActiveCameraRequestBus::Events::GetActiveCameraConfiguration); + + const AZ::ViewFrustumAttributes frustumAttributes + ( + activeCameraTransform, + activeCameraConfiguration.m_frustumHeight / activeCameraConfiguration.m_frustumWidth, + activeCameraConfiguration.m_fovRadians, + activeCameraConfiguration.m_nearClipDistance, + activeCameraConfiguration.m_farClipDistance + ); + const AZ::Frustum viewFrustum = AZ::Frustum(frustumAttributes); + + // Unfortunately necessary, as NotifyPreRender can update transforms and thus cause a deadlock inside the vis system + AZStd::vector gatheredEntities; + AzFramework::IEntityBoundsUnion* entityBoundsUnion = AZ::Interface::Get(); + AZ::Interface::Get()->GetDefaultVisibilityScene()->Enumerate(viewFrustum, + [&gatheredEntities, entityBoundsUnion](const AzFramework::IVisibilityScene::NodeData& nodeData) { - if (visEntry->m_typeFlags & AzFramework::VisibilityEntry::TypeFlags::TYPE_Entity) + gatheredEntities.reserve(gatheredEntities.size() + nodeData.m_entries.size()); + for (AzFramework::VisibilityEntry* visEntry : nodeData.m_entries) { - AZ::Entity* entity = static_cast(visEntry->m_userData); - NetBindComponent* netBindComponent = entity->template FindComponent(); - if (netBindComponent != nullptr) + if (visEntry->m_typeFlags & AzFramework::VisibilityEntry::TypeFlags::TYPE_Entity) { - gatheredEntities.push_back(netBindComponent); + AZ::Entity* entity = static_cast(visEntry->m_userData); + NetBindComponent* netBindComponent = entity->FindComponent(); + if (netBindComponent != nullptr) + { + gatheredEntities.push_back(netBindComponent); + } } } - } - }); + }); - for (NetBindComponent* netBindComponent : gatheredEntities) + for (NetBindComponent* netBindComponent : gatheredEntities) + { + netBindComponent->NotifyPreRender(deltaTime, adjustedBlendFactor); + } + } + else { - netBindComponent->NotifyPreRender(deltaTime, adjustedBlendFactor); + // If there's no camera, fall back to updating all net entities + for (auto& iter : *(m_networkEntityManager.GetNetworkEntityTracker())) + { + AZ::Entity* entity = iter.second; + NetBindComponent* netBindComponent = entity->FindComponent(); + if (netBindComponent != nullptr) + { + netBindComponent->NotifyPreRender(deltaTime, adjustedBlendFactor); + } + } } } diff --git a/Gems/PhysXDebug/Code/Source/SystemComponent.cpp b/Gems/PhysXDebug/Code/Source/SystemComponent.cpp index 08bf71753d..24a28b8f43 100644 --- a/Gems/PhysXDebug/Code/Source/SystemComponent.cpp +++ b/Gems/PhysXDebug/Code/Source/SystemComponent.cpp @@ -15,6 +15,7 @@ #include #include #include +#include #include #include @@ -183,9 +184,7 @@ namespace PhysXDebug void SystemComponent::OnCrySystemInitialized([[maybe_unused]] ISystem& system, const SSystemInitParams&) { InitPhysXColorMappings(); - RegisterCommands(); ConfigurePhysXVisualizationParameters(); - } void SystemComponent::Reflect(AZ::ReflectContext* context) @@ -537,12 +536,13 @@ namespace PhysXDebug } } - static void CmdEnableWireFrame([[maybe_unused]] IConsoleCmdArgs* args) + static void physx_EnableWireFrame([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) { PhysXDebug::PhysXDebugRequestBus::Broadcast(&PhysXDebug::PhysXDebugRequestBus::Events::ToggleCullingWireFrame); } + AZ_CONSOLEFREEFUNC(physx_EnableWireFrame, AZ::ConsoleFunctorFlags::DontReplicate, "Enables physx wireframe view"); - static void CmdConnectToPvd([[maybe_unused]] IConsoleCmdArgs* args) + static void physx_ConnectToPvd([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) { auto* debug = AZ::Interface::Get(); if (debug) @@ -550,8 +550,9 @@ namespace PhysXDebug debug->ConnectToPvd(); } } + AZ_CONSOLEFREEFUNC(physx_ConnectToPvd, AZ::ConsoleFunctorFlags::DontReplicate, "Connects to the physx visual debugger"); - static void CmdDisconnectFromPvd([[maybe_unused]] IConsoleCmdArgs* args) + static void physx_DisconnectFromPvd([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) { auto* debug = AZ::Interface::Get(); if (debug) @@ -559,13 +560,14 @@ namespace PhysXDebug debug->DisconnectFromPvd(); } } + AZ_CONSOLEFREEFUNC(physx_DisconnectFromPvd, AZ::ConsoleFunctorFlags::DontReplicate, "Disconnects from the physx visual debugger"); - static void CmdSetPhysXDebugCullingBoxSize(IConsoleCmdArgs* args) + static void physx_SetPhysXDebugCullingBoxSize([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) { - const int argumentCount = args->GetArgCount(); + const int argumentCount = arguments.size(); if (argumentCount == 2) { - float newCullingBoxSize = (float)strtol(args->GetArg(1), nullptr, 10); + float newCullingBoxSize = (float)strtol(AZ::CVarFixedString(arguments[1]).c_str(), nullptr, 10); PhysXDebug::PhysXDebugRequestBus::Broadcast(&PhysXDebug::PhysXDebugRequestBus::Events::SetCullingBoxSize, newCullingBoxSize); } else @@ -574,16 +576,17 @@ namespace PhysXDebug "Please use physx_SetDebugCullingBoxSize e.g. physx_SetDebugCullingBoxSize 100."); } } + AZ_CONSOLEFREEFUNC(physx_SetPhysXDebugCullingBoxSize, AZ::ConsoleFunctorFlags::DontReplicate, "Sets physx debug culling box size"); - static void CmdTogglePhysXDebugVisualization(IConsoleCmdArgs* args) + static void physx_TogglePhysXDebugVisualization([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) { using namespace CryStringUtils; - const int argumentCount = args->GetArgCount(); + const int argumentCount = arguments.size(); if (argumentCount == 2) { - const auto userPreference = static_cast(strtol(args->GetArg(1), nullptr, 10)); + const auto userPreference = static_cast(strtol(AZ::CVarFixedString(arguments[1]).c_str(), nullptr, 10)); switch (userPreference) { @@ -609,29 +612,7 @@ namespace PhysXDebug AZ_Warning("PhysXDebug", false, "Invalid physx_Debug Arguments. Please use physx_Debug 1 to enable, physx_Debug 0 to disable or physx_Debug 2 to enable all configuration settings."); } } - - void SystemComponent::RegisterCommands() - { - if (m_registered) - { - return; - } - - if (gEnv) - { - IConsole* console = gEnv->pSystem->GetIConsole(); - if (console) - { - console->AddCommand("physx_Debug", CmdTogglePhysXDebugVisualization); - console->AddCommand("physx_CullingBox", CmdEnableWireFrame); - console->AddCommand("physx_CullingBoxSize", CmdSetPhysXDebugCullingBoxSize); - console->AddCommand("physx_PvdConnect", CmdConnectToPvd); - console->AddCommand("physx_PvdDisconnect", CmdDisconnectFromPvd); - } - - m_registered = true; - } - } + AZ_CONSOLEFREEFUNC(physx_TogglePhysXDebugVisualization, AZ::ConsoleFunctorFlags::DontReplicate, "Toggles physx debug visualization"); void SystemComponent::ConfigurePhysXVisualizationParameters() { diff --git a/Gems/PhysXDebug/Code/Source/SystemComponent.h b/Gems/PhysXDebug/Code/Source/SystemComponent.h index 631354c034..f4d033fd4c 100644 --- a/Gems/PhysXDebug/Code/Source/SystemComponent.h +++ b/Gems/PhysXDebug/Code/Source/SystemComponent.h @@ -161,9 +161,6 @@ namespace PhysXDebug /// Initialise the PhysX debug draw colors based on defaults. void InitPhysXColorMappings(); - /// Register debug drawing PhysX commands with Open 3D Engine console during game mode. - void RegisterCommands(); - /// Draw the culling box being used by the viewport. /// @param cullingBoxAabb culling box Aabb to debug draw. void DrawDebugCullingBox(const AZ::Aabb& cullingBoxAabb); From 8ef2bd751821c56ed841bb15d6b9765a05d75b8a Mon Sep 17 00:00:00 2001 From: karlberg Date: Wed, 2 Jun 2021 14:47:05 -0700 Subject: [PATCH 05/20] Turn off desync debug by default, as this explodes network input sizes --- .../Source/Components/LocalPredictionPlayerInputComponent.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp b/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp index 99e19a89fd..97e194dccb 100644 --- a/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp @@ -25,7 +25,7 @@ namespace Multiplayer AZ_CVAR(AZ::TimeMs, cl_MaxRewindHistoryMs, AZ::TimeMs{ 2000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Maximum number of milliseconds to keep for server correction rewind and replay"); #ifndef AZ_RELEASE_BUILD AZ_CVAR(float, cl_DebugHackTimeMultiplier, 1.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "Scalar value used to simulate clock hacking cheats for validating bank time system and anticheat"); - AZ_CVAR(bool, cl_EnableDesyncDebugging, true, nullptr, AZ::ConsoleFunctorFlags::Null, "If enabled, debug logs will contain verbose information on detected state desyncs"); + AZ_CVAR(bool, cl_EnableDesyncDebugging, false, nullptr, AZ::ConsoleFunctorFlags::Null, "If enabled, debug logs will contain verbose information on detected state desyncs"); #endif AZ_CVAR(bool, sv_EnableCorrections, true, nullptr, AZ::ConsoleFunctorFlags::Null, "Enables server corrections on autonomous proxy desyncs"); From b013d7ac6780c61607792bb291627da4a08154e0 Mon Sep 17 00:00:00 2001 From: karlberg Date: Wed, 2 Jun 2021 14:53:33 -0700 Subject: [PATCH 06/20] Minor cleanup --- .../Components/NetworkTransformComponent.cpp | 9 --------- .../Code/Source/SystemComponent.cpp | 20 +++++++++---------- 2 files changed, 10 insertions(+), 19 deletions(-) diff --git a/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp b/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp index d4abf6e789..2de838df93 100644 --- a/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp @@ -96,15 +96,6 @@ namespace Multiplayer blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor)); blendTransform.SetScale(m_previousTransform.GetScale().Lerp(m_targetTransform.GetScale(), blendFactor)); GetTransformComponent()->SetWorldTM(blendTransform); - - //AZLOG - //( - // NET_Movement, - // "Blending entity to position %f x %f x %f", - // blendTransform.GetTranslation().GetX(), - // blendTransform.GetTranslation().GetY(), - // blendTransform.GetTranslation().GetZ() - //); } } diff --git a/Gems/PhysXDebug/Code/Source/SystemComponent.cpp b/Gems/PhysXDebug/Code/Source/SystemComponent.cpp index 24a28b8f43..34315eb11e 100644 --- a/Gems/PhysXDebug/Code/Source/SystemComponent.cpp +++ b/Gems/PhysXDebug/Code/Source/SystemComponent.cpp @@ -536,13 +536,13 @@ namespace PhysXDebug } } - static void physx_EnableWireFrame([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) + static void physx_CullingBox([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) { PhysXDebug::PhysXDebugRequestBus::Broadcast(&PhysXDebug::PhysXDebugRequestBus::Events::ToggleCullingWireFrame); } - AZ_CONSOLEFREEFUNC(physx_EnableWireFrame, AZ::ConsoleFunctorFlags::DontReplicate, "Enables physx wireframe view"); + AZ_CONSOLEFREEFUNC(physx_CullingBox, AZ::ConsoleFunctorFlags::DontReplicate, "Enables physx wireframe view"); - static void physx_ConnectToPvd([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) + static void physx_PvdConnect([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) { auto* debug = AZ::Interface::Get(); if (debug) @@ -550,9 +550,9 @@ namespace PhysXDebug debug->ConnectToPvd(); } } - AZ_CONSOLEFREEFUNC(physx_ConnectToPvd, AZ::ConsoleFunctorFlags::DontReplicate, "Connects to the physx visual debugger"); + AZ_CONSOLEFREEFUNC(physx_PvdConnect, AZ::ConsoleFunctorFlags::DontReplicate, "Connects to the physx visual debugger"); - static void physx_DisconnectFromPvd([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) + static void physx_PvdDisconnect([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) { auto* debug = AZ::Interface::Get(); if (debug) @@ -560,9 +560,9 @@ namespace PhysXDebug debug->DisconnectFromPvd(); } } - AZ_CONSOLEFREEFUNC(physx_DisconnectFromPvd, AZ::ConsoleFunctorFlags::DontReplicate, "Disconnects from the physx visual debugger"); + AZ_CONSOLEFREEFUNC(physx_PvdDisconnect, AZ::ConsoleFunctorFlags::DontReplicate, "Disconnects from the physx visual debugger"); - static void physx_SetPhysXDebugCullingBoxSize([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) + static void physx_CullingBoxSize([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) { const int argumentCount = arguments.size(); if (argumentCount == 2) @@ -576,9 +576,9 @@ namespace PhysXDebug "Please use physx_SetDebugCullingBoxSize e.g. physx_SetDebugCullingBoxSize 100."); } } - AZ_CONSOLEFREEFUNC(physx_SetPhysXDebugCullingBoxSize, AZ::ConsoleFunctorFlags::DontReplicate, "Sets physx debug culling box size"); + AZ_CONSOLEFREEFUNC(physx_CullingBoxSize, AZ::ConsoleFunctorFlags::DontReplicate, "Sets physx debug culling box size"); - static void physx_TogglePhysXDebugVisualization([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) + static void physx_Debug([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) { using namespace CryStringUtils; @@ -612,7 +612,7 @@ namespace PhysXDebug AZ_Warning("PhysXDebug", false, "Invalid physx_Debug Arguments. Please use physx_Debug 1 to enable, physx_Debug 0 to disable or physx_Debug 2 to enable all configuration settings."); } } - AZ_CONSOLEFREEFUNC(physx_TogglePhysXDebugVisualization, AZ::ConsoleFunctorFlags::DontReplicate, "Toggles physx debug visualization"); + AZ_CONSOLEFREEFUNC(physx_Debug, AZ::ConsoleFunctorFlags::DontReplicate, "Toggles physx debug visualization"); void SystemComponent::ConfigurePhysXVisualizationParameters() { From 82f9d08cfd7539482dd137e5c66d181f1ce11013 Mon Sep 17 00:00:00 2001 From: karlberg Date: Wed, 2 Jun 2021 15:21:43 -0700 Subject: [PATCH 07/20] Build fix for uniform scale changes --- .../Code/Source/Components/NetworkTransformComponent.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp b/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp index 2de838df93..bb256701ff 100644 --- a/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp @@ -94,7 +94,7 @@ namespace Multiplayer AZ::Transform blendTransform; blendTransform.SetRotation(m_previousTransform.GetRotation().Slerp(m_targetTransform.GetRotation(), blendFactor)); blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor)); - blendTransform.SetScale(m_previousTransform.GetScale().Lerp(m_targetTransform.GetScale(), blendFactor)); + blendTransform.SetUniformScale(AZ::Lerp(m_previousTransform.GetUniformScale(), m_targetTransform.GetUniformScale(), blendFactor)); GetTransformComponent()->SetWorldTM(blendTransform); } } From 38853eb2c2426dfed99be3384b2923fce5d0116e Mon Sep 17 00:00:00 2001 From: karlberg Date: Wed, 2 Jun 2021 15:34:35 -0700 Subject: [PATCH 08/20] Linux build fix --- Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp index 074e9af86c..f30c8912de 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp @@ -38,6 +38,8 @@ #include +#include // for std::powf on linux + namespace AZ::ConsoleTypeHelpers { template <> From c752b9d0fc19ca1f5f5cbc713184b0aeaedd1d9a Mon Sep 17 00:00:00 2001 From: pereslav Date: Thu, 3 Jun 2021 01:04:01 +0100 Subject: [PATCH 09/20] Fixed ctrl+g port number. Enabled server spawn for levels with no network entities since we can spawn net entities from the scripts --- .../Editor/MultiplayerEditorConnection.cpp | 41 +++++++++++-------- .../Editor/MultiplayerEditorConnection.h | 4 +- .../MultiplayerEditorSystemComponent.cpp | 2 +- 3 files changed, 29 insertions(+), 18 deletions(-) diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp index f684e1f12f..710a051cd9 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp @@ -109,11 +109,7 @@ namespace Multiplayer AZ::Interface::Get()->InitializeMultiplayer(MultiplayerAgentType::DedicatedServer); INetworkInterface* networkInterface = AZ::Interface::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName)); - uint16_t serverPort = DefaultServerPort; - if (auto console = AZ::Interface::Get(); console) - { - console->GetCvarValue("sv_port", serverPort); - } + uint16_t serverPort = GetGameServerPort(); networkInterface->Listen(serverPort); AZLOG_INFO("Editor Server completed asset receive, responding to Editor..."); @@ -138,18 +134,20 @@ namespace Multiplayer if (auto console = AZ::Interface::Get(); console) { AZ::CVarFixedString remoteAddress; - uint16_t remotePort; - if (console->GetCvarValue("editorsv_serveraddr", remoteAddress) != AZ::GetValueResult::ConsoleVarNotFound && - console->GetCvarValue("editorsv_port", remotePort) != AZ::GetValueResult::ConsoleVarNotFound) - { - // Connect the Editor to the editor server for Multiplayer simulation - AZ::Interface::Get()->InitializeMultiplayer(MultiplayerAgentType::Client); - INetworkInterface* networkInterface = - AZ::Interface::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName)); + uint16_t remotePort = GetGameServerPort(); + if (console->GetCvarValue("editorsv_serveraddr", remoteAddress) != AZ::GetValueResult::ConsoleVarNotFound) + { + // Connect the Editor to the editor server for Multiplayer simulation + AZ::Interface::Get()->InitializeMultiplayer(MultiplayerAgentType::Client); + INetworkInterface* networkInterface = + AZ::Interface::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName)); - const IpAddress ipAddress(remoteAddress.c_str(), remotePort, networkInterface->GetType()); - networkInterface->Connect(ipAddress); - } + // Connecting to DefaultServerPort here + const IpAddress ipAddress(remoteAddress.c_str(), remotePort, networkInterface->GetType()); + networkInterface->Connect(ipAddress); + + AZ::Interface::Get()->SendReadyForEntityUpdates(true); + } } } return true; @@ -184,4 +182,15 @@ namespace Multiplayer { ; } + + uint16_t MultiplayerEditorConnection::GetGameServerPort() + { + uint16_t serverPort = DefaultServerPort; + if (auto console = AZ::Interface::Get(); console) + { + console->GetCvarValue("sv_port", serverPort); + } + return serverPort; + } + } diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h index d803a60744..aeafc09861 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h @@ -39,7 +39,8 @@ namespace Multiplayer bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerInit& packet); bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerReady& packet); - + + //! IConnectionListener interface //! @{ AzNetworking::ConnectResult ValidateConnect(const AzNetworking::IpAddress& remoteAddress, const AzNetworking::IPacketHeader& packetHeader, AzNetworking::ISerializer& serializer) override; @@ -50,6 +51,7 @@ namespace Multiplayer //! @} private: + uint16_t GetGameServerPort(); AzNetworking::INetworkInterface* m_networkEditorInterface = nullptr; AZStd::vector m_buffer; diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp index 523ffd90de..3ac4e98d42 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp @@ -165,7 +165,7 @@ namespace Multiplayer // BeginGameMode and Prefab Processing have completed at this point IMultiplayerTools* mpTools = AZ::Interface::Get(); - if (editorsv_enabled && mpTools != nullptr && mpTools->DidProcessNetworkPrefabs()) + if (editorsv_enabled && mpTools != nullptr) { const AZStd::vector>& assetData = prefabEditorEntityOwnershipInterface->GetPlayInEditorAssetData(); From 3b519c64756df01777dc89b134308338794a4e72 Mon Sep 17 00:00:00 2001 From: pereslav Date: Thu, 3 Jun 2021 01:06:15 +0100 Subject: [PATCH 10/20] removed whitespace --- .../Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h | 1 - 1 file changed, 1 deletion(-) diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h index aeafc09861..40eb38af1d 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h @@ -40,7 +40,6 @@ namespace Multiplayer bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerInit& packet); bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerReady& packet); - //! IConnectionListener interface //! @{ AzNetworking::ConnectResult ValidateConnect(const AzNetworking::IpAddress& remoteAddress, const AzNetworking::IPacketHeader& packetHeader, AzNetworking::ISerializer& serializer) override; From bffb7d1b2876633780c728969906c656f813105e Mon Sep 17 00:00:00 2001 From: pereslav Date: Thu, 3 Jun 2021 01:20:22 +0100 Subject: [PATCH 11/20] Simplified the change to rely on sv_port cvar --- .../Editor/MultiplayerEditorConnection.cpp | 41 ++++++++----------- .../Editor/MultiplayerEditorConnection.h | 3 +- 2 files changed, 18 insertions(+), 26 deletions(-) diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp index 710a051cd9..847d1caadf 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp @@ -109,7 +109,11 @@ namespace Multiplayer AZ::Interface::Get()->InitializeMultiplayer(MultiplayerAgentType::DedicatedServer); INetworkInterface* networkInterface = AZ::Interface::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName)); - uint16_t serverPort = GetGameServerPort(); + uint16_t serverPort = DefaultServerPort; + if (auto console = AZ::Interface::Get(); console) + { + console->GetCvarValue("sv_port", serverPort); + } networkInterface->Listen(serverPort); AZLOG_INFO("Editor Server completed asset receive, responding to Editor..."); @@ -134,20 +138,20 @@ namespace Multiplayer if (auto console = AZ::Interface::Get(); console) { AZ::CVarFixedString remoteAddress; - uint16_t remotePort = GetGameServerPort(); - if (console->GetCvarValue("editorsv_serveraddr", remoteAddress) != AZ::GetValueResult::ConsoleVarNotFound) - { - // Connect the Editor to the editor server for Multiplayer simulation - AZ::Interface::Get()->InitializeMultiplayer(MultiplayerAgentType::Client); - INetworkInterface* networkInterface = - AZ::Interface::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName)); + uint16_t remotePort; + if (console->GetCvarValue("editorsv_serveraddr", remoteAddress) != AZ::GetValueResult::ConsoleVarNotFound && + console->GetCvarValue("sv_port", remotePort) != AZ::GetValueResult::ConsoleVarNotFound) + { + // Connect the Editor to the editor server for Multiplayer simulation + AZ::Interface::Get()->InitializeMultiplayer(MultiplayerAgentType::Client); + INetworkInterface* networkInterface = + AZ::Interface::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName)); - // Connecting to DefaultServerPort here - const IpAddress ipAddress(remoteAddress.c_str(), remotePort, networkInterface->GetType()); - networkInterface->Connect(ipAddress); + const IpAddress ipAddress(remoteAddress.c_str(), remotePort, networkInterface->GetType()); + networkInterface->Connect(ipAddress); - AZ::Interface::Get()->SendReadyForEntityUpdates(true); - } + AZ::Interface::Get()->SendReadyForEntityUpdates(true); + } } } return true; @@ -182,15 +186,4 @@ namespace Multiplayer { ; } - - uint16_t MultiplayerEditorConnection::GetGameServerPort() - { - uint16_t serverPort = DefaultServerPort; - if (auto console = AZ::Interface::Get(); console) - { - console->GetCvarValue("sv_port", serverPort); - } - return serverPort; - } - } diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h index 40eb38af1d..d803a60744 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h @@ -39,7 +39,7 @@ namespace Multiplayer bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerInit& packet); bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerReady& packet); - + //! IConnectionListener interface //! @{ AzNetworking::ConnectResult ValidateConnect(const AzNetworking::IpAddress& remoteAddress, const AzNetworking::IPacketHeader& packetHeader, AzNetworking::ISerializer& serializer) override; @@ -50,7 +50,6 @@ namespace Multiplayer //! @} private: - uint16_t GetGameServerPort(); AzNetworking::INetworkInterface* m_networkEditorInterface = nullptr; AZStd::vector m_buffer; From e445c643211322d9c4193669200ebc1965bc777e Mon Sep 17 00:00:00 2001 From: pereslav Date: Thu, 3 Jun 2021 01:21:27 +0100 Subject: [PATCH 12/20] Fixed TimedThread bled %d ms logging to not spam the console --- .../AzNetworking/AzNetworking/Utilities/TimedThread.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Code/Framework/AzNetworking/AzNetworking/Utilities/TimedThread.cpp b/Code/Framework/AzNetworking/AzNetworking/Utilities/TimedThread.cpp index d078149996..7e1f41f745 100644 --- a/Code/Framework/AzNetworking/AzNetworking/Utilities/TimedThread.cpp +++ b/Code/Framework/AzNetworking/AzNetworking/Utilities/TimedThread.cpp @@ -46,7 +46,7 @@ namespace AzNetworking } else if (m_updateRate < updateTimeMs) { - AZLOG_INFO("TimedThread bled %d ms", aznumeric_cast(updateTimeMs - m_updateRate)); + AZLOG(NET_TimedThread, "TimedThread bled %d ms", aznumeric_cast(updateTimeMs - m_updateRate)); } } OnStop(); From afeea878627b29f465eb0da648f06f4e9dbc69b0 Mon Sep 17 00:00:00 2001 From: karlberg Date: Wed, 2 Jun 2021 19:21:39 -0700 Subject: [PATCH 13/20] Fix for linux being a banned keyword --- Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp index f30c8912de..069ac49d96 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp @@ -38,7 +38,7 @@ #include -#include // for std::powf on linux +#include namespace AZ::ConsoleTypeHelpers { @@ -641,7 +641,7 @@ namespace Multiplayer m_renderBlendFactor += targetAdjustBlend; // Linear close to the origin, but asymptote at y = 1 - const float adjustedBlendFactor = 1.0f - (std::powf(0.2f, m_renderBlendFactor)); + const float adjustedBlendFactor = 1.0f - (std::pow(0.2f, m_renderBlendFactor)); AZLOG(NET_Blending, "Computed blend factor of %f", adjustedBlendFactor); if (Camera::ActiveCameraRequestBus::HasHandlers()) From 89b1afc50e00e7dd78488feb9ba6770544412d9d Mon Sep 17 00:00:00 2001 From: Gene Walters Date: Wed, 2 Jun 2021 19:37:35 -0700 Subject: [PATCH 14/20] Adding Multiplayer:: namespace to RpcIndex so components outside the Multiplayer gem can compile --- Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja index 5cfd0bfc4d..917b1058a7 100644 --- a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja +++ b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja @@ -311,7 +311,7 @@ void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const {{ Prop {{ AutoComponentMacros.ParseRpcParams(Property, paramNames, paramTypes, paramDefines) }} void {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}({{ ', '.join(paramDefines) }}) { - constexpr RpcIndex rpcId = static_cast({{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure::{{ UpperFirst(Property.attrib['Name']) }}); + constexpr Multiplayer::RpcIndex rpcId = static_cast({{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure::{{ UpperFirst(Property.attrib['Name']) }}); {% if Property.attrib['IsReliable']|booleanTrue %} constexpr AzNetworking::ReliabilityType isReliable = Multiplayer::ReliabilityType::Reliable; {% else %} From f2a7cd9a2da207c118ae56f58dd8077f3d1960dd Mon Sep 17 00:00:00 2001 From: Terry Michaels Date: Thu, 3 Jun 2021 08:29:24 -0500 Subject: [PATCH 15/20] Fixed monolithic build warning/error (#1116) --- Gems/LyShine/Code/Source/LyShineSystemComponent.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Gems/LyShine/Code/Source/LyShineSystemComponent.cpp b/Gems/LyShine/Code/Source/LyShineSystemComponent.cpp index 0eab7705f6..1290683145 100644 --- a/Gems/LyShine/Code/Source/LyShineSystemComponent.cpp +++ b/Gems/LyShine/Code/Source/LyShineSystemComponent.cpp @@ -375,7 +375,7 @@ namespace LyShine } /////////////////////////////////////////////////////////////////////////////////////////////// - void LyShineSystemComponent::OnCrySystemInitialized(ISystem& system, [[maybe_unused]] const SSystemInitParams& startupParams) + void LyShineSystemComponent::OnCrySystemInitialized([[maybe_unused]] ISystem& system, [[maybe_unused]] const SSystemInitParams& startupParams) { #if !defined(AZ_MONOLITHIC_BUILD) // When module is linked dynamically, we must set our gEnv pointer. From cf08f4dab1e7206a8b69e7d79b5f1f0a4b51e398 Mon Sep 17 00:00:00 2001 From: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> Date: Thu, 3 Jun 2021 15:48:44 +0100 Subject: [PATCH 16/20] Improve camera orbit behavior (#1060) --- Code/Sandbox/Editor/EditorViewportWidget.cpp | 18 +++++++-------- .../SandboxIntegration.cpp | 7 +++--- .../ModularViewportCameraController.h | 5 ++++- ...odularViewportCameraControllerRequestBus.h | 7 +++++- .../ModularViewportCameraController.cpp | 22 +++++++++++++++++-- 5 files changed, 43 insertions(+), 16 deletions(-) diff --git a/Code/Sandbox/Editor/EditorViewportWidget.cpp b/Code/Sandbox/Editor/EditorViewportWidget.cpp index 24d1590808..667179e3cd 100644 --- a/Code/Sandbox/Editor/EditorViewportWidget.cpp +++ b/Code/Sandbox/Editor/EditorViewportWidget.cpp @@ -1233,7 +1233,7 @@ void EditorViewportWidget::SetViewportId(int id) auto controller = AZStd::make_shared(); controller->SetCameraListBuilderCallback( - [](AzFramework::Cameras& cameras) + [id](AzFramework::Cameras& cameras) { auto firstPersonRotateCamera = AZStd::make_shared(AzFramework::CameraFreeLookButton); auto firstPersonPanCamera = @@ -1243,17 +1243,17 @@ void EditorViewportWidget::SetViewportId(int id) auto orbitCamera = AZStd::make_shared(); orbitCamera->SetLookAtFn( - [](const AZ::Vector3& position, const AZ::Vector3& direction) -> AZStd::optional + [id](const AZ::Vector3& position, const AZ::Vector3& direction) -> AZStd::optional { - AZStd::optional manipulatorTransform; - AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult( - manipulatorTransform, AzToolsFramework::GetEntityContextId(), - &AzToolsFramework::EditorTransformComponentSelectionRequestBus::Events::GetManipulatorTransform); + AZStd::optional lookAtAfterInterpolation; + AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult( + lookAtAfterInterpolation, id, + &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::LookAtAfterInterpolation); - // initially attempt to use manipulator transform if one exists (there is a selection) - if (manipulatorTransform) + // initially attempt to use the last set look at point after an interpolation has finished + if (lookAtAfterInterpolation.has_value()) { - return manipulatorTransform->GetTranslation(); + return *lookAtAfterInterpolation; } const float RayDistance = 1000.0f; diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/SandboxIntegration.cpp b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/SandboxIntegration.cpp index 5ff2debe3d..8161d07547 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/SandboxIntegration.cpp +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/SandboxIntegration.cpp @@ -1732,13 +1732,14 @@ void SandboxIntegrationManager::GoToEntitiesInViewports(const AzToolsFramework:: // compute new camera transform const float fov = AzFramework::RetrieveFov(viewportContext->GetCameraProjectionMatrix()); const float fovScale = (1.0f / AZStd::tan(fov * 0.5f)); - const float distanceToTarget = selectionSize * fovScale * centerScale; + const float distanceToLookAt = selectionSize * fovScale * centerScale; const AZ::Transform nextCameraTransform = - AZ::Transform::CreateLookAt(aabb.GetCenter() - (forward * distanceToTarget), aabb.GetCenter()); + AZ::Transform::CreateLookAt(aabb.GetCenter() - (forward * distanceToLookAt), aabb.GetCenter()); AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event( viewportContext->GetId(), - &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::InterpolateToTransform, nextCameraTransform); + &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::InterpolateToTransform, nextCameraTransform, + distanceToLookAt); } } } diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Viewport/ModularViewportCameraController.h b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Viewport/ModularViewportCameraController.h index 1318deb355..b88b340926 100644 --- a/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Viewport/ModularViewportCameraController.h +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Viewport/ModularViewportCameraController.h @@ -51,7 +51,8 @@ namespace AtomToolsFramework void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override; // ModularViewportCameraControllerRequestBus overrides ... - void InterpolateToTransform(const AZ::Transform& worldFromLocal) override; + void InterpolateToTransform(const AZ::Transform& worldFromLocal, float lookAtDistance) override; + AZStd::optional LookAtAfterInterpolation() const override; private: // AzFramework::ViewportDebugDisplayEventBus overrides ... @@ -71,6 +72,8 @@ namespace AtomToolsFramework AZ::Transform m_transformEnd = AZ::Transform::CreateIdentity(); float m_animationT = 0.0f; CameraMode m_cameraMode = CameraMode::Control; + AZStd::optional m_lookAtAfterInterpolation; //!< The look at point after an interpolation has finished. + //!< Will be cleared when the view changes (camera looks away). bool m_updatingTransform = false; AZ::RPI::ViewportContext::MatrixChangedEvent::Handler m_cameraViewMatrixChangeHandler; diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Viewport/ModularViewportCameraControllerRequestBus.h b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Viewport/ModularViewportCameraControllerRequestBus.h index 5b90119372..a7f067cdf4 100644 --- a/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Viewport/ModularViewportCameraControllerRequestBus.h +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Viewport/ModularViewportCameraControllerRequestBus.h @@ -32,7 +32,12 @@ namespace AtomToolsFramework static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; //! Begin a smooth transition of the camera to the requested transform. - virtual void InterpolateToTransform(const AZ::Transform& worldFromLocal) = 0; + //! @param worldFromLocal The transform of where the camera should end up. + //! @param lookAtDistance The distance between the camera transform and the imagined look at point. + virtual void InterpolateToTransform(const AZ::Transform& worldFromLocal, float lookAtDistance) = 0; + + //! Look at point after an interpolation has finished and no translation has occurred. + virtual AZStd::optional LookAtAfterInterpolation() const = 0; protected: ~ModularViewportCameraControllerRequests() = default; diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Viewport/ModularViewportCameraController.cpp b/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Viewport/ModularViewportCameraController.cpp index 896d9f8043..082dc8f272 100644 --- a/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Viewport/ModularViewportCameraController.cpp +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Viewport/ModularViewportCameraController.cpp @@ -140,6 +140,18 @@ namespace AtomToolsFramework m_targetCamera = m_cameraSystem.StepCamera(m_targetCamera, event.m_deltaTime.count()); m_camera = AzFramework::SmoothCamera(m_camera, m_targetCamera, event.m_deltaTime.count()); + // if there has been an interpolation, only clear the look at point if it is no longer + // centered in the view (the camera has looked away from it) + if (m_lookAtAfterInterpolation.has_value()) + { + if (const float lookDirection = + (*m_lookAtAfterInterpolation - m_camera.Translation()).GetNormalized().Dot(m_camera.Transform().GetBasisY()); + !AZ::IsCloseMag(lookDirection, 1.0f, 0.001f)) + { + m_lookAtAfterInterpolation = {}; + } + } + viewportContext->SetCameraTransform(m_camera.Transform()); } else if (m_cameraMode == CameraMode::Animation) @@ -148,8 +160,8 @@ namespace AtomToolsFramework { return t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); }; - const float transitionT = smootherStepFn(m_animationT); + const float transitionT = smootherStepFn(m_animationT); const AZ::Transform current = AZ::Transform::CreateFromQuaternionAndTranslation( m_transformStart.GetRotation().Slerp(m_transformEnd.GetRotation(), transitionT), m_transformStart.GetTranslation().Lerp(m_transformEnd.GetTranslation(), transitionT)); @@ -185,11 +197,17 @@ namespace AtomToolsFramework } } - void ModernViewportCameraControllerInstance::InterpolateToTransform(const AZ::Transform& worldFromLocal) + void ModernViewportCameraControllerInstance::InterpolateToTransform(const AZ::Transform& worldFromLocal, const float lookAtDistance) { m_animationT = 0.0f; m_cameraMode = CameraMode::Animation; m_transformStart = m_camera.Transform(); m_transformEnd = worldFromLocal; + m_lookAtAfterInterpolation = m_transformEnd.GetTranslation() + m_transformEnd.GetBasisY() * lookAtDistance; + } + + AZStd::optional ModernViewportCameraControllerInstance::LookAtAfterInterpolation() const + { + return m_lookAtAfterInterpolation; } } // namespace AtomToolsFramework From cd619e14dc9b74f845cb4897780ea8aa6004f10b Mon Sep 17 00:00:00 2001 From: Gene Walters Date: Thu, 3 Jun 2021 08:31:38 -0700 Subject: [PATCH 17/20] Allow script canvas users to send RPCs via entityId --- .../Source/AutoGen/AutoComponent_Common.jinja | 2 +- .../Source/AutoGen/AutoComponent_Source.jinja | 25 +++++++++++++++++++ 2 files changed, 26 insertions(+), 1 deletion(-) diff --git a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Common.jinja b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Common.jinja index 61dcacaa94..05403a00ef 100644 --- a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Common.jinja +++ b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Common.jinja @@ -175,7 +175,7 @@ void Handle{{ PropertyName }}(AzNetworking::IConnection* invokingConnection, {{ //! {{ PropertyName }} Handler //! {{ Property.attrib['Description'] }} //! HandleOn {{ HandleOn }} -virtual void Handle{{ PropertyName }}(AzNetworking::IConnection* invokingConnection, {{ ', '.join(paramDefines) }}) = 0; +virtual void Handle{{ PropertyName }}([[maybe_unused]] AzNetworking::IConnection* invokingConnection, [[maybe_unused]] {{ ', [[maybe_unused]] '.join(paramDefines) }}) {} {% endif %} {% endmacro %} {# diff --git a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja index 917b1058a7..259f469020 100644 --- a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja +++ b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja @@ -368,6 +368,31 @@ void {{ ClassName }}::Signal{{ UpperFirst(Property.attrib['Name']) }}({{ ', '.jo ->Method("{{ UpperFirst(Property.attrib['Name']) }}", [](const {{ ClassName }}* self, {{ ', '.join(paramDefines) }}) { self->m_controller->{{ UpperFirst(Property.attrib['Name']) }}({{ ', '.join(paramNames) }}); }) + ->Method("{{ UpperFirst(Property.attrib['Name']) }}ByEntity", [](AZ::EntityId id, {{ ', '.join(paramDefines) }}) { + + AZ::Entity* entity = AZ::Interface::Get()->FindEntity(id); + if (!entity) + { + AZ_Warning("Network Property", false, "{{ ClassName }} Get{{ UpperFirst(Property.attrib['Name']) }} failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str()) + return; + } + + {{ ClassName }}* networkComponent = entity->FindComponent<{{ ClassName }}>(); + if (!networkComponent) + { + AZ_Warning("Network Property", false, "{{ ClassName }} Get{{ UpperFirst(Property.attrib['Name']) }} failed. Entity '%s' (id: %s) is missing {{ ClassName }}, be sure to add {{ ClassName }} to this entity.", entity->GetName().c_str(), id.ToString().c_str()) + return; + } + + {{ ClassName }}Controller* controller = static_cast<{{ ClassName }}Controller*>(networkComponent->GetController()); + if (!controller) + { + AZ_Warning("Network Property", false, "{{ ClassName }} Get{{ UpperFirst(Property.attrib['Name']) }} method failed. Entity '%s' (id: %s) {{ ClassName }} is missing the network controller. This RemoteProcedure can only be invoked from {{InvokeFrom}} network entities, because this entity doesn't have a controller, it must not be a {{InvokeFrom}} entity. Please check your network context before attempting to call {{ UpperFirst(Property.attrib['Name']) }}.", entity->GetName().c_str(), id.ToString().c_str()) + return; + } + + controller->{{ UpperFirst(Property.attrib['Name']) }}({{ ', '.join(paramNames) }}); + }) {% endif %} {% endcall %} {% endmacro %} From 29c71b4e530861d07426521a574f168d781a2ca3 Mon Sep 17 00:00:00 2001 From: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> Date: Thu, 3 Jun 2021 09:30:33 -0700 Subject: [PATCH 18/20] SPEC-2513 Fixes to enable w4701 (#1105) * Some fixes * more fixes * fixes for debug --- Code/CryEngine/CrySystem/DebugCallStack.cpp | 2 +- Code/CryEngine/CrySystem/System.cpp | 2 +- Code/CryEngine/CrySystem/SystemInit.cpp | 2 +- Code/Framework/AzCore/Tests/Jobs.cpp | 3 ++- .../Windowing/NativeWindow_Windows.cpp | 1 + Code/Sandbox/Editor/LogFile.cpp | 2 +- Code/Sandbox/Editor/Util/AffineParts.cpp | 4 ++-- Code/Sandbox/Editor/Util/FileUtil.cpp | 3 ++- Code/Sandbox/Editor/Util/ImageBT.cpp | 1 + Code/Sandbox/Editor/Util/StringHelpers.cpp | 2 +- .../Code/Source/Converters/FIR-Weights.cpp | 2 +- .../External/CubeMapGen/CCubeMapProcessor.cpp | 2 +- .../Code/Source/RHI/FrameGraphCompiler.cpp | 1 + .../Code/Tests/BoolLogicNodeTests.cpp | 4 ++-- .../Code/External/FastNoise/FastNoise.cpp | 21 +++++++++++++------ .../GraphCanvas/Utils/GraphUtils.cpp | 2 +- .../Code/Source/Animation/AzEntityNode.cpp | 2 +- .../Code/Source/UiLayoutGridComponent.cpp | 6 ++++-- .../Code/Source/UiNavigationHelpers.cpp | 2 ++ .../Source/Optimization/LineSearch.cpp | 2 +- .../Common/MSVC/Configurations_msvc.cmake | 1 - 21 files changed, 42 insertions(+), 25 deletions(-) diff --git a/Code/CryEngine/CrySystem/DebugCallStack.cpp b/Code/CryEngine/CrySystem/DebugCallStack.cpp index 2a219ce674..eea4725639 100644 --- a/Code/CryEngine/CrySystem/DebugCallStack.cpp +++ b/Code/CryEngine/CrySystem/DebugCallStack.cpp @@ -561,7 +561,7 @@ void DebugCallStack::LogExceptionInfo(EXCEPTION_POINTERS* pex) if (pex) { - MINIDUMP_TYPE mdumpValue; + MINIDUMP_TYPE mdumpValue = MiniDumpNormal; bool bDump = true; switch (g_cvars.sys_dump_type) { diff --git a/Code/CryEngine/CrySystem/System.cpp b/Code/CryEngine/CrySystem/System.cpp index 6fcbc32b72..bf34700c39 100644 --- a/Code/CryEngine/CrySystem/System.cpp +++ b/Code/CryEngine/CrySystem/System.cpp @@ -66,7 +66,7 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) } if (pSystem && !pSystem->IsQuitting()) { - LRESULT result; + LRESULT result = 0; bool bAny = false; for (std::vector::const_iterator it = pSystem->m_windowMessageHandlers.begin(); it != pSystem->m_windowMessageHandlers.end(); ++it) { diff --git a/Code/CryEngine/CrySystem/SystemInit.cpp b/Code/CryEngine/CrySystem/SystemInit.cpp index 52744519bb..4a4296bbb5 100644 --- a/Code/CryEngine/CrySystem/SystemInit.cpp +++ b/Code/CryEngine/CrySystem/SystemInit.cpp @@ -634,7 +634,7 @@ ICVar* CSystem::attachVariable (const char* szVarName, int* pContainer, const ch IConsole* pConsole = GetIConsole(); ICVar* pOldVar = pConsole->GetCVar (szVarName); - int nDefault; + int nDefault = 0; if (pOldVar) { nDefault = pOldVar->GetIVal(); diff --git a/Code/Framework/AzCore/Tests/Jobs.cpp b/Code/Framework/AzCore/Tests/Jobs.cpp index 553123496e..664b163417 100644 --- a/Code/Framework/AzCore/Tests/Jobs.cpp +++ b/Code/Framework/AzCore/Tests/Jobs.cpp @@ -395,7 +395,8 @@ namespace UnitTest } else { - int result1, result2; + int result1 = 0; + int result2 = 0; Job* job1 = aznew FibonacciJob2(m_n - 1, &result1, m_context); Job* job2 = aznew FibonacciJob2(m_n - 2, &result2, m_context); StartAsChild(job1); diff --git a/Code/Framework/AzFramework/Platform/Windows/AzFramework/Windowing/NativeWindow_Windows.cpp b/Code/Framework/AzFramework/Platform/Windows/AzFramework/Windowing/NativeWindow_Windows.cpp index fd49f37dc8..b96ec81b5f 100644 --- a/Code/Framework/AzFramework/Platform/Windows/AzFramework/Windowing/NativeWindow_Windows.cpp +++ b/Code/Framework/AzFramework/Platform/Windows/AzFramework/Windowing/NativeWindow_Windows.cpp @@ -353,6 +353,7 @@ namespace AzFramework // Get the dimensions of the display device on which the window is currently displayed. MONITORINFO monitorInfo; + memset(&monitorInfo, 0, sizeof(MONITORINFO)); // C4701 potentially uninitialized local variable 'monitorInfo' used monitorInfo.cbSize = sizeof(MONITORINFO); const BOOL success = monitor ? GetMonitorInfo(monitor, &monitorInfo) : FALSE; if (!success) diff --git a/Code/Sandbox/Editor/LogFile.cpp b/Code/Sandbox/Editor/LogFile.cpp index 0841a6b288..0bbfd09a21 100644 --- a/Code/Sandbox/Editor/LogFile.cpp +++ b/Code/Sandbox/Editor/LogFile.cpp @@ -553,7 +553,7 @@ void CLogFile::OnWriteToConsole(const char* sText, bool bNewLine) // remember selection and the top row int len = m_hWndEditBox->document()->toPlainText().length(); - int top; + int top = 0; int from = m_hWndEditBox->textCursor().selectionStart(); int to = from + m_hWndEditBox->textCursor().selectionEnd(); bool keepPos = false; diff --git a/Code/Sandbox/Editor/Util/AffineParts.cpp b/Code/Sandbox/Editor/Util/AffineParts.cpp index e294f93089..139519c078 100644 --- a/Code/Sandbox/Editor/Util/AffineParts.cpp +++ b/Code/Sandbox/Editor/Util/AffineParts.cpp @@ -157,7 +157,7 @@ static Quatern Qt_FromMatrix(HMatrix mat) * |w| is greater than 1/2, which is as small as a largest component can be. * Otherwise, the largest diagonal entry corresponds to the largest of |x|, * |y|, or |z|, one of which must be larger than |w|, and at least 1/2. */ - Quatern qu; + Quatern qu = { 0.0f, 0.0f, 0.0f, 1.0f }; double tr, s; tr = mat[X][X] + mat[Y][Y] + mat[Z][Z]; @@ -531,7 +531,7 @@ Quatern snuggle(Quatern q, HVect* k) #define swap(a, i, j) {a[3] = a[i]; a[i] = a[j]; a[j] = a[3]; } #define cycle(a, p) if (p) {a[3] = a[0]; a[0] = a[1]; a[1] = a[2]; a[2] = a[3]; } \ else {a[3] = a[2]; a[2] = a[1]; a[1] = a[0]; a[0] = a[3]; } - Quatern p; + Quatern p = { 0.0f, 0.0f, 0.0f, 1.0f }; float ka[4]; int i, turn = -1; ka[X] = k->x; diff --git a/Code/Sandbox/Editor/Util/FileUtil.cpp b/Code/Sandbox/Editor/Util/FileUtil.cpp index 8dd379f096..ece516659e 100644 --- a/Code/Sandbox/Editor/Util/FileUtil.cpp +++ b/Code/Sandbox/Editor/Util/FileUtil.cpp @@ -2239,7 +2239,8 @@ uint32 CFileUtil::GetAttributes(const char* filename, bool bUseSourceControl /*= bool CFileUtil::CompareFiles(const QString& strFilePath1, const QString& strFilePath2) { // Get the size of both files. If either fails we say they are different (most likely one doesn't exist) - uint64 size1, size2; + uint64 size1 = 0; + uint64 size2 = 0; if (!GetDiskFileSize(strFilePath1.toUtf8().data(), size1) || !GetDiskFileSize(strFilePath2.toUtf8().data(), size2)) { return false; diff --git a/Code/Sandbox/Editor/Util/ImageBT.cpp b/Code/Sandbox/Editor/Util/ImageBT.cpp index 30c4911cb8..79ce4bba35 100644 --- a/Code/Sandbox/Editor/Util/ImageBT.cpp +++ b/Code/Sandbox/Editor/Util/ImageBT.cpp @@ -116,6 +116,7 @@ bool CImageBT::Load(const QString& fileName, CFloatImage& image) // Get the BT header data BtHeader header; + memset(&header, 0, sizeof(BtHeader)); // C4701 potentially uninitialized local variable 'header' used bool validData = true; validData = validData && (fread(&header, sizeof(BtHeader), 1, file) != 0); diff --git a/Code/Sandbox/Editor/Util/StringHelpers.cpp b/Code/Sandbox/Editor/Util/StringHelpers.cpp index 5e44c3b0bd..12865dfe73 100644 --- a/Code/Sandbox/Editor/Util/StringHelpers.cpp +++ b/Code/Sandbox/Editor/Util/StringHelpers.cpp @@ -419,7 +419,7 @@ static inline bool MatchesWildcardsIgnoreCaseExt_Tpl(const TS& str, const TS& wi const typename TS::value_type* savedStrBegin = 0; const typename TS::value_type* savedStrEnd = 0; const typename TS::value_type* savedWild = 0; - size_t savedWildCount; + size_t savedWildCount = 0; const typename TS::value_type* pStr = str.c_str(); const typename TS::value_type* pWild = wildcards.c_str(); diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/FIR-Weights.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/FIR-Weights.cpp index 192c82c165..b1d0cfbda0 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/FIR-Weights.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/FIR-Weights.cpp @@ -88,7 +88,7 @@ namespace ImageProcessingAtom int dstPosition; signed short int n; bool trimZeros = true, stillzero; - int lastnonzero, hWeight, highest; + int lastnonzero = 0, hWeight, highest = 0; signed int sumiWeights, iWeight; signed short int* weightsPtr; signed short int* weightsMem; diff --git a/Gems/Atom/Asset/ImageProcessingAtom/External/CubeMapGen/CCubeMapProcessor.cpp b/Gems/Atom/Asset/ImageProcessingAtom/External/CubeMapGen/CCubeMapProcessor.cpp index 26768f8f2e..df31067af0 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/External/CubeMapGen/CCubeMapProcessor.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/External/CubeMapGen/CCubeMapProcessor.cpp @@ -1106,7 +1106,7 @@ namespace ImageProcessingAtom //fractional amount to apply change in tap intensity along edge to taps // in a perpendicular direction to edge CP_ITYPE fixupFrac = (CP_ITYPE)(fixupDist - iFixup) / (CP_ITYPE)(fixupDist); - CP_ITYPE fixupWeight; + CP_ITYPE fixupWeight = 0.0f; switch(a_FixupType ) { diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/FrameGraphCompiler.cpp b/Gems/Atom/RHI/DX12/Code/Source/RHI/FrameGraphCompiler.cpp index 7fc1db179a..e4fff11d32 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/FrameGraphCompiler.cpp +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/FrameGraphCompiler.cpp @@ -484,6 +484,7 @@ namespace AZ } D3D12_RESOURCE_TRANSITION_BARRIER transition; + memset(&transition, 0, sizeof(D3D12_RESOURCE_TRANSITION_BARRIER)); // C4701 potentially unitialized local variable 'transition' used transition.pResource = image.GetMemoryView().GetMemory(); Scope& firstScope = static_cast(scopeAttachment->GetScope()); diff --git a/Gems/EMotionFX/Code/Tests/BoolLogicNodeTests.cpp b/Gems/EMotionFX/Code/Tests/BoolLogicNodeTests.cpp index 30950790d9..218bea2169 100644 --- a/Gems/EMotionFX/Code/Tests/BoolLogicNodeTests.cpp +++ b/Gems/EMotionFX/Code/Tests/BoolLogicNodeTests.cpp @@ -165,8 +165,8 @@ namespace EMotionFX const AZ::Outcome boolYParamIndexOutcome = m_animGraphInstance->FindParameterIndex(nameBoolY); success = boolXParamIndexOutcome.IsSuccess() && boolYParamIndexOutcome.IsSuccess(); - uint32 boolXOutputPortIndex; - uint32 boolYOutputPortIndex; + uint32 boolXOutputPortIndex = InvalidIndex32; + uint32 boolYOutputPortIndex = InvalidIndex32; const int portIndicesTosetCount = 2; int portIndicesFound = 0; const AZStd::vector& parameterNodeOutputPorts = parameterNode->GetOutputPorts(); diff --git a/Gems/FastNoise/Code/External/FastNoise/FastNoise.cpp b/Gems/FastNoise/Code/External/FastNoise/FastNoise.cpp index fce7d6498a..3fe7bf45fe 100644 --- a/Gems/FastNoise/Code/External/FastNoise/FastNoise.cpp +++ b/Gems/FastNoise/Code/External/FastNoise/FastNoise.cpp @@ -612,7 +612,9 @@ FN_DECIMAL FastNoise::SingleValue(unsigned char offset, FN_DECIMAL x, FN_DECIMAL int y1 = y0 + 1; int z1 = z0 + 1; - FN_DECIMAL xs, ys, zs; + FN_DECIMAL xs = 0.0f; + FN_DECIMAL ys = 0.0f; + FN_DECIMAL zs = 0.0f; switch (m_interp) { case Linear: @@ -726,7 +728,8 @@ FN_DECIMAL FastNoise::SingleValue(unsigned char offset, FN_DECIMAL x, FN_DECIMAL int x1 = x0 + 1; int y1 = y0 + 1; - FN_DECIMAL xs, ys; + FN_DECIMAL xs = 0.0f; + FN_DECIMAL ys = 0.0f; switch (m_interp) { case Linear: @@ -840,7 +843,9 @@ FN_DECIMAL FastNoise::SinglePerlin(unsigned char offset, FN_DECIMAL x, FN_DECIMA int y1 = y0 + 1; int z1 = z0 + 1; - FN_DECIMAL xs, ys, zs; + FN_DECIMAL xs = 0.0f; + FN_DECIMAL ys = 0.0f; + FN_DECIMAL zs = 0.0f; switch (m_interp) { case Linear: @@ -962,7 +967,8 @@ FN_DECIMAL FastNoise::SinglePerlin(unsigned char offset, FN_DECIMAL x, FN_DECIMA int x1 = x0 + 1; int y1 = y0 + 1; - FN_DECIMAL xs, ys; + FN_DECIMAL xs = 0.0f; + FN_DECIMAL ys = 0.0f; switch (m_interp) { case Linear: @@ -1699,7 +1705,9 @@ FN_DECIMAL FastNoise::SingleCellular(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) c int zr = FastRound(z); FN_DECIMAL distance = 999999; - int xc, yc, zc; + int xc = 0; + int yc = 0; + int zc = 0; switch (m_cellularDistanceFunction) { @@ -1923,7 +1931,8 @@ FN_DECIMAL FastNoise::SingleCellular(FN_DECIMAL x, FN_DECIMAL y) const int yr = FastRound(y); FN_DECIMAL distance = 999999; - int xc, yc; + int xc = 0; + int yc = 0; switch (m_cellularDistanceFunction) { diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/GraphUtils.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/GraphUtils.cpp index 28fb760c20..c2574a69f6 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/GraphUtils.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/GraphUtils.cpp @@ -1239,7 +1239,7 @@ namespace GraphCanvas bool GraphUtils::IsValidModelConnection(const GraphId& graphId, const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint) { - bool validConnection; + bool validConnection = false; AZStd::unordered_set< Endpoint > finalSourceEndpoints = RemapEndpointForModel(sourceEndpoint); AZStd::unordered_set< Endpoint > finalTargetEndpoints = RemapEndpointForModel(targetEndpoint); diff --git a/Gems/LyShine/Code/Source/Animation/AzEntityNode.cpp b/Gems/LyShine/Code/Source/Animation/AzEntityNode.cpp index 7ff46f285f..2d24a84c71 100644 --- a/Gems/LyShine/Code/Source/Animation/AzEntityNode.cpp +++ b/Gems/LyShine/Code/Source/Animation/AzEntityNode.cpp @@ -691,7 +691,7 @@ IUiAnimTrack* CUiAnimAzEntityNode::CreateTrackForAzField(const UiAnimParamData& return nullptr; } - EUiAnimValue valueType; + EUiAnimValue valueType = eUiAnimValue_Unknown; switch (numElements) { case 2: diff --git a/Gems/LyShine/Code/Source/UiLayoutGridComponent.cpp b/Gems/LyShine/Code/Source/UiLayoutGridComponent.cpp index e39b9cc684..4c5d48911f 100644 --- a/Gems/LyShine/Code/Source/UiLayoutGridComponent.cpp +++ b/Gems/LyShine/Code/Source/UiLayoutGridComponent.cpp @@ -107,7 +107,8 @@ void UiLayoutGridComponent::ApplyLayoutHeight() AZStd::vector childEntityIds; EBUS_EVENT_ID_RESULT(childEntityIds, GetEntityId(), UiElementBus, GetChildEntityIds); int childIndex = 0; - int columnIndex, rowIndex; + int columnIndex = 0; + int rowIndex = 0; for (auto child : childEntityIds) { // Set the anchors @@ -627,7 +628,8 @@ AZ::Vector2 UiLayoutGridComponent::GetChildrenBoundingRectSize(const AZ::Vector2 UiLayoutHelpers::GetSizeInsidePadding(GetEntityId(), m_padding, layoutRectSize); // Calculate number of rows and columns - int numColumns, numRows; + int numColumns = 0; + int numRows = 0; switch (m_startingDirection) { case StartingDirection::HorizontalOrder: diff --git a/Gems/LyShine/Code/Source/UiNavigationHelpers.cpp b/Gems/LyShine/Code/Source/UiNavigationHelpers.cpp index 0c1b6765ce..79084c8bbe 100644 --- a/Gems/LyShine/Code/Source/UiNavigationHelpers.cpp +++ b/Gems/LyShine/Code/Source/UiNavigationHelpers.cpp @@ -151,6 +151,8 @@ namespace UiNavigationHelpers } UiTransformInterface::Rect parentRect; + parentRect.Set(0.0f, 0.0f, 0.0f, 0.0f); + AZ::Matrix4x4 parentTransformFromViewport; if (parentElement.IsValid() && !isCurElementDescendantOfParentElement) { diff --git a/Gems/PhysX/Code/NumericalMethods/Source/Optimization/LineSearch.cpp b/Gems/PhysX/Code/NumericalMethods/Source/Optimization/LineSearch.cpp index abc2154228..1325638dd2 100644 --- a/Gems/PhysX/Code/NumericalMethods/Source/Optimization/LineSearch.cpp +++ b/Gems/PhysX/Code/NumericalMethods/Source/Optimization/LineSearch.cpp @@ -72,7 +72,7 @@ namespace NumericalMethods::Optimization for (AZ::u32 iteration = 0; iteration < lineSearchIterations; iteration++) { - ScalarVariable alphaNew; + ScalarVariable alphaNew = 0.0; if (iteration > 0) { // first try selecting a new alpha value based on cubic interpolation through the most recent points diff --git a/cmake/Platform/Common/MSVC/Configurations_msvc.cmake b/cmake/Platform/Common/MSVC/Configurations_msvc.cmake index 25b6e63ab9..24dffe56a6 100644 --- a/cmake/Platform/Common/MSVC/Configurations_msvc.cmake +++ b/cmake/Platform/Common/MSVC/Configurations_msvc.cmake @@ -75,7 +75,6 @@ ly_append_configurations_options( /wd4450 # declaration hides global declaration /wd4457 # declaration hides function parameter /wd4459 # declaration hides global declaration - /wd4701 # potentially unintialized local variable # Enabling warnings that are disabled by default from /W4 # https://docs.microsoft.com/en-us/cpp/preprocessor/compiler-warnings-that-are-off-by-default?view=vs-2019 From d56688e6cd9e620e384f8233431fa8180294da5a Mon Sep 17 00:00:00 2001 From: Tommy Walton <82672795+amzn-tommy@users.noreply.github.com> Date: Thu, 3 Jun 2021 09:41:31 -0700 Subject: [PATCH 19/20] Adding a file that was missed when merging PR 481 from 1.0->main. Also, updated the comment a bit (#912) --- .../RPI/Code/Source/RPI.Public/Culling.cpp | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/Culling.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/Culling.cpp index c64f08e4f8..c5e9d949aa 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/Culling.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/Culling.cpp @@ -239,16 +239,26 @@ namespace AZ void CullingScene::RegisterOrUpdateCullable(Cullable& cullable) { - m_cullDataConcurrencyCheck.soft_lock(); + // Multiple threads can call RegisterOrUpdateCullable at the same time + // since the underlying visScene is thread safe, but if you're inserting or + // updating between BeginCulling and EndCulling, you'll get non-deterministic + // results depending on a race condition if you happen to update before or after + // the culling system starts Enumerating, so use soft_lock_shared here + m_cullDataConcurrencyCheck.soft_lock_shared(); m_visScene->InsertOrUpdateEntry(cullable.m_cullData.m_visibilityEntry); - m_cullDataConcurrencyCheck.soft_unlock(); + m_cullDataConcurrencyCheck.soft_unlock_shared(); } void CullingScene::UnregisterCullable(Cullable& cullable) { - m_cullDataConcurrencyCheck.soft_lock(); + // Multiple threads can call RegisterOrUpdateCullable at the same time + // since the underlying visScene is thread safe, but if you're inserting or + // updating between BeginCulling and EndCulling, you'll get non-deterministic + // results depending on a race condition if you happen to update before or after + // the culling system starts Enumerating, so use soft_lock_shared here + m_cullDataConcurrencyCheck.soft_lock_shared(); m_visScene->RemoveEntry(cullable.m_cullData.m_visibilityEntry); - m_cullDataConcurrencyCheck.soft_unlock(); + m_cullDataConcurrencyCheck.soft_unlock_shared(); } uint32_t CullingScene::GetNumCullables() const From c009e7d50bc47daa1a3a19c775d66c031c5b8a5f Mon Sep 17 00:00:00 2001 From: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com> Date: Thu, 3 Jun 2021 10:42:20 -0700 Subject: [PATCH 20/20] ATOM-4782 [Material] Transparent pass is using StandardPBR_Forwardpass shader with incorrect SRG (#1103) Removed TransparentPassSrg until we have pbr shaders TransparentPassSrg --- .../Materials/Special/ShadowCatcher.azsl | 2 +- .../Assets/Passes/TransparentParent.pass | 2 +- .../Atom/Features/PBR/ForwardPassSrg.azsli | 1 + .../Features/PBR/TransparentPassSrg.azsli | 39 ------------------- .../atom_feature_common_asset_files.cmake | 1 - 5 files changed, 3 insertions(+), 42 deletions(-) delete mode 100644 Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/TransparentPassSrg.azsli diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Special/ShadowCatcher.azsl b/Gems/Atom/Feature/Common/Assets/Materials/Special/ShadowCatcher.azsl index 942db3ed5f..4a228f076c 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Special/ShadowCatcher.azsl +++ b/Gems/Atom/Feature/Common/Assets/Materials/Special/ShadowCatcher.azsl @@ -37,7 +37,7 @@ ShaderResourceGroup MaterialSrg : SRG_PerMaterial } #include -#include +#include #include #include diff --git a/Gems/Atom/Feature/Common/Assets/Passes/TransparentParent.pass b/Gems/Atom/Feature/Common/Assets/Passes/TransparentParent.pass index b278f2bcb4..a9db59c646 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/TransparentParent.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/TransparentParent.pass @@ -124,7 +124,7 @@ "DrawListSortType": "KeyThenReverseDepth", "PipelineViewTag": "MainCamera", "PassSrgAsset": { - "FilePath": "shaderlib/atom/features/pbr/transparentpasssrg.azsli:PassSrg" + "FilePath": "shaderlib/atom/features/pbr/forwardpasssrg.azsli:PassSrg" } } } diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/ForwardPassSrg.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/ForwardPassSrg.azsli index 14cff21739..d9367f9d03 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/ForwardPassSrg.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/ForwardPassSrg.azsli @@ -35,4 +35,5 @@ ShaderResourceGroup PassSrg : SRG_PerPass Texture2D m_tileLightData; StructuredBuffer m_lightListRemapped; + Texture2D m_linearDepthTexture; } diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/TransparentPassSrg.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/TransparentPassSrg.azsli deleted file mode 100644 index d9367f9d03..0000000000 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/TransparentPassSrg.azsli +++ /dev/null @@ -1,39 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include - -ShaderResourceGroup PassSrg : SRG_PerPass -{ - // [GFX TODO][ATOM-2012] adapt to multiple shadowmaps - Texture2DArray m_directionalLightShadowmap; - Texture2DArray m_directionalLightExponentialShadowmap; - Texture2DArray m_projectedShadowmaps; - Texture2DArray m_projectedExponentialShadowmap; - Texture2D m_brdfMap; - - Sampler LinearSampler - { - MinFilter = Linear; - MagFilter = Linear; - MipFilter = Linear; - AddressU = Clamp; - AddressV = Clamp; - AddressW = Clamp; - }; - - Texture2D m_tileLightData; - StructuredBuffer m_lightListRemapped; - Texture2D m_linearDepthTexture; -} diff --git a/Gems/Atom/Feature/Common/Assets/atom_feature_common_asset_files.cmake b/Gems/Atom/Feature/Common/Assets/atom_feature_common_asset_files.cmake index 359c0b9b20..a9ba765329 100644 --- a/Gems/Atom/Feature/Common/Assets/atom_feature_common_asset_files.cmake +++ b/Gems/Atom/Feature/Common/Assets/atom_feature_common_asset_files.cmake @@ -246,7 +246,6 @@ set(FILES ShaderLib/Atom/Features/PBR/Hammersley.azsli ShaderLib/Atom/Features/PBR/LightingOptions.azsli ShaderLib/Atom/Features/PBR/LightingUtils.azsli - ShaderLib/Atom/Features/PBR/TransparentPassSrg.azsli ShaderLib/Atom/Features/PBR/Lighting/DualSpecularLighting.azsli ShaderLib/Atom/Features/PBR/Lighting/EnhancedLighting.azsli ShaderLib/Atom/Features/PBR/Lighting/LightingData.azsli