diff --git a/Gems/Atom/Feature/Common/Assets/ShaderResourceGroups/CoreLights/SceneSrg.azsli b/Gems/Atom/Feature/Common/Assets/ShaderResourceGroups/CoreLights/SceneSrg.azsli index d1a916dfac..67ccedd720 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderResourceGroups/CoreLights/SceneSrg.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderResourceGroups/CoreLights/SceneSrg.azsli @@ -30,6 +30,9 @@ partial ShaderResourceGroup SceneSrg // Hardware PCF comparison sampler that is used when sampling the shadow maps SamplerComparisonState m_hwPcfSampler { + AddressU = Clamp; + AddressV = Clamp; + AddressW = Clamp; MagFilter = Linear; MinFilter = Linear; MipFilter = Point;