Merge branch 'upstream/development' into LYN-8035_MultiplayerFlakyTest_ServerLogging
commit
9532e6c07f
@ -1,91 +0,0 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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import pytest
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from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
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@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
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@pytest.mark.parametrize("project", ["AutomatedTesting"])
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@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
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class TestAutomation(EditorTestSuite):
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@pytest.mark.test_case_id("C32078118")
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class AtomEditorComponents_DecalAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_DecalAdded as test_module
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@pytest.mark.test_case_id("C32078119")
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class AtomEditorComponents_DepthOfFieldAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_DepthOfFieldAdded as test_module
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@pytest.mark.test_case_id("C32078120")
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class AtomEditorComponents_DirectionalLightAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_DirectionalLightAdded as test_module
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@pytest.mark.test_case_id("C36525660")
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class AtomEditorComponents_DisplayMapperAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_DisplayMapperAdded as test_module
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@pytest.mark.test_case_id("C32078121")
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class AtomEditorComponents_ExposureControlAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_ExposureControlAdded as test_module
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@pytest.mark.test_case_id("C32078115")
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class AtomEditorComponents_GlobalSkylightIBLAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_GlobalSkylightIBLAdded as test_module
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@pytest.mark.test_case_id("C32078122")
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class AtomEditorComponents_GridAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_GridAdded as test_module
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@pytest.mark.test_case_id("C36525671")
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class AtomEditorComponents_HDRColorGradingAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_HDRColorGradingAdded as test_module
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@pytest.mark.test_case_id("C32078117")
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class AtomEditorComponents_LightAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_LightAdded as test_module
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@pytest.mark.test_case_id("C32078123")
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class AtomEditorComponents_MaterialAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_MaterialAdded as test_module
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@pytest.mark.test_case_id("C32078124")
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class AtomEditorComponents_MeshAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_MeshAdded as test_module
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@pytest.mark.test_case_id("C36525663")
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class AtomEditorComponents_OcclusionCullingPlaneAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_OcclusionCullingPlaneAdded as test_module
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@pytest.mark.test_case_id("C32078125")
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class AtomEditorComponents_PhysicalSkyAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_PhysicalSkyAdded as test_module
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@pytest.mark.test_case_id("C36525664")
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class AtomEditorComponents_PostFXGradientWeightModifierAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_PostFXGradientWeightModifierAdded as test_module
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@pytest.mark.test_case_id("C32078127")
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class AtomEditorComponents_PostFXLayerAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_PostFXLayerAdded as test_module
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@pytest.mark.test_case_id("C32078131")
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class AtomEditorComponents_PostFXRadiusWeightModifierAdded(EditorSharedTest):
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from Atom.tests import (
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hydra_AtomEditorComponents_PostFXRadiusWeightModifierAdded as test_module)
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@pytest.mark.test_case_id("C36525665")
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class AtomEditorComponents_PostFXShapeWeightModifierAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_PostFxShapeWeightModifierAdded as test_module
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@pytest.mark.test_case_id("C32078128")
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class AtomEditorComponents_ReflectionProbeAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_ReflectionProbeAdded as test_module
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class ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges(EditorSharedTest):
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from Atom.tests import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module
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@ -1,238 +0,0 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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import os
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import sys
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import azlmbr.math as math
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import azlmbr.bus as bus
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import azlmbr.paths
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import azlmbr.asset as asset
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import azlmbr.entity as entity
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import azlmbr.legacy.general as general
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import azlmbr.editor as editor
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import azlmbr.render as render
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sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
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import editor_python_test_tools.hydra_editor_utils as hydra
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from editor_python_test_tools.utils import TestHelper
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def run():
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"""
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Summary:
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The below common tests are done for each of the components.
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1) Addition of component to the entity
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2) UNDO/REDO of addition of component
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3) Enter/Exit game mode
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4) Hide/Show entity containing component
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5) Deletion of component
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6) UNDO/REDO of deletion of component
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Some additional tests for specific components include
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1) Assigning value to some properties of each component
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2) Verifying if the component is activated only when the required components are added
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Expected Result:
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1) Component can be added to an entity.
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2) The addition of component can be undone and redone.
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3) Game mode can be entered/exited without issue.
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4) Entity with component can be hidden/shown.
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5) Component can be deleted.
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6) The deletion of component can be undone and redone.
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7) Component is activated only when the required components are added
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8) Values can be assigned to the properties of the component
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:return: None
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"""
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def create_entity_undo_redo_component_addition(component_name):
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new_entity = hydra.Entity(f"{component_name}")
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new_entity.create_entity(math.Vector3(512.0, 512.0, 34.0), [component_name])
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general.log(f"{component_name}_test: Component added to the entity: "
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f"{hydra.has_components(new_entity.id, [component_name])}")
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# undo component addition
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general.undo()
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TestHelper.wait_for_condition(lambda: not hydra.has_components(new_entity.id, [component_name]), 2.0)
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general.log(f"{component_name}_test: Component removed after UNDO: "
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f"{not hydra.has_components(new_entity.id, [component_name])}")
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# redo component addition
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general.redo()
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TestHelper.wait_for_condition(lambda: hydra.has_components(new_entity.id, [component_name]), 2.0)
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general.log(f"{component_name}_test: Component added after REDO: "
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f"{hydra.has_components(new_entity.id, [component_name])}")
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return new_entity
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def verify_enter_exit_game_mode(component_name):
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general.enter_game_mode()
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TestHelper.wait_for_condition(lambda: general.is_in_game_mode(), 2.0)
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general.log(f"{component_name}_test: Entered game mode: {general.is_in_game_mode()}")
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general.exit_game_mode()
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TestHelper.wait_for_condition(lambda: not general.is_in_game_mode(), 2.0)
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general.log(f"{component_name}_test: Exit game mode: {not general.is_in_game_mode()}")
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def verify_hide_unhide_entity(component_name, entity_obj):
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def is_entity_hidden(entity_id):
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return editor.EditorEntityInfoRequestBus(bus.Event, "IsHidden", entity_id)
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editor.EditorEntityAPIBus(bus.Event, "SetVisibilityState", entity_obj.id, False)
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general.idle_wait_frames(1)
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general.log(f"{component_name}_test: Entity is hidden: {is_entity_hidden(entity_obj.id)}")
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editor.EditorEntityAPIBus(bus.Event, "SetVisibilityState", entity_obj.id, True)
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general.idle_wait_frames(1)
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general.log(f"{component_name}_test: Entity is shown: {not is_entity_hidden(entity_obj.id)}")
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def verify_deletion_undo_redo(component_name, entity_obj):
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editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntityById", entity_obj.id)
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TestHelper.wait_for_condition(lambda: not hydra.find_entity_by_name(entity_obj.name), 2.0)
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general.log(f"{component_name}_test: Entity deleted: {not hydra.find_entity_by_name(entity_obj.name)}")
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general.undo()
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TestHelper.wait_for_condition(lambda: hydra.find_entity_by_name(entity_obj.name) is not None, 2.0)
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general.log(f"{component_name}_test: UNDO entity deletion works: "
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f"{hydra.find_entity_by_name(entity_obj.name) is not None}")
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general.redo()
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TestHelper.wait_for_condition(lambda: not hydra.find_entity_by_name(entity_obj.name), 2.0)
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general.log(f"{component_name}_test: REDO entity deletion works: "
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f"{not hydra.find_entity_by_name(entity_obj.name)}")
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def verify_required_component_addition(entity_obj, components_to_add, component_name):
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def is_component_enabled(entity_componentid_pair):
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return editor.EditorComponentAPIBus(bus.Broadcast, "IsComponentEnabled", entity_componentid_pair)
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general.log(
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f"{component_name}_test: Entity disabled initially: "
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f"{not is_component_enabled(entity_obj.components[0])}")
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for component in components_to_add:
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entity_obj.add_component(component)
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TestHelper.wait_for_condition(lambda: is_component_enabled(entity_obj.components[0]), 2.0)
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general.log(
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f"{component_name}_test: Entity enabled after adding "
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f"required components: {is_component_enabled(entity_obj.components[0])}"
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)
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def verify_set_property(entity_obj, path, value):
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entity_obj.get_set_test(0, path, value)
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# Verify cubemap generation
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def verify_cubemap_generation(component_name, entity_obj):
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# Initially Check if the component has Reflection Probe component
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if not hydra.has_components(entity_obj.id, ["Reflection Probe"]):
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raise ValueError(f"Given entity {entity_obj.name} has no Reflection Probe component")
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render.EditorReflectionProbeBus(azlmbr.bus.Event, "BakeReflectionProbe", entity_obj.id)
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||||
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||||
def get_value():
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hydra.get_component_property_value(entity_obj.components[0], "Cubemap|Baked Cubemap Path")
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||||
TestHelper.wait_for_condition(lambda: get_value() != "", 20.0)
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general.log(f"{component_name}_test: Cubemap is generated: {get_value() != ''}")
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# Wait for Editor idle loop before executing Python hydra scripts.
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TestHelper.init_idle()
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||||
# Delete all existing entities initially
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search_filter = azlmbr.entity.SearchFilter()
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all_entities = entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", search_filter)
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editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntities", all_entities)
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class ComponentTests:
|
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"""Test launcher for each component."""
|
||||
def __init__(self, component_name, *additional_tests):
|
||||
self.component_name = component_name
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||||
self.additional_tests = additional_tests
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||||
self.run_component_tests()
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|
||||
def run_component_tests(self):
|
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# Run common and additional tests
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entity_obj = create_entity_undo_redo_component_addition(self.component_name)
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# Enter/Exit game mode test
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verify_enter_exit_game_mode(self.component_name)
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||||
|
||||
# Any additional tests are executed here
|
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for test in self.additional_tests:
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test(entity_obj)
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|
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# Hide/Unhide entity test
|
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verify_hide_unhide_entity(self.component_name, entity_obj)
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|
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# Deletion/Undo/Redo test
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verify_deletion_undo_redo(self.component_name, entity_obj)
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|
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# DepthOfField Component
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camera_entity = hydra.Entity("camera_entity")
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camera_entity.create_entity(math.Vector3(512.0, 512.0, 34.0), ["Camera"])
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depth_of_field = "DepthOfField"
|
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ComponentTests(
|
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depth_of_field,
|
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lambda entity_obj: verify_required_component_addition(entity_obj, ["PostFX Layer"], depth_of_field),
|
||||
lambda entity_obj: verify_set_property(
|
||||
entity_obj, "Controller|Configuration|Camera Entity", camera_entity.id))
|
||||
|
||||
# Decal Component
|
||||
material_asset_path = os.path.join("AutomatedTesting", "Materials", "basic_grey.material")
|
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material_asset = asset.AssetCatalogRequestBus(
|
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bus.Broadcast, "GetAssetIdByPath", material_asset_path, math.Uuid(), False)
|
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ComponentTests(
|
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"Decal", lambda entity_obj: verify_set_property(
|
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entity_obj, "Controller|Configuration|Material", material_asset))
|
||||
|
||||
# Directional Light Component
|
||||
ComponentTests(
|
||||
"Directional Light",
|
||||
lambda entity_obj: verify_set_property(
|
||||
entity_obj, "Controller|Configuration|Shadow|Camera", camera_entity.id))
|
||||
|
||||
# Exposure Control Component
|
||||
ComponentTests(
|
||||
"Exposure Control", lambda entity_obj: verify_required_component_addition(
|
||||
entity_obj, ["PostFX Layer"], "Exposure Control"))
|
||||
|
||||
# Global Skylight (IBL) Component
|
||||
diffuse_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage")
|
||||
diffuse_image_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", diffuse_image_path, math.Uuid(), False)
|
||||
specular_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage")
|
||||
specular_image_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", specular_image_path, math.Uuid(), False)
|
||||
ComponentTests(
|
||||
"Global Skylight (IBL)",
|
||||
lambda entity_obj: verify_set_property(
|
||||
entity_obj, "Controller|Configuration|Diffuse Image", diffuse_image_asset),
|
||||
lambda entity_obj: verify_set_property(
|
||||
entity_obj, "Controller|Configuration|Specular Image", specular_image_asset))
|
||||
|
||||
# Physical Sky Component
|
||||
ComponentTests("Physical Sky")
|
||||
|
||||
# PostFX Layer Component
|
||||
ComponentTests("PostFX Layer")
|
||||
|
||||
# PostFX Radius Weight Modifier Component
|
||||
ComponentTests("PostFX Radius Weight Modifier")
|
||||
|
||||
# Light Component
|
||||
ComponentTests("Light")
|
||||
|
||||
# Display Mapper Component
|
||||
ComponentTests("Display Mapper")
|
||||
|
||||
# Reflection Probe Component
|
||||
reflection_probe = "Reflection Probe"
|
||||
ComponentTests(
|
||||
reflection_probe,
|
||||
lambda entity_obj: verify_required_component_addition(entity_obj, ["Box Shape"], reflection_probe),
|
||||
lambda entity_obj: verify_cubemap_generation(reflection_probe, entity_obj),)
|
||||
|
||||
if __name__ == "__main__":
|
||||
run()
|
||||
@ -0,0 +1,189 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
|
||||
class Tests:
|
||||
creation_undo = (
|
||||
"UNDO Entity creation success",
|
||||
"UNDO Entity creation failed")
|
||||
creation_redo = (
|
||||
"REDO Entity creation success",
|
||||
"REDO Entity creation failed")
|
||||
bloom_creation = (
|
||||
"Bloom Entity successfully created",
|
||||
"Bloom Entity failed to be created")
|
||||
bloom_component = (
|
||||
"Entity has a Bloom component",
|
||||
"Entity failed to find Bloom component")
|
||||
bloom_disabled = (
|
||||
"Bloom component disabled",
|
||||
"Bloom component was not disabled")
|
||||
postfx_layer_component = (
|
||||
"Entity has a PostFX Layer component",
|
||||
"Entity did not have an PostFX Layer component")
|
||||
bloom_enabled = (
|
||||
"Bloom component enabled",
|
||||
"Bloom component was not enabled")
|
||||
enable_bloom_parameter_enabled = (
|
||||
"Enable Bloom parameter enabled",
|
||||
"Enable Bloom parameter was not enabled")
|
||||
enter_game_mode = (
|
||||
"Entered game mode",
|
||||
"Failed to enter game mode")
|
||||
exit_game_mode = (
|
||||
"Exited game mode",
|
||||
"Couldn't exit game mode")
|
||||
is_visible = (
|
||||
"Entity is visible",
|
||||
"Entity was not visible")
|
||||
is_hidden = (
|
||||
"Entity is hidden",
|
||||
"Entity was not hidden")
|
||||
entity_deleted = (
|
||||
"Entity deleted",
|
||||
"Entity was not deleted")
|
||||
deletion_undo = (
|
||||
"UNDO deletion success",
|
||||
"UNDO deletion failed")
|
||||
deletion_redo = (
|
||||
"REDO deletion success",
|
||||
"REDO deletion failed")
|
||||
|
||||
|
||||
def AtomEditorComponents_Bloom_AddedToEntity():
|
||||
"""
|
||||
Summary:
|
||||
Tests the Bloom component can be added to an entity and has the expected functionality.
|
||||
|
||||
Test setup:
|
||||
- Wait for Editor idle loop.
|
||||
- Open the "Base" level.
|
||||
|
||||
Expected Behavior:
|
||||
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
|
||||
Creation and deletion undo/redo should also work.
|
||||
|
||||
Test Steps:
|
||||
1) Create an Bloom entity with no components.
|
||||
2) Add Bloom component to Bloom entity.
|
||||
3) UNDO the entity creation and component addition.
|
||||
4) REDO the entity creation and component addition.
|
||||
5) Verify Bloom component not enabled.
|
||||
6) Add PostFX Layer component since it is required by the Bloom component.
|
||||
7) Verify Bloom component is enabled.
|
||||
8) Enable the "Enable Bloom" parameter.
|
||||
9) Enter/Exit game mode.
|
||||
10) Test IsHidden.
|
||||
11) Test IsVisible.
|
||||
12) Delete Bloom entity.
|
||||
13) UNDO deletion.
|
||||
14) REDO deletion.
|
||||
15) Look for errors.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.utils import Report, Tracer, TestHelper
|
||||
from Atom.atom_utils.atom_constants import AtomComponentProperties
|
||||
|
||||
with Tracer() as error_tracer:
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create an Bloom entity with no components.
|
||||
bloom_entity = EditorEntity.create_editor_entity(AtomComponentProperties.bloom())
|
||||
Report.critical_result(Tests.bloom_creation, bloom_entity.exists())
|
||||
|
||||
# 2. Add Bloom component to Bloom entity.
|
||||
bloom_component = bloom_entity.add_component(AtomComponentProperties.bloom())
|
||||
Report.critical_result(Tests.bloom_component, bloom_entity.has_component(AtomComponentProperties.bloom()))
|
||||
|
||||
# 3. UNDO the entity creation and component addition.
|
||||
# -> UNDO component addition.
|
||||
general.undo()
|
||||
# -> UNDO naming entity.
|
||||
general.undo()
|
||||
# -> UNDO selecting entity.
|
||||
general.undo()
|
||||
# -> UNDO entity creation.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_undo, not bloom_entity.exists())
|
||||
|
||||
# 4. REDO the entity creation and component addition.
|
||||
# -> REDO entity creation.
|
||||
general.redo()
|
||||
# -> REDO selecting entity.
|
||||
general.redo()
|
||||
# -> REDO naming entity.
|
||||
general.redo()
|
||||
# -> REDO component addition.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_redo, bloom_entity.exists())
|
||||
|
||||
# 5. Verify Bloom component not enabled.
|
||||
Report.result(Tests.bloom_disabled, not bloom_component.is_enabled())
|
||||
|
||||
# 6. Add PostFX Layer component since it is required by the Bloom component.
|
||||
bloom_entity.add_component(AtomComponentProperties.postfx_layer())
|
||||
Report.result(
|
||||
Tests.postfx_layer_component,
|
||||
bloom_entity.has_component(AtomComponentProperties.postfx_layer()))
|
||||
|
||||
# 7. Verify Bloom component is enabled.
|
||||
Report.result(Tests.bloom_enabled, bloom_component.is_enabled())
|
||||
|
||||
# 8. Enable the "Enable Bloom" parameter.
|
||||
bloom_component.set_component_property_value(AtomComponentProperties.bloom('Enable Bloom'), True)
|
||||
Report.result(
|
||||
Tests.enable_bloom_parameter_enabled,
|
||||
bloom_component.get_component_property_value(AtomComponentProperties.bloom('Enable Bloom')) is True)
|
||||
|
||||
# 9. Enter/Exit game mode.
|
||||
TestHelper.enter_game_mode(Tests.enter_game_mode)
|
||||
general.idle_wait_frames(1)
|
||||
TestHelper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
# 10. Test IsHidden.
|
||||
bloom_entity.set_visibility_state(False)
|
||||
Report.result(Tests.is_hidden, bloom_entity.is_hidden() is True)
|
||||
|
||||
# 11. Test IsVisible.
|
||||
bloom_entity.set_visibility_state(True)
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.is_visible, bloom_entity.is_visible() is True)
|
||||
|
||||
# 12. Delete Bloom entity.
|
||||
bloom_entity.delete()
|
||||
Report.result(Tests.entity_deleted, not bloom_entity.exists())
|
||||
|
||||
# 13. UNDO deletion.
|
||||
general.undo()
|
||||
Report.result(Tests.deletion_undo, bloom_entity.exists())
|
||||
|
||||
# 14. REDO deletion.
|
||||
general.redo()
|
||||
Report.result(Tests.deletion_redo, not bloom_entity.exists())
|
||||
|
||||
# 15. Look for errors and asserts.
|
||||
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
for assert_info in error_tracer.asserts:
|
||||
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(AtomEditorComponents_Bloom_AddedToEntity)
|
||||
Loading…
Reference in New Issue